Difference between revisions of "Wiki Team Hub"
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==Finding Mech Images== | ==Finding Mech Images== | ||
− | For cases where an image is just not resolving, you're going to have to go digging. You can do this one of two ways, by going to the [[File list]] page or searching via the bar with the prefix "File:" | + | For cases where an image is just not resolving, you're going to have to go digging. You can do this one of two ways, by going to the [[https://www.bta3062.com/index.php?title=Special:ListFiles|File list]] page or searching via the bar with the prefix "File:" |
=Miscellaneous Gotchas= | =Miscellaneous Gotchas= |
Revision as of 06:07, 30 January 2023
Introduction
Welcome to editing the BTA wiki. We've taken a few steps to try and ease the task before you, but there's still some tricky bits to understand. For the most part, following this page
Depending on the work in front of the team, you might have a spreadsheet to avoid people stepping on each others toes - 3+ people working on the same table can be a headache. Follow the process on that and we'll minimize collisions.
Now, lets get one thing straight - you almost NEVER want to be adding stuff via the editor. It's a relatively small box. Get a separate text editor, copy in the template you're using or otherwise do your work in there. Then paste it back in.
Actually Editing
Creating Mech Pages
If you open an existing mech page, you'll find that it is actually incredibly short. That's because the vast majority of pages are created with templates. Below is really all you need.
<tabs> <tab name="ABS-2L"> {{AutoInfoboxVariant|ABS-2L}} ===Description=== {{MechDetails|ABS-2L}} ===Bonuses=== {{QuirkEasyToMaintain}} {{AffinityAgile}} ===Factions=== {{MechFactions|ABS-2L}} {{LoadoutImage|image=ABS-2L.png}} </tab> </tabs> [[Category:30 Ton Mechs]] [[Category:Inner Sphere BattleMechs]] [[Category:Inner Sphere Mechs]]
The "<tabs>" line initializes the tabbing system and is only needed once. Closing it is done at the bottom of a doc and closes out tabbed information.
Each tab is captured within a "<tab>" block.
Everything in a "{{ }}" block is a template and its in here that you'll do most of the work. For a new page, copy the above, change the mech name and variant id. For updating pages, copy a "<tab>" block and change the variant id.
The gotchas here are the images - you may need to change the .png to a .jpg for the loadout. And the AutoInfoboxVariant template goes looking for a .png with the name of the title of the page, which can get hairy. If you need to do some digging, see the a
Editing List of Mechs
This... is a little bit more involved. And by a little, I mean a lot. You're going to want the Skirmish Bay open for some of this information, unless you're do maths gud in yer noggin.
Below is a complete entry within a table. Creating a whole new table is rare and beyond the scope of this quick intro.
|rowspan="4"| [[File:Anubis.png|125px|border|center]] '''[[Anubis|ANUBIS]]''' '''Mech Quirk:''' Easy To Maintain (Fast refits) [[Pilot Affinities|'''Pilot Affinity:''']] Agile (Gains 1 bonus evasion on movement) |ABS-2L |30t |Fire Support |0 |0 |2 |4 |0 |XL |240 |DHS |Endo |Ferro |None |16.5t |25.5t |8 |12 |0 |- |ABS-3D |30t |Fire Support |0 |4 |0 |0 |0 |XL |240 |DHS |Endo |Stealth |None |16.5t |25.5t |8 |12 |0 |- |ABS-3L |30t |Fire Support |0 |0 |4 |2 |0 |XL |240 |DHS |Endo |Stealth |None |16.5t |25.5t |8 |12 |0 |- |ABS-TZ |30t |Gladiator |0 |4 |0 |4 |0 |XL |240 |DHS |Endo |Stealth |None |16.5t |25.5t |8 |12 |0 |-
See that "rowspan="4"" bit? That is the single most important bit to get right, because it maps to the number of variants each mech will have per "Chassis" column and if its not exact, the table gets real wonky. Increment it by 1 for every variant you add or just make sure it matches the number of variants. Above, the Anubis has 4 variant entries, hence "rowspan="4"".
Where you see "Anubis|ANUBIS" the all caps is the displayed text and the "Anubis" is a dynamically created link
The remaining columns are fairly self-explanatory, but some bear some calling out:
Column | Description |
---|---|
Role | The big grey striped box in the top-right of loadout pics. Maintain its exact wording is key, particularly for anything comedic. |
Hardpoints | Do yourself a favour and memorize "BEMSO" and remember that "B" comes after the Role descriptor. |
Core Gear | With the exception of the engine, core, e-cooling and gyro (i.e. anything in the CT core gear), all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear. |
Bare | All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs |
Speed | Use the values in the mechbay UI, don't bother calculating supercharger/TSM/MASC |
Now you just need to learn to map the columns as they appear on the List to how they appear in edit mode. Welcome to Wiki Hell! You're here forever. ☺
Finding Mech Images
For cases where an image is just not resolving, you're going to have to go digging. You can do this one of two ways, by going to the [list] page or searching via the bar with the prefix "File:"
Miscellaneous Gotchas
- Gladiators use a special faction line on their mech page, go find it and use that instead of the above. Actually, any mech that is ONLY found as a reward or through an event gets that treatment.
- On the List of Mechs page, the picture has a px (pixel) value. This is basically resizing it on the fly. 95% of the time, you won't need to touch this, but occasionally something just doesn't play well. The only real fix here is to play with the value until it looks more or less like the others.
- Community content mechs get their own table, but exist as tabs in the mech's main page.
- RAWDATA editing: here there be dragons, ask Amid or Wulf, if only so the latter can make a backup of the DB.
Tips
- Save frequently. This allows for granular rollbacks, a wiki function found in the View history tab at the top right. This is especially useful if you accidentally broke something.
- Templates update on a successful save of the
gamepage, so even if you've, say, changed an image name, a page with a link to that image won't necessarily show it until the page is edited and saved again. No changes need be made, just trigger the save button.