Difference between revisions of "RawData:Gear Attachment LaserPulseModule"
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|ComponentSubType=NotSet | |ComponentSubType=NotSet | ||
|BattleValue=0 | |BattleValue=0 | ||
− | |Bonuses=WeaponAttachmentTargets: Standard and ER IS Lasers,WeaponAttachmentModifiesModes,WeaponAttachmentHeat: +6,WeaponAttachmentPipsIgnored: + | + | |Bonuses=WeaponAttachmentTargets: Standard and ER IS Lasers,WeaponAttachmentModifiesModes,WeaponAttachmentHeat: +6,WeaponAttachmentPipsIgnored: +3,WeaponAttachmentJam: 5%,WeaponBoom: 15 |
|CustomCategories=WeaponAttachment | |CustomCategories=WeaponAttachment | ||
}} | }} |
Latest revision as of 02:15, 18 August 2023
Upgrade | |
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UIName | Laser Pulse Module |
Bonuses | WeaponAttachmentTargets: Standard and ER IS Lasers,WeaponAttachmentModifiesModes,WeaponAttachmentHeat: +6,WeaponAttachmentPipsIgnored: +3,WeaponAttachmentJam: 5%,WeaponBoom: 15 |
InventorySize | 1 |
ComponentSubType | NotSet |
Tonnage | 1 |
Manufacturer | NAIS |
Icon | WeaponAttachment |
Rarity | 1 |
ComponentType | Upgrade |
Details | Originally theorized by the Star League as a possible enhancement to laser technology, the Laser Pulse Module would not become a reality for centuries, until the New Avalon Institute of Science developed a working version during the Clan Invasion as a possible rapid response option against the Clan technological edge. In brief terms, the Laser Pulse Module essentially turns the attached laser weapon into a pulse version. However, it comes at the cost of the attachment's bulk as well as increasing the heat cost on the weapon by a significant amount. Additionally, the software that the module uses to modulate the laser's emissions is prone to glitches and can freeze up during combat, effectively jamming the weapon for a brief period. |
CustomCategories | WeaponAttachment |
Name | Laser Pulse Module |
Model | Pulse Module |
Cost | 250000 |
Purchasable | false |
Id | Gear_Attachment_LaserPulseModule |
BattleValue | 0 |