Difference between revisions of "Ammunition"

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m
(More formatting)
Line 10: Line 10:
 
!Capacity
 
!Capacity
 
!Cost Per Shot
 
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 
!Effects
 
!Effects
 
!Additional Info
 
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 
|-
 
|-
 
|AC/2
 
|AC/2
Line 18: Line 30:
 
|45
 
|45
 
|100
 
|100
 +
|25
 +
|6
 +
|0
 +
|
 +
|
 +
|-
 +
|AC/2 [AP]
 +
|1
 +
|1
 +
|45
 +
|200
 +
|25
 +
|6
 +
|0
 +
| +100% bonus crit chance
 +
|
 +
|-
 +
|AC/2 [CL]
 +
|1
 +
|1
 +
|68
 +
|50
 +
|25
 +
|6
 +
|0
 +
| +50% bonus ammo
 +
+2 recoil
 +
|Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile.
 +
|-
 +
|AC/2 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|AC/2 [Pre]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|AC/2 [Sabot]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|AC/2 AOE
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|AC/2 Piercing
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==AC/5==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|AC/5
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 
|
 
|
 
|
 
|
Line 28: Line 158:
 
|
 
|
 
|
 
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==AC/10==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 
|-
 
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|AC/10
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==AC/20==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|AC/20
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==HVAC==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|HVAC/2
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|HVAC/5
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|HVAC/10
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==RAC==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|RAC/2
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|RAC/2 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|RAC/5
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|RAC/5 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
</div>
 +
 +
==UAC==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|UAC/2
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/2 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/5
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/5 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/10
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/10 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/20
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|UAC/20 [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==LB-X==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|LBX/2 Cluster
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/2 Slug
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/5 Cluster
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/5 Slug
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/10 Cluster
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/10 Slug
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/20 Cluster
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LBX/20 Slug
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 +
==Gauss==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Crude Gauss
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Gauss
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Gauss [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 +
==Heavy Gauss==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Heavy Gauss
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 
</div>
 
</div>
  
 +
==Hyper-Assault Gauss==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Hyper Gauss
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
 +
==Light Gauss==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Light Gauss
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
 +
==Magshot==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Magshot
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
 +
==Silver Bullet Gauss==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Silver Bullet Gauss
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
 +
==Mech Grenade Launcher==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Grenade Hi-Ex
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Grenade Inferno
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Grenade Smoke
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
</div>
  
 +
=Machine Gun=
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|MG
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MG [AP]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MG [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MG [HE]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MG [TRC]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
=Energy=
+
==Mortar==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Mortar
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Acid
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Acid [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Airburst
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Airburst [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar FASCAM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar FASCAM [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Flare
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Flare [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Guided
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Guided [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Inferno
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Inferno [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Smoke
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Smoke [Half]
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar Supressant
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Mortar
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
  
 +
=Energy=
  
 +
==Chem Laser==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Chem Laser
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
 +
==Plasma==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|Plasma
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
  
  
 
=Missile=
 
=Missile=
  
 +
==
  
  
 +
=Support=
  
=Support=
+
==AMS==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|AMS
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 
 +
==NARC==
 +
<div class="mw-collapsible">
 +
{| class="wikitable
 +
|-
 +
!Name
 +
!Tonnage
 +
!Slots
 +
!Capacity
 +
!Cost Per Shot
 +
!colspan="3" |Explosion Damage
 +
!Effects
 +
!Additional Info
 +
|-
 +
!
 +
!
 +
!
 +
!
 +
!
 +
!<small>Normal</small>
 +
!<small>Stability</small>
 +
!<small>Heat</small>
 +
!
 +
!
 +
|-
 +
|NARC
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>

Revision as of 00:40, 11 November 2020

Ballistic

AC/2

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/2 1 1 45 100 25 6 0
AC/2 [AP] 1 1 45 200 25 6 0 +100% bonus crit chance
AC/2 [CL] 1 1 68 50 25 6 0 +50% bonus ammo

+2 recoil

Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile.
AC/2 [Half]
AC/2 [Pre]
AC/2 [Sabot]
AC/2 AOE
AC/2 Piercing

AC/5

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/5

AC/10

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/10

AC/20

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AC/20

HVAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
HVAC/2
HVAC/5
HVAC/10

RAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
RAC/2
RAC/2 [Half]
RAC/5
RAC/5 [Half]

UAC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
UAC/2
UAC/2 [Half]
UAC/5
UAC/5 [Half]
UAC/10
UAC/10 [Half]
UAC/20
UAC/20 [Half]

LB-X

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
LBX/2 Cluster
LBX/2 Slug
LBX/5 Cluster
LBX/5 Slug
LBX/10 Cluster
LBX/10 Slug
LBX/20 Cluster
LBX/20 Slug

Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Crude Gauss
Gauss
Gauss [Half]

Heavy Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Heavy Gauss

Hyper-Assault Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Hyper Gauss

Light Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Light Gauss

Magshot

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Magshot

Silver Bullet Gauss

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Silver Bullet Gauss

Mech Grenade Launcher

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Grenade Hi-Ex
Grenade Inferno
Grenade Smoke

Machine Gun

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
MG
MG [AP]
MG [Half]
MG [HE]
MG [TRC]

Mortar

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Mortar
Mortar [Half]
Mortar Acid
Mortar Acid [Half]
Mortar Airburst
Mortar Airburst [Half]
Mortar FASCAM
Mortar FASCAM [Half]
Mortar Flare
Mortar Flare [Half]
Mortar Guided
Mortar Guided [Half]
Mortar Inferno
Mortar Inferno [Half]
Mortar Smoke
Mortar Smoke [Half]
Mortar Supressant
Mortar


Energy

Chem Laser

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Chem Laser

Plasma

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
Plasma


Missile

==


Support

AMS

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
AMS

NARC

Name Tonnage Slots Capacity Cost Per Shot Explosion Damage Effects Additional Info
Normal Stability Heat
NARC