Difference between revisions of "Javelin"
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Revision as of 23:04, 5 December 2020
JVN-10A
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Close Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 2 Support: 3 |
Speed | 7/10/8 |
Firepower | Max Damage: 60 Max Stability: 15 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 30 Alpha: 15 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink |
Right Torso | LRM15 Ammo LRM Heat Sink Heat Sink |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Not much is known about the JVN-10A, it appears to be a refit of the standard JVN-10N, but designed for long range support. It has been seen in service with the Aurigan Coalition.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-10A can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Jarnfolk
- Local Government
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Pirates
- Rim Collection
- Tortuga Dominions
JVN-10F
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 4 |
Speed | 7/10/8 |
Firepower | Max Damage: 80 Max Stability: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 36 Alpha: 40 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Heat Sink |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | M Laser M Laser Heat Sink Heat Sink |
Right Torso | M Laser M Laser Heat Sink Heat Sink |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The only Succession Wars variant, also known as the Fire Javelin, the 10F was introduced in 2819 and is the complete opposite of the 10N model as it removes both of the SRM-6 launchers in favor of four Medium Lasers. While less reliant on expendable ammunition stores, this variant is also more susceptible to overheating if the lasers are used simultaneously with the jump jets.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-10F can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Jarnfolk
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
JVN-10N
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 0 Missile: 4 Support: 0 |
Speed | 7/10/8 |
Firepower | Max Damage: 96 Max Stability: 48 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 30 Alpha: 28 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | SRM6 Ammo SRM Heat Sink |
Right Torso | SRM6 Ammo SRM Heat Sink Heat Sink |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
With a reliable GM 180 engine the Javelin benefits from a good cruising speed of 64 km/h while six Rawlings 95 jump jets - two in each leg and the remainder in the rear center torso - provided for good maneuverability and a total jumping distance of 180 meters. Four tons of armor allow it to survive most surprise encounters and retreat to safety, with a half-ton protecting the chest, side torsos and legs each. Ten heat sinks mounted in the engine are sufficient cooling for the 'Mech.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-10N can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Jarnfolk
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Marian Hegemony
- Mercenaries
- New Delphi Compact
- Pirates
- Rim Collection
- Taurian Concordat
- Tortuga Dominions
JVN-10P
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 4 Support: 4 |
Speed | 7/10/8 |
Firepower | Max Damage: 80 Max Stability: 40 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 30 Alpha: 26 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Heat Sink |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | SRM2 Streak SRM2 Streak Ammo Streak SRM |
Right Torso | SRM6 Ammo SRM Heat Sink |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 10P model is an upgrade of the 10N model introduced by the Federated Commonwealth amid much secrecy in 3049. The 10P retains the armor and speed profile of the 10N, removes one of the SRM-6 launchers and replaces it with two Streak SRM-2 launchers. While sacrificing slightly in terms of firepower, this variant is far more ammo-efficient than the original.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-10P can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
JVN-11A
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 7 Missile: 0 Support: 0 |
Speed | 7/10/8 |
Firepower | Max Damage: 140 Max Stability: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Standard (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | M Laser M Laser Heat Sink (D) |
Right Torso | M Laser M Laser Heat Sink (D) Heat Sink (D) |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand M Laser M Laser M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The second version of the Javelin to carry the moniker Fire Javelin, This upgraded variant is a dangerous 'Mech for its tonnage—especially against other light mechs and some mediums. The JVN-11A also makes a decent light 'Mech hunter-killer.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-11A can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
JVN-11B
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 2 Support: 8 |
Speed | 7/10/0 |
Firepower | Max Damage: 64 Max Stability: 32 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Standard (Fixed) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Right Torso | SRM4 Ammo SRM Beagle Probe CASE Heat Sink (D) Heat Sink (D) |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | None |
Right Leg | None |
Description
The 11B is a scout design introduced in 3054 that replaces the missiles launchers with twin SRM-4s so that it can mount a Beagle Active Probe and Guardian ECM Suite. Additional Ferro-Fibrous armor gives the 11B more than a forty percent increase in protection, while the inclusion of CASE necessitated dropping the jump jets and an upgrade to double heat sinks provides ample cooling.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-11B can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
JVN-11D
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 0 Support: 0 |
Speed | 7/10/8 |
Firepower | Max Damage: 129 Max Stability: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 72 Alpha: 67 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | M Pulse ER M Laser Heat Sink (D) Heat Sink (D) |
Right Torso | ER M Laser ER M Laser M Pulse C3 Slave Heat Sink (D) |
Left Arm | Lower Arm Hand Heat Sink (D) |
Right Arm | Lower Arm Hand Heat Sink (D) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The third version of the Javelin to carry the moniker of Fire Javelin, the Javelin 11D model is an upgrade of the 10F introduced in 3062. It carries three ER Medium Lasers and two Medium Pulse Lasers, mated to an advanced Targeting Computer as well as a C3 slave unit. The engine has been upgraded to an extralight model and the structure has been replaced with an Endo Steel internal structure.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-11D can be found with these forces:
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
JVN-12M
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Scout / Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 0 Support: 2 |
Speed | 7/10/0 |
Firepower | Max Damage: 65 Max Stability: 40 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 20 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Nimble Jumper (Fixed) |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | None |
Center Torso | None |
Left Torso | Heat Sink (D) |
Right Torso | Ammo Light Gauss Heat Sink (D) Heat Sink (D) |
Left Arm | Lower Arm Hand ER M Laser |
Right Arm | Lower Arm Hand Light Gauss |
Left Leg | None |
Right Leg | None |
Description
When the FWLM went looking for a light chassis for their Light Gauss Rifle, the venerable Javelin was recommended. The -12M proved an able carrier of the weapon, providing rapid speed to reposition quickly for better shots. To carry the still quite heavy LGR, an upgrade to a XL engine was required, as was stripping all the jump jets. A single ton of ammo gives moderate endurance and a lone ER Medium Laser backs up the main gun.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-12M can be found with these forces:
- Free Worlds League (Marik)