Difference between revisions of "Patch Notes"

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v16.0 (aka the "It's A Whole New MechLab!" patch) has been released to the installer. This is a very dense patch with a lot of changes, so read carefully!
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v16.1 (aka the "Too Much to Be a Hotfix" patch) has been released to the installer. This is a very dense patch with a lot of changes, so read carefully!
  
'''THE BIG HEADLINE NEWS:''' Patch v16.0 has taken a long time to get out into player hands because BTA has updated *most* of its core frameworks to the most recent mods available. This includes the entire Custom Bundle family of mods as well as the CustomComponents/MechEngineer family of mods. The end result is a massively overhauled MechLab, including a *lot* of new features such as new hardpoint types (such as artillery and bomb bays), updates to how quads work, updated actuators for OmniMechs, changes to Artemis IV, Apollo, and the PPC Capacitor, the replacement of TTSs with a new item type (Weapon Attachments), new MechLab filters, and more besides. There is so much here that I cannot possibly begin to detail it all in simple patch notes. To that end, I've made a 20 minute video about the new MechLab changes, including what you'll need to do to get your 'Mechs updated for the new patch. Contrary to your fears, this patch is *not* a save-breaking patch but there *will* be some changes necessary on your end to get your units updated, which the video also covers. There's some bullet points over in the FAQ about the new patch, so keep an eye out for that.
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'''NEW MECH:''' The Omen, an 85 ton Clan BattleMech, has lumbered into battle. This heavily armored brick of guns is fielded (and sold) by Clan Snow Raven, specifically their second-line force, Delta Galaxy.
  
'''WATCH THIS VIDEO BEFORE READING THE FAQ BULLET POINTS:''' https://youtu.be/MVT4Xi8N0Jk
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'''NEW MECH:''' The Decimator, a 100 ton Inner Sphere BattleMech, is peppering the battlefield with support fire. This mech is the Inner Sphere answer to the Clan's Bane and is based on the same old Star League design as that mech is. The Decimator is fielded by ComStar and the Free Rasalhague Republic and also sold at Grumium and Tukayyid.
  
'''NEW FACTION:''' People occasionally ask me, "BD, when are we going to see the other Clans? I want more Clans!" and I've usually said something along the lines of "more Clans will appear when I figure out how to make them interesting and distinct". Well, today, we welcome another Clan to the BTA Family, Clan Snow Raven. Long famous as the Clan that ruined the Outworlds Alliance in BattleTech canon, Clan Snow Raven has come to BTA in a somewhat altered form compared to canon. In BTA-land, the Snow Ravens will appear in 3065 when they solidify an alliance with the Outworlds Alliance (not a merger, just friendship) and are granted dominion over some planets in the Outworlds Wastes. They'll also get frisky and attack the Draconis Combine and Federated Suns in several brush wars in 3065/3066. Players *can* work for and even ally with the Snow Ravens (they sell the same list of general goods as the Nova Cats but sell a different selection of 'Mechs in their faction store).
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'''NEW MECH:''' The Wight, a 35 ton light trooper BattleMech, has sprinted into battle. This Kuritan design is fielded by Houses Kurita and Steiner and is sold at Luthien and Son Hoa.
  
'''UPDATED FACTION STORES:''' This patch introduces a number of shake-ups to faction stores. The Free Rasalhague Republic faction store has been nerfed (see below for details) and the Great Houses (plus a lot of others) have been buffed. The changes mostly move around LAMs (details below), add bombs anywhere there is a LAM, and distribute the new FCS attachments through the faction stores. Every FCS is purchasable in at least 1 faction store, guaranteed. Artemis IV specifically is also in every Great House store as well as the Lothian faction store, so ArtIV is quite available.
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'''NEW PIRATE HAVENS:''' The Pirates are an interesting faction, one a lot of players wanted to do stuff with, but since they have no "homeworlds" they were a little tricky to get reputation with. Well, that's been fixed. Now, there are four worlds scattered about the Periphery that are proper Pirate worlds: Antallos (north of the Outworlds Alliance), Novo Franklin (south of the Outworlds Alliance), Port Vail/The Rack (northwest of the Lyran Commonwealth and north of the Rim Collection), and Astrokaszy (southwest of the Free Worlds League and nestled between the FWL, the Marian Hegemony, and the Magistracy of Canopus). All of these worlds offer exclusively pirate contracts. Additionally, the Pirates now have a "faction" store. In reality, it's just another Black Market, but it's one you can get via alliance and not via the BM event. Enjoy your piratical career!
  
'''NEW MECH:''' The Cossack, a 20 ton St. Ives light trooper, has walked into combat. Find it with St. Ives, ComStar, and the Capellans as well as in the factory at Warlock.
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'''SOME PERIPHERY TECH UPDATES:''' The Jury-Rigged XL (which was hot garbage) has been swapped out for the Prototype XL in every stock mech that has it (except for a couple of CC mechs). The ProtoXL is the same size as a normal XL but causes extra heat generation. Light Plating is slightly less crap thanks to reducing armor a little less than before (15% reduction instead of 25%). Heavy Plating was nerfed somewhat (+20% instead of +25%). Primitive armor was removed from several shops that sold it (for some reason?) and several mechs with Primitive Armor have been adjusted to no longer use it (namely, the ExcavatorMech-1X was the primary change here). Prototype Endo-Steel has been created (it's normal endo but takes 2 more crits) and several Periphery omnimechs have been updated with both ES-Proto and the Proto XL (the Hepheastus and the Liberty, specifically). Finally, the Rifles now use ammunition boxes. Every stock mech with Rifles has been updated to use ammo boxes. The ammo has also been spread out into Periphery stores and faction stores wherever Rifles are sold.
  
'''NEW MECH:''' The Spector, a 35 ton SLDF stealth mech, has snuck into play. Find it with the Lyrans/Capellans/ComStar/WoB as well as in the factory at Loxley.
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'''HO HO HO:''' Kringle's Killers has been fixed! Hurrah! Sorry about the soft-locks, we got a fix for it now though, so you should be able to accept Kringle's properly now!
  
'''NEW MECH:''' The Exterminator, a 65 ton SLDF stealth assassination mech, has blinked into existence! Find it with ComStar/WoB almost exclusively as well as finding one variant in the ComStar faction store and two variants in the factory at Thermopolis.
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'''SPECIAL NOTE FOR SUB-MODDERS:''' So, we've heard your cries and pleas for some better AdvancedJSONMerge features and behold! This patch includes an updated ModTek that will help you with your advanced JSON merges! Enjoy! (if you don't know what I'm talking about, this isn't for you, don't worry about it)
  
'''NEW MECH:''' The Wawkalak, a 50 ton non-canon pseudo-omni QuadMech, has rolled onto the battlefield. This failed experimental design is fielded by House Marik (and sold in the factory at Oliver) and has a bit of a funny story involving transforming into a tank.
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'''COMMUNITY CONTENT:''' The Matar SAM-3G has been updated, as per the maker's wishes, and comes with a little bit of new gear such as the S.M.E.S. and the Universal Magnification Array. Check it out!
  
'''NEW MECH:''' The Pillager, a 100 ton dual gauss SLDF death machine, has lept into combat. Fielded mostly by the Capellans today, the Pillager's battle claws are here to rip its opponents apart. The Pillager is also for sale at Sian, St. Ives, and Kathil.
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* Several Snow Raven events have had their text corrected so there's no more ERRORs.
 +
* Fixed fusion cores no longer being able to removed. Now they can be removed easily! Enjoy!
 +
* Snow Ravens have tanks/turrets properly now. Whoops!
 +
* Tandem SRM ammo now does 2 structure damage instead of 1.
 +
* CASE II now properly requires ClanArmor.
 +
* The Valkyrie VLK-QD1 has been updated to its canon loadout of ArtIV.
 +
* The Bull Sharks have been given Support hardpoints and the BSK-MAZ has a brand-new loadout involving artillery!
 +
* Lots, and I mean lots, of dll updates.
  
'''NEW MECH:''' The Kiso, a 100 ton Quad-IndustrialMech, has lumbered into battle. This mech is a Draconis Combine construction mech meant to oversee mega-engineering projects. There are many variants of the Kiso, most fielded by the garrison Combine regiment and/or shit-tier Mercs and the Outworlds Alliance's garrison and regular regiments. It's also for sale in several factories, including Dieron, New Samarkand, and a brand new factory at Togura.
 
  
'''LAM PROLIFERATION:''' LAMs have mostly been taken away from the Free Rasalhague Republic faction store (because they essentially don't field them) and have been instead spread around to the Great House faction stores that use them still, as well as ComStar/WoB. Additionally, anywhere you can buy a LAM you can also buy Bombs for use on your LAMs. Every single LAM in BTA now has at least 2 Bomb Bay hardpoints for using bombs, so go nuts and absolutely bomb your enemies into submission.
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'''IMPORTANT:''' v16.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''NEW(ISH) WEAPONRY:''' To make the Artillery hardpoint (see the FAQ for details) more flexible, the Thumper/Sniper/Long Tom Cannons have been introduced to the wider BTA ecosystem. The first two have been in BTA for awhile but as unique fixed weapons on the Schwerer Gustav and the Boomstick Helepolis hero respectively (the LT Cannon is new). These are sawn-off snubnose versions of the full arty pieces with very short ranges and *very* high damage values with high damage variance on each shot (the Sniper Cannon with Shaped Charge ammo can easily reach 150 damage or even more!). These are in general stores and use their appropriate ammos.
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'''IMPORTANT:''' v16.1 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''UPDATED WEAPON:''' The Support SRM was from an older era of BTA and no longer had relevance. It has been changed to the Precision SRM. It does half damage (4 per missile), is a Missile hardpoint weapon, and has a high clustering modifier so it groups VERY tightly on attacks. It's available in shops, rarely, and uses standard SRM ammo.
 
 
 
'''ADJUSTED EVENTS:''' The Marian-Lothian and Marian-Illyrian Wars have been adjusted. The Lothians are much less likely to take their worlds back and the Illyrians are much more likely to lose theirs to begin with. Additionally, in late 3063 both factions will surrender and flip completely to the Marians, as happens in the fluff. Sorry Lothian/Illyrian fans, but the Marian Hegemony is too strong! The Marians also have a bit of a war in 3066 with the Circinus Federation, which is pretty fun. Go enjoy that too!
 
 
 
'''SPECIAL NOTE FOR COMMUNITY CONTENT:''' If you have commissioned me in the past for any mech that uses Artemis IV or an old-style TTS, you will need to contact me so that we can rebuild your mech appropriately for the new weapon attachment systems.
 
 
 
'''COMMUNITY CONTENT:''' A few things that slipped in before I closed CC have made it into this patch: a new Stormcrow, a new Catapult, a new Sirocco, a new Tarantula.
 
 
 
* Evacuation zones have been adjusted somewhat, they should spawn a little closer to the player now.
 
* The LAC/5 has been nerfed slightly, the weapon ranges were wrong and have been corrected (it now is 150/300/450/600 instead of 250/300/450/600).
 
* APM Inferno ammo has been fixed to proper values.
 
* The tube artillery pieces (Thumper/Sniper/Long Tom) now only have the indirect fire mode. The Direct Fire weapon mode was largely pointless so has been removed.
 
* Several mechs have had their affinities shuffled around (Griffin, Hellhound, Kintaro).
 
* The duels that have drop weight limits now tell you their limits before you take the contract.
 
* Mech resizing has been fixed! The Pallas is no longer gigantic! Hurrah!
 
* There are a few new mech variants in this patch, such as a pair of new Ostsols.
 
* SPAM works in duels and blackouts, it has no reason not to. Special contracts like gameworld duels and such are still exempted.
 
* The Binary PPC was nerfed a little, it was... way too good.
 
* A number of mech variants have been receiving support hardpoints. This is an on-going process but will be a regular occurance for awhile.
 
* Call-down Beacons and their Contracts have had their wordings clarified somewhat to make it a little clearer on how you call down different options.
 
 
 
'''IMPORTANT:''' v16.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v16.0 is not a save breaking update, your saves are compatible and will work fine.
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''REMINDER:''' Custom mod commissions are still **CLOSED** for the time being, the reason being that v16.0 is probably gonna contain some bugs and I want a week or so to bug fix without worrying about getting folks their commissions on time. Don't worry, they'll be back soon!
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
 
= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>

Revision as of 18:42, 24 April 2023

v16.1 (aka the "Too Much to Be a Hotfix" patch) has been released to the installer. This is a very dense patch with a lot of changes, so read carefully!

NEW MECH: The Omen, an 85 ton Clan BattleMech, has lumbered into battle. This heavily armored brick of guns is fielded (and sold) by Clan Snow Raven, specifically their second-line force, Delta Galaxy.

NEW MECH: The Decimator, a 100 ton Inner Sphere BattleMech, is peppering the battlefield with support fire. This mech is the Inner Sphere answer to the Clan's Bane and is based on the same old Star League design as that mech is. The Decimator is fielded by ComStar and the Free Rasalhague Republic and also sold at Grumium and Tukayyid.

NEW MECH: The Wight, a 35 ton light trooper BattleMech, has sprinted into battle. This Kuritan design is fielded by Houses Kurita and Steiner and is sold at Luthien and Son Hoa.

NEW PIRATE HAVENS: The Pirates are an interesting faction, one a lot of players wanted to do stuff with, but since they have no "homeworlds" they were a little tricky to get reputation with. Well, that's been fixed. Now, there are four worlds scattered about the Periphery that are proper Pirate worlds: Antallos (north of the Outworlds Alliance), Novo Franklin (south of the Outworlds Alliance), Port Vail/The Rack (northwest of the Lyran Commonwealth and north of the Rim Collection), and Astrokaszy (southwest of the Free Worlds League and nestled between the FWL, the Marian Hegemony, and the Magistracy of Canopus). All of these worlds offer exclusively pirate contracts. Additionally, the Pirates now have a "faction" store. In reality, it's just another Black Market, but it's one you can get via alliance and not via the BM event. Enjoy your piratical career!

SOME PERIPHERY TECH UPDATES: The Jury-Rigged XL (which was hot garbage) has been swapped out for the Prototype XL in every stock mech that has it (except for a couple of CC mechs). The ProtoXL is the same size as a normal XL but causes extra heat generation. Light Plating is slightly less crap thanks to reducing armor a little less than before (15% reduction instead of 25%). Heavy Plating was nerfed somewhat (+20% instead of +25%). Primitive armor was removed from several shops that sold it (for some reason?) and several mechs with Primitive Armor have been adjusted to no longer use it (namely, the ExcavatorMech-1X was the primary change here). Prototype Endo-Steel has been created (it's normal endo but takes 2 more crits) and several Periphery omnimechs have been updated with both ES-Proto and the Proto XL (the Hepheastus and the Liberty, specifically). Finally, the Rifles now use ammunition boxes. Every stock mech with Rifles has been updated to use ammo boxes. The ammo has also been spread out into Periphery stores and faction stores wherever Rifles are sold.

HO HO HO: Kringle's Killers has been fixed! Hurrah! Sorry about the soft-locks, we got a fix for it now though, so you should be able to accept Kringle's properly now!

SPECIAL NOTE FOR SUB-MODDERS: So, we've heard your cries and pleas for some better AdvancedJSONMerge features and behold! This patch includes an updated ModTek that will help you with your advanced JSON merges! Enjoy! (if you don't know what I'm talking about, this isn't for you, don't worry about it)

COMMUNITY CONTENT: The Matar SAM-3G has been updated, as per the maker's wishes, and comes with a little bit of new gear such as the S.M.E.S. and the Universal Magnification Array. Check it out!

  • Several Snow Raven events have had their text corrected so there's no more ERRORs.
  • Fixed fusion cores no longer being able to removed. Now they can be removed easily! Enjoy!
  • Snow Ravens have tanks/turrets properly now. Whoops!
  • Tandem SRM ammo now does 2 structure damage instead of 1.
  • CASE II now properly requires ClanArmor.
  • The Valkyrie VLK-QD1 has been updated to its canon loadout of ArtIV.
  • The Bull Sharks have been given Support hardpoints and the BSK-MAZ has a brand-new loadout involving artillery!
  • Lots, and I mean lots, of dll updates.


IMPORTANT: v16.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v16.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2