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Revision as of 22:43, 23 April 2023
BAS-MA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Experimental Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 4 |
Speed | 5/7/0 |
Firepower | Max Damage: 344 Max Stability: 88 Max Heat: 40 |
Durability | Armor: 1485 Structure: 921 |
Heat Efficiency | Sinking: 102 Alpha: 140 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 270 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Hardened Armor (C) (Fixed) |
Left Torso | Ammo LRM Ammo LRM LRM20 (C) Plasma PPC (Fixed) |
Right Torso | Ammo LRM LRM20 (C) Ammo MG Plasma PPC (Fixed) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) LMG (C) LMG (C) |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) LMG (C) LMG (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
Developed by a radical branch of Clan Star Adder's scientist caste, this Blood Asp has been extensively rebuilt from the ground up. The scientists increased its mass to 100 tons and fit it with the rare and experimental Alpha Strike weapon enhancement system. Adding to that they equipped it with twin cutting-edge Plasma PPCs and Clan-grade Hardened Armor. Backing up the Plasma PPCs are a pair of LRM-15 launchers. For knife-fighting engagements, the Blood Asp MA can call on a quartet of Light Machine Guns. The only downside is that the mech is very slow.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
Template:TotallyNotMechFaction
Not found on any 'Mechs
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
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Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 1 | 1 | 9 | 3 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |