Difference between revisions of "User:Revostae"

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(Replaced content with "<tabs> <tab name="KNG-PRIME"> {{InfoboxVariant |variantname = KNG-PRIME |mechtype = Clan Omnimech |image = Kingfisher.png |class = Assault |weight = 90T |stock role = Fro...")
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Battletech Advanced 3062 currently consists of approximately 244 'Mech chassis, with roughly 1,359 'Mech variants in total.
+
<tabs>
 +
<tab name="KNG-PRIME">
  
Below you will find an alphabetically sorted list of 'Mechs, divided by weight class. The list includes all variants as well as their weight, structure type, hardpoints, melee weapon, engine type, core size, speed, heat sink kit type, fixed equipment, and stock role. OmniMechs have had their maximum possible hardpoints listed rather than their model's used hardpoints.
+
{{InfoboxVariant
 +
|variantname = KNG-PRIME
 +
|mechtype = Clan Omnimech
 +
|image = Kingfisher.png
 +
|class = Assault
 +
|weight = 90T
 +
|stock role = Front-Line Assault
 +
|rarity = 2
 +
|omni = 8
 +
|speed = 5/7/0
 +
|maxdamage = 294
 +
|maxstability = 28
 +
|armor = 1,295
 +
|structure = 691
 +
|heatsinking = 102
 +
|alphaheat = 142
 +
|chargedamage =
 +
|kickdamage =
 +
|meleeweapondamage = N/A
 +
|punchdamage =
 +
|enginetype = Standard
 +
|coresize = 360
 +
|heatsinkkit = Clan DHS
 +
|ecooling = +4
 +
|gyro = Omni (Fixed)
 +
|structuretype = Clan Endo-Steel
 +
|armortype = Clan Ferro-Fibrous (Fixed)
 +
|headequip1 = None
 +
|ctequip1 = Clan LPL
 +
|ltequip1 = Clan MPL
 +
|ltequip2 = Clan LRM10
 +
|ltequip3 = Ammo LRM
 +
|rtequip1 = Clan DHS (Fixed)
 +
|rtequip2 = Clan MPL
 +
|laequip1 = Omnipod Lower Arm
 +
|laequip2 = Clan SSRM6
 +
|laequip3 = Ammo SSRM
 +
|laequip4 = Clan ERSL
 +
|raequip1 = Omnipod Lower Arm
 +
|raequip2 = Clan LPL
 +
|llequip1 = Clan DHS (Fixed)
 +
|rlequip1 = Clan DHS (Fixed)
 +
}}
  
<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div>
+
===Description===
 +
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The primary configuration of the Kingfisher is best at medium-short range. An LRM-10 launcher is its only legitimate long-range threat. A pair of Large and Medium Pulse Lasers are very accurate and the Streak SRM-6 cannot fire unless it achieves a target lock. An arm-mounted ER Small Laser seems superfluous.
  
  
{| class="wikitable" style="text-align: left;"
+
===Bonuses===
|+Legend:
+
'''Mech Quirk:''' Clan OmniMech
|-
 
| Hardpoints: || Type and maximum number of weapon hardpoints.
 
* B: Ballistic Hardpoints
 
* E: Energy Hardpoints
 
* M: Missile Hardpoints
 
* S: Support Weapon Hardpoints
 
|-
 
| Engine: || Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
 
* STD: Standard Fusion Engine
 
* LFE: Light Fusion Engine
 
* XL: Extralight Fusion Engine
 
* XXL: Extra-Extralight Fusion Engine
 
* cXL: Clan Extralight Fusion Engine
 
* cXXL: Clan Extra-Extralight Fusion Engine
 
* PFE: Primitive Fusion Engine
 
* ICE: Internal Combustion Engine
 
|-
 
| Speed: || Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
 
|-
 
| Heat Sink: || Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
 
* SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
 
* DHS: Inner Sphere DoSuble Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
 
* cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
 
* pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
 
|-
 
| Fixed Equipment: || Equipment that cannot be changed. All 'Mechs have fixed structure so it is not listed.
 
|}
 
  
 
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
==Inner Sphere Light Mechs==
 
 
 
<div class="mw-collapsible">
 
 
 
 
 
As of BTA3062 v7.6 there are approximately 38 Light Mech chassis, with 221 variants.
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="3"|
 
[[File:Anubis.png|125px|thumb|center]]
 
 
 
'''[[Anubis|ANUBIS]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast refits
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| ABS-2L
 
| 30T
 
| Endo-Steel
 
| B0 E0 M2 S4
 
| None
 
| XL 240
 
| 9/14/0
 
| DHS
 
| Gyro
 
| Fire Support
 
|-
 
| ABS-3D
 
| 30T
 
| Endo-Steel
 
| B0 E4 M0 S0
 
| None
 
| XL 240
 
| 9/14/0
 
| DHS
 
| Gyro
 
| Fire Support
 
|-
 
| ABS-3L
 
| 30T
 
| Endo-Steel
 
| B0 E0 M4 S2
 
| None
 
| XL 240
 
| 9/14/0
 
| DHS
 
| Gyro
 
| Fire Support
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="10"|
 
[[File:Commando.png|125px|thumb|center]]
 
 
 
'''[[Commando|COMMANDO]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 defense against being hit
 
| COM-1B
 
| 25T
 
| Standard
 
| B0 E3 M1 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Sniper / Scout
 
|-
 
| COM-1C
 
| 25T
 
| Standard
 
| B1 E1 M0 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Sniper / Scout
 
|-
 
| COM-1D
 
| 25T
 
| Standard
 
| B0 E1 M1 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-2D
 
| 25T
 
| Standard
 
| B0 E1 M3 S1
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-2D-BI
 
| 25T
 
| Standard
 
| B0 E6 M0 S7
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-3A
 
| 25T
 
| Standard
 
| B0 E2 M2 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-4H
 
| 25T
 
| Standard
 
| B0 E2 M8 S0
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-5S
 
| 25T
 
| Endo-Steel
 
| B0 E1 M3 S1
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-7C
 
| 25T
 
| Endo-Steel
 
| B2 E0 M0 S2
 
| None
 
| LFE 150
 
| 7/10/0
 
| DHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-7S
 
| 25T
 
| Standard
 
| B0 E2 M3 S0
 
| None
 
| LFE 150
 
| 7/10/0
 
| DHS
 
| Gyro
 
| Striker / Scout
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="1"|
 
[[File:Commando.png|125px|thumb|center]]
 
 
 
'''[[Commando|PRIMITIVE COMMANDO]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 defense against being hit
 
| COM-1A
 
| 25T
 
| Commando Rugged
 
| B0 E1 M0 S0
 
| None
 
| PFE 120
 
| 5/8/0
 
| SHS
 
| Primitive Cockpit, Engine
 
| Sniper / Scout
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="4"|
 
[[File:Crosscut.png|125px|thumb|center]]
 
 
 
'''[[Crosscut|CROSSCUT]]'''
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ED-X2
 
| 30T
 
| Standard
 
| B0 E0 M0 S7
 
| Chainsaw
 
| ICE 90
 
| 2/3/0
 
| SHS
 
| Chainsaw (RA), Primitive Cockpit, Engine
 
| Industrial Logger Mech
 
|-
 
| ED-X4D
 
| 30T
 
| Standard
 
| B0 E0 M0 S3
 
| Dual Saw
 
| ICE 90
 
| 2/3/0
 
| SHS
 
| Dual Saw (RA), Primitive Cockpit
 
| Industrial Logger Mech
 
|-
 
| ED-X6
 
| 30T
 
| Standard
 
| B0 E4 M0 S1
 
| Chainsaw
 
| STD 120
 
| 4/7/0
 
| SHS
 
| Chainsaw (RA), Primitive Cockpit
 
| Industrial Logger Mech
 
|-
 
| ED-X7
 
| 30T
 
| Standard
 
| B2 E0 M0 S3
 
| Chainsaw
 
| STD 90
 
| 3/5/0
 
| SHS
 
| Chainsaw (RA), Primitive Cockpit
 
| Industrial Logger Mech
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="3"|
 
[[File:Fireball.png|125px|thumb|center]]
 
 
 
'''[[Fireball|FIREBALL]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| ALM-7D
 
| 20T
 
| Endo-Steel
 
| B0 E0 M1 S3
 
| None
 
| XL 220
 
| 12/19/0
 
| SHS
 
| Gyro
 
| Super Rapid Response
 
|-
 
| ALM-8D
 
| 20T
 
| Endo-Steel
 
| B0 E2 M0 S2
 
| None
 
| XL 220
 
| 12/19/0
 
| SHS
 
| Gyro
 
| Super Rapid Response
 
|-
 
| ALM-9D
 
| 20T
 
| Endo-Steel
 
| B0 E1 M1 S2
 
| None
 
| XL 220
 
| 12/19/0
 
| SHS
 
| Gyro
 
| Super Rapid Response
 
|-
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="5"|
 
[[File:Firebee.png|125px|thumb|center]]
 
 
 
'''[[Firebee|FIREBEE]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two heat sinks
 
| FRB-1B
 
| 35T
 
| Endo-Steel
 
| B0 E0 M6 S2
 
| None
 
| XL 175
 
| 5/8/5
 
| DHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2A
 
| 35T
 
| Standard
 
| B0 E1 M8 S0
 
| None
 
| XL 175
 
| 5/8/5
 
| pDHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2E
 
| 35T
 
| Standard
 
| B0 E2 M0 S6
 
| None
 
| STD 175
 
| 5/8/5
 
| SHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2L
 
| 35T
 
| Standard
 
| B0 E8 M0 S0
 
| None
 
| XL 175
 
| 5/8/5
 
| DHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2S
 
| 35T
 
| Endo-Steel
 
| B0 E1 M4 S4
 
| None
 
| XL 175
 
| 5/8/5
 
| SHS
 
| None
 
| Flanker / Harasser
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="1"|
 
[[File:Firebee.png|125px|thumb|center]]
 
 
 
'''[[Firebee|PRIMITIVE FIREBEE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two heat sinks
 
| WAM-B
 
| 35T
 
| Firebee Rugged
 
| B0 E0 M4 S0
 
| None
 
| PFE 175
 
| 5/8/0
 
| SHS
 
| Primitive Cockpit, Engine
 
| Flanker / Harasser
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="4"|
 
[[File:Firefly.png|125px|thumb|center]]
 
 
 
'''[[Firefly|FIREFLY]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| FFL-3A
 
| 30T
 
|
 
| B0 E4 M2 S5
 
| None
 
| XL 150
 
| 5/8/5
 
|
 
|
 
| Assault Scout
 
|-
 
| FFL-4A
 
| 30T
 
|
 
| B0 E4 M2 S5
 
| None
 
| STD 150
 
| 5/8/5
 
|
 
|
 
| Assault Scout
 
|-
 
| FFL-4B
 
| 30T
 
|
 
| B0 E4 M2 S5
 
| None
 
| STD 150
 
| 5/8/5
 
|
 
|
 
| Assault Scout
 
|-
 
| FFL-4C
 
| 30T
 
|
 
| B0 E4 M2 S5
 
| None
 
| XL 150
 
| 5/8/5
 
|
 
|
 
| Assault Scout
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="8"|
 
[[File:Firestarter.png|125px|thumb|center]]
 
 
 
'''[[Firestarter|FIRESTARTER]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| FS9-A
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-H
 
| 35T
 
| B2 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-J
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-K
 
| 35T
 
| B0 E3 M0 S4
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-M
 
| 35T
 
| B0 E4 M0 S4
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-P
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| XL 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-S
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-S1
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
|rowspan="7"|
 
[[File:Flea.png|125px|thumb|center]]
 
 
 
'''[[Flea|FLEA]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| FLE-4
 
| 20T
 
| B0 E2 M2 S3
 
| None
 
| STD 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-14
 
| 15T
 
| B0 E2 M0 S3
 
| None
 
| STD 135
 
| 10/15/4
 
| Ultralight Recon
 
|-
 
| FLE-15
 
| 20T
 
| B2 E2 M0 S5
 
| None
 
| STD 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-16
 
| 20T
 
| B0 E2 M0 S5
 
| None
 
| STD 180
 
| 10/15/0
 
| Hyperfast Recon
 
|-
 
| FLE-17
 
| 20T
 
| B2 E2 M0 S5
 
| None
 
| STD 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-19
 
| 20T
 
| B0 E0 M0 S7
 
| None
 
| XL 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-21
 
| 20T
 
| B0 E0 M2 S9
 
| None
 
| XL 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
|rowspan="10"|
 
[[File:Hermes.png|125px|thumb|center]]
 
 
 
'''[[Hermes|HERMES]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+1 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| HER-1A
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 5.32M
 
|-
 
| HER-1B
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 5.36M
 
|-
 
| HER-1S
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 5.72M
 
|-
 
| HER-1SB
 
| 30T
 
| B0 E5 M0 S2
 
| None
 
| Royal Scout
 
| 8.90M
 
|-
 
| HER-3S
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 6.28M
 
|-
 
| HER-3S1
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 6.34M
 
|-
 
| HER-3S2
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 6.49M
 
|-
 
| HER-4K
 
| 30T
 
| B0 E6 M0 S2
 
| None
 
| Scout / Harasser
 
| 9.98M
 
|-
 
| HER-4M
 
| 30T
 
| B0 E6 M0 S0
 
| None
 
| Scout / Harasser
 
| 9.84M
 
|-
 
| HER-4S
 
| 30T
 
| B0 E5 M0 S1
 
| None
 
| Scout / Harasser
 
| 9.17M
 
|-
 
|rowspan="6"|
 
[[File:Hollander.png|125px|thumb|center]]
 
 
 
'''[[Hollander|HOLLANDER]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon
 
 
 
-2 recoil with ballistic weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BZK-D2
 
| 35T
 
| B2 E2 M0 S0
 
| None
 
| Sniper
 
| 7.80M
 
|-
 
| BZK-F3
 
| 35T
 
| B3 E0 M0 S3
 
| None
 
| Sniper
 
| 8.49M
 
|-
 
| BZK-G1
 
| 35T
 
| B2 E3 M0 S0
 
| None
 
| Sniper
 
| 8.34M
 
|-
 
| BZK-H3
 
| 35T
 
| B0 E4 M0 S1
 
| None
 
| Sniper
 
| 10.77M
 
|-
 
| BZK-K7
 
| 35T
 
| B0 E2 M3 S1
 
| None
 
| Sniper
 
| 11.50M
 
|-
 
| BZK-T100
 
| 35T
 
| B3 E0 M0 S3
 
| None
 
| Sniper
 
| 9.02M
 
|-
 
|rowspan="6"|
 
[[File:Hornet.png|125px|thumb|center]]
 
 
 
'''[[Hornet|HORNET]]'''
 
 
 
'''Mech Quirk: '''Narrow Profile
 
 
 
+2 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| HNT-151
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 3.90M
 
|-
 
| HNT-152
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 3.87M
 
|-
 
| HNT-161
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 4.26M
 
|-
 
| HNT-171
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 4.29M
 
|-
 
| HNT-175
 
| 20T
 
| B1 E2 M0 S1
 
| None
 
| Striker / Scout
 
| 5.09M
 
|-
 
| HNT-191
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 3.71M
 
|-
 
|rowspan="6"|
 
[[File:Hussar.png|125px|thumb|center]]
 
 
 
'''[[Hussar|HUSSAR]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+1 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| HSR-200-D
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout / Harasser
 
| 7.41M
 
|-
 
| HSR-200-DB
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout / Harasser
 
| 8.94M
 
|-
 
| HSR-300-D
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout / Harasser
 
| 5.24M
 
|-
 
| HSR-350-D
 
| 30T
 
| B0 E3 M0 S1
 
| None
 
| Scout / Harasser
 
| 5.34M
 
|-
 
| HSR-400-D
 
| 30T
 
| B1 E0 M0 S3
 
| None
 
| Scout / Harasser
 
| 8.21M
 
|-
 
| HSR-500-D
 
| 30T
 
| B0 E2 M0 S3
 
| None
 
| Scout / Harasser
 
| 9.05M
 
|-
 
|rowspan="8"|
 
[[File:Javelin.png|125px|thumb|center]]
 
 
 
'''[[Javelin|JAVELIN]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| JVN-10A
 
| 30T
 
| B0 E0 M2 S3
 
| None
 
| Close Support
 
| 4.35M
 
|-
 
| JVN-10F
 
| 30T
 
| B0 E4 M0 S4
 
| None
 
| Scout / Ambusher
 
| 4.48M
 
|-
 
| JVN-10N
 
| 30T
 
| B2 E0 M4 S0
 
| None
 
| Scout / Ambusher
 
| 4.28M
 
|-
 
| JVN-10P
 
| 30T
 
| B0 E0 M4 S4
 
| None
 
| Scout / Ambusher
 
| 5.11M
 
|-
 
| JVN-11A
 
| 30T
 
| B0 E7 M0 S0
 
| None
 
| Scout / Ambusher
 
| 7.26M
 
|-
 
| JVN-11B
 
| 30T
 
| B0 E0 M2 S6
 
| None
 
| Scout / Ambusher
 
| 7.68M
 
|-
 
| JVN-11D
 
| 30T
 
| B0 E6 M0 S0
 
| None
 
| Scout / Ambusher
 
| 9.30M
 
|-
 
| JVN-12M
 
| 30T
 
| B2 E2 M0 S2
 
| None
 
| Scout / Ambusher
 
| 7.51M
 
|-
 
|rowspan="8"|
 
[[File:Jenner.png|125px|thumb|center]]
 
 
 
'''[[Jenner|JENNER]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two heat sinks
 
| JR7-A
 
| 35T
 
| B0 E3 M0 S2
 
| None
 
| Fast Striker Cavalry
 
| 4.45M
 
|-
 
| JR7-C
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 5.76M
 
|-
 
| JR7-D
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 5.84M
 
|-
 
| JR7-DS
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 9.65M
 
|-
 
| JR7-F
 
| 35T
 
| B0 E4 M0 S4
 
| None
 
| Fast Striker Cavalry
 
| 4.64M
 
|-
 
| JR7-K
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 5.26M
 
|-
 
| JR7-M
 
| 35T
 
| B0 E2 M2 S2
 
| None
 
| Fast Striker Cavalry
 
| 8.99M
 
|-
 
| JR7-O "Oxide"
 
| 35T
 
| B0 E0 M4 S0
 
| None
 
| Fast Striker Cavalry
 
| 7.23M
 
|-
 
|rowspan="12"|
 
[[File:Locust.png|125px|thumb|center]]
 
 
 
'''[[Locust|LOCUST]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| LCT-1E
 
| 20T
 
| B0 E4 M0 S2
 
| None
 
| Striker / Scout
 
| 3.41M
 
|-
 
| LCT-1L
 
| 20T
 
| B2 E1 M0 S3
 
| None
 
| Fire Support
 
| 5.09M
 
|-
 
| LCT-1M
 
| 20T
 
| B0 E2 M2 S2
 
| None
 
| Extremely Fast Scout
 
| 3.69M
 
|-
 
| LCT-1PA
 
| 20T
 
| B0 E2 M2 S2
 
| None
 
| Extremely Fast Scout
 
| 4.19M
 
|-
 
| LCT-1S
 
| 20T
 
| B0 E1 M4 S1
 
| None
 
| Striker / Scout
 
| 3.76M
 
|-
 
| LCT-1V
 
| 20T
 
| B2 E1 M0 S3
 
| None
 
| Striker / Scout
 
| 3.59M
 
|-
 
| LCT-1VB
 
| 20T
 
| B0 E3 M0 S3
 
| None
 
| Scout / Flanker
 
| 7.79M
 
|-
 
| LCT-3D
 
| 20T
 
| B0 E0 M2 S2
 
| None
 
| Scout / Flanker
 
| 4.54M
 
|-
 
| LCT-3M
 
| 20T
 
| B0 E1 M0 S5
 
| None
 
| Scout / Flanker
 
| 4.64M
 
|-
 
| LCT-3S
 
| 20T
 
| B0 E1 M2 S2
 
| None
 
| Scout / Flanker
 
| 5.36M
 
|-
 
| LCT-3V
 
| 20T
 
| B2 E2 M0 S3
 
| None
 
| Fire Support
 
| 3.38M
 
|-
 
| LCT-4P
 
| 20T
 
| B2 E3 M0 S0
 
| None
 
| Scout / Flanker
 
| 5.10M
 
|-
 
|rowspan="7"|
 
[[File:Mongoose.png|125px|thumb|center]]
 
 
 
'''[[Mongoose|MONGOOSE]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| MON-66
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 5.58M
 
|-
 
| MON-66B
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 8.51M
 
|-
 
| MON-67
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 4.91M
 
|-
 
| MON-68
 
| 25T
 
| B0 E4 M0 S0
 
| None
 
| Scout
 
| 4.70M
 
|-
 
| MON-69
 
| 25T
 
| B0 E3 M2 S2
 
| None
 
| Striker / Scout
 
| 5.24M
 
|-
 
| MON-70
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 5.23M
 
|-
 
| MON-77
 
| 25T
 
| B0 E0 M0 S8
 
| None
 
| Elemental Hunter
 
| 8.65M
 
|-
 
|rowspan="2"|
 
[[File:Night Hawk.png|125px|thumb|center]]
 
 
 
'''[[Night Hawk|NIGHT HAWK]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| NTK-2Q
 
| 35T
 
| B0 E5 M0 S3
 
| None
 
| Rapid Response
 
| 7.90M
 
|-
 
| NTK-2S
 
| 35T
 
| B0 E5 M0 S3
 
| None
 
| Rapid Response
 
| 8.40M
 
|-
 
|rowspan="2"|
 
[[File:Osiris.png|125px|thumb|center]]
 
 
 
'''[[Osiris|OSIRIS]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
10% increased sensor range, 15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| OSR-3D
 
| 30T
 
| B3 E5 M2 S4
 
| None
 
| Hit and Run Mech
 
| 8.02M
 
|-
 
| OSR-4C
 
| 30T
 
| B0 E3 M2 S2
 
| None
 
| Hit and Run Mech
 
| 8.16M
 
|-
 
|rowspan="7"|
 
[[File:Owens.png|125px|thumb|center]]
 
 
 
'''[[Owens|OWENS]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| OW-1 PRIME
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.03M
 
|-
 
| OW-1 A
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.75M
 
|-
 
| OW-1 B
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 6.94M
 
|-
 
| OW-1 C
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.01M
 
|-
 
| OW-1 D
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.22M
 
|-
 
| OW-1 E
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.04M
 
|-
 
| OW-1 R
 
| 35T
 
| B7 E7 M7 S8
 
| None
 
| Fast E-War Support
 
| 7.96M
 
|-
 
|rowspan="11"|
 
[[File:Panther.png|125px|thumb|center]]
 
 
 
'''[[Panther|PANTHER]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| PNT-8Z
 
| 35T
 
| B0 E3 M1 S2
 
| None
 
| Sniper / Brawler
 
| 4.58M
 
|-
 
| PNT-9ALAG
 
| 35T
 
| B0 E4 M1 S2
 
| None
 
| Sniper / Brawler
 
| 4.54M
 
|-
 
| PNT-9M
 
| 35T
 
| B0 E0 M2 S3
 
| None
 
| Zombie Brawler
 
| 5.86M
 
|-
 
| PNT-9PA
 
| 35T
 
| B0 E4 M1 S0
 
| None
 
| Sniper / Brawler
 
| 5.13M
 
|-
 
| PNT-9R
 
| 35T
 
| B0 E4 M1 S0
 
| None
 
| Sniper / Brawler
 
| 5.36M
 
|-
 
| PNT-10K
 
| 35T
 
| B0 E4 M1 S2
 
| None
 
| Sniper / Scout
 
| 6.43M
 
|-
 
| PNT-10KA
 
| 35T
 
| B0 E4 M1 S2
 
| None
 
| Sniper / Scout
 
| 6.26M
 
|-
 
| PNT-11PA
 
| 35T
 
| B2 E0 M2 S0
 
| None
 
| Sniper / Brawler
 
| 4.82M
 
|-
 
| PNT-11S
 
| 35T
 
| B2 E0 M2 S0
 
| None
 
| Sniper / Brawler
 
| 5.51M
 
|-
 
| PNT-C
 
| 35T
 
| B0 E4 M2 S1
 
| None
 
| Sniper / Scout
 
| 6.02M
 
|-
 
| PNT-CA
 
| 35T
 
| B0 E4 M2 S1
 
| None
 
| Sniper / Scout
 
| 5.85M
 
|-
 
|rowspan="7"|
 
[[File:Raptor.png|125px|thumb|center]]
 
 
 
'''[[Raptor|RAPTOR]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RTX1-O
 
| 25T
 
| B9 E9 M9 S9
 
| None
 
| Striker / Scout
 
| 6.93M
 
|-
 
| RTX1-OA
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Striker / Scout
 
| 6.82M
 
|-
 
| RTX1-OB
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Striker / Scout
 
| 6.79M
 
|-
 
| RTX1-OC
 
| 25T
 
| B9 E9 M9 S9
 
| None
 
| Striker / Scout
 
| 7.46M
 
|-
 
| RTX1-OD
 
| 25T
 
| B8 E8 M8 S8
 
| None
 
| Striker / Scout
 
| 9.05M
 
|-
 
| RTX1-OE
 
| 25T
 
| B4 E4 M4 S4
 
| None
 
| Striker / Scout
 
| 6.88M
 
|-
 
| RTX1-OF
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Striker / Scout
 
| 7.76M
 
|-
 
|rowspan="9"|
 
[[File:Raven.png|125px|thumb|center]]
 
 
 
'''[[Raven|RAVEN]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| RVN-1X
 
| 35T
 
| B0 E4 M1 S4
 
| None
 
| Recon / Electronic Warfare
 
| 4.82M
 
|-
 
| RVN-2X
 
| 35T
 
| B0 E5 M3 S4
 
| None
 
| Scout
 
| 4.58M
 
|-
 
| RVN-3L
 
| 35T
 
| B0 E4 M3 S4
 
| None
 
| Scout
 
| 6.56M
 
|-
 
| RVN-3M
 
| 35T
 
| B0 E2 M4 S3
 
| None
 
| Scout
 
| 5.67M
 
|-
 
| RVN-3X
 
| 35T
 
| B0 E2 M2 S2
 
| None
 
| Recon / Electronic Warfare
 
| 8.20M
 
|-
 
| RVN-4L
 
| 35T
 
| B0 E4 M3 S4
 
| None
 
| Scout
 
| 9.26M
 
|-
 
| RVN-4LC
 
| 35T
 
| B0 E4 M3 S5
 
| None
 
| Scout
 
| 9.51M
 
|-
 
| RVN-4X
 
| 35T
 
| B2 E2 M2 S2
 
| None
 
| Scout
 
| 4.65M
 
|-
 
| RVN-5X
 
| 35T
 
| B3 E2 M0 S1
 
| None
 
| Mobile Artillery Support
 
| 5.01M
 
|-
 
|rowspan="3"|
 
[[File:Razorback.png|125px|thumb|center]]
 
 
 
'''[[Razorback|RAZORBACK]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons deal 10% more damage
 
| RZK-9S
 
| 30T
 
| B0 E2 M1 S4
 
| None
 
| Light Support
 
| 8.41M
 
|-
 
| RZK-9T
 
| 30T
 
| B0 E6 M0 S0
 
| None
 
| Light Support
 
| 8.50M
 
|-
 
| RZK-10R
 
| 30T
 
| B0 E4 M0 S2
 
| None
 
| Light Support
 
| 8.39M
 
|-
 
|rowspan="8"|
 
[[File:Spider.png|125px|thumb|center]]
 
 
 
'''[[Spider|SPIDER]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| SDR-5D
 
| 30T
 
| B0 E3 M0 S3
 
| None
 
| Scout
 
| 4.25M
 
|-
 
| SDR-5K
 
| 30T
 
| B2 E1 M0 S3
 
| None
 
| Scout
 
| 4.20M
 
|-
 
| SDR-5V
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout
 
| 5.10M
 
|-
 
| SDR-7C
 
| 30T
 
| B0 E2 M1 S2
 
| None
 
| Scout
 
| 7.91M
 
|-
 
| SDR-7M
 
| 30T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 5.08M
 
|-
 
| SDR-7PA
 
| 30T
 
| B2 E2 M1 S0
 
| None
 
| Scout
 
| 7.73M
 
|-
 
| SDR-8M
 
| 30T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 7.25M
 
|-
 
| SDR-C
 
| 30T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 5.61M
 
|-
 
|rowspan="5"|
 
[[File:Stinger.png|125px|thumb|center]]
 
 
 
'''[[Stinger|STINGER]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast refits
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| STG-3G
 
| 20T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 3.83M
 
|-
 
| STG-3GB
 
| 20T
 
| B0 E3 M0 S1
 
| None
 
| Scout
 
| 7.50M
 
|-
 
| STG-3R
 
| 20T
 
| B0 E2 M0 S2
 
| None
 
| Scout
 
| 3.75M
 
|-
 
| STG-4G
 
| 20T
 
| B0 E0 M2 S1
 
| None
 
| Sniper / Scout
 
| 5.23M
 
|-
 
| STG-5M
 
| 20T
 
| B0 E2 M0 S2
 
| None
 
| Sniper / Scout
 
| 4.02M
 
|-
 
|rowspan="4"|
 
[[File:Stinger LAM.png|125px|thumb|center]]
 
 
 
'''[[Stinger LAM|STINGER LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| STG-A1
 
| 30T
 
| B0 E3 M0 S3
 
| None
 
| LAM
 
| 9.34M
 
|-
 
| STG-A5
 
| 30T
 
| B0 E3 M0 S3
 
| None
 
| LAM
 
| 6.84M
 
|-
 
| STG-A10
 
| 30T
 
| B0 E1 M0 S5
 
| None
 
| LAM
 
| 6.80M
 
|-
 
| STG-H1
 
| 30T
 
| B0 E0 M2 S4
 
| None
 
| LAM
 
| 9.47M
 
|-
 
|rowspan="3"|
 
[[File:Talon.png|125px|thumb|center]]
 
 
 
'''[[Talon|TALON]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
50 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TLN-5V
 
| 35T
 
| B0 E3 M0 S0
 
| None
 
| Scout / Disabler
 
| 11.14M
 
|-
 
| TLN-5W
 
| 35T
 
| B0 E3 M0 S0
 
| None
 
| Scout / Disabler
 
| 11.44M
 
|-
 
| TLN-5Z
 
| 35T
 
| B0 E2 M0 S0
 
| None
 
| Scout / Disabler
 
| 11.86M
 
|-
 
|rowspan="5"|
 
[[File:Thorn.png|125px|thumb|center]]
 
 
 
'''[[Thorn|THORN]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| THE-N
 
| 20T
 
| B0 E2 M2 S0
 
| None
 
| Pioneering Light Support
 
| 4.02M
 
|-
 
| THE-N1
 
| 20T
 
| B0 E2 M0 S1
 
| None
 
| Pioneering Light Support
 
| 7.64M
 
|-
 
| THE-NB
 
| 20T
 
| B0 E2 M0 S1
 
| None
 
| Pioneering Light Support
 
| 7.82M
 
|-
 
| THE-S
 
| 20T
 
| B0 E2 M2 S0
 
| None
 
| Pioneering Light Support
 
| 3.80 M
 
|-
 
| THE-T
 
| 20T
 
| B0 E2 M2 S0
 
| None
 
| Pioneering Light Support
 
| 3.77M
 
|-
 
|rowspan="2"|
 
[[File:Toro.png|125px|thumb|center]]
 
 
 
'''[[Toro|TORO]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multi-shot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Encouraging
 
+3 morale whenever morale is gained
 
| TR-A-6
 
| 35T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 5.02M
 
|-
 
| TR-A-8
 
| 35T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 8.51M
 
|-
 
|rowspan="1"|
 
[[File:Toro.png|125px|thumb|center]]
 
 
 
'''[[Toro|PRIMITIVE TORO]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Encouraging
 
+3 morale whenever morale is gained
 
| TR-A-1
 
| 35T
 
| B0 E1 M2 S0
 
| None
 
| Recon / Anti-Infantry
 
| 5.03M
 
|-
 
|rowspan="1"|
 
[[File:Flea.png|125px|thumb|center]]
 
 
 
'''[[Trooper|TROOPER]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TP-1R
 
| 20T
 
| B0 E1 M0 S4
 
| None
 
| Recon / Anti-Infantry
 
| 3.18M
 
|-
 
|rowspan="12"|
 
[[File:Urbanmech.png|125px|thumb|center]]
 
 
 
'''[[Urbanmech|URBANMECH]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| UM-R25
 
| 30T
 
| B0 E2 M6 S2
 
| None
 
| Ambusher
 
| 6.34M
 
|-
 
| UM-R29
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Heavy Defender
 
| 9.46M
 
|-
 
| UM-R50
 
| 30T
 
| B4 E2 M0 S2
 
| None
 
| Heavy Defender
 
| 3.98M
 
|-
 
| UM-R60
 
| 30T
 
| B4 E2 M0 S2
 
| None
 
| Heavy Defender
 
| 3.98M
 
|-
 
| UM-R60C
 
| 30T
 
| B3 E0 M0 S2
 
| None
 
| Heavy Defender
 
| 3.82M
 
|-
 
| UM-R60L
 
| 30T
 
| B2 E0 M0 S3
 
| None
 
| Heavy Defender
 
| 3.80M
 
|-
 
| UM-R60X
 
| 30T
 
| B3 E0 M0 S3
 
| None
 
| Heavy Defender
 
| 3.88M
 
|-
 
| UM-R63
 
| 30T
 
| B4 E1 M0 S3
 
| None
 
| Heavy Defender
 
| 4.45M
 
|-
 
| UM-R68
 
| 30T
 
| B0 E0 M3 S3
 
| None
 
| Heavy Defender
 
| 4.21M
 
|-
 
| UM-R71
 
| 30T
 
| B0 E0 M3 S3
 
| None
 
| Heavy Defender
 
| 5.00M
 
|-
 
| UM-R72
 
| 30T
 
| B0 E0 M3 S3
 
| None
 
| Heavy Defender
 
| 4.16M
 
|-
 
| UM-R90
 
| 30T
 
| B0 E5 M0 S2
 
| None
 
| Heavy Defender
 
| 4.40M
 
|-
 
|rowspan="1"|
 
[[File:Urbanmech.png|125px|thumb|center]]
 
 
 
'''[[Urbanmech|URBANMECH OMNI]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| UM-RM-PRIME
 
| 30T
 
| B4 E4 M4 S4
 
| None
 
| Heavy Defender
 
| 4.53M
 
|-
 
|rowspan="6"|
 
[[File:Valiant.png|125px|thumb|center]]
 
 
 
'''[[Valiant|VALIANT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| V4-LNT-K5
 
| 30T
 
| B0 E3 M0 S3
 
| Hatchet
 
| Melee Skirmisher
 
| 5.12M
 
|-
 
| V4-LNT-K7
 
| 30T
 
| B0 E3 M0 S4
 
| Hatchet
 
| Melee Skirmisher
 
| 7.33M
 
|-
 
| V4-LNT-L2
 
| 30T
 
| B0 E0 M5 S2
 
| None
 
| Skirmisher
 
| 8.11M
 
|-
 
| V4-LNT-L7
 
| 30T
 
| B3 E2 M0 S1
 
| None
 
| Skirmisher
 
| 8.62M
 
|-
 
| V4-LNT-M4
 
| 30T
 
| B2 E3 M0 S2
 
| Hatchet
 
| Mortar Support
 
| 7.79M
 
|-
 
| V4-LNT-M6
 
| 30T
 
| B0 E0 M4 S2
 
| Mace
 
| Melee Skirmisher
 
| 8.10M
 
|-
 
|rowspan="4"|
 
[[File:Valkyrie.png|125px|thumb|center]]
 
 
 
'''[[Valkyrie|VALKYRIE]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+1 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| VLK-QA
 
| 30T
 
| B0 E2 M2 S1
 
| None
 
| Fire Support
 
| 4.20M
 
|-
 
| VLK-QD
 
| 30T
 
| B0 E2 M2 S1
 
| None
 
| Fire Support
 
| 5.55M
 
|-
 
| VLK-QF
 
| 30T
 
| B0 E0 M2 S2
 
| None
 
| Fire Support
 
| 5.21M
 
|-
 
| VLK-QQ
 
| 30T
 
| B1 E0 M2 S1
 
| None
 
| Fire Support
 
| 5.30M
 
|-
 
|rowspan="10"|
 
[[File:Wasp.png|125px|thumb|center]]
 
 
 
'''[[Wasp|WASP]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WSP-1A
 
| 20T
 
| B0 E1 M1 S0
 
| None
 
| Scout
 
| 3.72M
 
|-
 
| WSP-1D
 
| 20T
 
| B0 E1 M0 S3
 
| None
 
| Scout
 
| 3.75M
 
|-
 
| WSP-1K
 
| 20T
 
| B0 E1 M0 S1
 
| None
 
| Scout
 
| 3.74M
 
|-
 
| WSP-1L
 
| 20T
 
| B0 E0 M1 S0
 
| None
 
| Scout
 
| 3.70M
 
|-
 
| WSP-1S
 
| 20T
 
| B0 E1 M0 S3
 
| None
 
| Scout
 
| 4.10M
 
|-
 
| WSP-1W
 
| 20T
 
| B0 E0 M0 S6
 
| None
 
| Scout
 
| 3.75M
 
|-
 
| WSP-2A-X
 
| 25T
 
| B0 E2 M1 S3
 
| None
 
| Scout
 
| 4.09M
 
|-
 
| WSP-3M
 
| 20T
 
| B0 E1 M1 S0
 
| None
 
| Scout
 
| 4.09M
 
|-
 
| WSP-3W
 
| 20T
 
| B0 E0 M0 S6
 
| None
 
| Scout
 
| 3.93M
 
|-
 
| WSP-4T
 
| 20T
 
| B0 E3 M4 S0
 
| None
 
| Scout
 
| 4.69M
 
|-
 
|rowspan="5"|
 
[[File:Wasp LAM.png|125px|thumb|center]]
 
 
 
'''[[Wasp LAM|WASP LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WSP-100A
 
| 30T
 
| B0 E1 M2 S1
 
| None
 
| LAM
 
| 6.74M
 
|-
 
| WSP-100B
 
| 30T
 
| B0 E1 M1 S1
 
| None
 
| LAM
 
| 7.56M
 
|-
 
| WSP-103
 
| 30T
 
| B0 E3 M0 S2
 
| None
 
| LAM
 
| 7.39M
 
|-
 
| WSP-105
 
| 30T
 
| B0 E2 M1 S1
 
| None
 
| LAM
 
| 6.73M
 
|-
 
| WSP-105M
 
| 30T
 
| B0 E2 M1 S1
 
| None
 
| LAM
 
| 6.77M
 
|-
 
|rowspan="1"|
 
[[File:Wasp.png|125px|thumb|center]]
 
 
 
'''[[Wasp|PRIMITIVE WASP]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WSP-1
 
| 20T
 
| B0 E1 M0 S0
 
| None
 
| Scout
 
| 3.76M
 
|-
 
|rowspan="5"|
 
[[File:Wolfhound.png|125px|thumb|center]]
 
 
 
'''[[Wolfhound|WOLFHOUND]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| WLF-1
 
| 35T
 
| B0 E6 M0 S2
 
| None
 
| Sniper / Brawler
 
| 5.87M
 
|-
 
| WLF-1A
 
| 35T
 
| B0 E6 M0 S1
 
| None
 
| Sniper / Brawler
 
| 5.84M
 
|-
 
| WLF-1B
 
| 35T
 
| B0 E6 M0 S2
 
| None
 
| Sniper / Brawler
 
| 5.87M
 
|-
 
| WLF-2
 
| 35T
 
| B0 E6 M0 S2
 
| None
 
| Sniper / Brawler
 
| 8.22M
 
|-
 
| WLF-4
 
| 35T
 
| B0 E4 M0 S4
 
| None
 
| Sniper / Brawler
 
| 9.84M
 
|}
 
</div>
 
 
 
 
 
==Inner Sphere Medium Mechs==
 
 
 
<div class="mw-collapsible">
 
 
 
 
 
As of BTA3062 v7.6 there are approximately 44 Medium Mech chassis, with 276 variants.
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
 
|rowspan="7"|
 
[[File:Assassin.png|125px|thumb|center]]
 
 
 
'''[[Assassin|ASSASSIN]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| ASN-21
 
| 40T
 
| B0 E3 M5 S0
 
| None
 
| Hunter-Killer / Ambusher
 
| 6.39M
 
|-
 
| ASN-23
 
| 40T
 
| B0 E3 M5 S0
 
| None
 
| Flanker / Missile Support
 
| 6.89M
 
|-
 
| ASN-30
 
| 40T
 
| B3 E2 M0 S0
 
| None
 
| Hunter-Killer / Ambusher
 
| 7.67M
 
|-
 
| ASN-45
 
| 40T
 
| B0 E0 M4 S4
 
| None
 
| Light Hunter / Fast Brawler
 
| 8.84M
 
|-
 
| ASN-55
 
| 40T
 
| B0 E3 M4 S0
 
| None
 
| Hunter-Killer / Ambusher
 
| 11.84M
 
|-
 
| ASN-101
 
| 40T
 
| B0 E2 M4 S3
 
| None
 
| Flanker
 
| 6.40M
 
|-
 
| ASN-SB
 
| 40T
 
| B0 E2 M4 S1
 
| None
 
| Flanker / Missile Support
 
| 5.84M
 
|-
 
|rowspan="10"|
 
[[File:Blackjack.png|125px|thumb|center]]
 
 
 
'''[[Blackjack|BLACKJACK]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BJ-1
 
| 45T
 
| B2 E4 M0 S2
 
| None
 
| Fire Support / Skirmisher
 
| 6.16M
 
|-
 
| BJ-1DB
 
| 45T
 
| B0 E4 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 6.46M
 
|-
 
| BJ-1DC
 
| 45T
 
| B2 E6 M0 S2
 
| None
 
| Fire Support / Skirmisher
 
| 6.46M
 
|-
 
| BJ-1PA
 
| 45T
 
| B4 E4 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 6.41M
 
|-
 
| BJ-1X
 
| 45T
 
| B0 E4 M0 S6
 
| None
 
| Brawler / Disabler
 
| 6.66M
 
|-
 
| BJ-2
 
| 45T
 
| B0 E2 M4 S1
 
| None
 
| Fire Support / Skirmisher
 
| 11.35M
 
|-
 
| BJ-2M
 
| 45T
 
| B0 E4 M0 S4
 
| None
 
| Sniper
 
| 9.34M
 
|-
 
| BJ-3
 
| 45T
 
| B0 E6 M0 S1
 
| None
 
| Fire Support / Skirmisher
 
| 9.64M
 
|-
 
| BJ-3X
 
| 45T
 
| B0 E2 M0 S5
 
| None
 
| Fire Support / Skirmisher
 
| 10.56M
 
|-
 
| BJ-5
 
| 45T
 
| B2 E5 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 10.42M
 
|-
 
|rowspan="7"|
 
[[File:Blackjack Omni.png|125px|thumb|center]]
 
 
 
'''[[Blackjack Omni|BLACKJACK OMNI]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BJ2-O
 
| 50T
 
| B10 E10 M10 S10
 
| None
 
| Brawler
 
| 9.91M
 
|-
 
| BJ2-OA
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Fire Support
 
| 9.90M
 
|-
 
| BJ2-OB
 
| 50T
 
| B6 E6 M6 S6
 
| None
 
| Fire Support
 
| 11.68M
 
|-
 
| BJ2-OC
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Fire Support
 
| 9.77M
 
|-
 
| BJ2-OD
 
| 50T
 
| B8 E8 M8 S8
 
| None
 
| Fire Support
 
| 10.05M
 
|-
 
| BJ2-OE
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Sniper
 
| 9.80M
 
|-
 
| BJ2-OF
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Brawler
 
| 10.50M
 
|-
 
|rowspan="3"|
 
[[File:Blitzkrieg.png|125px|thumb|center]]
 
 
 
'''[[Blitzkrieg|BLITZKRIEG]]'''
 
 
 
'''Mech Quirk:''' 360 Degree Field Of Fire
 
 
 
Fire in any direction regardless of facing
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| BTZ-3F
 
| 50T
 
| B4 E0 M0 S0
 
| None
 
| Lightning War
 
| 10.23M
 
|-
 
| BTZ-5F
 
| 50T
 
| B0 E0 M4 S0
 
| None
 
| Lightning War
 
| 10.21M
 
|-
 
| BTZ-6F
 
| 50T
 
| B0 E4 M0 S0
 
| None
 
| Lightning War
 
| 10.97M
 
|-
 
|rowspan="4"|
 
[[File:Bombard.png|125px|thumb|center]]
 
 
 
'''[[Bombard|BOMBARD]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - AC20
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| BMB-010
 
| 50T
 
| B4 E2 M0 S0
 
| None
 
| Arena Fighter
 
| 7.49M
 
|-
 
| BMB-013
 
| 50T
 
| B0 E4 M4 S0
 
| None
 
| Arena Fighter
 
| 8.21M
 
|-
 
| BMB-018
 
| 50T
 
| B4 E8 M4 S4
 
| None
 
| Arena Fighter
 
| 12.88M
 
|-
 
| BMB-020
 
| 50T
 
| B4 E0 M0 S0
 
| None
 
| Arena Fighter
 
| 8.17M
 
|-
 
|rowspan="6"|
 
[[File:Bushwacker.png|125px|thumb|center]]
 
 
 
'''[[Bushwacker|BUSHWACKER]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| BSW-H1
 
| 55T
 
| B2 E2 M3 S3
 
| None
 
| Guerilla Prototype
 
| 13.25M
 
|-
 
| BSW-S2
 
| 55T
 
| B3 E3 M3 S4
 
| None
 
| Guerilla Prototype
 
| 13.12M
 
|-
 
| BSW-W1
 
| 55T
 
| B2 E3 M3 S0
 
| None
 
| Guerilla Prototype
 
| 13.51M
 
|-
 
| BSW-X0
 
| 55T
 
| B1 E1 M3 S5
 
| None
 
| Skirmisher / Cavalry
 
| 8.04M
 
|-
 
| BSW-X1
 
| 55T
 
| B2 E7 M2 S2
 
| None
 
| Guerilla Prototype
 
| 12.98M
 
|-
 
| BSW-X2
 
| 55T
 
| B4 E2 M4 S2
 
| None
 
| Guerilla Prototype
 
| 13.00M
 
|-
 
|rowspan="10"|
 
[[File:Centurion.png|125px|thumb|center]]
 
 
 
'''[[Centurion|CENTURION]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CN9-A
 
| 50T
 
| B1 E2 M3 S1
 
| None
 
| Brawler / General Assault
 
| 6.97M
 
|-
 
| CN9-AH
 
| 50T
 
| B2 E0 M2 S2
 
| None
 
| Brawler / General Assault
 
| 6.72M
 
|-
 
| CN9-AL
 
| 50T
 
| B0 E4 M2 S3
 
| None
 
| Brawler / General Assault
 
| 7.34M
 
|-
 
| CN9-D
 
| 50T
 
| B1 E2 M2 S2
 
| None
 
| Brawler / General Assault
 
| 9.59M
 
|-
 
| CN9-D3D
 
| 50T
 
| B2 E2 M2 S0
 
| None
 
| Brawler / General Assault
 
| 8.90M
 
|-
 
| CN9-D5
 
| 50T
 
| B2 E3 M0 S0
 
| None
 
| Brawler / General Assault
 
| 12.61M
 
|-
 
| CN9-PA
 
| 50T
 
| B1 E2 M3 S1
 
| None
 
| Brawler / General Assault
 
| 6.97M
 
|-
 
| CN9-S
 
| 50T
 
| B1 E2 M3 S1
 
| None
 
| Brawler / General Assault
 
| 6.97M
 
|-
 
| CN10-B
 
| 55T
 
| B1 E2 M2 S2
 
| None
 
| Brawler / General Assault
 
| 9.08M
 
|-
 
| CN10-D
 
| 55T
 
| B3 E2 M3 S0
 
| None
 
| Brawler / General Assault
 
| 10.89M
 
|-
 
|rowspan="1"|
 
[[File:Centurion.png|125px|thumb|center]]
 
 
 
'''[[Centurion|PRIMITIVE CENTURION]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CN9-H
 
| 50T
 
| B1 E1 M5 S0
 
| None
 
| Brawler / General Assault
 
| 7.23M
 
|-
 
|rowspan="4"|
 
[[File:Chameleon.png|125px|thumb|center]]
 
 
 
'''[[Chameleon|CHAMELEON]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| CLN-7V
 
| 50T
 
| B0 E7 M0 S5
 
| None
 
| Heavy Scout / Trainer
 
| 7.99M
 
|-
 
| CLN-7W
 
| 50T
 
| B0 E7 M0 S0
 
| None
 
| Heavy Scout
 
| 10.06M
 
|-
 
| CLN-7Z
 
| 50T
 
| B0 E5 M0 S0
 
| None
 
| Heavy Scout
 
| 10.86M
 
|-
 
| TRC-4B
 
| 50T
 
| B0 E7 M0 S6
 
| None
 
| Heavy Scout / Trainer
 
| 7.97M
 
|-
 
|rowspan="3"|
 
[[File:Chimera.png|125px|thumb|center]]
 
 
 
'''[[Chimera|CHIMERA]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| CMA-1S
 
| 40T
 
| B0 E2 M2 S2
 
| None
 
| Mid-Range Flanker
 
| 9.20M
 
|-
 
| CMA-3G
 
| 40T
 
| B1 E1 M2 S2
 
| None
 
| Mid-Range Flanker
 
| 9.34M
 
|-
 
| CMA-C
 
| 40T
 
| B0 E2 M2 S2
 
| None
 
| Mid-Range Flanker
 
| 9.74M
 
|-
 
|rowspan="10"|
 
[[File:Cicada.png|125px|thumb|center]]
 
 
 
'''[[Cicada|CICADA]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| CDA-2A
 
| 40T
 
| B0 E6 M0 S2
 
| None
 
| Scout / Harasser
 
| 5.83M
 
|-
 
| CDA-2B
 
| 40T
 
| B0 E6 M0 S2
 
| None
 
| Scout / Harasser
 
| 6.24M
 
|-
 
| CDA-2PA
 
| 40T
 
| B0 E3 M0 S3
 
| None
 
| Scout / Harasser
 
| 7.77M
 
|-
 
| CDA-3C
 
| 40T
 
| B4 E1 M0 S4
 
| None
 
| Scout / Sniper
 
| 6.27M
 
|-
 
| CDA-3F
 
| 40T
 
| B0 E6 M0 S4
 
| None
 
| Scout / Harasser
 
| 10.22M
 
|-
 
| CDA-3G
 
| 40T
 
| B0 E4 M0 S4
 
| None
 
| Scout / Harasser
 
| 10.42M
 
|-
 
| CDA-3M
 
| 40T
 
| B1 E5 M0 S4
 
| None
 
| Scout / Harasser
 
| 9.54M
 
|-
 
| CDA-3S
 
| 40T
 
| B0 E0 M4 S0
 
| None
 
| Scout / Sniper
 
| 9.09M
 
|-
 
| CDA-4G
 
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Scout / Harasser
 
| 10.98M
 
|-
 
| CDA-X5 "The X5"
 
| 40T
 
| B0 E4 M2 S0
 
| None
 
| Scout / Harasser
 
| 9.80M
 
|-
 
|rowspan="6"|
 
[[File:Clint.png|125px|thumb|center]]
 
 
 
'''[[Clint|CLINT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CLNT-1-2R
 
| 40T
 
| B1 E2 M0 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.82M
 
|-
 
| CLNT-2-3T
 
| 40T
 
| B2 E3 M0 S3
 
| Sniper / Light Brawler
 
| 6.01M
 
|-
 
| CLNT-2-3U
 
| 40T
 
| B0 E4 M0 S2
 
| None
 
| Sniper / Light Brawler
 
| 8.48M
 
|-
 
| CLNT-2-4T
 
| 40T
 
| B2 E1 M0 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.76M
 
|-
 
| CLNT-2-4U
 
| 40T
 
| B0 E4 M0 S4
 
| None
 
| Sniper / Light Brawler
 
| 10.19M
 
|-
 
| CLNT-5U
 
| 40T
 
| B0 E4 M0 S3
 
| None
 
| Sniper / Light Brawler
 
| 10.81M
 
|-
 
|rowspan="11"|
 
[[File:Crab.png|125px|thumb|center]]
 
 
 
'''[[Crab|CRAB]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| BSC-27 "Big Steel Claw"
 
| 50T
 
| B1 E3 M0 S2
 
| None
 
| Direct-Fire Support
 
| 11.17M
 
|-
 
| CRB-20
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 7.42M
 
|-
 
| CRB-27
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 7.56M
 
|-
 
| CRB-27B
 
| 50T
 
| B0 E6 M0 S3
 
| None
 
| Raider
 
| 14.80M
 
|-
 
| CRB-27SL
 
| 50T
 
| B0 E7 M0 S2
 
| None
 
| Direct-Fire Support
 
| 15.35M
 
|-
 
| CRB-28
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 12.17M
 
|-
 
| CRB-30
 
| 50T
 
| B0 E7 M0 S1
 
| None
 
| Direct-Fire Support
 
| 12.10M
 
|-
 
| CRB-44K
 
| 50T
 
| B0 E4 M0 S7
 
| None
 
| Direct-Fire Support
 
| 8.58M
 
|-
 
| CRB-45
 
| 50T
 
| B0 E6 M0 S2
 
| None
 
| Direct-Fire Support
 
| 11.62M
 
|-
 
| CRB-C
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 8.06M
 
|-
 
| CRB-HD
 
| 50T
 
| B0 E5 M0 S3
 
| None
 
| Direct-Fire Support
 
| 9.92M
 
|-
 
|rowspan="5"|
 
[[File:Dervish.png|125px|thumb|center]]
 
 
 
'''[[Dervish|DERVISH]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| DV-6M
 
| 55T
 
| B0 E2 M6 S2
 
| None
 
| Skirmisher
 
| 8.23M
 
|-
 
| DV-6MD
 
| 55T
 
| B0 E2 M6 S2
 
| None
 
| Skirmisher
 
| 9.07M
 
|-
 
| DV-7D
 
| 55T
 
| B0 E2 M6 S2
 
| None
 
| Skirmisher
 
| 11.56M
 
|-
 
| DV-8D
 
| 55T
 
| B0 E4 M4 S2
 
| None
 
| Skirmisher
 
| 13.38M
 
|-
 
| DV-10K
 
| 55T
 
| B0 E0 M8 S0
 
| None
 
| Skirmisher
 
| 11.77M
 
|-
 
|rowspan="1"|
 
[[File:Dervish.png|125px|thumb|center]]
 
 
 
'''[[Dervish|PRIMITIVE DERVISH]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| DV-1S
 
| 55T
 
| B0 E0 M4 S2
 
| None
 
| Skirmisher
 
| 8.07M
 
|-
 
|rowspan="8"|
 
[[File:Enforcer.png|125px|thumb|center]]
 
 
 
'''[[Enforcer|ENFORCER]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| ENF-3R
 
| 50T
 
| B1 E5 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 7.02M
 
|-
 
| ENF-4AS
 
| 50T
 
| B2 E5 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 10.39M
 
|-
 
| ENF-4R
 
| 50T
 
| B1 E5 M0 S1
 
| None
 
| Fire Support / Skirmisher
 
| 6.97M
 
|-
 
| ENF-5D
 
| 50T
 
| B2 E5 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 8.42M
 
|-
 
| ENF-5PA
 
| 50T
 
| B2 E5 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 8.41M
 
|-
 
| ENF-6G
 
| 50T
 
| B1 E5 M0 S1
 
| None
 
| Fire Support / Skirmisher
 
| 10.94M
 
|-
 
| ENF-6M
 
| 50T
 
| B2 E3 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 10.86M
 
|-
 
| ENF-6T
 
| 50T
 
| B2 E3 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 11.31M
 
|-
 
|rowspan="6"|
 
[[File:Firestarter.png|125px|thumb|center]]
 
 
 
'''[[Firestarter Omni|FIRESTARTER OMNI]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| FS9-O
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.07M
 
|-
 
| FS9-OA
 
| 45T
 
| B4 E4 M4 S6
 
| None
 
| Fire Support / Brawler
 
| 10.67M
 
|-
 
| FS9-OB
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.51M
 
|-
 
| FS9-OC
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.30M
 
|-
 
| FS9-OD
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.88M
 
|-
 
| FS9-OF
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.13M
 
|-
 
|rowspan="3"|
 
[[File:Gladiator.png|125px|thumb|center]]
 
 
 
'''[[Gladiator|GLADIATOR]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| GLD-2R
 
| 55T
 
| B0 E3 M1 S3
 
| None
 
| Striker / Cavalry
 
| 7.75M
 
|-
 
| GLD-3R
 
| 55T
 
| B0 E2 M2 S2
 
| None
 
| Striker / Cavalry
 
| 7.77M
 
|-
 
| GLD-4R
 
| 55T
 
| B0 E4 M1 S1
 
| None
 
| Striker / Cavalry
 
| 7.74M
 
|-
 
|rowspan="1"|
 
[[File:Gladiator.png|125px|thumb|center]]
 
 
 
'''[[Gladiator|PRIMITIVE GLADIATOR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| GLD-1R
 
| 55T
 
| B0 E3 M0 S0
 
| None
 
| Striker / Cavalry
 
| 7.72M
 
|-
 
|rowspan="8"|
 
[[File:Griffin.png|125px|thumb|center]]
 
 
 
'''[[Griffin|GRIFFIN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
55 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| GRF-1DS
 
| 55T
 
| B0 E3 M2 S2
 
| None
 
| Sniper / Fire Support
 
| 11.55M
 
|-
 
| GRF-1N
 
| 55T
 
| B0 E3 M3 S1
 
| None
 
| Sniper / Fire Support
 
| 8.30M
 
|-
 
| GRF-1S
 
| 55T
 
| B0 E4 M2 S2
 
| None
 
| Striker / Skirmisher
 
| 8.41M
 
|-
 
| GRF-1TL
 
| 55T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Skirmisher
 
| 8.68M
 
|-
 
| GRF-2N
 
| 55T
 
| B0 E2 M4 S0
 
| None
 
| Striker / Skirmisher
 
| 12.37M
 
|-
 
| GRF-3M
 
| 55T
 
| B0 E2 M2 S4
 
| None
 
| Sniper / Fire Support
 
| 11.59M
 
|-
 
| GRF-6CS
 
| 55T
 
| B0 E6 M2 S1
 
| None
 
| Sniper / Fire Support
 
| 13.79M
 
|-
 
| GRF-6CV
 
| 55T
 
| B0 E3 M3 S0
 
| None
 
| Sniper / Fire Support
 
| 12.12M
 
|-
 
|rowspan="6"|
 
[[File:Hatchetman.png|125px|thumb|center]]
 
 
 
'''[[Hatchetman|HATCHETMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| HCT-3F
 
| 45T
 
| B1 E2 M0 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 6.58M
 
|-
 
| HCT-3X
 
| 45T
 
| B0 E2 M2 S4
 
| Hatchet
 
| Brawler / Skirmisher
 
| 6.88M
 
|-
 
| HCT-4TL
 
| 45T
 
| B0 E2 M2 S4
 
| Hatchet
 
| Brawler / Skirmisher
 
| 8.81M
 
|-
 
| HCT-5D
 
| 45T
 
| B1 E2 M0 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 10.41M
 
|-
 
| HCT-5S
 
| 45T
 
| B2 E4 M2 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 7.62M
 
|-
 
| HCT-6D
 
| 45T
 
| B2 E5 M0 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 11.14M
 
|-
 
|rowspan="2"|
 
[[File:Hellspawn.png|125px|thumb|center]]
 
 
 
'''[[Hellspawn|HELLSPAWN]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10 increased sensor range, +15% sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| HSN-7D
 
| 45T
 
| B0 E5 M3 S0
 
| None
 
| Fast Fire Support
 
| 10.43M
 
|-
 
| HSN-7X
 
| 45T
 
| B0 E0 M3 S5
 
| None
 
| Deep Raider
 
| 10.99M
 
|-
 
|rowspan="7"|
 
[[File:Hermes.png|125px|thumb|center]]
 
 
 
'''[[Hermes II|HERMES II]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| HER-2M
 
| 40T
 
| B0 E5 M0 S3
 
| None
 
| Heavy Scout
 
| 6.17M
 
|-
 
| HER-2S
 
| 40T
 
| B2 E3 M0 S1
 
| None
 
| Heavy Scout
 
| 5.94M
 
|-
 
| HER-4K
 
| 40T
 
| B0 E2 M0 S3
 
| None
 
| Heavy Scout
 
| 6.05M
 
|-
 
| HER-5C
 
| 40T
 
| B0 E5 M2 S0
 
| None
 
| Heavy Scout / Level II Support
 
| 10.43M
 
|-
 
| HER-5ME
 
| 40T
 
| B3 E0 M0 S0
 
| None
 
| Specialist Sniper
 
| 8.31M
 
|-
 
| HER-5S
 
| 40T
 
| B3 E3 M0 S1
 
| None
 
| Heavy Scout
 
| 8.44M
 
|-
 
| HER-6D
 
| 40T
 
| B3 E3 M0 S1
 
| None
 
| Heavy Scout
 
| 8.87M
 
|-
 
|rowspan="2"|
 
[[File:Hollander.png|125px|thumb|center]]
 
 
 
'''[[Hollander II|HOLLANDER II]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BZK-F5
 
| 45T
 
| B2 E1 M1 S2
 
| None
 
| Sniper
 
| 16.22M
 
|-
 
| BZK-F7
 
| 45T
 
| B3 E2 M0 S0
 
| None
 
| Sniper
 
| 16.42M
 
|-
 
|rowspan="13"|
 
[[File:Hunchback.png|125px|thumb|center]]
 
 
 
'''[[Hunchback|HUNCHBACK]]'''
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| HBK-2CS4C
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Heavy Ranged Assault
 
| 7.62M
 
|-
 
| HBK-4G
 
| 50T
 
| B3 E2 M0 S1
 
| None
 
| Juggernaut / Close Assault
 
| 6.52M
 
|-
 
| HBK-4H
 
| 50T
 
| B1 E5 M0 S4
 
| None
 
| Juggernaut / Close Assault
 
| 6.64M
 
|-
 
| HBK-4J
 
| 50T
 
| B0 E6 M2 S3
 
| None
 
| Juggernaut / Close Assault
 
| 6.95M
 
|-
 
| HBK-4N
 
| 50T
 
| B1 E5 M2 S3
 
| None
 
| Juggernaut / Close Assault
 
| 6.82M
 
|-
 
| HBK-4P
 
| 50T
 
| B0 E8 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 7.52M
 
|-
 
| HBK-4PA
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 7.28M
 
|-
 
| HBK-4SP
 
| 50T
 
| B0 E5 M2 S5
 
| None
 
| Juggernaut / Close Assault
 
| 6.90M
 
|-
 
| HBK-5M
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 9.96M
 
|-
 
| HBK-5N
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 9.92M
 
|-
 
| HBK-5PA
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 7.49M
 
|-
 
| HBK-5S
 
| 50T
 
| B3 E4 M0 S1
 
| None
 
| Juggernaut / Close Assault
 
| 10.80M
 
|-
 
| HBK-6N
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 9.48M
 
|-
 
|rowspan="5"|
 
[[File:Huron Warrior.png|125px|thumb|center]]
 
 
 
'''[[Huron Warrior|HURON WARRIOR]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10 increased sensor range, +15% sight range
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| HUR-WO-R4L
 
| 50T
 
| B1 E5 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 8.19M
 
|-
 
| HUR-WO-R4M
 
| 50T
 
| B2 E4 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 8.21M
 
|-
 
| HUR-WO-R4N
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| Fire Support / Skirmisher
 
| 10.85M
 
|-
 
| HUR-WO-R5H
 
| 50T
 
| B2 E4 M0 S2
 
| Hatchet
 
| Fire Support / Skirmisher
 
| 10.71M
 
|-
 
| HUR-WO-R5X
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| Fire Support / Skirmisher
 
| 11.38M
 
|-
 
|rowspan="4"|
 
[[File:Icarus.png|125px|thumb|center]]
 
 
 
'''[[Icarus|ICARUS]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| ICR-1R
 
| 40T
 
| B1 E3 M0 S3
 
| None
 
| Age of War Striker
 
| 9.27M
 
|-
 
| ICR-1S
 
| 40T
 
| B2 E3 M0 S2
 
| None
 
| Age of War Striker
 
| 6.04M
 
|-
 
| ICR-2S
 
| 40T
 
| B2 E3 M2 S2
 
| None
 
| Age of War Striker
 
| 9.03M
 
|-
 
| ICR-2PA
 
| 40T
 
| B2 E3 M2 S2
 
| None
 
| Age of War Striker
 
| 8.90M
 
|-
 
|rowspan="1"|
 
[[File:Icarus.png|125px|thumb|center]]
 
 
 
'''[[Icarus|PRIMITIVE ICARUS]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| ICR-1X
 
| 40T
 
| B0 E1 M2 S3
 
| None
 
| Age of War Striker
 
| 6.04M
 
|-
 
|rowspan="9"|
 
[[File:Kintaro.png|125px|thumb|center]]
 
 
 
'''[[Kintaro|KINTARO]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
55 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| KTO-17
 
| 55T
 
| B0 E4 M3 S1
 
| None
 
| Skirmisher / Fire Support
 
| 14.85M
 
|-
 
| KTO-18
 
| 55T
 
| B0 E2 M5 S0
 
| None
 
| Skirmisher / Fire Support
 
| 8.32M
 
|-
 
| KTO-18PA
 
| 55T
 
| B0 E2 M5 S0
 
| None
 
| Juggernaut / Close Assault
 
| 7.98M
 
|-
 
| KTO-19
 
| 55T
 
| B0 E2 M5 S1
 
| None
 
| Skirmisher / Assassin
 
| 12.91M
 
|-
 
| KTO-19B
 
| 55T
 
| B0 E2 M5 S1
 
| None
 
| Skirmisher / Assassin
 
| 18.01M
 
|-
 
| KTO-19S
 
| 55T
 
| B0 E2 M5 S2
 
| None
 
| Juggernaut / Close Assault
 
| 12.32M
 
|-
 
| KTO-20
 
| 55T
 
| B0 E3 M4 S0
 
| None
 
| Juggernaut / Close Assault
 
| 10.52M
 
|-
 
| KTO-C
 
| 55T
 
| B0 E3 M4 S0
 
| None
 
| Juggernaut / Close Assault
 
| 11.02M
 
|-
 
| KTO-K
 
| 55T
 
| B0 E4 M2 S0
 
| None
 
| Juggernaut / Close Assault
 
| 12.26M
 
|-
 
|rowspan="4"|
 
[[File:Lynx.png|125px|thumb|center]]
 
 
 
'''[[Lynx|LYNX]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| LNX-8Q
 
| 55T
 
| B0 E8 M0 S0
 
| None
 
| Raider / Striker
 
| 8.27M
 
|-
 
| LNX-9C
 
| 55T
 
| B0 E6 M3 S0
 
| None
 
| Raider / Striker
 
| 12.76M
 
|-
 
| LNX-9Q
 
| 55T
 
| B0 E8 M0 S0
 
| None
 
| Raider / Striker
 
| 11.98M
 
|-
 
| LNX-9R
 
| 55T
 
| B0 E9 M0 S0
 
| None
 
| Raider / Striker
 
| 11.99M
 
|-
 
|rowspan="2"|
 
[[File:Osprey.png|125px|thumb|center]]
 
 
 
'''[[Osprey|OSPREY]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| OSP-15
 
| 45T
 
| B2 E3 M2 S0
 
| None
 
| Urban Skirmisher
 
| 12.21M
 
|-
 
| OSP-25
 
| 45T
 
| B2 E3 M2 S0
 
| None
 
| Urban Skirmisher
 
| 12.31M
 
|-
 
|rowspan="2"|
 
[[File:Phoenix.png|125px|thumb|center]]
 
 
 
'''[[Phoeix|PHOENIX]]'''
 
 
 
'''Mech Quirk:''' Torso Turret
 
 
 
+2 accuracy with ranged weapons in this location
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| PX-3R
 
| 50T
 
| B0 E2 M2 S2
 
| None
 
| Early Skirmisher
 
| 7.08M
 
|-
 
| PX-4R
 
| 50T
 
| B2 E0 M2 S2
 
| None
 
| Early Skirmisher
 
| 6.92M
 
|-
 
|rowspan="1"|
 
[[File:Phoenix.png|125px|thumb|center]]
 
 
 
'''[[Phoeix|PRIMITIVE PHOENIX]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| PX-1R
 
| 50T
 
| B0 E1 M2 S0
 
| None
 
| Age Of War Skirmisher
 
| 7.06M
 
|-
 
|rowspan="12"|
 
[[File:Phoenix Hawk.png|125px|thumb|center]]
 
 
 
'''[[Phoenix Hawk|PHOENIX HAWK]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| PXH-1
 
| 45T
 
| B2 E3 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 7.00M
 
|-
 
| PXH-1B
 
| 45T
 
| B0 E5 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.49M
 
|-
 
| PXH-1C
 
| 45T
 
| B0 E5 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.57M
 
|-
 
| PXH-1D
 
| 45T
 
| B0 E4 M0 S0
 
| None
 
| Scout / Skirmisher
 
| 7.03M
 
|-
 
| PXH-1K
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 6.98M
 
|-
 
| PXH-2
 
| 45T
 
| B0 E4 M0 S0
 
| None
 
| Scout / Skirmisher
 
| 7.42M
 
|-
 
| PXH-3D
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.34M
 
|-
 
| PXH-3K
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.30M
 
|-
 
| PXH-3M
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.02M
 
|-
 
| PXH-3S
 
| 45T
 
| B0 E3 M0 S3
 
| None
 
| Scout / Skirmisher
 
| 10.19M
 
|-
 
| PXH-4X
 
| 45T
 
| B0 E6 M0 S0
 
| None
 
| Scout / Skirmisher
 
| 11.02M
 
|-
 
| PXH-7CS
 
| 45T
 
| B0 E4 M2 S2
 
| None
 
| Scout / Skirmisher
 
| 11.23M
 
|-
 
|rowspan="5"|
 
[[File:Phoenix Hawk LAM.png|125px|thumb|center]]
 
 
 
'''[[Phoenix Hawk LAM|PHOENIX HAWK LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| PHX-HK1
 
| 50T
 
| B0 E5 M0 S4
 
| None
 
| LAM
 
| 10.56M
 
|-
 
| PHX-HK1R
 
| 50T
 
| B0 E4 M0 S4
 
| None
 
| LAM
 
| 10.72M
 
|-
 
| PHX-HK2
 
| 50T
 
| B0 E4 M0 S4
 
| None
 
| LAM
 
| 8.12M
 
|-
 
| PHX-HK2M
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| LAM
 
| 10.56M
 
|-
 
| PHX-HK3
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| LAM
 
| 10.48M
 
|-
 
|rowspan="1"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
 
'''[[Rifleman|PRIMITIVE RIFLEMAN]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RFL-1N
 
| 50T
 
| B0 E6 M0 S0
 
| None
 
| Sniper / Scout
 
| 8.74M
 
|-
 
|rowspan="7"|
 
[[File:Sentinel.png|125px|thumb|center]]
 
 
 
'''[[Sentinel|SENTINEL]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| STN-1S
 
| 40T
 
| B1 E0 M1 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.86M
 
|-
 
| STN-3K
 
| 40T
 
| B1 E0 M1 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.84M
 
|-
 
| STN-3KA
 
| 40T
 
| B0 E2 M1 S2
 
| None
 
| Sniper / Light Brawler
 
| 6.03M
 
|-
 
| STN-3KB
 
| 40T
 
| B0 E2 M1 S2
 
| None
 
| Sniper / Light Brawler
 
| 5.97M
 
|-
 
| STN-3L
 
| 40T
 
| B1 E0 M1 S3
 
| None
 
| Sniper / Light Brawler
 
| 6.36M
 
|-
 
| STN-3LB
 
| 40T
 
| B2 E2 M0 S1
 
| None
 
| Sniper / Light Brawler
 
| 7.30M
 
|-
 
| STN-3M
 
| 40T
 
| B1 E1 M1 S2
 
| None
 
| Sniper / Light Brawler
 
| 5.97M
 
|-
 
|rowspan="10"|
 
[[File:Shadow Hawk.png|125px|thumb|center]]
 
 
 
'''[[Shadow Hawk|SHADOW HAWK]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| SHD-2D
 
| 55T
 
| B1 E3 M3 S2
 
| None
 
| Striker Cavalry
 
| 8.74M
 
|-
 
| SHD-2D2
 
| 55T
 
| B1 E3 M3 S2
 
| None
 
| Striker Cavalry
 
| 9.28M
 
|-
 
| SHD-2H
 
| 55T
 
| B3 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 8.64M
 
|-
 
| SHD-2HB
 
| 55T
 
| B2 E2 M3 S2
 
| None
 
| Line Assault
 
| 15.07M
 
|-
 
| SHD-2K
 
| 55T
 
| B0 E3 M2 S4
 
| None
 
| Skirmisher / Cavalry
 
| 8.07M
 
|-
 
| SHD-2PA
 
| 55T
 
| B2 E1 M3 S2
 
| None
 
| Skirmisher / Cavalry
 
| 7.74M
 
|-
 
| SHD-5M
 
| 55T
 
| B3 E1 M3 S2
 
| None
 
| Skirmisher / Cavalry
 
| 12.02M
 
|-
 
| SHD-6S
 
| 55T
 
| B2 E4 M1 S0
 
| None
 
| Skirmisher / Cavalry
 
| 16.41M
 
|-
 
| SHD-7CS
 
| 55T
 
| B3 E4 M4 S2
 
| None
 
| Skirmisher / Cavalry
 
| 13.32M
 
|-
 
| SHD-11CS
 
| 55T
 
| B0 E6 M4 S2
 
| None
 
| Skirmisher / Cavalry
 
| 14.49M
 
|-
 
|rowspan="1"|
 
[[File:Shadow Hawk.png|125px|thumb|center]]
 
 
 
'''[[Shadowhawk|PRIMITIVE SHADOWHAWK]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| SHD-1R
 
| 55T
 
| B0 E1 M0 S0
 
| None
 
| Sniper / Scout
 
| 3.15M
 
|-
 
|rowspan="3"|
 
[[File:Starslayer.png|125px|thumb|center]]
 
 
 
'''[[Starslayer|STARSLAYER]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
50 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| STY-2C
 
| 50T
 
| B0 E5 M1 S1
 
| None
 
| Skirmisher
 
| 10.00M
 
|-
 
| STY-3C
 
| 50T
 
| B0 E5 M1 S1
 
| None
 
| Skirmisher
 
| 10.29M
 
|-
 
| STY-3D
 
| 50T
 
| B0 E6 M1 S0
 
| None
 
| Skirmisher
 
| 10.62M
 
|-
 
|rowspan="8"|
 
[[File:Strider.png|125px|thumb|center]]
 
 
 
'''[[Strider|STRIDER]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| SR1-O
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 7.11M
 
|-
 
| SR1-O-A
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 6.95M
 
|-
 
| SR1-O-B
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 5.33M
 
|-
 
| SR1-O-C
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 5.89M
 
|-
 
| SR1-O-D
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 7.25M
 
|-
 
| SR1-O-E
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 6.31M
 
|-
 
| SR1-O-F
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 6.46M
 
|-
 
| SR1-O-R
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 8.54M
 
|-
 
|rowspan="3"|
 
[[File:Swordsman.png|125px|thumb|center]]
 
 
 
'''[[Swordsman|SWORDSMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| SWD-2
 
| 40T
 
| B1 E2 M2 S1
 
| None
 
| Age of War Trooper
 
| 6.07M
 
|-
 
| SWD-3
 
| 40T
 
| B1 E2 M2 S1
 
| None
 
| Light Trooper
 
| 9.09M
 
|-
 
| SWD-4
 
| 40T
 
| B1 E3 M2 S0
 
| None
 
| Light Trooper
 
| 9.23M
 
|-
 
|rowspan="1"|
 
[[File:Swordsman.png|125px|thumb|center]]
 
 
 
'''[[Swordsman|PRIMITIVE SWORDSMAN]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| SWD-1
 
| 40T
 
| B1 E2 M2 S1
 
| None
 
| Age of War Trooper
 
| 6.07M
 
|-
 
|rowspan="5"|
 
[[File:Talos.png|125px|thumb|center]]
 
 
 
'''[[Talos|TALOS]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| TLS-1B
 
| 50T
 
| B2 E0 M4 S2
 
| None
 
| General Line Mech
 
| 7.60M
 
|-
 
| TLS-1T
 
| 50T
 
| B2 E3 M0 S2
 
| None
 
| General Line Mech
 
| 12.34M
 
|-
 
| TLS-2B
 
| 50T
 
| B2 E2 M3 S2
 
| None
 
| General Line Mech
 
| 11.51M
 
|-
 
| TLS-3G
 
| 50T
 
| B1 E6 M0 S0
 
| None
 
| General Line Mech
 
| 11.34M
 
|-
 
| TLS-3M
 
| 50T
 
| B0 E0 M5 S2
 
| Mace
 
| Melee Line Mech
 
| 12.47M
 
|-
 
|rowspan="9"|
 
[[File:Trebuchet.png|125px|thumb|center]]
 
 
 
'''[[Trebuchet|TREBUCHET]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| TBT-3C
 
| 50T
 
| B0 E5 M2 S0
 
| None
 
| Fire Support
 
| 18.23M
 
|-
 
| TBT-5J
 
| 50T
 
| B0 E3 M1 S2
 
| None
 
| Fire Support
 
| 7.49M
 
|-
 
| TBT-5N
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| Fire Support
 
| 7.97M
 
|-
 
| TBT-5PA
 
| 50T
 
| B0 E4 M3 S2
 
| None
 
| Fire Support
 
| 10.39M
 
|-
 
| TBT-5S
 
| 50T
 
| B0 E4 M2 S2
 
| None
 
| Fire Support
 
| 7.45M
 
|-
 
| TBT-7K
 
| 50T
 
| B2 E3 M1 S2
 
| None
 
| Fire Support
 
| 7.19M
 
|-
 
| TBT-7M
 
| 50T
 
| B0 E4 M3 S2
 
| None
 
| Fire Support
 
| 11.34M
 
|-
 
| TBT-9K
 
| 50T
 
| B0 E4 M3 S0
 
| None
 
| Fire Support
 
| 11.57M
 
|-
 
| TBT-10K
 
| 50T
 
| B2 E3 M1 S2
 
| None
 
| Fire Support
 
| 11.15M
 
|-
 
|rowspan="3"|
 
[[File:Uziel.png|125px|thumb|center]]
 
 
 
'''[[Uziel|UZIEL]]'''
 
 
 
'''Mech Quirk:''' Cowl
 
 
 
Adds 5 armor and structure to the head
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| UZL-2S
 
| 50T
 
| B0 E5 M1 S2
 
| None
 
| Flanker / All-Range Combat
 
| 11.20M
 
|-
 
| UZL-3M
 
| 50T
 
| B0 E4 M0 S4
 
| None
 
| Flanker
 
| 12.02M
 
|-
 
| UZL-4C
 
| 50T
 
| B0 E0 M5 S2
 
| None
 
| Ambusher
 
| 11.91M
 
|-
 
| UZL-4K
 
| 50T
 
| B0 E0 M3 S3
 
| None
 
| Flanker / Harasser
 
| 12.80M
 
|-
 
|rowspan="7"|
 
[[File:Vindicator.png|125px|thumb|center]]
 
 
 
'''[[Vindicator|VINDICATOR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
45 structure points, 65 stability threshold
 
  
 
'''Pilot Affinity:''' Resistant
 
'''Pilot Affinity:''' Resistant
  
50% less chance to suffer critical hits
+
50% less chance to suffer critical hits  
| VND-1AA
 
| 45T
 
| B0 E4 M1 S3
 
| None
 
| Fire Support / Brawler
 
| 6.58M
 
|-
 
| VND-1R
 
| 45T
 
| B0 E5 M1 S2
 
| None
 
| Fire Support / Brawler
 
| 6.71M
 
|-
 
| VND-1X
 
| 45T
 
| B2 E3 M1 S4
 
| None
 
| Fire Support / Brawler
 
| 6.71M
 
|-
 
| VND-2AN
 
| 45T
 
| B0 E4 M3 S2
 
| None
 
| Fire Support / Brawler
 
| 6.74M
 
|-
 
| VND-2MC
 
| 45T
 
| B0 E4 M1 S0
 
| None
 
| Fire Support / Brawler
 
| 14.02M
 
|-
 
| VND-2SIC
 
| 45T
 
| B2 E4 M0 S1
 
| None
 
| Fire Support / Brawler
 
| 10.59M
 
|-
 
| VND-3L
 
| 45T
 
| B0 E5 M1 S3
 
| None
 
| Fire Support / Brawler
 
| 10.73M
 
|-
 
|rowspan="6"|
 
[[File:Vulcan.png|125px|thumb|center]]
 
  
'''[[Vulcan|VULCAN]]'''
 
  
'''Mech Quirk:''' Narrow Profile
+
===Factions===
 +
The Kingfisher-PRIME can be found with these forces:
  
+1 evasion pips from movement, +1 defense against being hit
+
*Clan Ghost Bear
 +
*Clan Jade Falcon
 +
*Clan Wolf
  
'''Pilot Affinity:''' Evasive
 
  
+2 bonus against being hit
+
{|style="margin-left: auto; margin-right: auto;"
| VL-2T
+
|+ '''Stock Loadout'''
| 40T
+
| [[File:KNG-PRIME.png|972px|border|Stock Loadout]]
| B3 E2 M0 S2
 
| None
 
| Close Support / Anti-Personnel
 
| 6.29M
 
 
|-
 
|-
| VL-5M
+
</tab>
| 40T
+
<tab name="KNG-A">
| B0 E2 M0 S5
+
{| cellpadding="1" border="1" style="float:right; text-align: center; width: 20%"
| None
+
| colspan="2"| '''KNG-A'''
| Close Support / Skirmisher
 
| 8.94M
 
 
|-
 
|-
| VT-5S
+
| colspan="2"| [[File:KNG-A.png|400px|frameless|center]]
| 40T
 
| B1 E2 M0 S4
 
| None
 
| Close Support / Recon
 
| 7.54M
 
 
|-
 
|-
| VT-5T
+
| colspan="2"| '''General Data'''
| 40T
 
| B2 E4 M0 S4
 
| None
 
| Close Support / Anti-Personnel
 
| 6.57M
 
 
|-
 
|-
| VT-5TL
+
| '''Class''' || Assault
| 40T
 
| B1 E0 M1 S4
 
| None
 
| Close Support / Skirmisher
 
| 10.11M
 
 
|-
 
|-
| VT-6B
+
| '''Mass''' || 90T
| 40T
 
| B0 E0 M4 S2
 
| None
 
| Close Support / Skirmisher
 
| 9.87M
 
 
|-
 
|-
|rowspan="4"|
+
| '''Stock Role''' || Front-Line Assault
[[File:Whitworth.png|125px|thumb|center]]
+
|-
 
+
| '''Rarity''' || 2
'''[[Whitworth|WHITWORTH]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
40 structure points, 55 stability threshold
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| WTH-1
 
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 6.21M
 
 
|-
 
|-
| WTH-1S
+
| '''Hardpoints''' || B8 E8 M8 S8
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Light Brawling
 
| 6.19M
 
 
|-
 
|-
| WTH-2
+
| colspan="2"| '''Stock Specifications'''
| 40T
+
|-
| B0 E3 M2 S0
+
| '''Speed''' || 5/7/0
| None
+
|-
| Light Fire Support
+
| '''Firepower''' || Max Damage: 294
| 7.60M
+
Max Stability: 28
|-
 
| WTH-2A
 
| 40T
 
| B0 E2 M4 S0
 
| None
 
| Light Brawling
 
| 11.60M
 
|-
 
|rowspan="9"|
 
[[File:Wolverine.png|125px|thumb|center]]
 
 
 
'''[[Wolverine|WOLVERINE]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| WVR-6D
 
| 55T
 
| B2 E1 M0 S4
 
| None
 
| Striker / Cavalry
 
| 7.96M
 
 
|-
 
|-
| WVR-6K
+
| '''Durability''' || Max Armor: 1,295
| 55T
+
Max Structure: 691
| B0 E5 M1 S2
 
| None
 
| Skirmisher
 
| 8.33M
 
 
|-
 
|-
| WVR-6M
+
| '''Heat Efficiency''' || Sinking: 102
| 55T
+
Alpha: 142
| B0 E3 M2 S4
 
| None
 
| Striker / Cavalry
 
| 7.71M
 
 
|-
 
|-
| WVR-6R
+
| '''Melee''' || Charge:
| 55T
+
Kick:
| B2 E1 M3 S1
+
Weapon: N/A
| None
+
Punch:
| Striker / Cavalry
 
| 8.01M
 
 
|-
 
|-
| WVR-7D
+
| colspan="2"| '''Stock Equipment'''
| 55T
 
| B2 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 13.56M
 
 
|-
 
|-
| WVR-7H
+
| '''Engine''' || Standard
| 55T
 
| B2 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 13.57M
 
 
|-
 
|-
| WVR-7K
+
| '''Core''' || 360
| 55T
 
| B0 E3 M2 S3
 
| None
 
| Skirmisher
 
| 11.54M
 
 
|-
 
|-
| WVR-7M
+
| '''Heat Sinks''' || Clan DHS
| 55T
 
| B0 E4 M1 S3
 
| None
 
| Skirmisher
 
| 11.41M
 
 
|-
 
|-
| WVR-8S
+
| '''E-Cooling''' || +4
| 55T
 
| B0 E2 M2 S3
 
| None
 
| Skirmisher
 
| 11.49M
 
 
|-
 
|-
|rowspan="1"|
+
| '''Structure''' || Clan Endo-Steel
[[File:Wolverine.png|125px|thumb|center]]
 
 
 
'''[[Wolverine|PRIMITIVE WOLVERINE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| WVR-1R
 
| 55T
 
| B1 E1 M0 S0
 
| None
 
| Skirmisher
 
| 6.97M
 
 
|-
 
|-
|rowspan="4"|
+
| '''Armor''' || Clan Ferro-Fibrous
[[File:Wraith.png|125px|thumb|center]]
 
 
 
'''[[Wraith|WRAITH]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| TR1
 
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.42M
 
 
|-
 
|-
| TR2
+
| '''Head''' || None
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.62M
 
 
|-
 
|-
| TR3
+
| '''Center Torso''' || Clan ERPPC
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.95M
 
 
|-
 
|-
| TR4
+
| '''Left Torso''' ||  
| 55T
+
Clan SRM6<br>
| B0 E6 M0 S1
+
Ammo SRM
| None
 
| Backstabbing Assassin
 
| 11.78M
 
 
|-
 
|-
|rowspan="5"|
+
| '''Right Torso''' ||  
[[File:Wyvern.png|125px|thumb|center]]
+
Clan DHS (Fixed)<br>
 
+
Clan ERSL<br>
'''[[Wyvern|WYVERN]]'''
+
Ammo LBX/10 Cluster<br>
 
+
Ammo LBX/10 Slug
'''Mech Quirk:''' Rugged
 
 
 
45 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WVE-5N
 
| 45T
 
| B0 E1 M3 S3
 
| None
 
| Fire Support / Brawler
 
| 7.44M
 
 
|-
 
|-
| WVE-5NB
+
| '''Left Arm''' ||  
| 45T
+
Omnipod Lower Arm<br>
| B0 E2 M3 S2
+
Clan ERML<br>
| None
+
Ammo MPL
| Fire Support / Brawler
 
| 8.02M
 
 
|-
 
|-
| WVE-6N
+
| '''Right Arm''' ||  
| 45T
+
Omnipod Lower Arm<br>
| B0 E1 M3 S3
+
Clan LBX/10
| None
 
| Fire Support / Brawler
 
| 7.14M
 
 
|-
 
|-
| WVE-9N
+
| '''Left Leg''' || Clan DHS (Fixed)
| 45T
 
| B0 E3 M3 S1
 
| None
 
| Fire Support / Brawler
 
| 10.34M
 
 
|-
 
|-
| WVE-10N
+
| '''Right Leg''' || Clan DHS (Fixed)
| 45T
 
| B0 E3 M3 S1
 
| None
 
| Fire Support / Brawler
 
| 11.12M
 
 
|}
 
|}
</div>
 
  
 +
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. This variant uses an ER PPC and LB-X Autocannon/10 at long-medium range. As an enemy closes, it can make use of a Medium Pulse Laser, an ER Medium Laser, an ER Small Laser, and an SRM-6.
  
==Inner Sphere Heavy Mechs==
 
  
<div class="mw-collapsible">
+
'''Mech Quirk:''' Clan OmniMech
  
 
+
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
As of BTA3062 v7.6 there are approximately 42 Inner Sphere Heavy Mech chassis, with 275 variants.
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
 
|rowspan="5"|
 
[[File:Anvil.png|125px|thumb|center]]
 
 
 
'''[[Anvil|ANVIL]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Nimble Jumper
 
 
 
+15% jump distance
 
| ANV-3M
 
| 60T
 
| B0 E6 M0 S2
 
| None
 
| Brawler
 
| 12.85M
 
|-
 
| ANV-3N
 
| 60T
 
| B0 E6 M0 S2
 
| None
 
| Brawler
 
| 13.88M
 
|-
 
| ANV-5M
 
| 60T
 
| B0 E6 M0 S2
 
| None
 
| Brawler
 
| 13.09M
 
|-
 
| ANV-6M
 
| 60T
 
| B0 E5 M0 S3
 
| None
 
| Brawler
 
| 13.00M
 
|-
 
| ANV-8M
 
| 60T
 
| B0 E4 M2 S0
 
| None
 
| Mobile Artillery
 
| 13.93M
 
|-
 
|rowspan="12"|
 
[[File:Archer.png|125px|thumb|center]]
 
 
 
'''[[Archer|ARCHER]]'''
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ARC-2K
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 10.94M
 
|-
 
| ARC-2R
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 11.08M
 
|-
 
| ARC-2RB
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 15.22M
 
|-
 
| ARC-2S
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Brawler
 
| 11.08M
 
|-
 
| ARC-2W
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 10.94M
 
|-
 
| ARC-4M
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 15.23M
 
|-
 
| ARC-5R
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 14.66M
 
|-
 
| ARC-5S
 
| 70T
 
| B0 E4 M6 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 15.03M
 
|-
 
| ARC-5W
 
| 70T
 
| B0 E0 M7 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 14.18M
 
|-
 
| ARC-6Q
 
| 70T
 
| B0 E4 M4 S1
 
| None
 
| Experimental Arena Fighter
 
| 15.56M
 
|-
 
| ARC-LS
 
| 70T
 
| B0 E4 M4 S0
 
| None
 
| Missile Boat
 
| 13.73M
 
|-
 
| ARC-XO
 
| 70T
 
| B0 E4 M2 S2
 
| None
 
| Missile Boat
 
| 14.12M
 
|-
 
|rowspan="1"|
 
[[File:Archer.png|125px|thumb|center]]
 
 
 
'''[[Archer|PRIMITIVE ARCHER]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ARC-2K
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 10.94M
 
|-
 
|rowspan="3"|
 
[[File:Argus.png|125px|thumb|center]]
 
 
 
'''[[Argus|ARGUS]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| AGS-2D
 
| 60T
 
| B0 E4 M3 S1
 
| None
 
| Heavy Striker
 
| 15.29M
 
|-
 
| AGS-3M
 
| 60T
 
| B0 E1 M2 S6
 
| None
 
| Heavy Striker
 
| 13.79M
 
|-
 
| AGS-4D
 
| 60T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Striker
 
| 14.89M
 
|-
 
|rowspan="7"|
 
[[File:Avatar.png|125px|thumb|center]]
 
 
 
'''[[Avatar|AVATAR]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| AV1-O
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 14.10M
 
|-
 
| AV1-OA
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 12.45M
 
|-
 
| AV1-OB
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 15.05M
 
|-
 
| AV1-OC
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 13.56M
 
|-
 
| AV1-OC3
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 14.10M
 
|-
 
| AV1-OD
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 13.43M
 
|-
 
| AV1-OE
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 14.55M
 
|-
 
|rowspan="5"|
 
[[File:Hatchetman.png|125px|thumb|center]]
 
 
 
'''[[Axman|AXMAN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
65 structure points, 80 stability threshold
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AXM-1N
 
| 65T
 
| B2 E4 M0 S0
 
| Hatchet
 
| Heavy Melee Specialist
 
| 16.14M
 
|-
 
| AXM-1TL
 
| 65T
 
| B2 E4 M0 S2
 
| Hatchet
 
| Heavy Melee Specialist
 
| 17.06M
 
|-
 
| AXM-2N
 
| 65T
 
| B0 E4 M3 S0
 
| Hatchet
 
| Heavy Melee Specialist
 
| 16.18M
 
|-
 
| AXM-3N
 
| 65T
 
| B1 E3 M2 S3
 
| Hatchet
 
| Heavy Melee Specialist
 
| 16.27M
 
|-
 
| AXM-3S
 
| 65T
 
| B3 E3 M0 S0
 
| Hatchet
 
| Heavy Melee Specialist
 
| 17.06M
 
|-
 
|rowspan="3"|
 
[[File:Battleaxe.png|125px|thumb|center]]
 
 
 
'''[[Battleaxe|BATTLEAXE]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BKX-7K
 
| 70T
 
| B0 E4 M4 S0
 
| None
 
| Early Assault
 
| 11.49M
 
|-
 
| BKX-7NC
 
| 70T
 
| B0 E2 M5 S4
 
| None
 
| Early Assault
 
| 11.41M
 
|-
 
| BKX-8K
 
| 70T
 
| B0 E4 M4 S0
 
| None
 
| Resurrected Early Battlemech
 
| 14.49M
 
|-
 
|rowspan="1"|
 
[[File:Battleaxe.png|125px|thumb|center]]
 
 
 
'''[[Battleaxe|PRIMITIVE BATTLEAXE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BKX-1X
 
| 70T
 
| B0 E2 M3 S2
 
| None
 
| Primitive Line Mech
 
| 10.94M
 
|-
 
|rowspan="4"|
 
[[File:Bellerophon.png|125px|thumb|center]]
 
 
 
'''[[Bellerophon|BELLEROPHON]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| BEL-2S
 
| 60T
 
| B0 E3 M3 S3
 
| None
 
| Resurrected Early Mech
 
| 8.23M
 
|-
 
| BEL-3Q
 
| 60T
 
| B0 E11 M0 S0
 
| None
 
| Resurrected Early Mech
 
| 12.11M
 
|-
 
| BEL-3S
 
| 60T
 
| B3 E0 M4 S1
 
| None
 
| Resurrected Early Mech
 
| 11.51M
 
|-
 
| BEL-4S
 
| 60T
 
| B0 E4 M2 S2
 
| None
 
| Resurrected Early Mech
 
| 11.63M
 
|-
 
|rowspan="1"|
 
[[File:Bellerophon.png|125px|thumb|center]]
 
 
 
'''[[Bellerophon|PRIMITIVE BELLEROPHON]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| BEL-1X
 
| 60T
 
| B0 E2 M1 S0
 
| None
 
| Early Experimental Mech
 
| 8.20M
 
|-
 
|rowspan="5"|
 
[[File:Nova.png|125px|thumb|center]]
 
 
 
'''[[Black Hawk-KU|BLACK HAWK-KU]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| BHKU-O
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 13.68M
 
|-
 
| BHKU-OA
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 13.42M
 
|-
 
| BHKU-OB
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 12.91M
 
|-
 
| BHKU-OC
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 13.16M
 
|-
 
| BHKU-OD
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 12.98M
 
|-
 
|rowspan="7"|
 
[[File:Blackknight.png|125px|thumb|center]]
 
 
 
'''[[Black Knight|BLACK KNIGHT]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| BL-6-KNT
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Brawler / Ranged Assault
 
| 12.66M
 
|-
 
| BL-6B-KNT
 
| 75T
 
| B0 E9 M0 S5
 
| None
 
| Brawler / Ranged Assault
 
| 20.91M
 
|-
 
| BL-7-KNT
 
| 75T
 
| B0 E8 M0 S5
 
| None
 
| Brawler / Ranged Assault
 
| 12.40M
 
|-
 
| BL-7PA-KNT
 
| 75T
 
| B0 E8 M0 S5
 
| None
 
| Brawler / Ranged Assault
 
| 13.62M
 
|-
 
| BL-7-KNT-L
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Brawler / Ranged Assault
 
| 12.42M
 
|-
 
| BL-9-KNT
 
| 75T
 
| B0 E8 M0 S5
 
| Hatchet
 
| Brawler / Ranged Assault
 
| 16.67M
 
|-
 
| BL-10X-KNT
 
| 75T
 
| B2 E5 M0 S2
 
| Hatchet
 
| Brawler / Ranged Assault
 
| 16.59M
 
|-
 
|rowspan="10"|
 
[[File:Cataphract.png|125px|thumb|center]]
 
 
 
'''[[Cataphract|CATAPHRACT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CTF-0X
 
| 70T
 
| B1 E4 M0 S2
 
| None
 
| Electronic Warfare Prototype
 
| 10.21M
 
|-
 
| CTF-1PA
 
| 70T
 
| B2 E2 M1 S3
 
| None
 
| Sniper / Fire Support
 
| 11.21M
 
|-
 
| CTF-1X
 
| 70T
 
| B1 E5 M0 S2
 
| None
 
| Electronic Warfare Prototype
 
| 10.03M
 
|-
 
| CTF-2X
 
| 70T
 
| B1 E4 M1 S4
 
| None
 
| Brawler / Close Assault
 
| 10.77M
 
|-
 
| CTF-3AA
 
| 70T
 
| B5 E0 M0 S4
 
| None
 
| Brawler / Close Assault
 
| 14.94M
 
|-
 
| CTF-3D
 
| 70T
 
| B2 E4 M0 S3
 
| None
 
| Brawler / Close Assault
 
| 12.25M
 
|-
 
| CTF-3L
 
| 70T
 
| B1 E5 M0 S3
 
| None
 
| Brawler / Close Assault
 
| 15.33M
 
|-
 
| CTF-4K
 
| 70T
 
| B0 E6 M0 S2
 
| None
 
| Brawler / Close Assault
 
| 16.44M
 
|-
 
| CTF-4X
 
| 70T
 
| B2 E2 M1 S3
 
| None
 
| Brawler / Close Assault
 
| 10.57M
 
|-
 
| CTF-IM "Ilya-Muromets"
 
| 70T
 
| B3 E2 M0 S1
 
| None
 
| Custom Refit
 
| 11.19M
 
|-
 
|rowspan="13"|
 
[[File:Catapult.png|125px|thumb|center]]
 
 
 
'''[[Catapult|CATAPULT]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| CPLT-A1
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Heavy Fire Support
 
| 10.27M
 
|-
 
| CPLT-C1
 
| 65T
 
| B0 E4 M2 S2
 
| None
 
| Heavy Fire Support
 
| 9.31M
 
|-
 
| CPLT-C1B
 
| 65T
 
| B0 E4 M4 S2
 
| None
 
| Heavy Fire Support
 
| 13.62M
 
|-
 
| CPLT-C2
 
| 65T
 
| B2 E2 M4 S0
 
| None
 
| Mixed Fire Support
 
| 15.40M
 
|-
 
| CPLT-C3
 
| 65T
 
| B0 E4 M2 S0
 
| None
 
| Artillery Support
 
| 12.00M
 
|-
 
| CPLT-C4
 
| 65T
 
| B0 E2 M4 S4
 
| None
 
| Heavy Fire Support
 
| 10.34M
 
|-
 
| CPLT-C4C
 
| 65T
 
| B0 E2 M4 S3
 
| None
 
| Heavy Fire Support
 
| 14.16M
 
|-
 
| CPLT-C5
 
| 65T
 
| B0 E6 M2 S0
 
| None
 
| Artillery Support
 
| 14.78M
 
|-
 
| CPLT-K2
 
| 65T
 
| B2 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 9.06M
 
|-
 
| CPLT-K2K
 
| 65T
 
| B0 E6 M0 S0
 
| None
 
| Sniper / Direct Fire Support
 
| 13.67M
 
|-
 
| CPLT-K3
 
| 65T
 
| B0 E6 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 13.10M
 
|-
 
| CPLT-K5
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 13.16M
 
|-
 
| CPLT-K6X
 
| 65T
 
| B4 E2 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 13.11M
 
|-
 
|rowspan="8"|
 
[[File:Champion.png|125px|thumb|center]]
 
 
 
'''[[Champion|CHAMPION]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| CHP-1N
 
| 60T
 
| B4 E3 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 11.57M
 
|-
 
| CHP-1N2
 
| 60T
 
| B4 E3 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 13.57M
 
|-
 
| CHP-1NB
 
| 60T
 
| B2 E4 M0 S2
 
| None
 
| Heavy Recon / Striker
 
| 13.04M
 
|-
 
| CHP-2N
 
| 60T
 
| B1 E4 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 10.16M
 
|-
 
| CHP-2X
 
| 60T
 
| B2 E2 M4 S2
 
| None
 
| Heavy Recon / Striker
 
| 14.93M
 
|-
 
| CHP-2XS
 
| 60T
 
| B2 E2 M4 S2
 
| None
 
| Heavy Recon / Command
 
| 18.49M
 
|-
 
| CHP-3N
 
| 60T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Recon / Striker
 
| 14.18M
 
|-
 
| CHP-3P
 
| 60T
 
| B2 E4 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 14.91M
 
|-
 
|rowspan="1"|
 
[[File:Corsair.png|125px|thumb|center]]
 
 
 
'''[[Corsair|CORSAIR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
95 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| COR-4A
 
| 75T
 
| B6 E3 M0 S0
 
| None
 
| Scrapped-Together Frankenmech
 
| 15.73M
 
|-
 
|rowspan="13"|
 
[[File:Crusader.png|125px|thumb|center]]
 
 
 
'''[[Crusader|CRUSADER]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| CRD-2R
 
| 65T
 
| B0 E2 M6 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 16.92M
 
|-
 
| CRD-3D
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 10.83M
 
|-
 
| CRD-3K
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 10.81M
 
|-
 
| CRD-3L
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 10.90M
 
|-
 
| CRD-3PA
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 10.90M
 
|-
 
| CRD-3R
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 10.81M
 
|-
 
| CRD-4BR
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 14.67M
 
|-
 
| CRD-4D
 
| 65T
 
| B0 E4 M4 S0
 
| None
 
| Heavy Skirmisher / Brawler
 
| 12.66M
 
|-
 
| CRD-4K
 
| 65T
 
| B0 E4 M4 S0
 
| None
 
| Multi-Role / Fire Support
 
| 11.83M
 
|-
 
| CRD-5M
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 15.07M
 
|-
 
| CRD-5S
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 13.90M
 
|-
 
| CRD-5TL
 
| 65T
 
| B0 E2 M4 S4
 
| None
 
| Close Range Brawler
 
| 15.40M
 
|-
 
| CRD-7MK
 
| 65T
 
| B0 E1 M6 S4
 
| None
 
| Multi-Role / Fire Support
 
| 11.73M
 
|-
 
|rowspan="8"|
 
[[File:Dragon.png|125px|thumb|center]]
 
 
 
'''[[Dragon|DRAGON]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| DRG-1C
 
| 60T
 
| B2 E2 M2 S3
 
| None
 
| Skirmisher / Brawler
 
| 9.99M
 
|-
 
| DRG-1G
 
| 60T
 
| B0 E5 M2 S4
 
| None
 
| Skirmisher / Brawler
 
| 9.78M
 
|-
 
| DRG-1N
 
| 60T
 
| B2 E2 M2 S2
 
| None
 
| Skirmisher / Brawler
 
| 9.37M
 
|-
 
| DRG-1PA
 
| 60T
 
| B2 E2 M2 S2
 
| None
 
| Skirmisher / Brawler
 
| 9.71M
 
|-
 
| DRG-5K
 
| 60T
 
| B0 E5 M2 S4
 
| None
 
| Skirmisher / Brawler
 
| 13.00M
 
|-
 
| DRG-5N
 
| 60T
 
| B2 E2 M2 S3
 
| None
 
| Skirmisher / Brawler
 
| 10.50M
 
|-
 
| DRG-7TROG
 
| 60T
 
| B0 E4 M2 S5
 
| None
 
| Skirmisher / Brawler
 
| 14.75M
 
|-
 
| DRG-8D
 
| 60T
 
| B3 E4 M2 S0
 
| None
 
| Skirmisher / Brawler
 
| 13.98M
 
|-
 
|rowspan="3"|
 
[[File:Dragon Fire.png|125px|thumb|center]]
 
 
 
'''[[Dragon Fire|DRAGON FIRE]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains 1 initiative
 
| DGR-3F
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.90M
 
|-
 
| DGR-4F
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.91M
 
|-
 
| DGR-4X
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 17.29M
 
|-
 
|rowspan="5"|
 
[[File:Grasshopper.png|125px|thumb|center]]
 
 
 
'''[[Grasshopper|GRASSHOPPER]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
70 structure points, 70 stability threshold
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| GHR-5H
 
| 70T
 
| B0 E7 M1 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 10.89M
 
|-
 
| GHR-5J
 
| 70T
 
| B0 E7 M1 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 12.07M
 
|-
 
| GHR-5N
 
| 70T
 
| B0 E8 M0 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 11.19M
 
|-
 
| GHR-6J
 
| 70T
 
| B0 E10 M1 S0
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 14.62M
 
|-
 
| GHR-C
 
| 70T
 
| B0 E7 M1 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 12.62M
 
|-
 
|rowspan="1"|
 
[[File:Griffin.png|125px|thumb|center]]
 
 
 
'''[[Griffin|PRIMITIVE GRIFFIN]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| GRF-1A
 
| 60T
 
| B0 E1 M1 S0
 
| None
 
| Primitive Sniper / Fire Support
 
| 8.62M
 
|-
 
|rowspan="1"|
 
[[File:Griffin.png|125px|thumb|center]]
 
 
 
'''[[Griffin|SUPER GRIFFIN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
55 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| GRF-2N-X
 
| 60T
 
| B0 E4 M3 S3
 
| None
 
| Sniper / Fire Support
 
| 13.14M
 
|-
 
|rowspan="5"|
 
[[File:Guillotine.png|125px|thumb|center]]
 
 
 
'''[[Guillotine|GUILLOTINE]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| GLT-3N
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 11.14M
 
|-
 
| GLT-4L
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 10.85M
 
|-
 
| GLT-4P
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 10.79M
 
|-
 
| GLT-5M
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 11.15M
 
|-
 
| GLT-8D
 
| 70T
 
| B0 E8 M1 S3
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 15.28M
 
|-
 
|rowspan="2"|
 
[[File:Hector.png|125px|thumb|center]]
 
 
 
'''[[Hector|HECTOR]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| HOR-2B
 
| 70T
 
| B0 E6 M0 S4
 
| None
 
| Age Of War Heavy
 
| 14.13M
 
|-
 
| HOR-3G
 
| 70T
 
| B2 E4 M0 S4
 
| None
 
| Age Of War Heavy
 
| 13.67M
 
|-
 
|rowspan="2"|
 
[[File:Hector.png|125px|thumb|center]]
 
 
 
'''[[Hector|PRIMITIVE HECTOR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| HOR-1B
 
| 70T
 
| B0 E2 M0 S2
 
| None
 
| Age Of War Heavy
 
| 11.16M
 
|-
 
| HOR-1C
 
| 70T
 
| B0 E2 M0 S2
 
| None
 
| Age Of War Heavy
 
| 11.19M
 
|-
 
|rowspan="5"|
 
[[File:Helepolis.png|125px|thumb|center]]
 
 
 
'''[[Helepolis|HELEPOLIS]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 
 
 
-3 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| HEP-2C
 
| 75T
 
| B2 E0 M3 S2
 
| None
 
| Artillery Support
 
| 16.21M
 
|-
 
| HEP-2G
 
| 75T
 
| B0 E1 M6 S0
 
| None
 
| Artillery Support
 
| 14.89M
 
|-
 
| HEP-2H
 
| 75T
 
| B2 E3 M3 S0
 
| None
 
| Artillery Support
 
| 15.26M
 
|-
 
| HEP-2I
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Artillery Support
 
| 15.66M
 
|-
 
| HEP-3H
 
| 75T
 
| B2 E3 M3 S0
 
| None
 
| Artillery Support
 
| 15.27M
 
|-
 
|rowspan="1"|
 
[[File:Helepolis.png|125px|thumb|center]]
 
 
 
'''[[Helepolis|PRIMITIVE HELEPOLIS]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| HEP-1H
 
| 75T
 
| B1 E2 M1 S0
 
| None
 
| Primitive Artillery Support
 
| 13.17M
 
|-
 
|rowspan="12"|
 
[[File:Jagermech.png|125px|thumb|center]]
 
 
 
'''[[Jagermech|JAGERMECH]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| JM6-A
 
| 65T
 
| B2 E2 M4 S2
 
| None
 
| Fire Support
 
| 8.91M
 
|-
 
| JM6-B
 
| 65T
 
| B0 E4 M4 S0
 
| None
 
| Fire Support
 
| 10.13M
 
|-
 
| JM6-D3
 
| 65T
 
| B2 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 13.80M
 
|-
 
| JM6-DD
 
| 65T
 
| B4 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 11.24M
 
|-
 
| JM6-DG
 
| 65T
 
| B4 E2 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 13.93M
 
|-
 
| JM6-DGR
 
| 65T
 
| B4 E2 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 14.00M
 
|-
 
| JM6-E
 
| 65T
 
| B4 E4 M0 S4
 
| None
 
| Long Range Fire Support
 
| 10.99M
 
|-
 
| JM6-PA
 
| 65T
 
| B4 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 9.46M
 
|-
 
| JM6-S
 
| 70T
 
| B4 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 8.57M
 
|-
 
| JM7-D
 
| 70T
 
| B2 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 14.23M
 
|-
 
| JM7-F
 
| 70T
 
| B4 E2 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 16.72M
 
|-
 
| JM7-L
 
| 70T
 
| B4 E4 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 13.50M
 
|-
 
|rowspan="7"|
 
[[File:Lancelot.png|125px|thumb|center]]
 
 
 
'''[[Lancelot|LANCELOT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| LNC25-01
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 12.95M
 
|-
 
| LNC25-01SL
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 13.59M
 
|-|
 
| LNC25-02
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 10.00M
 
|-
 
| LNC25-03
 
| 60T
 
| B2 E3 M0 S3
 
| None
 
| Fast Response Fire Support
 
| 12.56M
 
|-
 
| LNC25-04
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 14.12M
 
|-
 
| LNC25-05
 
| 60T
 
| B0 E3 M0 S6
 
| None
 
| Fast Response Fire Support
 
| 12.74M
 
|-
 
| LNC25-07
 
| 60T
 
| B0 E3 M2 S2
 
| None
 
| Fast Response Fire Support
 
| 13.53M
 
|-
 
|rowspan="5"|
 
[[File:Lao Hu.png|125px|thumb|center]]
 
 
 
'''[[Lao Hu|LAO HU]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| LHU-2A
 
| 75T
 
| B0 E5 M3 S0
 
| None
 
| Cavalry Artillery
 
| 15.88M
 
|-
 
| LHU-2B
 
| 75T
 
| B1 E4 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.25M
 
|-
 
| LHU-3B
 
| 75T
 
| B1 E3 M2 S1
 
| None
 
| Sniper / Ranged Assault
 
| 15.23M
 
|-
 
| LHU-3C
 
| 75T
 
| B1 E3 M3 S2
 
| None
 
| Sniper / Ranged Assault
 
| 14.59M
 
|-
 
| LHU-3M
 
| 75T
 
| B0 E3 M5 S0
 
| None
 
| Flexible Cavalry Support
 
| 15.59M
 
|-
 
|rowspan="3"|
 
[[File:Loader King.png|125px|thumb|center]]
 
 
 
'''[[Loader King|LOADER KING]]'''
 
 
 
'''Mech Quirk:''' Industrial Claw
 
 
 
Physical weapons do 20% more damage, physical weapons do 20% more stability damage
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| LDR-K-1
 
| 65T
 
| B2 E0 M0 S5
 
| None
 
| Actually A Loadermech
 
| 12.76M
 
|-
 
| LDR-K-2
 
| 65T
 
| B0 E0 M4 S5
 
| None
 
| Actually A Loadermech
 
| 12.83M
 
|-
 
| LDR-K-3
 
| 65T
 
| B0 E5 M0 S4
 
| None
 
| Actually A Loadermech
 
| 12.86M
 
|-
 
|rowspan="12"|
 
[[File:Marauder.png|125px|thumb|center]]
 
 
 
'''[[Marauder|MARAUDER]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| MAD-1R
 
| 75T
 
| B3 E4 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 12.18M
 
|-
 
| MAD-2R
 
| 75T
 
| B2 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 16.57M
 
|-
 
| MAD-3D
 
| 75T
 
| B0 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.87M
 
|-
 
| MAD-3L
 
| 75T
 
| B2 E4 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.75M
 
|-
 
| MAD-3M
 
| 75T
 
| B3 E4 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.77M
 
|-
 
| MAD-3R
 
| 75T
 
| B2 E5 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.73M
 
|-
 
| MAD-4X
 
| 75T
 
| B0 E4 M3 S2
 
| None
 
| Experimental Brawler
 
| 16.02M
 
|-
 
| MAD-5D
 
| 75T
 
| B0 E7 M2 S2
 
| None
 
| Sniper / Ranged Assault
 
| 16.22M
 
|-
 
| MAD-M5
 
| 75T
 
| B3 E4 M0 S2
 
| None
 
| Sniper / Ranged Assault
 
| 15.35M
 
|-
 
| MAD-5S
 
| 75T
 
| B2 E5 M0 S2
 
| None
 
| Sniper / Ranged Assault
 
| 15.85M
 
|-
 
| MAD-5X
 
| 75T
 
| B2 E4 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 15.25M
 
|-
 
| MAD-6D
 
| 75T
 
| B3 E0 M0 S6
 
| None
 
| Sniper / Ranged Assault
 
| 16.81M
 
|-
 
|rowspan="5"|
 
[[File:Merlin.png|125px|thumb|center]]
 
 
 
'''[[Merlin|MERLIN]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| MLN-1A
 
| 60T
 
| B0 E4 M2 S3
 
| None
 
| Heavy Trooper
 
| 10.22M
 
|-
 
| MLN-1B
 
| 60T
 
| B0 E3 M1 S2
 
| None
 
| Heavy Trooper
 
| 10.23M
 
|-
 
| MLN-2A
 
| 60T
 
| B0 E4 M4 S0
 
| None
 
| Heavy Trooper
 
| 10.33M
 
|-
 
| MLN-2B
 
| 60T
 
| B4 E1 M0 S3
 
| None
 
| Heavy Trooper
 
| 10.45M
 
|-
 
| MLN-2C
 
| 60T
 
| B0 E4 M3 S3
 
| None
 
| Heavy Trooper
 
| 12.96M
 
|-
 
|rowspan="12"|
 
[[File:Orion.png|125px|thumb|center]]
 
 
 
'''[[Orion|ORION]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| ON1-K
 
| 75T
 
| B1 E4 M2 S0
 
| None
 
| Brawler / Close Support
 
| 10.94M
 
|-
 
| ON1-M
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.05M
 
|-
 
| ON1-MA
 
| 75T
 
| B1 E4 M3 S1
 
| None
 
| Brawler / Close Support
 
| 16.63M
 
|-
 
| ON1-MB
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.14M
 
|-
 
| ON1-MC
 
| 75T
 
| B1 E4 M3 S1
 
| None
 
| Brawler / Close Support
 
| 15.38M
 
|-
 
| ON1-MD
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.73M
 
|-
 
| ON1-M-DC
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.91M
 
|-
 
| ON1-R
 
| 75T
 
| B2 E0 M7 S0
 
| None
 
| Brawler / Close Support
 
| 15.29M
 
|-
 
| ON1-V
 
| 75T
 
| B2 E2 M3 S0
 
| None
 
| Brawler / Close Support
 
| 10.76M
 
|-
 
| ON1-VA
 
| 75T
 
| B2 E2 M2 S2
 
| None
 
| Brawler / Close Support
 
| 11.20M
 
|-
 
| ON1-V-DC
 
| 75T
 
| B2 E2 M3 S2
 
| None
 
| Brawler / Close Support
 
| 11.89M
 
|-
 
| ON2-MD2
 
| 75T
 
| B3 E3 M3 S2
 
| None
 
| Brawler / Close Support
 
| 17.31M
 
|-
 
|rowspan="2"|
 
[[File:Orion.png|125px|thumb|center]]
 
 
 
'''[[Orion|PRIMITIVE ORION]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| ON1-C
 
| 75T
 
| B1 E2 M0 S0
 
| None
 
| Primitive Brawler / Assault
 
| 11.61M
 
|-
 
| ON1-H
 
| 75T
 
| B1 E2 M3 S0
 
| None
 
| Primitive Brawler / Assault
 
| 11.75M
 
|-
 
|rowspan="7"|
 
[[File:Ostroc.png|125px|thumb|center]]
 
 
 
'''[[Ostroc|OSTROC]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| OSR-2C
 
| 60T
 
| B0 E4 M1 S4
 
| None
 
| Striker Cavalry
 
| 8.98M
 
|-
 
| OSR-2CB
 
| 60T
 
| B0 E4 M2 S4
 
| None
 
| Striker Cavalry
 
| 12.35M
 
|-
 
| OSR-2D
 
| 60T
 
| B0 E4 M1 S4
 
| None
 
| Striker Cavalry
 
| 11.51M
 
|-
 
| OSR-2L
 
| 60T
 
| B0 E4 M1 S4
 
| None
 
| Striker Cavalry
 
| 9.01M
 
|-
 
| OSR-2M
 
| 60T
 
| B0 E6 M2 S0
 
| None
 
| Striker Cavalry
 
| 9.09M
 
|-
 
| OSR-3C
 
| 60T
 
| B0 E4 M0 S4
 
| None
 
| Striker Cavalry
 
| 8.93M
 
|-
 
| OSR-3J
 
| 60T
 
| B0 E4 M4 S2
 
| None
 
| Striker Cavalry
 
| 14.61M
 
|-
 
|rowspan="6"|
 
[[File:Ostsol.png|125px|thumb|center]]
 
 
 
'''[[Ostsol|OSTSOL]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| OTL-4C
 
| 60T
 
| B0 E4 M0 S6
 
| None
 
| Striker Cavalry
 
| 12.54M
 
|-
 
| OTL-4D
 
| 60T
 
| B0 E6 M0 S6
 
| None
 
| Striker Cavalry
 
| 9.06M
 
|-
 
| OTL-4F
 
| 60T
 
| B0 E4 M0 S4
 
| None
 
| Striker Cavalry
 
| 8.90M
 
|-
 
| OTL-4PA
 
| 60T
 
| B0 E6 M0 S6
 
| None
 
| Striker Cavalry
 
| 10.86M
 
|-
 
| OTL-M5
 
| 60T
 
| B0 E6 M0 S6
 
| None
 
| Striker Cavalry
 
| 12.51M
 
|-
 
| OTL-5X
 
| 60T
 
| B4 E2 M0 S0
 
| None
 
| Sniper Cavalry
 
| 11.70M
 
|-
 
|rowspan="3"|
 
[[File:Ostwar.png|125px|thumb|center]]
 
 
 
'''[[Ostwar|OSTWAR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
65 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| OWR-2MB
 
| 65T
 
| B0 E5 M2 S5
 
| None
 
| Heavy Fire Support
 
| 13.19M
 
|-
 
| OWR-2N
 
| 65T
 
| B0 E2 M4 S1
 
| None
 
| Fire Support
 
| 9.15M
 
|-
 
| OWR-2Q
 
| 65T
 
| B0 E2 M4 S3
 
| None
 
| Fire Support
 
| 13.53M
 
|-
 
|rowspan="1"|
 
[[File:Ostwar.png|125px|thumb|center]]
 
 
 
'''[[Ostwar|PRIMITIVE OSTWAR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| OWR-2M
 
| 65T
 
| B0 E2 M3 S0
 
| None
 
| Primitive Fire Support
 
| 9.14M
 
|-
 
|rowspan="5"|
 
[[File:Penetrator.png|125px|thumb|center]]
 
 
 
'''[[Penetrator|PENETRATOR]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| PTR-4D
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 14.30M
 
|-
 
| PTR-4F
 
| 75T
 
| B0 E6 M2 S3
 
| None
 
| Energy Zombie
 
| 15.66M
 
|-
 
| PTR-6M
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 15.06M
 
|-
 
| PTR-6S
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 14.65M
 
|-
 
| PTR-6T
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 15.95M
 
|-
 
|rowspan="5"|
 
[[File:Perseus.png|125px|thumb|center]]
 
 
 
'''[[Perseus|PERSEUS]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| P1-PRIME
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 15.79M
 
|-
 
| P1-A
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Direct Fire Support
 
| 21.52M
 
|-
 
| P1-B
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 19.35M
 
|-
 
| P1-C
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 19.71M
 
|-
 
| P1-D
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 21.42M
 
|-
 
|rowspan="1"|
 
[[File:Prometheus.png|125px|thumb|center]]
 
 
 
'''[[Prometheus|PROMETHEUS]]'''
 
 
 
'''Mech Quirk:''' Torso Direct Neural Interface Cockpit
 
 
 
+1 initiative, +6 injuries resisted, -10% damage taken, -10% stability damage taken
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| PMTH-1
 
| 75T
 
| B0 E3 M4 S3
 
| None
 
| Experimental Frankenmech
 
| 30.02M
 
|-
 
|rowspan="3"|
 
[[File:Prometheus.png|125px|thumb|center]]
 
 
 
'''[[Prometheus|PROMETHEUS]]'''
 
 
 
'''Mech Quirk:''' Torso Cockpit
 
 
 
+1 initiative, +10 injuries resisted
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| PMTH-2
 
| 75T
 
| B0 E3 M4 S3
 
| None
 
| Frankenmech
 
| 19.83M
 
|-
 
| PMTH-3
 
| 75T
 
| B3 E2 M4 S0
 
| None
 
| Frankenmech
 
| 19.13M
 
|-
 
| PMTH-4
 
| 75T
 
| B2 E4 M0 S2
 
| None
 
| Frankenmech
 
| 19.63M
 
|-
 
|rowspan="7"|
 
[[File:Quickdraw.png|125px|thumb|center]]
 
 
 
'''[[Quickdraw|QUICKDRAW]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| QKD-4G
 
| 60T
 
| B0 E4 M2 S0
 
| None
 
| Striker Cavalry
 
| 9.10M
 
|-
 
| QKD-4H
 
| 60T
 
| B0 E4 M2 S2
 
| None
 
| Striker Cavalry
 
| 9.80M
 
|-
 
| QKD-5A
 
| 60T
 
| B0 E6 M1 S2
 
| None
 
| Striker Cavalry
 
| 9.27M
 
|-
 
| QKD-5K
 
| 60T
 
| B0 E6 M2 S3
 
| None
 
| Striker Cavalry
 
| 13.54M
 
|-
 
| QKD-6C
 
| 60T
 
| B2 E4 M0 S3
 
| None
 
| Striker Cavalry
 
| 13.77M
 
|-
 
| QKD-6M
 
| 60T
 
| B0 E2 M0 S3
 
| None
 
| Striker Cavalry
 
| 15.02M
 
|-
 
| QKD-C
 
| 60T
 
| B0 E6 M2 S3
 
| None
 
| Striker Cavalry
 
| 14.04M
 
|-
 
|rowspan="3"|
 
[[File:Timber Wolf.png|125px|thumb|center]]
 
 
 
'''[[Rakshasa|RAKSHASA]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| MDG-1A
 
| 75T
 
| B4 E6 M2 S0
 
| None
 
| Brawler / Close Assault
 
| 17.10M
 
|-
 
| MDG-1B
 
| 75T
 
| B4 E6 M2 S0
 
| None
 
| Brawler / Close Assault
 
| 17.08M
 
|-
 
| MDG-2R
 
| 75T
 
| B0 E5 M4 S0
 
| None
 
| Brawler / Close Assault
 
| 15.64M
 
|-
 
|rowspan="8"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
 
'''[[Rifleman|RIFLEMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RFL-3C
 
| 60T
 
| B4 E2 M0 S0
 
| None
 
| Direct Fire Support
 
| 8.65M
 
|-
 
| RFL-3N
 
| 60T
 
| B4 E4 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 8.76M
 
|-
 
| RFL-3R
 
| 60T
 
| B4 E4 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 8.71M
 
|-
 
| RFL-4D
 
| 60T
 
| B0 E8 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 8.93M
 
|-
 
| RFL-5D
 
| 60T
 
| B0 E8 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 13.08M
 
|-
 
| RFL-M5
 
| 60T
 
| B2 E6 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 12.21M
 
|-
 
| RFL-6M
 
| 60T
 
| B2 E2 M0 S2
 
| None
 
| Direct Fire Support
 
| 12.47M
 
|-
 
| RFL-RIP
 
| 60T
 
| B4 E4 M0 S2
 
| None
 
| Sniper
 
| 11.41M
 
|-
 
|rowspan="6"|
 
[[File:Roughneck.png|125px|thumb|center]]
 
 
 
'''[[Roughneck|ROUGHNECK]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
65 structure points, 80 stability threshold
 
  
 
'''Pilot Affinity:''' Resistant
 
'''Pilot Affinity:''' Resistant
  
50% less chance to suffer critical hits
+
50% less chance to suffer critical hits  
| RGH-1A
+
</tab>
| 65T
+
<tab name="KNG-B">
| B2 E1 M2 S5
+
{| cellpadding="1" border="1" style="float:right; text-align: center; width: 20%"
| None
+
| colspan="2"| '''KNG-B'''
| Militarized Loadermech
 
| 10.57M
 
|-
 
| RGH-1B
 
| 65T
 
| B2 E2 M2 S3
 
| None
 
| Militarized Loadermech
 
| 10.61M
 
|-
 
| RGH-1C
 
| 65T
 
| B2 E0 M4 S2
 
| None
 
| Militarized Loadermech
 
| 10.65M
 
|-
 
| RGH-3A
 
| 65T
 
| B0 E7 M0 S1
 
| None
 
| Militarized Loadermech
 
| 14.22M
 
|-
 
| RGH-4A
 
| 65T
 
| B2 E2 M2 S3
 
| None
 
| Militarized Loadermech
 
| 10.99M
 
|-
 
| RGH-4T
 
| 65T
 
| B2 E1 M2 S5
 
| None
 
| Urban Brawler
 
| 11.58M
 
|-
 
|rowspan="1"|
 
[[File:Stalker.png|125px|thumb|center]]
 
 
 
'''[[Stalker|STALKER]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| STK-4P
 
| 75T
 
| B0 E8 M3 S0
 
| None
 
| Juggernaut / Ranged Heavy
 
| 11.68M
 
 
|-
 
|-
|rowspan="3"|
+
| colspan="2"| [[File:KNG-B.png|400px|frameless|center]]
[[File:Thanatos.png|125px|thumb|center]]
 
 
 
'''[[Thanatos|THANATOS]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| TNS-4S
 
| 75T
 
| B0 E6 M7 S0
 
| None
 
| Brawler / Close Assault
 
| 16.61M
 
 
|-
 
|-
| TNS-4T
+
| colspan="2"| '''General Data'''
| 75T
 
| B3 E4 M3 S0
 
| None
 
| Brawler / Close Assault
 
| 16.13M
 
 
|-
 
|-
| TNS-M5
+
| '''Class''' || Assault
| 75T
 
| B5 E2 M1 S0
 
| None
 
| Extreme Range Sniper
 
| 15.41M
 
 
|-
 
|-
|rowspan="9"|
+
| '''Mass''' || 90T
[[File:Thunderbolt.png|125px|thumb|center]]
 
 
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TDR-5D
 
| 65T
 
| B2 E0 M2 S4
 
| None
 
| Heavy Skirmisher / Brawler
 
| 9.40M
 
 
|-
 
|-
| TDR-5PA
+
| '''Stock Role''' || Front-Line Assault
| 65T
+
|-
| B2 E4 M2 S2
+
| '''Rarity''' || 2
| None
 
| Heavy Skirmisher / Brawler
 
| 10.93M
 
 
|-
 
|-
| TDR-5S
+
| '''Hardpoints''' || B8 E8 M8 S8
| 65T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 9.64M
 
 
|-
 
|-
| TDR-5SB
+
| colspan="2"| '''Stock Specifications'''
| 65T
+
|-  
| B2 E4 M3 S2
+
| '''Speed''' || 5/7/0
| None
+
|-
| Heavy Skirmisher / Brawler
+
| '''Firepower''' || Max Damage: 294
| 16.41M
+
Max Stability: 28
 
|-
 
|-
| TDR-5SS
+
| '''Durability''' || Max Armor: 1,295
| 65T
+
Max Structure: 691
| B0 E7 M1 S2
 
| None
 
| Heavy Skirmisher / Disabler
 
| 9.76M
 
 
|-
 
|-
| TDR-7M
+
| '''Heat Efficiency''' || Sinking: 102
| 65T
+
Alpha: 142
| B2 E4 M2 S3
 
| None
 
| Heavy Skirmisher / Brawler
 
| 14.36M
 
 
|-
 
|-
| TDR-8SS
+
| '''Melee''' || Charge:
| 65T
+
Kick:
| B0 E6 M0 S2
+
Weapon: N/A
| None
+
Punch:
| Heavy Skirmisher / Brawler
 
| 15.61M
 
 
|-
 
|-
| TDR-9S
+
| colspan="2"| '''Stock Equipment'''
| 65T
 
| B0 E6 M1 S5
 
| None
 
| Heavy Skirmisher / Disabler
 
| 13.98M
 
 
|-
 
|-
| TDR-9SE
+
| '''Engine''' || Standard
| 65T
 
| B0 E5 M2 S5
 
| None
 
| Heavy Skirmisher
 
| 13.85M
 
 
|-
 
|-
|rowspan="1"|
+
| '''Core''' || 360
[[File:Thunderbolt.png|125px|thumb|center]]
 
 
 
'''[[Thunderbolt|PRIMITIVE THUNDERBOLT]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TDR-1C
 
| 65T
 
| B0 E4 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 9.93M
 
 
|-
 
|-
|rowspan="10"|
+
| '''Heat Sinks''' || Clan DHS
[[File:Warhammer.png|125px|thumb|center]]
 
 
 
'''[[Warhammer|WARHAMMER]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
70 structure points, 70 stability threshold
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| WHM-6D
 
| 70T
 
| B2 E6 M0 S4
 
| None
 
| Brawler / Close Assault
 
| 11.13M
 
 
|-
 
|-
| WHM-6K
+
| '''E-Cooling''' || +4
| 70T
 
| B0 E6 M1 S4
 
| None
 
| Brawler / Close Assault
 
| 11.03M
 
 
|-
 
|-
| WHM-6L
+
| '''Structure''' || Clan Endo-Steel
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 10.94M
 
 
|-
 
|-
| WHM-6PA
+
| '''Armor''' || Clan Ferro-Fibrous
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 11.93M
 
 
|-
 
|-
| WHM-6R
+
| '''Head''' || None
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 10.93M
 
 
|-
 
|-
| WHM-6RB
+
| '''Center Torso''' ||  
| 70T
+
Clan AMS<br>
| B2 E4 M1 S6
+
Ammo AMS
| None
 
| Brawler / Close Assault
 
| 14.47M
 
 
|-
 
|-
| WHM-7A
+
| '''Left Torso''' ||  
| 70T
+
Clan ERML<br>
| B0 E6 M1 S6
+
Clan ERML<br>
| None
 
| Brawler / Close Assault
 
| 17.29M
 
 
|-
 
|-
| WHM-7H
+
| '''Right Torso''' ||  
| 70T
+
Clan DHS (Fixed)<br>
| B2 E4 M1 S1
+
Clan ERML<br>
| None
+
Ammo UAC/20<br>
| Brawler / Close Assault
+
Ammo UAC/20
| 17.54M
 
 
|-
 
|-
| WHM-7K
+
| '''Left Arm''' ||  
| 70T
+
Omnipod Lower Arm<br>
| B2 E4 M2 S6
+
Clan ERML<br>
| None
+
Clan ERML<br>
| Brawler / Close Assault
+
Clan ERSL
| 15.91M
 
 
|-
 
|-
| WHM-7S
+
| '''Right Arm''' ||  
| 70T
+
Omnipod Lower Arm<br>
| B2 E4 M2 S6
+
Clan UAC/20
| None
 
| Brawler / Close Assault
 
| 15.38M
 
 
|-
 
|-
|rowspan="5"|
+
| '''Left Leg''' || Clan DHS (Fixed)
[[File:Yeoman.png|125px|thumb|center]]
 
 
 
'''[[Yeoman|YEOMAN]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| YMN-6Y
 
| 60T
 
| B0 E0 M6 S0
 
| None
 
| Pure Missile Support
 
| 11.67M
 
 
|-
 
|-
| YMN-7Y-AR
+
| '''Right Leg''' || Clan DHS (Fixed)
| 60T
 
| B0 E0 M6 S0
 
| None
 
| Pure Missile Support
 
| 13.68M
 
 
|-
 
|-
| YMN-8Y
 
| 60T
 
| B0 E4 M4 S0
 
| None
 
| Pure Missile Support
 
| 14.81M
 
|-
 
| YMN-9Y
 
| 60T
 
| B0 E2 M4 S0
 
| None
 
| Pure Missile Support
 
| 12.12M
 
|-
 
| YMN-10-OR
 
| 60T
 
| B0 E0 M6 S0
 
| None
 
| Pure Missile Support
 
| 13.37M
 
 
|}
 
|}
</div>
 
 
 
==Inner Sphere Assault Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 44 Inner Sphere Assault Mech chassis, with 255 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="8"|
 
[[File:Annihilator.png|125px|thumb|center]]
 
 
'''[[Annihilator|ANNIHILATOR]]'''
 
 
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| ANH-1A
 
| 100T
 
| B6 E6 M0 S1
 
| None
 
| Juggernaut / Siege Mech
 
| 14.39M
 
|-
 
| ANH-1A4
 
| 100T
 
| B0 E6 M4 S0
 
| None
 
| Artillery Siege Mech
 
| 19.44M
 
|-
 
| ANH-1E
 
| 100T
 
| B0 E12 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 15.17M
 
|-
 
| ANH-1G
 
| 100T
 
| B6 E2 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 18.17M
 
|-
 
| ANH-1X
 
| 100T
 
| B6 E4 M0 S3
 
| None
 
| Juggernaut / Siege Mech
 
| 17.43M
 
|-
 
| ANH-2A
 
| 100T
 
| B8 E6 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 14.97M
 
|-
 
| ANH-2G
 
| 100T
 
| B8 E0 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 14.83M
 
|-
 
| ANH-JH
 
| 100T
 
| B5 E5 M0 S2
 
| None
 
| Juggernaut
 
| 13.67M
 
|-
 
|rowspan="13"|
 
[[File:Atlas.png|125px|thumb|center]]
 
 
'''[[Atlas|ATLAS]]'''
 
 
'''Mech Quirk:''' Battlefists
 
 
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AS7-A
 
| 100T
 
| B1 E2 M6 S3
 
| None
 
| Juggernaut / Assault
 
| 14.73M
 
|-
 
| AS7-D
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 14.18M
 
|-
 
| AS7-D-DC
 
| 100T
 
| B2 E2 M2 S2
 
| None
 
| Command Mech / Juggernaut / Close Assault
 
| 17.17M
 
|-
 
| AS7-D-H
 
| 100T
 
| B2 E5 M3 S0
 
| None
 
| Juggernaut
 
| 19.78M
 
|-
 
| AS7-D-H2
 
| 100T
 
| B2 E4 M3 S0
 
| None
 
| Juggernaut
 
| 20.01M
 
|-
 
| AS7-D-HT
 
| 100T
 
| B2 E6 M2 S4
 
| None
 
| Juggernaut / Close Assault
 
| 25.31M
 
|-
 
| AS7-K
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 18.36M
 
|-
 
| AS7-R
 
| 100T
 
| B2 E6 M3 S0
 
| None
 
| Juggernaut / Close Assault
 
| 21.28M
 
|-
 
| AS7-RS
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 16.54M
 
|-
 
| AS7-S
 
| 100T
 
| B2 E4 M4 S2
 
| None
 
| Juggernaut / Close Assault
 
| 20.42M
 
|-
 
| AS7-S2
 
| 100T
 
| B2 E4 M2 S0
 
| None
 
| Juggernaut / Close Assault
 
| 23.52M
 
|-
 
| AS7-S3
 
| 100T
 
| B2 E4 M2 S4
 
| None
 
| Juggernaut / Ranged Assault
 
| 22.55M
 
|-
 
| AS8-S
 
| 100T
 
| B4 E0 M4 S4
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.75M
 
|-
 
|rowspan="7"|
 
[[File:Awesome.png|125px|thumb|center]]
 
 
'''[[Awesome|AWESOME]]'''
 
 
'''Mech Quirk:''' Battlefists
 
 
Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AWS-8Q
 
| 80T
 
| B0 E7 M0 S1
 
| None
 
| Heavy Sniper / Defender
 
| 11.09M
 
|-
 
| AWS-8R
 
| 80T
 
| B0 E3 M4 S3
 
| None
 
| Heavy Fire Support / Defender
 
| 13.96M
 
|-
 
| AWS-8T
 
| 80T
 
| B0 E5 M2 S3
 
| None
 
| Heavy Fire Support / Defender
 
| 11.16M
 
|-
 
| AWS-8V
 
| 80T
 
| B0 E5 M2 S4
 
| None
 
| Heavy Fire Support / Defender
 
| 13.92M
 
|-
 
| AWS-9M
 
| 80T
 
| B0 E8 M2 S2
 
| None
 
| Heavy Sniper / Defender
 
| 19.58M
 
|-
 
| AWS-9Q
 
| 80T
 
| B0 E8 M0 S1
 
| None
 
| Heavy Sniper / Defender
 
| 18.08M
 
|-
 
| AWS-10Q
 
| 80T
 
| B0 E8 M0 S1
 
| None
 
| Heavy Flanker
 
| 18.36M
 
|-
 
|rowspan="8"|
 
[[File:Banshee.png|125px|thumb|center]]
 
 
'''[[Banshee|BANSHEE]]'''
 
 
'''Mech Quirk:''' Rugged
 
 
95 structure points, 80 stability threshold
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BNC-3E
 
| 95T
 
| B1 E2 M0 S4
 
| None
 
| Heavy Brawler / Sniper
 
| 14.16M
 
|-
 
| BNC-3M
 
| 95T
 
| B0 E8 M0 S6
 
| None
 
| Heavy Brawler / Sniper
 
| 15.24M
 
|-
 
| BNC-3PA
 
| 95T
 
| B1 E9 M1 S7
 
| None
 
| Heavy Brawler / Sniper
 
| 18.80M
 
|-
 
| BNC-3Q
 
| 95T
 
| B2 E0 M0 S5
 
| None
 
| Heavy Brawler / Juggernaut
 
| 15.74M
 
|-
 
| BNC-3S
 
| 95T
 
| B1 E9 M1 S7
 
| None
 
| Heavy Brawler / Sniper
 
| 17.04M
 
|-
 
| BNC-5S
 
| 95T
 
| B1 E7 M1 S5
 
| None
 
| Heavy Brawler / Sniper
 
| 20.78M
 
|-
 
| BNC-6S
 
| 95T
 
| B6 E0 M0 S3
 
| None
 
| Heavy Brawler / Sniper
 
| 21.16M
 
|-
 
| BNC-6T
 
| 95T
 
| B3 E6 M3 S1
 
| None
 
| Heavy Periphery Brawler
 
| 20.22M
 
|-
 
|rowspan="1"|
 
[[File:Banshee.png|125px|thumb|center]]
 
 
'''[[Banshee|PRIMITIVE BANSHEE]]'''
 
 
'''Mech Quirk:''' Primitive
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BNC-1E
 
| 95T
 
| B1 E3 M0 S1
 
| None
 
| Heavy Brawler / Sniper
 
| 14.88M
 
|-
 
|rowspan="9"|
 
[[File:Battlemaster.png|125px|thumb|center]]
 
 
'''[[Battlemaster|BATTLEMASTER]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| BLR-1D
 
| 85T
 
| B2 E7 M0 S3
 
| None
 
| Heavy Brawler / Close Assault
 
| 15.72M
 
|-
 
| BLR-1G
 
| 85T
 
| B2 E7 M1 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 13.94M
 
|-
 
| BLR-1G-DC
 
| 85T
 
| B2 E5 M1 S3
 
| None
 
| Command Mech / Heavy Brawler / Close Assault
 
| 16.22M
 
|-
 
| BLR-1GB
 
| 85T
 
| B0 E7 M1 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 22.32M
 
|-
 
| BLR-1S
 
| 85T
 
| B0 E4 M5 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 15.48M
 
|-
 
| BLR-3M
 
| 85T
 
| B2 E7 M1 S3
 
| None
 
| Heavy Brawler / Close Assault
 
| 18.90M
 
|-
 
| BLR-3S
 
| 85T
 
| B0 E6 M2 S1
 
| None
 
| Heavy Brawler / Close Assault
 
| 16.71M
 
|-
 
| BLR-4S
 
| 85T
 
| B1 E6 M1 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 20.77M
 
|-
 
| BLR-5K
 
| 85T
 
| B2 E3 M2 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 18.94M
 
|-
 
|rowspan="1"|
 
[[File:Stone Rhino.png|125px|thumb|center]]
 
 
'''[[Behemoth|BEHEMOTH]]'''
 
 
'''Mech Quirk:''' None
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| BM-1
 
| 100T
 
| B2 E4 M0 S1
 
| None
 
| Juggernaut
 
| 11.25M
 
|-
 
|rowspan="3"|
 
[[File:Berserker.png|125px|thumb|center]]
 
 
'''[[Berserker|BERSERKER]]'''
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
+20% walking distance, +10% sprint distance
 
 
'''Mech Quirk:''' Melee Weapon
 
 
Variants of this model have a melee weapon
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BRZ-A3
 
| 100T
 
| B0 E7 M0 S2
 
| Hatchet
 
| Melee Monster
 
| 22.26M
 
|-
 
| BRZ-B3
 
| 100T
 
| B0 E2 M4 S2
 
| Hatchet
 
| Melee Monster
 
| 22.34M
 
|-
 
| BRZ-C3
 
| 100T
 
| B0 E7 M0 S2
 
| Hatchet
 
| Melee Monster
 
| 24.11M
 
|-
 
|rowspan="6"|
 
[[File:Bullshark.png|125px|thumb|center]]
 
 
'''[[Bullshark|BULLSHARK]]'''
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
+20% walking distance, +10% sprint distance
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| BSK-M3
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 32.22M
 
|-
 
| BSK-M4
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 32.47M
 
|-
 
| BSK-M5
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 32.27M
 
|-
 
| BSK-M6
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 34.96M
 
|-
 
| BSK-M7
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 36.14M
 
|-
 
| BSK-MAZ
 
| 95T
 
| B4 E4 M2 S0
 
| None
 
| Heavy Brawler
 
| 35.06M
 
|-
 
|rowspan="11"|
 
[[File:Charger.png|125px|thumb|center]]
 
 
'''[[Charger|CHARGER]]'''
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
Fast Refits
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion from movement
 
| CGR-1A1
 
| 80T
 
| B0 E4 M0 S4
 
| None
 
| Heavy Scout / Harasser
 
| 11.61M
 
|-
 
| CGR-1A5
 
| 80T
 
| B1 E2 M2 S1
 
| None
 
| Assault / Brawler
 
| 11.64M
 
|-
 
| CGR-1A9
 
| 80T
 
| B0 E5 M1 S4
 
| None
 
| Support / Skirmisher
 
| 11.95M
 
|-
 
| CGR-1B1
 
| 80T
 
| B0 E6 M0 S4
 
| None
 
| Heavy Scout / Harasser
 
| 15.87M
 
|-
 
| CGR-1L
 
| 80T
 
| B0 E5 M0 S5
 
| None
 
| Heavy Scout / Sniper
 
| 11.54M
 
|-
 
| CGR-1PA1
 
| 80T
 
| B0 E5 M0 S5
 
| None
 
| Heavy Scout / Harasser
 
| 15.91M
 
|-
 
| CGR-1R1
 
| 80T
 
| B0 E1 M0 S8
 
| None
 
| Reinforced Arena Brawler
 
| 17.09M
 
|-
 
| CGR-3K
 
| 80T
 
| B0 E5 M1 S4
 
| None
 
| Support / Skirmisher
 
| 16.49M
 
|-
 
| CGR-4A4
 
| 80T
 
| B2 E4 M2 S0
 
| None
 
| Assault / Brawler
 
| 15.68M
 
|-
 
| CGR-C
 
| 80T
 
| B0 E4 M2 S3
 
| None
 
| Support / Skirmisher
 
| 17.15M
 
|-
 
| CGR-SB
 
| 80T
 
| B0 E5 M0 S5
 
| None
 
| Assault / Brawler
 
| 11.67M
 
|-
 
|rowspan="8"|
 
[[File:Corsair.png|125px|thumb|center]]
 
 
'''[[Corsair|CORSAIR]]'''
 
 
'''Mech Quirk:''' Rugged
 
 
95 structure points, 80 stability threshold
 
 
'''Pilot Affinity:''' Resistant
 
 
50% less chance to suffer critical hits
 
| COR-5R
 
| 95T
 
| B1 E5 M2 S0
 
| None
 
| Heavy Frankenmech
 
| 16.61M
 
|-
 
| COR-5T
 
| 95T
 
| B6 E5 M0 S0
 
| None
 
| Heavy Frankenmech
 
| 16.07M
 
|-
 
| COR-6R
 
| 95T
 
| B1 E2 M3 S2
 
| None
 
| Heavy Frankenmech
 
| 16.52M
 
|-
 
| COR-7A
 
| 95T
 
| B3 E4 M0 S4
 
| None
 
| Heavy Frankenmech
 
| 16.73M
 
|-
 
| COR-7R
 
| 95T
 
| B1 E2 M5 S0
 
| None
 
| Heavy Frankenmech
 
| 16.78M
 
|-
 
| COR-8R
 
| 95T
 
| B3 E5 M1 S0
 
| None
 
| Heavy Frankenmech
 
| 19.14M
 
|-
 
| COR-5R
 
| 95T
 
| B3 E5 M1 S0
 
| None
 
| Heavy Frankenmech
 
| 16.61M
 
|-
 
| COR-PL
 
| 95T
 
| B3 E5 M1 S0
 
| None
 
| Heavy Frankenmech
 
| 21.98M
 
|-
 
|rowspan="5"|
 
[[File:Crockett.png|125px|thumb|center]]
 
 
'''[[Crockett|CROCKETT]]'''
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
+20% walking distance, +10% sprint distance
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| CRK-5003-0
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 18.81M
 
|-
 
| CRK-5003-1
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 21.75M
 
|-
 
| CRK-5003-1B
 
| 85T
 
| B2 E8 M0 S0
 
| None
 
| Training Mech
 
| 22.53M
 
|-
 
| CRK-5003-3
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 21.77M
 
|-
 
| CRK-5004-1
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 22.36M
 
|-
 
|rowspan="8"|
 
[[File:Cyclops.png|125px|thumb|center]]
 
 
'''[[Cyclops|CYCLOPS]]'''
 
 
'''Mech Quirk:''' Cowl
 
 
Adds 10 structure and armor to the head
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| CP-10-HQ
 
| 90T
 
| B0 E6 M4 S0
 
| None
 
| Command / Fire Support
 
| 30.98M
 
|-
 
| CP-10-Q
 
| 90T
 
| B0 E3 M7 S1
 
| None
 
| Fire Support
 
| 14.58M
 
|-
 
| CP-10-Z
 
| 90T
 
| B4 E6 M2 S0
 
| None
 
| Command / Fire Support
 
| 15.12M
 
|-
 
| CP-10-Z-DC
 
| 90T
 
| B1 E6 M2 S0
 
| None
 
| Command / Fire Support
 
| 17.10M
 
|-
 
| CP-11-A
 
| 90T
 
| B3 E4 M2 S0
 
| None
 
| Command / Fire Support
 
| 15.62M
 
|-
 
| CP-11-G
 
| 90T
 
| B2 E3 M3 S0
 
| None
 
| Command / Fire Support
 
| 17.87M
 
|-
 
| CP-12-K
 
| 90T
 
| B2 E4 M2 S0
 
| None
 
| Command / Fire Support
 
| 17.52M
 
|-
 
| CP-13-M
 
| 90T
 
| B0 E5 M6 S0
 
| None
 
| Command / Close Range Fire Support
 
| 21.04M
 
|-
 
|rowspan="3"|
 
[[File:Devastator.png|125px|thumb|center]]
 
  
'''[[Devastator|DEVASTATOR]]'''
+
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The Kingfisher B is built around an Ultra Autocannon/20 with a meager two tons of ammunition. A solitary ER Large Laser provides long-range firepower. Four ER Medium Lasers and the ubiquitous ER Small round out the offensive guns. An Anti-Missile System gives the design some protection against missiles.
  
'''Mech Quirk:''' Multitrac
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| DVS-1D
 
| 100T
 
| B4 E6 M0 S0
 
| None
 
| Steel Wall
 
| 14.08M
 
|-
 
| DVS-2
 
| 100T
 
| B4 E6 M0 S0
 
| None
 
| Steel Wall
 
| 17.89M
 
|-
 
| DVS-1D
 
| 100T
 
| B4 E5 M0 S1
 
| None
 
| Steel Wall
 
| 17.86M
 
|-
 
|rowspan="6"|
 
[[File:Emperor.png|125px|thumb|center]]
 
 
'''[[Emperor|EMPEROR]]'''
 
 
'''Mech Quirk:''' Improved Life Support
 
 
+1 injuries resisted
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| EMP-5A
 
| 90T
 
| B2 E7 M0 S0
 
| None
 
| All Around Assault
 
| 18.38M
 
|-
 
| EMP-5P
 
| 90T
 
| B0 E8 M0 S1
 
| None
 
| All Around Assault
 
| 22.55M
 
|-
 
| EMP-6A
 
| 90T
 
| B2 E7 M0 S0
 
| None
 
| All Around Assault
 
| 21.58M
 
|-
 
| EMP-6M
 
| 90T
 
| B4 E7 M0 S1
 
| None
 
| All Around Assault
 
| 23.31M
 
|-
 
| EMP-7AIV
 
| 90T
 
| B0 E7 M2 S0
 
| None
 
| All Around Assault
 
| 22.39M
 
|-
 
| EMP-7G
 
| 90T
 
| B4 E3 M0 S0
 
| None
 
| All Around Assault
 
| 21.43M
 
|-
 
|rowspan="1"|
 
[[File:Emperor.png|125px|thumb|center]]
 
 
'''[[Emperor|PRIMITIVE EMPEROR]]'''
 
 
'''Mech Quirk:''' Primitive
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| EMP-1A
 
| 90T
 
| B2 E3 M0 S0
 
| None
 
| All Around Assault
 
| 17.69M
 
|-
 
|rowspan="2"|
 
[[File:Fafnir.png|125px|thumb|center]]
 
 
'''[[Fafnir|FAFNIR]]'''
 
 
'''Mech Quirk:''' Stabilized Weapon - Gauss
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| FNR-5
 
| 100T
 
| B6 E3 M0 S0
 
| None
 
| Incredible Direct-Fire Support
 
| 19.67M
 
|-
 
| FNR-6
 
| 100T
 
| B0 E5 M4 S0
 
| None
 
| Incredible Direct-Fire Support
 
| 17.95M
 
|-
 
|rowspan="2"|
 
[[File:Grand Titan.png|125px|thumb|center]]
 
 
'''[[Grand Titan|GRAND TITAN]]'''
 
 
'''Mech Quirk:''' Improved Communications
 
 
+4 increased resolve gain for all lance members
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| T-IT-N10M
 
| 100T
 
| B0 E4 M3 S3
 
| None
 
| Fast Juggernaut
 
| 22.54M
 
|-
 
| T-IT-N11M
 
| 100T
 
| B2 E5 M2 S2
 
| None
 
| Fast Juggernaut
 
| 22.57M
 
|-
 
|rowspan="10"|
 
[[File:Hatamoto Chi.png|125px|thumb|center]]
 
 
'''[[Hatamoto-Chi|HATAMOTO-CHI]]'''
 
 
'''Mech Quirk:''' Hatamoto Helmet
 
 
Adds 10 structure and armor to the head
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| HTM-26T
 
| 80T
 
| B0 E6 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 11.98M
 
|-
 
| HTM-27T
 
| 80T
 
| B0 E6 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.32M
 
|-
 
| HTM-27U
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.44M
 
|-
 
| HTM-27V
 
| 80T
 
| B0 E5 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.36M
 
|-
 
| HTM-27W
 
| 80T
 
| B3 E6 M3 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.14M
 
|-
 
| HTM-27Y
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.30M
 
|-
 
| HTM-28T
 
| 80T
 
| B0 E6 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 17.40M
 
|-
 
| HTM-31K
 
| 80T
 
| B4 E0 M0 S5
 
| None
 
| Stealth City Fighter
 
| 15.11M
 
|-
 
| HTM-C
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.96M
 
|-
 
| HTM-CM
 
| 80T
 
| B0 E6 M0 S2
 
| None
 
| Heavy Sniper / Defender
 
| 13.28M
 
|-
 
|rowspan="5"|
 
[[File:Hauptmann.png|125px|thumb|center]]
 
 
'''[[Hauptmann|HAUPTMANN]]'''
 
 
'''Mech Quirk:''' Omnimech
 
 
Fast Refits
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| HA1-O
 
| 95T
 
| B9 E9 M9 S10
 
| None
 
| OmniMech Assault
 
| 19.07M
 
|-
 
| HA1-OA
 
| 95T
 
| B10 E10 M10 S10
 
| None
 
| OmniMech Assault
 
| 19.80M
 
|-
 
| HA1-OB
 
| 95T
 
| B9 E10 M9 S9
 
| None
 
| OmniMech Assault
 
| 18.25M
 
|-
 
| HA1-OC
 
| 95T
 
| B9 E9 M9 S10
 
| None
 
| OmniMech Assault
 
| 20.01M
 
|-
 
| HA1-OR
 
| 95T
 
| B9 E9 M9 S10
 
| None
 
| OmniMech Artillery Support
 
| 18.75M
 
|-
 
|rowspan="9"|
 
[[File:Highlander.png|125px|thumb|center]]
 
 
'''[[Highlander|HIGHLANDER]]'''
 
 
'''Mech Quirk:''' Cowl
 
 
Adds 10 structure and armor to the head
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| HGN-694
 
| 90T
 
| B4 E4 M0 S0
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 22.89M
 
|-
 
| HGN-732
 
| 90T
 
| B1 E3 M4 S2
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 19.02M
 
|-
 
| HGN-732B
 
| 90T
 
| B2 E3 M2 S3
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 23.49M
 
|-
 
| HGN-733
 
| 90T
 
| B1 E2 M4 S1
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 13.16M
 
|-
 
| HGN-733C
 
| 90T
 
| B1 E2 M4 S3
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 16.03M
 
|-
 
| HGN-733P
 
| 90T
 
| B0 E4 M3 S3
 
| None
 
| Juggernaut / Sniper / Heavy Cavalry
 
| 13.54M
 
|-
 
| HGN-734
 
| 90T
 
| B2 E5 M2 S0
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 23.31M
 
|-
 
| HGN-736
 
| 90T
 
| B1 E3 M4 S2
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 23.09M
 
|-
 
| HGN-739
 
| 90T
 
| B3 E4 M3 S0
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 23.42M
 
|-
 
|rowspan="6"|
 
[[File:Imp.png|125px|thumb|center]]
 
 
'''[[Imp|IMP]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| IMP-1A
 
| 100T
 
| B0 E7 M2 S4
 
| None
 
| Assault Bruiser
 
| 23.35M
 
|-
 
| IMP-1B
 
| 100T
 
| B0 E8 M1 S0
 
| None
 
| Assault Bruiser
 
| 23.11M
 
|-
 
| IMP-1C
 
| 100T
 
| B1 E8 M0 S1
 
| None
 
| Assault Bruiser
 
| 21.31M
 
|-
 
| IMP-2E
 
| 100T
 
| B0 E7 M2 S0
 
| None
 
| Assault Bruiser
 
| 17.54M
 
|-
 
| IMP-3E
 
| 100T
 
| B0 E8 M2 S0
 
| None
 
| Assault Bruiser
 
| 18.61M
 
|-
 
| IMP-4E
 
| 100T
 
| B0 E10 M2 S1
 
| None
 
| Assault Bruiser
 
| 22.69M
 
|-
 
|rowspan="4"|
 
[[File:Juggernaut.png|125px|thumb|center]]
 
 
'''[[Juggernaut|JUGGERNAUT]]'''
 
 
'''Mech Quirk:''' Improved Life Support
 
 
+1 injuries resisted
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| JG-R9T1
 
| 90T
 
| B0 E7 M0 18S
 
| None
 
| Arena Brawler
 
| 21.27M
 
|-
 
| JG-R9T2
 
| 90T
 
| B4 E8 M0 S8
 
| None
 
| Arena Brawler
 
| 23.64M
 
|-
 
| JG-R9T3
 
| 90T
 
| B2 E7 M1 S12
 
| None
 
| Arena Brawler
 
| 24.72M
 
|-
 
| JG-R9X1
 
| 90T
 
| B0 E4 M0 S10
 
| None
 
| Arena Brawler
 
| 23.33M
 
|-
 
|rowspan="3"|
 
[[File:Crockett.png|125px|thumb|center]]
 
 
'''[[Katana|KATANA]]'''
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
+20% walking distance, +10% sprint distance
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| CRK-5003-2
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Gifted Assault Mech
 
| 18.82M
 
|-
 
| CRK-5003-C
 
| 85T
 
| B0 E1 M0 S0
 
| None
 
| Training Mech
 
| 18.81M
 
|-
 
| CRK-5003-CM
 
| 85T
 
| B0 E1 M0 S0
 
| None
 
| Training Mech
 
| 18.81M
 
|-
 
|rowspan="5"|
 
[[File:King Crab.png|125px|thumb|center]]
 
 
'''[[King Crab|KING CRAB]]'''
 
 
'''Mech Quirk:''' Improved Targeting
 
 
+1 accuracy with ranged weapons
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| KGC-0000
 
| 100T
 
| B2 E4 M4 S4
 
| None
 
| Juggernaut / Close Assault
 
| 14.79M
 
|-
 
| KGC-000B
 
| 100T
 
| B2 E4 M4 S4
 
| None
 
| Juggernaut / Close Assault
 
| 21.34M
 
|-
 
| KGC-001
 
| 100T
 
| B4 E3 M4 S2
 
| None
 
| Juggernaut / Close Assault
 
| 19.68M
 
|-
 
| KGC-002
 
| 100T
 
| B4 E4 M0 S2
 
| None
 
| Juggernaut / Close Assault
 
| 20.52M
 
|-
 
| KGC-005
 
| 100T
 
| B2 E4 M4 S4
 
| None
 
| Juggernaut / Close Assault
 
| 19.09M
 
|-
 
|rowspan="1"|
 
[[File:Mauler.png|125px|thumb|center]]
 
 
'''[[Linesman|LINESMAN]]'''
 
 
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| LMN-1PT
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 12.32M
 
|-
 
|rowspan="5"|
 
[[File:Longbow.png|125px|thumb|center]]
 
 
'''[[Longbow|LONGBOW]]'''
 
 
'''Mech Quirk:''' Combat Computer
 
 
-6 heat per turn
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| LGB-0W
 
| 85T
 
| B0 E0 M8 S0
 
| None
 
| Hail Of Missiles
 
| 15.09M
 
|-
 
| LGB-7Q
 
| 85T
 
| B0 E4 M6 S0
 
| None
 
| Hail Of Missiles
 
| 15.23M
 
|-
 
| LGB-7V
 
| 85T
 
| B0 E8 M4 S0
 
| None
 
| Hail Of Missiles
 
| 20.94M
 
|-
 
| LGB-8Q
 
| 85T
 
| B0 E4 M6 S0
 
| None
 
| Hail Of Missiles
 
| 18.48M
 
|-
 
| LGB-12C
 
| 85T
 
| B0 E0 M6 S3
 
| None
 
| Hail Of Missiles
 
| 21.34M
 
|-
 
|rowspan="1"|
 
[[File:Longbow.png|125px|thumb|center]]
 
 
'''[[Longbow|PRIMITIVE LONGBOW]]'''
 
 
'''Mech Quirk:''' Primitive
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| LGB-0C
 
| 85T
 
| B0 E2 M2 S1
 
| None
 
| Hail Of Missiles
 
| 15.12M
 
|-
 
|rowspan="7"|
 
[[File:Mackie.png|125px|thumb|center]]
 
 
'''[[Mackie|MACKIE]]'''
 
 
'''Mech Quirk:''' Improved Communications
 
 
+4 increased resolve gain for all lance members
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| MSK-7A
 
| 100T
 
| B2 E6 M0 S0
 
| None
 
| The First Battlemech
 
| 14.15M
 
|-
 
| MSK-8B
 
| 100T
 
| B3 E4 M0 S0
 
| None
 
| The First Battlemech
 
| 14.26M
 
|-
 
| MSK-9F
 
| 100T
 
| B0 E5 M2 S2
 
| None
 
| The First Battlemech
 
| 19.42M
 
|-
 
| MSK-9H
 
| 100T
 
| B3 E4 M1 S0
 
| None
 
| The First Battlemech
 
| 14.58M
 
|-
 
| MSK-10J
 
| 100T
 
| B2 E4 M0 S4
 
| None
 
| The First Battlemech
 
| 17.55M
 
|-
 
| MSK-11R
 
| 100T
 
| B2 E6 M0 S2
 
| None
 
| The First Battlemech
 
| 18.54M
 
|-
 
| MSK-S12
 
| 100T
 
| B2 E4 M0 S4
 
| None
 
| The First Battlemech
 
| 18.00M
 
|-
 
|rowspan="1"|
 
[[File:Mackie.png|125px|thumb|center]]
 
 
'''[[Mackie|MACKIE OMNI]]'''
 
 
'''Mech Quirk:''' Omnimech
 
 
Fast Refits
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| MSK-9H-PRIME
 
| 100T
 
| B10 E12 M10 S10
 
| None
 
| The First Battlemech... With A Twist
 
| 17.17M
 
|-
 
|rowspan="3"|
 
[[File:Mackie.png|125px|thumb|center]]
 
 
'''[[Mackie|PRIMITIVE MACKIE]]'''
 
 
'''Mech Quirk:''' Primitive
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| MSK-5S
 
| 100T
 
| B1 E2 M0 S0
 
| None
 
| The Actual First Battlemech
 
| 14.02M
 
|-
 
| MSK-6S
 
| 100T
 
| B1 E3 M0 S0
 
| None
 
| The First Battlemech
 
| 14.02M
 
|-
 
| MSK-7S
 
| 100T
 
| B2 E3 M0 S0
 
| None
 
| The First Battlemech
 
| 14.05M
 
|-
 
|rowspan="9"|
 
[[File:Marauder II.png|125px|thumb|center]]
 
 
'''[[Marauder II|MARAUDER II]]'''
 
 
'''Mech Quirk:''' Combat Computer
 
 
-6 heat per turn
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| MAD-4A
 
| 100T
 
| B0 E9 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 15.46M
 
|-
 
| MAD-4B
 
| 100T
 
| B6 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 15.08M
 
|-
 
| MAD-4HB
 
| 100T
 
| B0 E4 M9 S0
 
| None
 
| Rocket Brawler
 
| 15.95M
 
|-
 
| MAD-5A
 
| 100T
 
| B3 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 16.49M
 
|-
 
| MAD-5B
 
| 100T
 
| B3 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 18.65M
 
|-
 
| MAD-5C
 
| 100T
 
| B3 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 16.58M
 
|-
 
| MAD-5J
 
| 100T
 
| B4 E0 M4 S1
 
| None
 
| Sniper / Ranged Assault
 
| 17.37M
 
|-
 
| MAD-5W
 
| 100T
 
| B0 E10 M0 S0
 
| None
 
| Mobile Close Quarters Assault
 
| 18.76M
 
|-
 
| MAD-6S
 
| 100T
 
| B2 E5 M2 S0
 
| None
 
| Heavy Knife-Fighter
 
| 19.80M
 
|-
 
|rowspan="1"|
 
[[File:Matar.png|125px|thumb|center]]
 
 
'''[[Matar|MATAR]]'''
 
 
'''Mech Quirk:''' None
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SAM-RS
 
| 110T
 
| B4 E8 M0 S9
 
| None
 
| Slow Juggernaut
 
| 15.61M
 
|-
 
|rowspan="7"|
 
[[File:Mauler.png|125px|thumb|center]]
 
 
'''[[Mauler|MAULER]]'''
 
 
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| MAL-1R
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 15.40M
 
|-
 
| MAL-2K
 
| 90T
 
| B0 E4 M8 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 17.49M
 
|-
 
| MAL-2R
 
| 90T
 
| B4 E4 M2 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 15.36M
 
|-
 
| MAL-3R
 
| 90T
 
| B4 E0 M4 S1
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 16.18M
 
|-
 
| MAL-3S
 
| 90T
 
| B4 E6 M0 S0
 
| None
 
| Mobile Artillery
 
| 17.86M
 
|-
 
| MAL-4R
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 17.13M
 
|-
 
| MAL-C
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 15.95M
 
|-
 
|rowspan="5"|
 
[[File:Nightstar.png|125px|thumb|center]]
 
 
'''[[Nightstar|NIGHTSTAR]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| NSR-7J
 
| 95T
 
| B6 E4 M0 S1
 
| None
 
| Heavy Brawler
 
| 17.35M
 
|-
 
| NSR-9FC
 
| 95T
 
| B4 E6 M0 S0
 
| None
 
| Heavy Sniper
 
| 20.70M
 
|-
 
| NSR-9J
 
| 95T
 
| B4 E5 M3 S1
 
| None
 
| Heavy Sniper
 
| 21.56M
 
|-
 
| NSR-10CS
 
| 95T
 
| B2 E2 M2 S2
 
| None
 
| C3 Network Master
 
| 21.82M
 
|-
 
| NSR-10K
 
| 95T
 
| B0 E0 M5 S5
 
| None
 
| Heavy Brawler
 
| 21.99M
 
|-
 
|rowspan="1"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
'''[[Rifleman II|RIFLEMAN II]]'''
 
 
'''Mech Quirk:''' Improved Communications
 
 
+3 increased resolve gain for all lance members
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| RFL-3N-2
 
| 80T
 
| B4 E6 M0 S0
 
| None
 
| Anti-Aircaft / Direct-Fire Support
 
| 13.15M
 
|-
 
|rowspan="5"|
 
[[File:Salamander.png|125px|thumb|center]]
 
 
'''[[Salamander|SALAMANDER]]'''
 
 
'''Mech Quirk:''' Improved Sensors
 
 
+10% increased sensor range, +15% increased sight range
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| PPR-5S
 
| 80T
 
| B0 E2 M6 S0
 
| None
 
| Heavy Fire Support
 
| 17.56M
 
|-
 
| PPR-5T
 
| 80T
 
| B0 E0 M6 S2
 
| None
 
| Heavy Fire Support
 
| 17.55M
 
|-
 
| PPR-6S
 
| 80T
 
| B0 E2 M6 S0
 
| None
 
| Heavy Fire Support
 
| 20.60M
 
|-
 
| PPR-6T
 
| 80T
 
| B0 E4 M4 S0
 
| None
 
| Heavy Fire Support
 
| 18.02M
 
|-
 
| PPR-7S
 
| 80T
 
| B0 E2 M6 S0
 
| None
 
| Heavy Fire Support
 
| 20.44M
 
|-
 
|rowspan="10"|
 
[[File:Stalker.png|125px|thumb|center]]
 
 
'''[[Stalker|STALKER]]'''
 
 
'''Mech Quirk:''' Combat Computer
 
 
-6 heat per turn
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| STK-3F
 
| 85T
 
| B0 E6 M4 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 12.32M
 
|-
 
| STK-3FB
 
| 85T
 
| B0 E6 M2 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.22M
 
|-
 
| STK-3H
 
| 85T
 
| B0 E4 M6 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 14.98M
 
|-
 
| STK-3PA
 
| 85T
 
| B0 E6 M4 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 14.54M
 
|-
 
| STK-4N
 
| 85T
 
| B0 E8 M3 S2
 
| None
 
| Juggernaut / Ranged Assault
 
| 15.32M
 
|-
 
| STK-5M
 
| 85T
 
| B0 E6 M5 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 18.69M
 
|-
 
| STK-6M
 
| 85T
 
| B0 E7 M2 S4
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.82M
 
|-
 
| STK-7D
 
| 85T
 
| B0 E6 M4 S1
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.93M
 
|-
 
| STK-7L
 
| 85T
 
| B2 E0 M7 S1
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.04M
 
|-
 
| STK-8X
 
| 85T
 
| B1 E4 M2 S3
 
| None
 
| Juggernaut / Ranged Assault
 
| 19.72M
 
|-
 
|rowspan="5"|
 
[[File:Sunder.png|125px|thumb|center]]
 
 
'''[[Sunder|SUNDER]]'''
 
 
'''Mech Quirk:''' Omnimech
 
 
Fast Refits
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SD1-O
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| First-Gen Assault Omni
 
| 20.59M
 
|-
 
| SD1-OA
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| First-Gen Assault Omni
 
| 21.20M
 
|-
 
| SD1-OB
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| First-Gen Assault Omni
 
| 23.05M
 
|-
 
| SD1-OC
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| First-Gen Assault Omni
 
| 22.33M
 
|-
 
| SD1-OD
 
| 90T
 
| B8 E8 M8 S8
 
| None
 
| First-Gen Assault Omni
 
| 20.64M
 
|-
 
|rowspan="5"|
 
[[File:Templar.png|125px|thumb|center]]
 
 
'''[[Templar|TEMPLAR]]'''
 
 
'''Mech Quirk:''' Omnimech
 
 
Fast Refits
 
 
'''Mech Quirk:''' Melee Weapon
 
 
Variants of this model have a melee weapon
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| TLR1-O
 
| 85T
 
| B13 E14 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 19.72M
 
|-
 
| TLR1-OA
 
| 85T
 
| B13 E13 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 19.93M
 
|-
 
| TLR1-OB
 
| 85T
 
| B13 E13 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 19.89M
 
|-
 
| TLR1-OC
 
| 85T
 
| B13 E13 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 18.52M
 
|-
 
| TLR1-OS
 
| 85T
 
| B14 E14 M14 S14
 
| Sword
 
| Brawler / Close Assault
 
| 18.23M
 
|-
 
|rowspan="6"|
 
[[File:Thug.png|125px|thumb|center]]
 
 
'''[[Thug|THUG]]'''
 
 
'''Mech Quirk:''' Improved Targeting
 
 
+1 accuracy with ranged weapons
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| THG-10E
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 11.62M
 
|-
 
| THG-11C
 
| 80T
 
| B2 E4 M5 S0
 
| None
 
| Stealth Zombie
 
| 18.34M
 
|-
 
| THG-11E
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 14.98M
 
|-
 
| THG-11EB
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 15.32M
 
|-
 
| THG-12E
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 15.62M
 
|-
 
| THG-13K
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Specialist Sniper
 
| 15.98M
 
|-
 
|rowspan="4"|
 
[[File:Thunder Hawk.png|125px|thumb|center]]
 
 
'''[[Thunder Hawk|THUNDER HAWK]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| TDK-7KMA
 
| 100T
 
| B4 E4 M3 S1
 
| None
 
| Ranged Assault
 
| 30.90M
 
|-
 
| TDK-7S
 
| 100T
 
| B6 E4 M0 S1
 
| None
 
| Ranged Assault
 
| 28.52M
 
|-
 
| TDK-7Y
 
| 100T
 
| B6 E4 M0 S1
 
| None
 
| Ranged Assault
 
| 28.30M
 
|-
 
| TDK-7X
 
| 100T
 
| B6 E4 M0 S1
 
| None
 
| Ranged Assault
 
| 28.35M
 
|-
 
|rowspan="4"|
 
[[File:Titan.png|125px|thumb|center]]
 
 
'''[[Titan|TITAN]]'''
 
 
'''Mech Quirk:''' Reinforcement
 
 
50% resistance against critical hits
 
 
'''Pilot Affinity:''' Resistant
 
 
50% less chance to suffer critical hits
 
| TI-1A
 
| 100T
 
| B0 E8 M5 S0
 
| None
 
| Prototyped Juggernaut
 
| 14.96M
 
|-
 
| TI-1G
 
| 100T
 
| B4 E4 M0 S4
 
| None
 
| Upgraded Juggernaut
 
| 21.22M
 
|-
 
| TI-1M
 
| 100T
 
| B0 E2 M7 S0
 
| None
 
| Tip Of The Spear
 
| 20.95M
 
|-
 
| TI-1T
 
| 100T
 
| B0 E8 M0 S3
 
| None
 
| Melee Juggernaut
 
| 22.10M
 
|-
 
|rowspan="2"|
 
[[File:Vanquisher.png|125px|thumb|center]]
 
 
'''[[Vanquisher|VANQUISHER]]'''
 
 
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| VQR-2A
 
| 100T
 
| B4 E5 M0 S2
 
| None
 
| Heavy Sniper
 
| 21.10M
 
|-
 
| VQR-2B
 
| 100T
 
| B4 E5 M0 S2
 
| None
 
| Heavy Sniper
 
| 20.48M
 
|-
 
|rowspan="10"|
 
[[File:Victor.png|125px|thumb|center]]
 
 
'''[[Victor|VICTOR]]'''
 
 
'''Mech Quirk:''' Rugged
 
 
80 structure points, 80 stability threshold
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion from movement
 
| VTR-9A
 
| 80T
 
| B2 E3 M1 S5
 
| None
 
| Heavy Cavalry
 
| 14.10M
 
|-
 
| VTR-9A1
 
| 80T
 
| B3 E2 M1 S4
 
| None
 
| Heavy Cavalry
 
| 14.03M
 
|-
 
| VTR-9B
 
| 80T
 
| B3 E2 M2 S1
 
| None
 
| Heavy Cavalry
 
| 11.70M
 
|-
 
| VTR-9D
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 15.14M
 
|-
 
| VTR-9K
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 15.14M
 
|-
 
| VTR-9PA
 
| 80T
 
| B3 E2 M2 S1
 
| None
 
| Heavy Cavalry
 
| 14.37M
 
|-
 
| VTR-9S
 
| 80T
 
| B2 E2 M3 S1
 
| None
 
| Heavy Cavalry / Close Assault
 
| 11.68M
 
|-
 
| VTR-10S
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 18.52M
 
|-
 
| VTR-12R
 
| 80T
 
| B2 E4 M4 S3
 
| None
 
| Heavy Cavalry
 
| 18.570M
 
|-
 
| VTR-C
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 15.68M
 
|-
 
|rowspan="3"|
 
[[File:Viking.png|125px|thumb|center]]
 
 
'''[[Viking|VIKING]]'''
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
Fast Refits
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| VKG-2F
 
| 90T
 
| B0 E0 M6 S6
 
| None
 
| Heavy Fire Support
 
| 23.01M
 
|-
 
| VKG-2G
 
| 90T
 
| B4 E5 M0 S0
 
| None
 
| Heavy Fire Support
 
| 21.24M
 
|-
 
| VKG-2M
 
| 90T
 
| B0 E0 M8 S4
 
| None
 
| Heavy Fire Support
 
| 21.46M
 
|-
 
|rowspan="14"|
 
[[File:Zeus.png|125px|thumb|center]]
 
 
'''[[Zeus|ZEUS]]'''
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
+20% walking distance, +10% sprint distance
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| ZEU-3SK
 
| 80T
 
| B2 E3 M2 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 12.66M
 
|-
 
| ZEU-5S
 
| 80T
 
| B2 E4 M1 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 17.98M
 
|-
 
| ZEU-5T
 
| 80T
 
| B0 E5 M2 S2
 
| None
 
| Fire Support / Ranged Assault
 
| 18.92M
 
|-
 
| ZEU-6A
 
| 80T
 
| B0 E5 M3 S4
 
| None
 
| Fire Support / Ranged Assault
 
| 12.34M
 
|-
 
| ZEU-6PA
 
| 80T
 
| B2 E4 M1 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 14.19M
 
|-
 
| ZEU-6S
 
| 80T
 
| B2 E4 M1 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 12.24M
 
|-
 
| ZEU-6S-DC
 
| 80T
 
| B2 E4 M1 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 15.31M
 
|-
 
| ZEU-6T
 
| 80T
 
| B0 E7 M1 S4
 
| None
 
| Fire Support / Ranged Assault
 
| 14.75M
 
|-
 
| ZEU-6Y
 
| 80T
 
| B2 E2 M1 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 14.10M
 
|-
 
| ZEU-8T
 
| 80T
 
| B2 E2 M2 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 18.54M
 
|-
 
| ZEU-9S
 
| 80T
 
| B0 E5 M2 S2
 
| None
 
| Fire Support / Ranged Assault
 
| 17.78M
 
|-
 
| ZEU-9S2
 
| 80T
 
| B2 E3 M2 S2
 
| None
 
| Fire Support / Ranged Assault
 
| 17.67M
 
|-
 
| ZEU-9T
 
| 80T
 
| B0 E5 M2 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 20.28M
 
|-
 
| ZEU-SK "Skokomish"
 
| 80T
 
| B1 E2 M4 S0
 
| None
 
| Legendary Flanker?
 
| 15.22M
 
|-
 
|rowspan="2"|
 
[[File:ZeusX.png|125px|thumb|center]]
 
 
'''[[Zeus X|ZEUS X]]'''
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
+20% walking distance, +10% sprint distance
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| ZEU-X
 
| 80T
 
| B2 E3 M3 S1
 
| None
 
| Prototype Fire Support / Ranged Assault
 
| 25.20M
 
|-
 
| ZEU-X-X
 
| 80T
 
| B2 E2 M3 S1
 
| None
 
| Prototype Fire Support / Ranged Assault
 
| 21.70M
 
|}
 
</div>
 
 
 
==Clan Light Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 13 Clan Light Mech chassis, with 63 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="7"|
 
[[File:Adder.png|125px|thumb|center]]
 
 
'''[[Adder|ADDER]]'''
 
 
'''Mech Quirk:''' Clan Omnimech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| ADR-PRIME
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 29.70M
 
|-
 
| ADR-A
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 25.36M
 
|-
 
| ADR-B
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 26.03M
 
|-
 
| ADR-C
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 25.57M
 
|-
 
| ADR-D
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 27.12M
 
|-
 
| ADR-E
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 25.25M
 
|-
 
| ADR-H
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 32.98
 
|-
 
|rowspan="6"|
 
[[File:Arctic Cheetah.png|125px|thumb|center]]
 
 
'''[[Arctic Cheetah|ARCTIC CHEETAH]]'''
 
  
 
'''Mech Quirk:''' Clan OmniMech
 
'''Mech Quirk:''' Clan OmniMech
Line 10,044: Line 251:
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
  
'''Pilot Affinity:''' Keen Eyed
+
'''Pilot Affinity:''' Resistant
 
 
15% boost to sensor and sight range
 
| ACH-PRIME
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 23.58M
 
|-
 
| ACH-A
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 23.80M
 
|-
 
| ACH-B
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 22.45M
 
|-
 
| ACH-C
 
| 30T
 
| B7 E7 M7 S7
 
| None
 
| Light Line Mech
 
| 24.46M
 
|-
 
| ACH-D
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 21.87M
 
|-
 
| ACH-H
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 25.89M
 
|-
 
|rowspan="1"|
 
[[File:Cephalus.png|125px|thumb|center]]
 
 
 
'''[[Cephalus Prototype|CEPAHLUS PROTOTYPE]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| CEP-PROTO
 
| 25T
 
| B2 E2 M2 S6
 
| None
 
| Experimental E-War Prototype
 
| 29.08M
 
|-
 
|rowspan="7"|
 
[[File:Cougar.png|125px|thumb|center]]
 
 
 
'''[[Cougar|COUGAR]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| CGR-PRIME
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 27.56M
 
|-
 
| CGR-A
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 28.43M
 
|-
 
| CGR-B
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 33.15M
 
|-
 
| CGR-C
 
| 35T
 
| B6 E6 M6 S6
 
| None
 
| Light Fire Support
 
| 27.89M
 
|-
 
| CGR-D
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 26.54M
 
|-
 
| CGR-E
 
| 35T
 
| B6 E6 M6 S6
 
| None
 
| Light Fire Support
 
| 29.01M
 
|-
 
| CGR-H
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 31.29M
 
|-
 
|rowspan="1"|
 
[[File:Firefly.png|125px|thumb|center]]
 
 
 
'''[[Firefly|FIREFLY]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| FFL-C
 
| 30T
 
| B0 E4 M2 S5
 
| None
 
| Assault Scout
 
| 17.30M
 
|-
 
|rowspan="7"|
 
[[File:Fire Moth.png|125px|thumb|center]]
 
  
'''[[Fire Moth|FIRE MOTH]]'''
+
50% less chance to suffer critical hits
 
+
</tab>
'''Mech Quirk:''' Clan OmniMech
+
<tab name="KNG-C">
 
+
{| cellpadding="1" border="1" style="float:right; text-align: center; width: 20%"
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
+
| colspan="2"| '''KNG-C'''
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| FM-PRIME
 
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 19.42M
 
|-
 
| FM-A
 
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 20.88M
 
 
|-
 
|-
| FM-B
+
| colspan="2"| [[File:KNG-C.png|400px|frameless|center]]
| 20T
 
| B5 E5 M5 S6
 
| None
 
| Super-Fast Scout
 
| 20.15M
 
 
|-
 
|-
| FM-C
+
| colspan="2"| '''General Data'''
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 19.13M
 
 
|-
 
|-
| FM-D
+
| '''Class''' || Assault
| 20T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Scout
 
| 21.59M
 
 
|-
 
|-
| FM-E
+
| '''Mass''' || 90T
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 18.70M
 
 
|-
 
|-
| FM-H
+
| '''Stock Role''' || Front-Line Assault
| 20T
+
|-
| B9 E9 M9 S9
+
| '''Rarity''' || 2
| None
 
| Super-Fast Scout
 
| 22.67M
 
 
|-
 
|-
|rowspan="4"|
+
| '''Hardpoints''' || B8 E8 M8 S8
[[File:Incubus.png|125px|thumb|center]]
 
 
 
'''[[Incubus|INCUBUS]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| INC-1
 
| 30T
 
| B0 E5 M0 S4
 
| None
 
| Second Line Garrison
 
| 16.86M
 
|-
 
| INC-2
 
| 30T
 
| B0 E5 M0 S4
 
| None
 
| Second Line Garrison
 
| 16.98M
 
|-
 
| INC-3
 
| 30T
 
| B0 E4 M1 S4
 
| None
 
| Second Line Garrison
 
| 17.29M
 
|-
 
| INC-6
 
| 30T
 
| B0 E5 M0 S4
 
| None
 
| Second Line Garrison
 
| 19.65M
 
|-
 
|rowspan="4"|
 
[[File:Jenner IIC.png|125px|thumb|center]]
 
 
 
'''[[Jenner IIC|JENNER IIC]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| JR7-IIC-1
 
| 35T
 
| B0 E0 M6 S0
 
| None
 
| Second-Line Skirmisher
 
| 17.42M
 
 
|-
 
|-
| JR7-IIC-2
+
| colspan="2"| '''Stock Specifications'''
| 35T
+
|-
| B0 E2 M2 S2
+
| '''Speed''' || 5/7/0
| None
+
|-  
| Second-Line Skirmisher
+
| '''Firepower''' || Max Damage: 294
| 17.14M
+
Max Stability: 28
 
|-
 
|-
| JR7-IIC-3
+
| '''Durability''' || Max Armor: 1,295
| 35T
+
Max Structure: 691
| B0 E0 M2 S4
 
| None
 
| Second-Line Skirmisher
 
| 17.33M
 
 
|-
 
|-
| JR7-IIC-4
+
| '''Heat Efficiency''' || Sinking: 102
| 35T
+
Alpha: 142
| B0 E0 M6 S0
 
| None
 
| Second-Line Skirmisher
 
| 17.33M
 
 
|-
 
|-
|rowspan="11"|
+
| '''Melee''' || Charge:
[[File:Kit Fox.png|125px|thumb|center]]
+
Kick:
 
+
Weapon: N/A
'''[[Kit Fox|KIT FOX]]'''
+
Punch:  
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| KFX-PRIME
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 19.61M
 
 
|-
 
|-
| KFX-A
+
| colspan="2"| '''Stock Equipment'''
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 19.22M
 
 
|-
 
|-
| KFX-B
+
| '''Engine''' || Standard
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 18.71M
 
 
|-
 
|-
| KFX-C
+
| '''Core''' || 360
| 30T
 
| B5 E5 M5 S10
 
| None
 
| Light Skirmisher
 
| 20.81M
 
 
|-
 
|-
| KFX-D
+
| '''Heat Sinks''' || Clan DHS
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 18.25M
 
 
|-
 
|-
| KFX-E
+
| '''E-Cooling''' || +4
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 20.84M
 
 
|-
 
|-
| KFX-G
+
| '''Structure''' || Clan Endo-Steel
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 21.90M
 
 
|-
 
|-
| KFX-H
+
| '''Armor''' || Clan Ferro-Fibrous
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 19.50M
 
 
|-
 
|-
| KFX-P
+
| '''Head''' || None
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 21.91M
 
 
|-
 
|-
| KFX-S
+
| '''Center Torso''' ||  
| 30T
+
Clan ERML<br>
| B6 E6 M6 S6
+
Clan ERML
| None
 
| Light Skirmisher
 
| 20.52M
 
 
|-
 
|-
| KFX-W
+
| '''Left Torso''' ||  
| 30T
+
Clan DHS<br>
| B5 E5 M5 S5
+
Clan DHS
| None
 
| Light Skirmisher
 
| 20.68M
 
 
|-
 
|-
|rowspan="5"|
+
| '''Right Torso''' ||  
[[File:Locust IIC.png|125px|thumb|center]]
+
Clan DHS (Fixed)<br>
 
+
Clan DHS<br>
'''[[Locust IIC|LOCUST IIC]]'''
+
Clan DHS
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| LCT-IIC-1
 
| 25T
 
| B0 E1 M0 S8
 
| None
 
| Light Striker
 
| 14.50M
 
 
|-
 
|-
| LCT-IIC-2
+
| '''Left Arm''' ||
| 25T
+
Omnipod Lower Arm<br>
| B0 E1 M4 S0
+
Clan ERPPC<br>
| None
+
Clan ERML<br>
| Light Striker
+
Clan DHS<br>
| 15.32M
+
Clan DHS
 
|-
 
|-
| LCT-IIC-3
+
| '''Right Arm''' ||
| 25T
+
Omnipod Lower Arm<br>
| B0 E2 M0 S4
+
Clan ERPPC<br>
| None
+
Clan ERML<br>
| Light Striker
+
Clan DHS<br>
| 12.65M
+
Clan DHS
 
|-
 
|-
| LCT-IIC-4
+
| '''Left Leg''' || Clan DHS (Fixed)
| 25T
 
| B0 E1 M0 S6
 
| None
 
| Light Striker
 
| 14.73M
 
 
|-
 
|-
| LCT-IIC-5
+
| '''Right Leg''' || Clan DHS (Fixed)
| 25T
 
| B0 E1 M4 S0
 
| None
 
| Light Striker
 
| 11.89M
 
 
|-
 
|-
|rowspan="8"|
 
[[File:Mist Lynx.png|125px|thumb|center]]
 
 
'''[[Mist Lynx|MIST LYNX]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| MLX-PRIME
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 20.29M
 
|-
 
| MLX-A
 
| 25T
 
| B8 E8 M8 S8
 
| None
 
| Light Workhorse
 
| 20.17M
 
|-
 
| MLX-B
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 20.22M
 
|-
 
| MLX-C
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 20.88M
 
|-
 
| MLX-D
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 19.83M
 
|-
 
| MLX-E
 
| 25T
 
| B6 E6 M6 S6
 
| None
 
| Light Workhorse
 
| 20.38M
 
|-
 
| MLX-H
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 22.26M
 
|-
 
| MLX-P
 
| 25T
 
| B8 E8 M8 S8
 
| None
 
| Light Workhorse
 
| 21.79M
 
|-
 
|rowspan="1"|
 
[[File:Piranha.png|125px|thumb|center]]
 
 
'''[[Piranha|PIRANHA]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| PIR-1
 
| 20T
 
| B0 E2 M0 S13
 
| None
 
| Light Striker
 
| 12.59M
 
|-
 
|rowspan="1"|
 
[[File:Urbanmech.png|125px|thumb|center]]
 
 
'''[[Urbanmech|URBANMECH IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| UM-IIC
 
| 30T
 
| B4 E2 M0 S2
 
| None
 
| Yes, even the Clans use it
 
| 4.65M
 
 
|}
 
|}
</div>
 
 
 
==Clan Medium Mechs==
 
 
<div class="mw-collapsible">
 
  
 +
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The third configuration can go without resupply indefinitely thanks to its all-energy armament. A pair of ER PPCs are mounted next to ER Medium Lasers in a fashion eerily reminiscent of the Marauder. Another pair of Mediums are in the torso, while eight extra double heat sinks can counter all the heat the weapons can build.
  
As of BTA3062 v7.6 there are approximately 15 Clan Medium Mech chassis, with 76 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="2"|
 
[[File:Arctic Wolf.png|125px|thumb|center]]
 
 
'''[[Arctic Wolf|ARCTIC WOLF]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion on movement
 
| ACW-1
 
| 40T
 
| B0 E0 M9 S0
 
| None
 
| Scout / Harasser
 
| 16.60M
 
|-
 
| ACW-2
 
| 40T
 
| B0 E1 M7 S0
 
| None
 
| Scout / Harasser
 
| 17.18M
 
|-
 
|rowspan="7"|
 
[[File:Black Lanner.png|125px|thumb|center]]
 
 
'''[[Black Lanner|BLACK LANNER]]'''
 
  
 
'''Mech Quirk:''' Clan OmniMech
 
'''Mech Quirk:''' Clan OmniMech
Line 10,630: Line 347:
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
  
'''Pilot Affinity:''' Zippy
+
'''Pilot Affinity:''' Resistant
 
 
15% boost to sprint speed!
 
| BKL-PRIME
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 20.04M
 
|-
 
| BKL-A
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 21.46M
 
|-
 
| BKL-B
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 18.57M
 
|-
 
| BKL-C
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Front-Line Recon
 
| 23.54M
 
|-
 
| BKL-D
 
| 55T
 
| B11 E11 M11 S11
 
| None
 
| Front-Line Recon
 
| 20.54M
 
|-
 
| BKL-E
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 19.16M
 
|-
 
| BKL-H
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 24.10M
 
|-
 
|rowspan="6"|
 
[[File:Grendel.png|125px|thumb|center]]
 
 
 
'''[[Grendel|GRENDEL]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| GRD-PRIME
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 25.93M
 
|-
 
| GRD-A
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 22.48M
 
|-
 
| GRD-B
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 23.27M
 
|-
 
| GRD-C
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 21.96M
 
|-
 
| GRD-D
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 23.56M
 
|-
 
| GRD-E
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 22.27M
 
|-
 
|rowspan="3"|
 
[[File:Hellhound.png|125px|thumb|center]]
 
 
 
'''[[Hellhound|HELLHOUND]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| HLH-1
 
| 50T
 
| B0 E3 M2 S3
 
| None
 
| Second-Line Trooper
 
| 19.94M
 
|-
 
| HLH-2
 
| 50T
 
| B0 E2 M2 S2
 
| None
 
| Second-Line Trooper
 
| 23.92M
 
|-
 
| HLH-6
 
| 50T
 
| B0 E3 M2 S3
 
| None
 
| Second-Line Trooper
 
| 16.52M
 
|-
 
|rowspan="5"|
 
[[File:Hunchback IIC.png|125px|thumb|center]]
 
 
 
'''[[Hunchback IIC|HUNCHBACK IIC]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| HBK-IIC
 
| 50T
 
| B4 E2 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 22.47M
 
|-
 
| HBK-IIC-2
 
| 50T
 
| B0 E6 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 32.03M
 
|-
 
| HBK-IIC-3
 
| 50T
 
| B0 E3 M4 S0
 
| None
 
| Last Gasp Brawler
 
| 22.34M
 
|-
 
| HBK-IIC-6
 
| 50T
 
| B4 E2 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 22.97M
 
|-
 
| HBK-IIC-10
 
| 50T
 
| B4 E4 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 21.93M
 
|-
 
|rowspan="6"|
 
[[File:Huntsman.png|125px|thumb|center]]
 
 
 
'''[[Huntsman|HUNTSMAN]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| HMN-PRIME
 
| 50T
 
| B10 E10 M10 S12
 
| None
 
| Flexible Front-Line OmniMech
 
| 23.27M
 
|-
 
| HMN-A
 
| 50T
 
| B8 E8 M8 S8
 
| None
 
| Flexible Front-Line OmniMech
 
| 21.60M
 
|-
 
| HMN-B
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Flexible Front-Line OmniMech
 
| 19.98M
 
|-
 
| HMN-C
 
| 50T
 
| B10 E10 M10 S10
 
| None
 
| Flexible Front-Line OmniMech
 
| 20.31M
 
|-
 
| HMN-D
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Flexible Front-Line OmniMech
 
| 19.62M
 
|-
 
| HMN-H
 
| 50T
 
| B8 E8 M8 S8
 
| None
 
| Flexible Front-Line OmniMech
 
| 29.80M
 
|-
 
|rowspan="7"|
 
[[File:Ice Ferret.png|125px|thumb|center]]
 
 
 
'''[[Ice Ferret|ICE FERRET]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| IFR-PRIME
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.90M
 
|-
 
| IFR-A
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 18.13M
 
|-
 
| IFR-B
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 18.31M
 
|-
 
| IFR-C
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.43M
 
|-
 
| IFR-D
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.81M
 
|-
 
| IFR-E
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 17.90M
 
|-
 
| IFR-H
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.81M
 
|-
 
|rowspan="8"|
 
[[File:Nova.png|125px|thumb|center]]
 
 
 
'''[[Nova|NOVA]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| NVA-PRIME
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 29.85M
 
|-
 
| NVA-A
 
| 50T
 
| B13 E13 M13 S13
 
| None
 
| Medium Workhorse
 
| 26.17M
 
|-
 
| NVA-B
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 24.14M
 
|-
 
| NVA-C
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 23.86M
 
|-
 
| NVA-D
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 22.74M
 
|-
 
| NVA-E
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 23.595M
 
|-
 
| NVA-H
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 32.23M
 
|-
 
| NVA-S
 
| 50T
 
| B11 E11 M11 S11
 
| None
 
| Medium Workhorse
 
| 26.75M
 
|-
 
|rowspan="7"|
 
[[File:Phantom.png|125px|thumb|center]]
 
 
 
'''[[Phantom|PHANTOM]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Evasive
 
  
+2 bonus against being hit
+
50% less chance to suffer critical hits
| PHN-PRIME
+
</tab>
| 40T
+
<tab name="KNG-D">
| B4 E4 M4 S4
+
{| cellpadding="1" border="1" style="float:right; text-align: center; width: 20%"
| None
+
| colspan="2"| '''KNG-D'''
| Harasser
 
| 22.90M
 
|-
 
| PHN-A
 
| 40T
 
| B8 E8 M8 S8
 
| None
 
| Harasser
 
| 23.10M
 
|-
 
| PHN-B
 
| 40T
 
| B4 E4 M4 S4
 
| None
 
| Harasser
 
| 22.22M
 
|-
 
| PHN-C
 
| 40T
 
| B10 E10 M10 S10
 
| None
 
| Harasser
 
| 24.40M
 
|-
 
| PHN-D
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Harasser
 
| 23.42M
 
 
|-
 
|-
| PHN-E
+
| colspan="2"| [[File:KNG-D.png|400px|frameless|center]]
| 40T
 
| B9 E9 M9 S9
 
| None
 
| Harasser
 
| 22.50M
 
 
|-
 
|-
| PHN-H
+
| colspan="2"| '''General Data'''
| 40T
 
| B8 E8 M8 S8
 
| None
 
| Harasser
 
| 23.34M
 
|-
 
|rowspan="1"|
 
[[File:Septicemia.png|125px|thumb|center]]
 
 
 
'''[[Septicemia Prototype|SEPTICEMIA PROTOTYPE]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| SPT-PROTO
 
| 55T
 
| B2 E4 M2 S3
 
| None
 
| Experimental DFA Platform
 
| 26.03M
 
 
|-
 
|-
|rowspan="5"|
+
| '''Class''' || Assault
[[File:Shadow Cat.png|125px|thumb|center]]
 
 
 
'''[[Shadow Cat|SHADOW CAT]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| SHC-PRIME
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon In Force
 
| 23.98M
 
 
|-
 
|-
| SHC-A
+
| '''Mass''' || 90T
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon In Force
 
| 27.78M
 
 
|-
 
|-
| SHC-B
+
| '''Stock Role''' || Front-Line Assault
| 45T
+
|-
| B6 E6 M6 S6
+
| '''Rarity''' || 2
| None
 
| Recon In Force
 
| 25.77M
 
 
|-
 
|-
| SHC-C
+
| '''Hardpoints''' || B8 E8 M8 S8
| 45T
 
| B7 E7 M7 S7
 
| None
 
| Recon In Force
 
| 23.71M
 
 
|-
 
|-
| SHC-S
+
| colspan="2"| '''Stock Specifications'''
| 45T
+
|-  
| B6 E6 M6 S6
+
| '''Speed''' || 5/7/0
| None
+
|-
| Recon In Force
+
| '''Firepower''' || Max Damage: 294
| 19.098M
+
Max Stability: 28
 
|-
 
|-
|rowspan="1"|
+
| '''Durability''' || Max Armor: 1,295
[[File:Shadow Hawk.png|125px|thumb|center]]
+
Max Structure: 691
 
 
'''[[Shadow Hawk|SHADOW HAWK]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| SDH C
 
| 50T
 
| B3 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 10.29M
 
 
|-
 
|-
|rowspan="8"|
+
| '''Heat Efficiency''' || Sinking: 102
[[File:Stormcrow.png|125px|thumb|center]]
+
Alpha: 142
 
 
'''[[Stormcrow|STORMCROW]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| SCR-PRIME
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 34.72M
 
 
|-
 
|-
| SCR-A
+
| '''Melee''' || Charge:
| 55T
+
Kick:
| B8 E8 M8 S8
+
Weapon: N/A
| None
+
Punch:
| Second-Generation OmniMech
 
| 26.08M
 
 
|-
 
|-
| SCR-B
+
| colspan="2"| '''Stock Equipment'''
| 55T
 
| B8 E8 M8 S8
 
| None
 
| Second-Generation OmniMech
 
| 26.76M
 
 
|-
 
|-
| SCR-C
+
| '''Engine''' || Standard
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 23.77M
 
 
|-
 
|-
| SCR-D
+
| '''Core''' || 360
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 22.36M
 
 
|-
 
|-
| SCR-E
+
| '''Heat Sinks''' || Clan DHS
| 55T
 
| B9 E9 M9 S9
 
| None
 
| Second-Generation OmniMech
 
| 25.98M
 
 
|-
 
|-
| SCR-H
+
| '''E-Cooling''' || +4
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 35.07M
 
 
|-
 
|-
| SCR-I
+
| '''Structure''' || Clan Endo-Steel
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 27.292M
 
 
|-
 
|-
|rowspan="3"|
+
| '''Armor''' || Clan Ferro-Fibrous
[[File:Vapor Eagle.png|125px|thumb|center]]
 
 
 
'''[[Vapor Eagle|VAPOR EAGLE]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| VGL-1
 
| 55T
 
| B0 E4 M2 S4
 
| None
 
| Garrison Duelist
 
| 23.93M
 
 
|-
 
|-
| VGL-2
+
| '''Head''' || None
| 55T
 
| B1 E3 M0 S4
 
| None
 
| Garrison Duelist
 
| 20.80M
 
 
|-
 
|-
| VGL-3
+
| '''Center Torso''' || Clan ERLL
| 55T
 
| B0 E5 M4 S0
 
| None
 
| Garrison Duelist
 
| 23.74M
 
 
|-
 
|-
|rowspan="7"|
+
| '''Left Torso''' || None
[[File:Viper.png|125px|thumb|center]]
 
 
 
'''[[Viper|VIPER]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| VPR-PRIME
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 22.73M
 
 
|-
 
|-
| VPR-A
+
| '''Right Torso''' ||  
| 55T
+
Clan DHS (Fixed)<br>
| B6 E6 M6 S6
+
Ammo UAC/10<br>
| None
+
Ammo UAC/10<br>
| Harasser
 
| 23.71M
 
 
|-
 
|-
| VPR-B
+
| '''Left Arm''' ||  
| 55T
+
Omnipod Lower Arm<br>
| B6 E6 M6 S6
+
Clan ERLL<br>
| None
+
Clan ERLL<br>
| Harasser
 
| 22.79M
 
 
|-
 
|-
| VPR-C
+
| '''Right Arm''' ||  
| 55T
+
Omnipod Lower Arm<br>
| B9 E9 M9 S9
+
Clan UAC/10
| None
 
| Harasser
 
| 22.27M
 
 
|-
 
|-
| VPR-D
+
| '''Left Leg''' || Clan DHS (Fixed)
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 23.08M
 
 
|-
 
|-
| VPR-E
+
| '''Right Leg''' || Clan DHS (Fixed)
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 22.14M
 
 
|-
 
|-
| VPR-H
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Harasser
 
| 24.46M
 
 
|}
 
|}
</div>
 
 
 
==Clan Heavy Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 21 Clan Heavy Mech chassis, with 87 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="1"|
 
[[File:Archer.png|125px|thumb|center]]
 
 
'''[[Archer|ARCHER]]'''
 
 
'''Mech Quirk:''' Battlefists
 
 
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ARC C
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 13.11M
 
|-
 
|rowspan="2"|
 
[[File:Black Python.png|125px|thumb|center]]
 
 
'''[[Black Pyhton|BLACK PYTHON]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| BP-1
 
| 75T
 
| B0 E8 M0 S8
 
| None
 
| Striker
 
| 27.35M
 
|-
 
| BP-2
 
| 75T
 
| B2 E2 M0 S7
 
| None
 
| Striker
 
| 26.03M
 
|-
 
|rowspan="7"|
 
[[File:Ebon Jaguar.png|125px|thumb|center]]
 
 
'''[[Ebon Jaguar|EBON JAGUAR]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| EBJ-PRIME
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 23.56M
 
|-
 
| EBJ-A
 
| 65T
 
| B10 E10 M10 S10
 
| None
 
| Heavy Cavalry
 
| 25.60M
 
|-
 
| EBJ-B
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 28.26M
 
|-
 
| EBJ-C
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 23.01M
 
|-
 
| EBJ-D
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 24.33M
 
|-
 
| EBJ-H
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 29.966M
 
|-
 
| EBJ-S
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.74M
 
|-
 
|rowspan="3"|
 
[[File:Glass Spider.png|125px|thumb|center]]
 
 
'''[[Glass Spider|GLASS SPIDER]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| GLS-1
 
| 60T
 
| B4 E2 M0 S2
 
| None
 
| Formiddable AA Platform
 
| 18.09M
 
|-
 
| GLS-2
 
| 60T
 
| B0 E6 M0 S3
 
| None
 
| Formiddable AA Platform
 
| 29.19M
 
|-
 
| GLS-3
 
| 60T
 
| B0 E9 M0 S0
 
| None
 
| Formiddable AA Platform
 
| 30.05M
 
|-
 
|rowspan="7"|
 
[[File:Hellbringer.png|125px|thumb|center]]
 
 
'''[[Hellbringer|HELLBRINGER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| HBR-PRIME
 
| 65T
 
| B8 E8 M8 S13
 
| None
 
| Heavy Cavalry
 
| 32.39M
 
|-
 
| HBR-A
 
| 65T
 
| B7 E8 M7 S7
 
| None
 
| Heavy Cavalry
 
| 26.96M
 
|-
 
| HBR-B
 
| 65T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Cavalry
 
| 26.63M
 
|-
 
| HBR-C
 
| 65T
 
| B10 E10 M10 S10
 
| None
 
| Heavy Cavalry
 
| 25.98M
 
|-
 
| HBR-F
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.34M
 
|-
 
| HBR-H
 
| 65T
 
| B8 E8 M8 S10
 
| None
 
| Heavy Cavalry
 
| 27.73M
 
|-
 
| HBR-P
 
| 65T
 
| B12 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 32.30M
 
|-
 
|rowspan="1"|
 
[[File:Hellfire.png|125px|thumb|center]]
 
 
'''[[Hellfire|HELLFIRE]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| HLF-1
 
| 75T
 
| B0 E5 M3 S2
 
| None
 
| Heavy Laser Testbed
 
| 23.89M
 
|-
 
|rowspan="7"|
 
[[File:Linebacker.png|125px|thumb|center]]
 
 
'''[[Linebacker|LINEBACKER]]'''
 
  
'''Mech Quirk:''' Clan OmniMech
+
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The D variant mounts three ER Large Lasers, enabling it to become an effective sniper, though MechWarriors must use volley fire to keep heat in check. An Ultra Autocannon/10 provides powerful backup.
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| LBK-PRIME
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 24.67M
 
|-
 
| LBK-A
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 23.27M
 
|-
 
| LBK-B
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 23.25M
 
|-
 
| LBK-C
 
| 65T
 
| B9 E9 M9 S9
 
| None
 
| Highly Mobile Front-Line Support
 
| 23.28M
 
|-
 
| LBK-D
 
| 65T
 
| B9 E9 M9 S9
 
| None
 
| Highly Mobile Front-Line Support
 
| 25.71M
 
|-
 
| LBK-E
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 22.22M
 
|-
 
| LBK-H
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 24.55M
 
|-
 
|rowspan="3"|
 
[[File:Lupus.png|125px|thumb|center]]
 
  
'''[[Lupus|LUPUS]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| LUPUS-PRIME
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Early OmniMech
 
| 16.80M
 
|-
 
| LUPUS-A
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Early OmniMech
 
| 18.05M
 
|-
 
| LUPUS-B
 
| 60T
 
| B9 E9 M9 S9
 
| None
 
| Early OmniMech
 
| 17.49M
 
|-
 
|rowspan="6"|
 
[[File:Mad Dog.png|125px|thumb|center]]
 
 
'''[[Mad Dog|MAD DOG]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| MDD-PRIME
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 23.79M
 
|-
 
| MDD-A
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 21.95M
 
|-
 
| MDD-B
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 26.51M
 
|-
 
| MDD-C
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 22.19M
 
|-
 
| MDD-D
 
| 60T
 
| B10 E10 M10 S10
 
| None
 
| Flanking Support
 
| 23.70M
 
|-
 
| MDD-H
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 31.72M
 
|-
 
|rowspan="1"|
 
[[File:Marauder.png|125px|thumb|center]]
 
 
'''[[Marauder|MARAUDER]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| MAD C
 
| 75T
 
| B2 E5 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.58M
 
|-
 
|rowspan="8"|
 
[[File:Night Gyr.png|125px|thumb|center]]
 
 
'''[[Night Gyr|NIGHT GYR]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| NTG-PRIME
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 33.59M
 
|-
 
| NTG-A
 
| 75T
 
| B7 E8 M7 S7
 
| None
 
| Fire Support
 
| 30.81M
 
|-
 
| NTG-B
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 24.11M
 
|-
 
| NTG-C
 
| 75T
 
| B7 E8 M7 S7
 
| None
 
| Fire Support
 
| 32.22M
 
|-
 
| NTG-D
 
| 75T
 
| B7 E8 M7 S7
 
| None
 
| Fire Support
 
| 27.22M
 
|-
 
| NTG-E
 
| 75T
 
| B10 E10 M11 S10
 
| None
 
| Fire Support
 
| 33.04M
 
|-
 
| NTG-H
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 30.00M
 
|-
 
| NTG-L
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 32.63M
 
|-
 
|rowspan="5"|
 
[[File:Nova Cat.png|125px|thumb|center]]
 
 
'''[[Nova Cat|NOVA CAT]]'''
 
  
 
'''Mech Quirk:''' Clan OmniMech
 
'''Mech Quirk:''' Clan OmniMech
Line 11,796: Line 436:
 
'''Pilot Affinity:''' Resistant
 
'''Pilot Affinity:''' Resistant
  
50% less chance to suffer critical hits
+
50% less chance to suffer critical hits  
| NCT-PRIME
+
</tab>
| 70T
+
<tab name="KNG-E">
| B8 E8 M8 S8
+
{| cellpadding="1" border="1" style="float:right; text-align: center; width: 20%"
| None
+
| colspan="2"| '''KNG-E'''
| Heavy Sniper
 
| 39.77M
 
 
|-
 
|-
| NCT-A
+
| colspan="2"| [[File:KNG-E.png|400px|frameless|center]]
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 41.04M
 
 
|-
 
|-
| NCT-B
+
| colspan="2"| '''General Data'''
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 29.21M
 
 
|-
 
|-
| NCT-C
+
| '''Class''' || Assault
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 26.42M
 
 
|-
 
|-
| NCT-D
+
| '''Mass''' || 90T
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 36.89M
 
 
|-
 
|-
|rowspan="1"|
+
| '''Stock Role''' || Front-Line Assault
[[File:Orion IIC.png|125px|thumb|center]]
+
|-  
 
+
| '''Rarity''' || 2
'''[[Orion IIC|ORION IIC]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| ON1-IIC
 
| 75T
 
| B2 E3 M3 S0
 
| None
 
| Honor For General Kerensky
 
| 24.45M
 
|-
 
|rowspan="1"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
 
'''[[Rifleman|RIFLEMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RFL C
 
| 60T
 
| B4 E4 M0 S0
 
| None
 
| Anti-Aircraft / Direct-Fire Support
 
| 11.47M
 
|-
 
|rowspan="5"|
 
[[File:Rifleman IIC.png|125px|thumb|center]]
 
 
 
'''[[Rifleman IIC|RIFLEMAN IIC]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| RFL-IIC
 
| 65T
 
| B0 E6 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 34.03M
 
|-
 
| RFL-IIC-2
 
| 65T
 
| B6 E0 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 18.23M
 
|-
 
| RFL-IIC-3
 
| 65T
 
| B2 E4 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 32.97M
 
|-
 
| RFL-IIC-P
 
| 65T
 
| B6 E0 M0 S1
 
| None
 
| Periphery Sniper
 
| 14.47M
 
|-
 
| RFL-IIC-X
 
| 65T
 
| B6 E0 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 19.58M
 
|-
 
|rowspan="9"|
 
[[File:Summoner.png|125px|thumb|center]]
 
 
 
'''[[Summoner|SUMMONER]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SMN-PRIME
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.33M
 
 
|-
 
|-
| SMN-C
+
| '''Hardpoints''' || B8 E8 M8 S8
| 70T
 
| B8 E8 M8 S8  
 
| None
 
| Heavy Cavalry
 
| 26.17M
 
 
|-
 
|-
| SMN-B
+
| colspan="2"| '''Stock Specifications'''
| 70T
+
|-  
| B8 E8 M8 S8
+
| '''Speed''' || 5/7/0
| None
+
|-
| Heavy Cavalry
+
| '''Firepower''' || Max Damage: 294
| 25.27M
+
Max Stability: 28
 
|-
 
|-
| SMN-C
+
| '''Durability''' || Max Armor: 1,295
| 70T
+
Max Structure: 691
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 26.49M
 
 
|-
 
|-
| SMN-D
+
| '''Heat Efficiency''' || Sinking: 102
| 70T
+
Alpha: 142
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 34.42M
 
 
|-
 
|-
| SMN-E
+
| '''Melee''' || Charge:
| 70T
+
Kick:
| B8 E8 M8 S8
+
Weapon: N/A
| None
+
Punch:
| Heavy Cavalry
 
| 25.37M
 
 
|-
 
|-
| SMN-F
+
| colspan="2"| '''Stock Equipment'''
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.67M
 
 
|-
 
|-
| SMN-H
+
| '''Engine''' || Standard
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 36.30M
 
|-
 
| SMN-M
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 26.37M
 
|-
 
|rowspan="5"|
 
[[File:Sun Spider.png|125px|thumb|center]]
 
 
 
'''[[Sun Spider|SUN SPIDER]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| SNS-PRIME
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 26.15M
 
 
|-
 
|-
| SNS-A
+
| '''Core''' || 360
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 24.23M
 
 
|-
 
|-
| SNS-B
+
| '''Heat Sinks''' || Clan DHS
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 27.17M
 
 
|-
 
|-
| SNS-C
+
| '''E-Cooling''' || +4
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 23.48M
 
 
|-
 
|-
| SNS-D
+
| '''Structure''' || Clan Endo-Steel
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 22.73M
 
 
|-
 
|-
|rowspan="9"|
+
| '''Armor''' || Clan Ferro-Fibrous
[[File:Timber Wolf.png|125px|thumb|center]]
 
 
 
'''[[Timber Wolf|TIMBER WOLF]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| TW-PRIME
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 32.83M
 
 
|-
 
|-
| TW-A
+
| '''Head''' || None
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Iconic OmniMech
 
| 37.49M
 
 
|-
 
|-
| TW-B
+
| '''Center Torso''' ||  
| 75T
+
Clan MPL<br>
| B9 E9 M9 S9
+
Clan MPL<br>
| None
 
| Iconic OmniMech
 
| 32.37M
 
 
|-
 
|-
| TW-C
+
| '''Left Torso''' ||  
| 75T
+
Ammo ATM<br>
| B9 E9 M9 S9
+
Ammo ATM HE<br>
| None
+
Clan MPL<br>
| Iconic OmniMech
+
Ammo ATM ER<br>
| 31.66M
 
 
|-
 
|-
| TW-D
+
| '''Right Torso''' ||  
| 75T
+
Clan DHS (Fixed)<br>
| B9 E9 M9 S9
+
Clan MPL<br>
| None
 
| Iconic OmniMech
 
| 35.19M
 
 
|-
 
|-
| TW-E
+
| '''Left Arm''' ||  
| 75T
+
Omnipod Lower Arm<br>
| B9 E9 M9 S9
+
Clan ATM12<br>
| None
 
| Iconic OmniMech
 
| 32.51M
 
 
|-
 
|-
| TW-H
+
| '''Right Arm''' ||  
| 75T
+
Omnipod Lower Arm<br>
| B9 E9 M9 S9
+
Clan LPL
| None
 
| Iconic OmniMech
 
| 35.85M
 
 
|-
 
|-
| TW-S
+
| '''Left Leg''' || Clan DHS (Fixed)
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Iconic OmniMech
 
| 32.68M
 
 
|-
 
|-
| TW-X
+
| '''Right Leg''' || Clan DHS (Fixed)
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 32.18M
 
 
|-
 
|-
|rowspan="1"|
 
[[File:Thunderbolt.png|125px|thumb|center]]
 
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
 
'''Mech Quirk:''' Multitrac
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| TDR C
 
| 65T
 
| B0 E5 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 12.48M
 
|-
 
|rowspan="4"|
 
[[File:Vision Quest.png|125px|thumb|center]]
 
 
'''[[Vision Quest|VISION QUEST]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| VQ-1NC
 
| 60T
 
| B2 E5 M0 S0
 
| None
 
| Symbolism In Motion
 
| 22.58M
 
|-
 
| VQ-1S
 
| 60T
 
| B1 E1 M4 S2
 
| None
 
| Symbolism In Motion
 
| 20.40M
 
|-
 
| VQ-2NC
 
| 60T
 
| B2 E2 M0 S3
 
| None
 
| Symbolism In Motion
 
| 28.34M
 
|-
 
| VQ-3NC
 
| 60T
 
| B2 E5 M0 S0
 
| None
 
| Symbolism In Motion
 
| 23.65M
 
|-
 
 
|rowspan="1"|
 
[[File:Warhammer.png|125px|thumb|center]]
 
 
'''[[Warhammer|WARHAMMER]]'''
 
 
'''Mech Quirk:''' Rugged
 
 
70 structure points, 70 stability threshold
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| WHM C
 
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 15.44M
 
 
|}
 
|}
</div>
 
 
 
==Clan Assault Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 19 Clan Assault Mech chassis, with 70 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="2"|
 
[[File:Annihilator.png|125px|thumb|center]]
 
 
'''[[Annihilator|ANNIHILATOR]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| ANH C
 
| 100T
 
| B6 E6 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 24.40M
 
|-
 
| ANH-GAUSS
 
| 100T
 
| B8 E2 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 28.57M
 
|-
 
|rowspan="1"|
 
[[File:Atlas.png|125px|thumb|center]]
 
 
'''[[Atlas|ATLAS]]'''
 
 
'''Mech Quirk:''' Battlefists
 
 
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AS7 C
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 17.15M
 
|-
 
|rowspan="3"|
 
[[File:Bane.png|125px|thumb|center]]
 
 
'''[[Bane|BANE]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| BNE-1
 
| 100T
 
| B10 E0 M0 S4
 
| None
 
| Striker
 
| 22.63M
 
|-
 
| BNE-2
 
| 100T
 
| B10 E0 M0 S4
 
| None
 
| Striker
 
| 22.41M
 
|-
 
| BNE-3
 
| 100T
 
| B0 E0 M11 S0
 
| None
 
| Striker
 
| 29.71M
 
|-
 
|rowspan="5"|
 
[[File:Blood Asp.png|125px|thumb|center]]
 
 
'''[[Blood Asp|BLOOD ASP]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion from movement
 
| BAS-PRIME
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 41.37M
 
|-
 
| BAS-A
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 49.20M
 
|-
 
| BAS-B
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| Front-Line Assault
 
| 41.04M
 
|-
 
| BAS-C
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 33.44M
 
|-
 
| BAS-D
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 37.58M
 
|-
 
|rowspan="8"|
 
[[File:Dire Wolf.png|125px|thumb|center]]
 
 
'''[[Dire Wolf|DIRE WOLF]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
+
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The new Warden variant is built around an ATM 12 with three tons of ammunition. To supplement it, Clan engineers added four Medium Pulse Lasers and a single Large Pulse Laser.
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| DW-PRIME
 
| 100T
 
| B12 E12 M12 S12
 
| None
 
| Unstoppable Whale
 
| 50.16M
 
|-
 
| DW-A
 
| 100T
 
| B10 E10 M10 S10
 
| None
 
| Unstoppable Whale
 
| 49.75M
 
|-
 
| DW-B
 
| 100T
 
| B15 E15 M15 S15
 
| None
 
| Unstoppable Whale
 
| 42.50M
 
|-
 
| DW-DS
 
| 100T
 
| B15 E15 M15 S15
 
| None
 
| Too Many PPCs
 
| 50.42M
 
|-
 
| DW-H
 
| 100T
 
| B12 E12 M12 S12
 
| None
 
| Unstoppable Whale
 
| 48.06M
 
|-
 
| DW-S
 
| 100T
 
| B12 E12 M12 S14
 
| None
 
| Unstoppable Whale
 
| 48.45M
 
|-
 
| DW-W
 
| 100T
 
| B9 E9 M9 S9
 
| None
 
| Unstoppable Whale
 
| 46.51M
 
|-
 
| DW-X
 
| 100T
 
| B12 E12 M12 S12
 
| None
 
| Unstoppable Whale
 
| 44.42M
 
|-
 
|rowspan="7"|
 
[[File:Executioner.png|125px|thumb|center]]
 
  
'''[[Executioner|EXECUTIONER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| EXE-PRIME
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 36.90M
 
|-
 
| EXE-A
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 38.70M
 
|-
 
| EXE-B
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 36.76M
 
|-
 
| EXE-C
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 35.54M
 
|-
 
| EXE-D
 
| 95T
 
| B12 E12 M12 S12
 
| None
 
| Assault Cavalry
 
| 38.85M
 
|-
 
| EXE-E
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 36.31M
 
|-
 
| EXE-H
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 38.80M
 
|-
 
|rowspan="7"|
 
[[File:Gargoyle.png|125px|thumb|center]]
 
 
'''[[Gargoyle|GARGOYLE]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| GAR-PRIME
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 21.39M
 
|-
 
| GAR-A
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 24.93M
 
|-
 
| GAR-B
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 23.30M
 
|-
 
| GAR-C
 
| 80T
 
| B9 E9 M9 S11
 
| None
 
| Rapid Assault
 
| 23.17M
 
|-
 
| GAR-D
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 30.00M
 
|-
 
| GAR-E
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 26.29M
 
|-
 
| GAR-H
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 23.00M
 
|-
 
|rowspan="2"|
 
[[File:Highlander IIC.png|125px|thumb|center]]
 
 
'''[[Highland IIC|HIGHLANDER IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| HGN-IIC-1
 
| 90T
 
| B2 E3 M4 S0
 
| None
 
| Second-Line Assault
 
| 28.60M
 
|-
 
| HGN-IIC-4
 
| 90T
 
| B2 E3 M4 S0
 
| None
 
| Second-Line Assault
 
| 29.03M
 
|-
 
|rowspan="7"|
 
[[File:Kingfisher.png|125px|thumb|center]]
 
 
'''[[Kingfisher|KINGFISHER]]'''
 
  
 
'''Mech Quirk:''' Clan OmniMech
 
'''Mech Quirk:''' Clan OmniMech
Line 12,573: Line 527:
 
'''Pilot Affinity:''' Resistant
 
'''Pilot Affinity:''' Resistant
  
50% less chance to suffer critical hits
+
50% less chance to suffer critical hits  
| KNG-PRIME
+
</tab>
| 90T
+
<tab name="KNG-H">
| B8 E8 M8 S8
+
{| cellpadding="1" border="1" style="float:right; text-align: center; width: 20%"
| None
+
| colspan="2"| '''KNG-H'''
| Front-Line Assault
 
| 34.57M
 
 
|-
 
|-
| KNG-A
+
| colspan="2"| [[File:KNG-H.png|400px|frameless|center]]
| 90T
 
| B8 E8 M8 S8
 
| None
 
| Front-Line Assault
 
| 32.44M
 
 
|-
 
|-
| KNG-B
+
| colspan="2"| '''General Data'''
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 33.25M
 
 
|-
 
|-
| KNG-C
+
| '''Class''' || Assault
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 40.64M
 
 
|-
 
|-
| KNG-D
+
| '''Mass''' || 90T
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 32.63M
 
 
|-
 
|-
| KNG-E
+
| '''Stock Role''' || Front-Line Assault
| 90T
+
|-
| B9 E9 M9 S9
+
| '''Rarity''' || 2
| None
 
| Front-Line Assault
 
| 33.45M
 
 
|-
 
|-
| KNG-H
+
| '''Hardpoints''' || B8 E8 M8 S8
| 90T
 
| B10 E10 M10 S10
 
| None
 
| Front-Line Assault
 
| 43.42M
 
 
|-
 
|-
|rowspan="2"|
+
| colspan="2"| '''Stock Specifications'''
[[File:Kodiak.png|125px|thumb|center]]
+
|-
 
+
| '''Speed''' || 5/7/0
'''[[Kodiak|KODIAK]]'''
+
|-  
 
+
| '''Firepower''' || Max Damage: 294
'''Mech Quirk:''' Clan BattleMech
+
Max Stability: 28
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| KDK-1
 
| 100T
 
| B1 E9 M2 S0
 
| None
 
| Assault Cavalry
 
| 32.12M
 
 
|-
 
|-
| KDK-2
+
| '''Durability''' || Max Armor: 1,295
| 100T
+
Max Structure: 691
| B1 E9 M2 S0
 
| None
 
| Assault Cavalry
 
| 29.83M
 
 
|-
 
|-
|rowspan="2"|
+
| '''Heat Efficiency''' || Sinking: 102
[[File:Mad Cat MK II.png|125px|thumb|center]]
+
Alpha: 142
 
 
'''[[Mad Cat MK II|MAD CAT MK II]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| MCII-1
 
| 90T
 
| B2 E4 M4 S0
 
| None
 
| Fast Assault
 
| 26.84M
 
 
|-
 
|-
| MCII-7
+
| '''Melee''' || Charge:
| 90T
+
Kick:
| B4 E4 M4 S0
+
Weapon: N/A
| None
+
Punch:
| Fast Assault
 
| 28.09M
 
 
|-
 
|-
|rowspan="2"|
+
| colspan="2"| '''Stock Equipment'''
[[File:Marauder IIC.png|125px|thumb|center]]
 
 
 
'''[[Marauder IIC|MARAUDER IIC]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| MAD-IIC
 
| 85T
 
| B0 E5 M0 S4
 
| None
 
| Second-Line Assault
 
| 31.25M
 
 
|-
 
|-
| MAD-IIC-8
+
| '''Engine''' || Standard
| 85T
 
| B0 E7 M1 S1
 
| None
 
| Second-Line Assault
 
| 30.43M
 
 
|-
 
|-
|rowspan="1"|
+
| '''Core''' || 360
[[File:Mauler.png|125px|thumb|center]]
 
 
 
'''[[Mauler|MAULER]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| MAL-5C
 
| 90T
 
| B6 E4 M0 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 28.77M
 
 
|-
 
|-
|rowspan="1"|
+
| '''Heat Sinks''' || Clan DHS
[[File:Osteon.png|125px|thumb|center]]
 
 
 
'''[[Osteon Prototype|OSTEON PROTOTYPE]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| EON-PROTO
 
| 85T
 
| B4 E4 M9 S4
 
| None
 
| Experimental Damage Tank
 
| 23.53M
 
 
|-
 
|-
|rowspan="1"|
+
| '''E-Cooling''' || +4
[[File:Scylla.png|125px|thumb|center]]
 
 
 
'''[[Scylla|SCYLLA]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SCY-1
 
| 100T
 
| B2 E3 M4 S0
 
| None
 
| Assault Cavalry
 
| 26.31M
 
 
|-
 
|-
|rowspan="4"|
+
| '''Structure''' || Clan Endo-Steel
[[File:Stone Rhino.png|125px|thumb|center]]
 
 
 
'''[[Stone Rhino|STONE RHINO]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| STR-1
 
| 100T
 
| B4 E4 M0 S1
 
| None
 
| Incredible Assault
 
| 20.16M
 
 
|-
 
|-
| STR-2
+
| '''Armor''' || Clan Ferro-Fibrous
| 100T
 
| B2 E6 M0 S5
 
| None
 
| Incredible Assault
 
| 31.01M
 
 
|-
 
|-
| STR-5
+
| '''Head''' || FCS ADV TC
| 100T
 
| B4 E6 M0 S0
 
| None
 
| Incredible Assault
 
| 22.51M
 
 
|-
 
|-
| STR-6
+
| '''Center Torso''' ||  
| 100T
+
Clan ERML<br>
| B0 E16 M0 S1
+
Clan ERML
| None
 
| Incredible Assault
 
| 31.48M
 
 
|-
 
|-
|rowspan="2"|
+
| '''Left Torso''' ||  
[[File:Scylla.png|125px|thumb|center]]
+
Clan ERML<br>
 
+
Clan DHS<br>
'''[[Scylla|STORM GIANT]]'''
+
Clan DHS<br>
 
+
Clan DHS
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| STM-1
 
| 100T
 
| B3 E0 M7 S0
 
| None
 
| Assault Cavalry
 
| 26.69M
 
 
|-
 
|-
| STM-2
+
| '''Right Torso''' ||  
| 100T
+
Clan DHS (Fixed)<br>
| B3 E3 M4 S0
+
Clan DHS<br>
| None
+
Clan DHS<br>
| Assault Cavalry
+
Clan DHS
| 28.20M
 
 
|-
 
|-
|rowspan="2"|
+
| '''Left Arm''' ||  
[[File:Supernova.png|125px|thumb|center]]
+
Omnipod Lower Arm<br>
 
+
Clan HLL<br>
'''[[Supernova|SUPERNOVA]]'''
+
Clan DHS<br>
 
+
Clan DHS
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| SNV-1
 
| 90T
 
| B0 E10 M0 S0
 
| None
 
| Assault Sniper
 
| 34.98M
 
 
|-
 
|-
| SNV-2
+
| '''Right Arm''' ||
| 90T
+
Omnipod Lower Arm<br>
| B0 E5 M4 S0
+
Clan HLL<br>
| None
+
Clan ERML<br>
| Assault Sniper
+
Clan DHS<br>
| 27.90M
+
Clan DHS<br>
 +
Clan DHS
 
|-
 
|-
|rowspan="4"|
+
| '''Left Leg''' || Clan DHS (Fixed)
[[File:Warhammer IIC.png|125px|thumb|center]]
 
 
 
'''[[Warhammer IIC|WARHAMMER IIC]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| WHM-IIC
 
| 80T
 
| B0 E7 M1 S4
 
| None
 
| Second-Line Assault
 
| 39.65M
 
|-
 
| WHM-IIC-2
 
| 80T
 
| B0 E3 M4 S4
 
| None
 
| Second-Line Assault
 
| 37.26M
 
|-
 
| WHM-IIC-3
 
| 80T
 
| B0 E7 M0 S4
 
| None
 
| Second-Line Assault
 
| 43.24M
 
|-
 
| WHM-IIC-4
 
| 80T
 
| B0 E2 M4 S5
 
| None
 
| Second-Line Assault
 
| 37.21M
 
|-
 
|rowspan="8"|
 
[[File:Warhawk.png|125px|thumb|center]]
 
 
 
'''[[Warhawk|WARHAWK]]'''
 
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| WHK-PRIME
 
| 85T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Sniper
 
| 34.97M
 
 
|-
 
|-
| WHK-A
+
| '''Right Leg''' || Clan DHS (Fixed)
| 85T
 
| B9 E9 M9 S9
 
| None
 
| Heavy Sniper
 
| 30.20M
 
|-
 
| WHK-B
 
| 85T
 
| B10 E10 M10 S10
 
| None
 
| Heavy Sniper
 
| 33.05M
 
|-
 
| WHK-C
 
| 85T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 38.21M
 
|-
 
| WHK-D
 
| 85T
 
| B9 E9 M9 S9
 
| None
 
| Heavy Sniper
 
| 31.74M
 
|-
 
| WHK-F
 
| 85T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 31.32M
 
|-
 
| WHK-H
 
| 85T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Sniper
 
| 38.02M
 
|-
 
| WHK-X
 
| 85T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Sniper
 
| 41.00M
 
 
|}
 
|}
</div>
 
  
 +
An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable.  Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The Kingfisher H is a close-ranger brawler that needs nine extra heat sinks to keep heat in check. It mounts a pair of Heavy Large Lasers and four ER Medium Lasers, all of which are linked to a Targeting Computer.
  
==Custom Mechs==
 
  
<div class="mw-collapsible">
+
'''Mech Quirk:''' Clan OmniMech
 
 
 
 
As of BTA3062 v7.6 there are approximately 11 Custom Mech chassis, with 32 variants.
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
 
|rowspan="1"|
 
[[File:Annihilator.png|125px|thumb|center]]
 
 
 
'''[[Annihilator|ANNIHILATOR II]]'''
 
 
 
Mech Quirk: Stabilized Weapon - AC10 Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| ANH-II-L
 
| 75T
 
| B4 E0 M0 S8
 
| None
 
| Juggernaut / Siege Mech
 
| 3.15M
 
|-
 
|rowspan="1"|
 
[[File:Supernova.png|125px|thumb|center]]
 
 
 
'''[[Emperor Crab|EMPEROR CRAB]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| MPC-010X
 
| 100T
 
| B4 E3 M3 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 22.71M
 
|-
 
|rowspan="2"|
 
[[File:Hazard.png|125px|thumb|center]]
 
 
 
'''[[Hazard|HAZARD]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
45 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| HZD-2C
 
| 45T
 
| B0 E0 M2 S8
 
| None
 
| "Fire" Support
 
| 10.42M
 
|-
 
| HZD-2C
 
| 45T
 
| B0 E4 M2 S4
 
| None
 
| "Fire" Support
 
| 10.41M
 
|-
 
|rowspan="3"|
 
[[File:Hecatoncheires.png|125px|thumb|center]]
 
 
 
'''[[Hecatoncheires|HECATONCHEIRES]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
+15% boost to sensor and sight range
 
| HEC-4C
 
| 65T
 
| B1 E4 M3 S1
 
| None
 
| Dedicated Electronic Warfare
 
| 16.00M
 
|-
 
| HEC-4H
 
| 65T
 
| B2 E4 M3 S1
 
| None
 
| Repurposed E-War Platform
 
| 14.04M
 
|-
 
| HEC-5C
 
| 65T
 
| B1 E5 M3 S1
 
| None
 
| Dedicated Electronic Warfare
 
| 15.87M
 
|-
 
|rowspan="1"|
 
[[File:Shadow Hawk LAM.png|125px|thumb|center]]
 
 
 
'''[[Hector|HECTOR LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| HOR-5X
 
| 80T
 
| B4 E2 M0 S2
 
| None
 
| Experimental Super-Heavy LAM
 
| 22.13M
 
|-
 
|rowspan="1"|
 
[[File:Hyperion.png|125px|thumb|center]]
 
 
 
'''[[Hyperion|HYPERION]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
  
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons deal 10% more damage
 
| HYP-1
 
| 125T
 
| B5 E8 M0 S1
 
| None
 
| Experimental Juggernaut
 
| 40.82M
 
|-
 
|rowspan="4"|
 
[[File:Ion.png|125px|thumb|center]]
 
 
'''[[Ion|ION]]'''
 
 
'''Mech Quirk:''' Combat Computer
 
 
-6 heat per turn
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| ION-2R
 
| 70T
 
| B0 E7 M4 S0
 
| None
 
| Arena Combat
 
| 15.18M
 
|-
 
| ION-3R
 
| 70T
 
| B4 E4 M0 S0
 
| None
 
| Arena Combat
 
| 14.10M
 
|-
 
| ION-4R
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Arena Combat
 
| 15.26M
 
|-
 
| ION-5R
 
| 70T
 
| B2 E5 M4 S0
 
| None
 
| Arena Combat
 
| 13.77M
 
|-
 
|rowspan="5"|
 
[[File:Medusa.png|125px|thumb|center]]
 
 
'''[[Medusa|MEDUSA]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| MED-1
 
| 50T
 
| B0 E3 M3 S1
 
| None
 
| Search-And-Destroy
 
| 24.26M
 
|-
 
| MED-2
 
| 50T
 
| B0 E4 M3 S0
 
| None
 
| Search-And-Destroy
 
| 25.39M
 
|-
 
| MED-3
 
| 50T
 
| B1 E3 M2 S1
 
| None
 
| Search-And-Destroy
 
| 22.70M
 
|-
 
| MED-4
 
| 50T
 
| B0 E1 M7 S0
 
| None
 
| Search-And-Destroy
 
| 22.70M
 
|-
 
| MED-5
 
| 50T
 
| B0 E4 M3 S0
 
| None
 
| Search-And-Destroy
 
| 24.92M
 
|-
 
|rowspan="1"|
 
[[File:Monster.png|125px|thumb|center]]
 
 
'''[[Monster|MONSTER]]'''
 
 
'''Mech Quirk:''' Hardened Cockpit
 
 
+3 injuries resisted, 45 extra structure and armor added to the head
 
  
 
'''Pilot Affinity:''' Resistant
 
'''Pilot Affinity:''' Resistant
  
50% less chance to suffer critical hits
+
50% less chance to suffer critical hits  
| MNST-3R
+
</tab>
| 150T
+
</tabs>
| B4 E2 M6 S0
 
| None
 
| Superheavy Prototype
 
| 12.53M
 
|-
 
|rowspan="8"|
 
[[File:Sorcerer.png|125px|thumb|center]]
 
 
 
'''[[Sorcerer|SORCERER]]'''
 
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| SRC-1A
 
| 95T
 
| B0 E8 M0 S1
 
| None
 
| Fast Cavalry Assault
 
| 21.60M
 
|-
 
| SRC-1B
 
| 95T
 
| B0 E5 M4 S1
 
| None
 
| Fast Cavalry Assault
 
| 22.42M
 
|-
 
| SRC-1C
 
| 95T
 
| B0 E8 M2 S1
 
| None
 
| Fast Cavalry Assault
 
| 20.98M
 
|-
 
| SRC-1CC
 
| 95T
 
| B0 E10 M0 S1
 
| None
 
| Fast Cavalry Assault
 
| 21.23M
 
|-
 
| SRC-2D
 
| 95T
 
| B0 E2 M4 S3
 
| None
 
| Fast Cavalry Assault
 
| 20.25M
 
|-
 
| SRC-2K
 
| 95T
 
| B2 E6 M0 S4
 
| Sword
 
| Fast Cavalry Assault
 
| 19.66M
 
|-
 
| SRC-2L
 
| 95T
 
| B0 E8 M0 S3
 
| None
 
| Fast Cavalry Assault
 
| 21.84M
 
|-
 
| SRC-IIC
 
| 95T
 
| B0 E4 M4 S1
 
| None
 
| Fast Cavalry Assault
 
| 36.95M
 
|-
 
|rowspan="1"|
 
[[File:Urbanmech LAM.png|125px|thumb|center]]
 
 
 
'''[[Urbanmech|URBANMECH LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Mech Quirk 2:''' Urbanmech Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| UM-LAM
 
| 30T
 
| B0 E1 M2 S3
 
| None
 
| Who Even Knows?
 
| 6.80M
 
|-
 
|rowspan="5"|
 
[[File:Valkyrie II.png|125px|thumb|center]]
 
 
 
'''[[Valkyrie II|VALKYRIE II]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| VLK-II-1A
 
| 60T
 
| B0 E3 M2 S4
 
| None
 
| Heavy Recon / Striker
 
| 13.86M
 
|-
 
| VLK-II-1M
 
| 60T
 
| B0 E9 M0 S3
 
| Mace
 
| Heavy Striker
 
| 13.87M
 
|-
 
| VLK-II-2A
 
| 60T
 
| B0 E7 M0 S1
 
| None
 
| Heavy Recon / Striker
 
| 14.37M
 
|-
 
| VLK-II-2L
 
| 60T
 
| B4 E2 M0 S2
 
| None
 
| Heavy Recon / Striker
 
| 13.07M
 
|-
 
| VLK-II-2S
 
| 60T
 
| B0 E3 M2 S3
 
| Sword
 
| Heavy Recon / Striker
 
| 13.53M
 
|}
 
</div>
 
<br />
 
<br />
 

Revision as of 21:44, 17 November 2020

KNG-PRIME
Kingfisher.png
General Data
'Mech Type Clan Omnimech
Class Assault
Weight 90T
Stock Role Front-Line Assault
Rarity 2
Stock Specifications
Hardpoints Omni: 8
Speed 5/7/0
Firepower Max Damage: 294
Max Stability: 28
Durability Armor: 1,295
Structure: 691
Heat Efficiency Sinking: 102
Alpha: 142
Melee Weapon: N/A
Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Gyro Omni (Fixed)
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous (Fixed)
Head None
Center Torso Clan LPL
Left Torso Clan MPL
Clan LRM10
Ammo LRM
Right Torso Clan DHS (Fixed)
Clan MPL
Left Arm Omnipod Lower Arm
Clan SSRM6
Ammo SSRM
Clan ERSL
Right Arm Omnipod Lower Arm
Clan LPL
Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)


Description

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The primary configuration of the Kingfisher is best at medium-short range. An LRM-10 launcher is its only legitimate long-range threat. A pair of Large and Medium Pulse Lasers are very accurate and the Streak SRM-6 cannot fire unless it achieves a target lock. An arm-mounted ER Small Laser seems superfluous.


Bonuses

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The Kingfisher-PRIME can be found with these forces:

  • Clan Ghost Bear
  • Clan Jade Falcon
  • Clan Wolf


Stock Loadout
Stock Loadout
KNG-A
General Data
Class Assault
Mass 90T
Stock Role Front-Line Assault
Rarity 2
Hardpoints B8 E8 M8 S8
Stock Specifications
Speed 5/7/0
Firepower Max Damage: 294

Max Stability: 28

Durability Max Armor: 1,295

Max Structure: 691

Heat Efficiency Sinking: 102

Alpha: 142

Melee Charge:

Kick: Weapon: N/A Punch:

Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous
Head None
Center Torso Clan ERPPC
Left Torso

Clan SRM6
Ammo SRM

Right Torso

Clan DHS (Fixed)
Clan ERSL
Ammo LBX/10 Cluster
Ammo LBX/10 Slug

Left Arm

Omnipod Lower Arm
Clan ERML
Ammo MPL

Right Arm

Omnipod Lower Arm
Clan LBX/10

Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. This variant uses an ER PPC and LB-X Autocannon/10 at long-medium range. As an enemy closes, it can make use of a Medium Pulse Laser, an ER Medium Laser, an ER Small Laser, and an SRM-6.


Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-B
General Data
Class Assault
Mass 90T
Stock Role Front-Line Assault
Rarity 2
Hardpoints B8 E8 M8 S8
Stock Specifications
Speed 5/7/0
Firepower Max Damage: 294

Max Stability: 28

Durability Max Armor: 1,295

Max Structure: 691

Heat Efficiency Sinking: 102

Alpha: 142

Melee Charge:

Kick: Weapon: N/A Punch:

Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous
Head None
Center Torso

Clan AMS
Ammo AMS

Left Torso

Clan ERML
Clan ERML

Right Torso

Clan DHS (Fixed)
Clan ERML
Ammo UAC/20
Ammo UAC/20

Left Arm

Omnipod Lower Arm
Clan ERML
Clan ERML
Clan ERSL

Right Arm

Omnipod Lower Arm
Clan UAC/20

Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The Kingfisher B is built around an Ultra Autocannon/20 with a meager two tons of ammunition. A solitary ER Large Laser provides long-range firepower. Four ER Medium Lasers and the ubiquitous ER Small round out the offensive guns. An Anti-Missile System gives the design some protection against missiles.


Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-C
General Data
Class Assault
Mass 90T
Stock Role Front-Line Assault
Rarity 2
Hardpoints B8 E8 M8 S8
Stock Specifications
Speed 5/7/0
Firepower Max Damage: 294

Max Stability: 28

Durability Max Armor: 1,295

Max Structure: 691

Heat Efficiency Sinking: 102

Alpha: 142

Melee Charge:

Kick: Weapon: N/A Punch:

Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous
Head None
Center Torso

Clan ERML
Clan ERML

Left Torso

Clan DHS
Clan DHS

Right Torso

Clan DHS (Fixed)
Clan DHS
Clan DHS

Left Arm

Omnipod Lower Arm
Clan ERPPC
Clan ERML
Clan DHS
Clan DHS

Right Arm

Omnipod Lower Arm
Clan ERPPC
Clan ERML
Clan DHS
Clan DHS

Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The third configuration can go without resupply indefinitely thanks to its all-energy armament. A pair of ER PPCs are mounted next to ER Medium Lasers in a fashion eerily reminiscent of the Marauder. Another pair of Mediums are in the torso, while eight extra double heat sinks can counter all the heat the weapons can build.


Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-D
General Data
Class Assault
Mass 90T
Stock Role Front-Line Assault
Rarity 2
Hardpoints B8 E8 M8 S8
Stock Specifications
Speed 5/7/0
Firepower Max Damage: 294

Max Stability: 28

Durability Max Armor: 1,295

Max Structure: 691

Heat Efficiency Sinking: 102

Alpha: 142

Melee Charge:

Kick: Weapon: N/A Punch:

Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous
Head None
Center Torso Clan ERLL
Left Torso None
Right Torso

Clan DHS (Fixed)
Ammo UAC/10
Ammo UAC/10

Left Arm

Omnipod Lower Arm
Clan ERLL
Clan ERLL

Right Arm

Omnipod Lower Arm
Clan UAC/10

Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The D variant mounts three ER Large Lasers, enabling it to become an effective sniper, though MechWarriors must use volley fire to keep heat in check. An Ultra Autocannon/10 provides powerful backup.


Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-E
General Data
Class Assault
Mass 90T
Stock Role Front-Line Assault
Rarity 2
Hardpoints B8 E8 M8 S8
Stock Specifications
Speed 5/7/0
Firepower Max Damage: 294

Max Stability: 28

Durability Max Armor: 1,295

Max Structure: 691

Heat Efficiency Sinking: 102

Alpha: 142

Melee Charge:

Kick: Weapon: N/A Punch:

Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous
Head None
Center Torso

Clan MPL
Clan MPL

Left Torso

Ammo ATM
Ammo ATM HE
Clan MPL
Ammo ATM ER

Right Torso

Clan DHS (Fixed)
Clan MPL

Left Arm

Omnipod Lower Arm
Clan ATM12

Right Arm

Omnipod Lower Arm
Clan LPL

Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The new Warden variant is built around an ATM 12 with three tons of ammunition. To supplement it, Clan engineers added four Medium Pulse Lasers and a single Large Pulse Laser.


Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-H
General Data
Class Assault
Mass 90T
Stock Role Front-Line Assault
Rarity 2
Hardpoints B8 E8 M8 S8
Stock Specifications
Speed 5/7/0
Firepower Max Damage: 294

Max Stability: 28

Durability Max Armor: 1,295

Max Structure: 691

Heat Efficiency Sinking: 102

Alpha: 142

Melee Charge:

Kick: Weapon: N/A Punch:

Stock Equipment
Engine Standard
Core 360
Heat Sinks Clan DHS
E-Cooling +4
Structure Clan Endo-Steel
Armor Clan Ferro-Fibrous
Head FCS ADV TC
Center Torso

Clan ERML
Clan ERML

Left Torso

Clan ERML
Clan DHS
Clan DHS
Clan DHS

Right Torso

Clan DHS (Fixed)
Clan DHS
Clan DHS
Clan DHS

Left Arm

Omnipod Lower Arm
Clan HLL
Clan DHS
Clan DHS

Right Arm

Omnipod Lower Arm
Clan HLL
Clan ERML
Clan DHS
Clan DHS
Clan DHS

Left Leg Clan DHS (Fixed)
Right Leg Clan DHS (Fixed)

An early Clan assault OmniMech that may have influenced all subsequent assault OmniMech design, the Kingfisher is rugged and maneuverable. Debuting in 2887 as an early second-generation OmniMech, the Kingfisher's speed and relative invulnerability have kept it in heavy use. The Kingfisher H is a close-ranger brawler that needs nine extra heat sinks to keep heat in check. It mounts a pair of Heavy Large Lasers and four ER Medium Lasers, all of which are linked to a Targeting Computer.


Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits