Difference between revisions of "Weapons"

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==Narc Missile Beacon==
 
==Narc Missile Beacon==
The Narc launcher fires an inert missile that emits a homing beacon friendly SRMs and LRMs can lock on to, providing an accuracy bonus.
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The Narc launcher fires an inert missile that emits a homing beacon friendly SRMs and LRMs can lock on to, providing a -1 accuracy bonus on subsequent attacks and making the target easier to detect on sensors.
  
 
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Revision as of 10:07, 6 November 2020

Ballistic

Autocannons

Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AC/2 AC/2 Ballistic 6 1 9 0 7 3 1 3 1 0 0 0 120 240 480 720 960 No
AC/5 AC/5 Ballistic 8 2 45 0 15 1 1 6 1 0 0 0 90 360 360 540 720 No
AC/5 Prototype AC/5 Ballistic 9 2 35 0 10 1 1 9 1 0 0 0 90 360 360 540 540 Yes
AC/10 AC/10 Ballistic 12 3 60 0 30 1 1 9 2 0 0 0 0 300 300 450 600 Yes
AC/10 Prototype AC/10 Ballistic 13 3 50 0 20 1 1 12 3 0 0 0 0 150 300 450 510 Yes
AC/20 AC/20 Ballistic 14 4 100 0 60 1 1 21 2 0 0 0 0 180 180 360 270 Yes


Cannons

Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Light Cannon N/A Ballistic 4 2 90 0 3 1 15 15 2 0 0 +25% 0 180 360 540 720 Yes Single shot weapon
Medium Cannon N/A Ballistic 7 3 120 0 5 1 10 6 3 0 0 +25% 0 140 280 420 560 Yes Single shot weapon
Heavy Cannon N/A Ballistic 10 4 150 0 8 1 5 12 4 0 0 +25% 0 100 200 300 400 Yes Single shot weapon


Hypervelocity Autocannons

Based on the Autocannon family of ballistic weapons, HVACs are capable of firing much further and at much higher velocities. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HVAC/2 HVAC/2 Ballistic 7 2 30 0 7 1 1 3 1 0 0 0 90 300 600 1050 1200 No 2.5% jam chance. 15 AoE damage to all targets w/in 30m of original target
HVAC/5 HVAC/5 Ballistic 10 4 50 0 13 1 1 6 2 0 0 0 60 240 480 840 960 No 2.5% jam chance. 25 AoE damage to all targets w/in 60m of original target
HVAC/10 HVAC/10 Ballistic 12 6 70 0 25 1 1 10 3 0 0 0 0 180 360 600 720 No 2.5% jam chance. 35 AoE damage to all targets w/in 60m of original target


Light Autocannons

Light Autocannons trade some range for a weight reduction of approximately 20% whilst maintaining the damage and ability to use specialised ammunition of the original guns.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LAC/2 AC/2 Ballistic 4 1 25 0 5 3 1 3 1 0 0 0 0 180 360 540 720 Yes
LAC/5 AC/5 Ballistc 5 2 45 0 10 1 1 6 1 0 0 0 0 250 300 450 600 Yes


Rifles

The precursor to the modern Autocannon, the Rifle was based on the main guns used by tanks on pre-spaceflight Terra. Rifles carry a finite internal ammunition supply which cannot be expanded.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Light Rifle N/A Ballistic 4 2 25 0 15 1 1 3 2 0 0 0 90 120 240 360 480 Yes Internal ammo: 18 shots
Medium Rifle N/A Ballistic 7 3 45 0 27 1 1 6 3 0 0 0 60 150 300 450 600 Yes Internal ammo: 18 shots
Heavy Rifle N/A Ballistic 10 4 60 0 40 1 1 12 4 0 0 0 30 180 360 540 720 Yes Internal ammo: 12 shots


Rotary Autocannons

The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 1 1 6 1 0 0 0 120 240 480 720 780 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/5 RAC/5 Ballistic 11 5 35 0 10 1 1 10 2 0 0 0 90 180 360 540 600 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 2 1 12 2 0 0 0 120 240 480 720 780 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/5 RAC/5 Ballistic 11 5 35 0 10 2 1 20 3 0 0 0 90 180 360 540 600 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 3 1 18 2 0 0 0 120 240 480 720 780 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/5 RAC/5 Ballistic 11 5 35 0 10 3 1 30 3 0 0 0 90 180 360 540 600 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 4 3 24 3 0 0 0 120 240 480 720 780 No 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/5 RAC/5 Ballistic 11 5 35 0 10 4 1 40 4 0 0 0 90 180 360 540 600 No 20% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 5 1 30 3 0 0 0 120 240 480 720 780 No 20% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/5 RAC/5 Ballistic 11 5 35 0 10 5 1 50 4 0 0 0 90 180 360 540 600 No 30% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/2 RAC/2 Ballistic 9 3 20 0 6 6 1 36 4 0 0 0 120 240 480 720 780 No 30% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RAC/5 RAC/5 Ballistic 11 5 35 0 10 6 1 60 5 0 0 0 90 180 360 540 600 No 40% jam chance


Ultra Autocannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/2 UAC/2 Ballistic 7 3 20 0 5 1 3 4 1 0 0 0 120 480 480 720 720 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/2 (C) UAC/2 Ballistic 5 2 25 0 3 1 2 4 0 0 0 0 90 210 420 630 840 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/5 UAC/5 Ballistic 9 5 35 0 12 1 1 11 2 0 0 0 90 360 360 540 720 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/5 (C) UAC/5 Ballistic 7 3 45 0 5 1 1 8 1 0 0 0 60 160 320 480 640 No 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/10 UAC/10 Ballistic 13 7 55 0 25 1 1 15 3 0 0 0 0 300 300 450 450 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/10 (C) UAC/10 Ballistic 10 4 60 0 10 1 1 10 1 0 0 0 0 150 350 450 550 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/20 UAC/20 Ballistic 15 8 90 0 35 1 1 20 4 0 0 0 0 180 180 270 270 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/20 (C) UAC/20 Ballistic 12 8 100 0 15 1 1 13 2 0 0 0 0 100 200 300 400 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/2 UAC/2 Ballistic 7 3 20 0 5 2 3 7 2 0 0 0 120 480 480 720 720 No 5% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/2 (C) UAC/2 Ballistic 5 2 25 0 2.5 2 2 9 1 0 0 0 90 210 420 630 840 No 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/5 UAC/5 Ballistic 9 5 35 0 12 2 1 18 3 0 0 0 90 360 360 540 720 No 5% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/5 (C) UAC/5 Ballistic 7 3 45 0 5 2 1 15 2 0 0 0 60 160 320 480 640 No 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/10 UAC/10 Ballistic 13 7 55 0 25 2 1 24 5 0 0 0 0 300 300 450 450 Yes 5% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/10 (C) UAC/10 Ballistic 10 4 60 0 10 2 1 19 3 0 0 0 0 150 350 450 550 Yes 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/20 UAC/20 Ballistic 15 8 90 0 35 2 1 37 4 0 0 0 0 180 180 270 270 Yes 5% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
UAC/20 (C) UAC/20 Ballistic 12 8 100 0 30 2 1 24 4 0 0 0 0 100 200 300 400 Yes 10% jam chance


LB-X

The LB-X Autocannon is an advanced variation of the standard Autocannon. Its most notable feature is its ability to fire cluster munitions. The information presented here is for firing the default slug ammunition. Information on how cluster ammunition works can be found here.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LB-X/2 LB-X/2 Ballistic 6 3 25 0 6 1 1 2 1 0 0 0 120 270 520 810 1040 No
LB-X/2 (C) LB-X/2 Ballistic 5 3 25 0 6 1 1 4 1 0 0 0 120 270 520 810 1040 No
LB-X/5 LB-X/5 Ballistic 8 4 45 0 11 1 1 5 2 0 0 0 90 210 420 630 840 No
LB-X/5 (C) LB-X/5 Ballistic 7 4 45 0 11 1 1 8 2 0 0 0 90 210 420 630 840 No
LB-X/10 LB-X/10 Ballistic 11 5 60 0 15 1 1 8 3 0 0 0 0 180 360 540 720 Yes
LB-X/10 (C) LB-X/10 Ballistic 10 5 60 0 15 1 1 12 3 0 0 0 0 180 360 540 720 Yes
LB-X/20 LB-X/20 Ballistic 14 8 100 0 25 1 1 11 4 0 0 0 0 120 240 360 480 Yes
LB-X/20 (C) LB-X/20 Ballistic 12 8 100 0 25 1 1 16 4 0 0 0 0 120 240 360 480 Yes


Gauss

Single Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Gauss Rifle Gauss Ballistic 15 5 75 0 30 1 1 5 2 0 0 0 60 210 450 660 900 No Volatile: explodes for 75 dmg + 18 stability
Gauss Rifle (C) Gauss Ballistic 12 4 75 0 20 1 1 9 1 0 1 0 60 210 450 660 900 No Volatile: explodes for 75 dmg + 18 stability
Improved Gauss Rifle Gauss Ballistic 13 4 75 0 23 1 1 7 1 0 1 0 60 210 450 660 900 No Volatile: explodes for 75 dmg + 18 stability
Heavy Gauss Heavy Gauss Ballistic 18 8 125 0 40 1 1 10 3 -1 0 0 60 180 390 600 780 No 40% dmg fall off. Volatile: explodes for 125 dmg + 30 stability.
Imp. Heavy Gauss Heavy Gauss Ballistic 20 10 110 0 60 1 1 10 5 -1 0 0 0 180 360 540 720 No Volatile: explodes for 110 dmg + 60 stability
Light Gauss Rifle Light Gauss Ballistic 12 5 40 0 40 1 1 5 2 -1 0 0 30 240 510 750 1020 No Volatile: explodes for 40 dmg + 40 stability
Piercing Gauss Rifle Gauss Ballistic 15 5 25 0 25 1 1 5 3 -1 0 0 60 210 450 660 900 No 25 structure dmg. Volatile: explodes for 50 dmg + 18 stability.
Magshot Rifle Magshot Support 0.5 1 15 0 4 1 1 5 1 0 1 0 0 90 180 270 360 Yes Volatile: explodes for 15 dmg + 5 stability

Rotary Gauss Rifle

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Rotary Gauss Rifle Gauss Ballistic 15 5 50 0 10 1 1 5 4 -1 0 0 60 210 450 660 900 No 0% jam chance. Volatile: explodes for 50 damage + 25 stability
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Rotary Gauss Rifle Gauss Ballistic 15 5 50 0 10 2 1 10 5 -1 0 0 60 210 450 660 900 No 15% jam chance. Volatile: explodes for 50 damage + 25 stability
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Rotary Gauss Rifle Gauss Ballistic 15 5 50 0 10 3 1 15 6 -1 0 0 60 210 450 660 900 No 20% jam chance. Volatile: explodes for 50 damage + 25 stability

Cluster Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Hyper-Assault Gauss 20 (C) Hyper Gauss Ballistic 10 6 5 0 1 2 10 12 2 -1 0 0 60 240 480 720 960 No Total Damage: 100. Volatile: explodes for 100 dmg + 20 stability
Hyper-Assault Gauss 30 (C) Hyper Gauss Ballistic 13 8 5 0 1 3 10 18 3 -1 0 0 60 240 480 720 960 No Total Damage: 150. Volatile: explodes for 150 dmg + 30 stability
Hyper-Assault Gauss 40 (C) Hyper Gauss Ballistic 16 10 5 0 1 4 10 24 4 -1 0 0 60 240 480 720 960 No Total Damage: 200. Volatile: explodes for 200 dmg + 40 stability
Silver Bullet Gauss Silver Bullet Gauss Ballistic 14 6 85 0 5 1 5 4 1 -1 1 +50% 0 390 390 810 810 Yes Volatile: explodes for 85 dmg + 25 stability


Artillery

Artillery range brackets are significantly reduced when firing in Direct Fire mode.

Mounted Guns

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Mech Grenade Launcher Grenade Support 3 2 5 0 5 1 1 6 0 0 0 0 180 420 420 630 690 Yes Scatter 5-15m
Thumper Artillery Thumper Ballistic 15 8 50 0 30 1 1 20 3 0 0 +100% 120 360 720 1080 1440 No +1 direct fire accuracy penalty. +/- 10 damage. Scatter 15-35m
Sniper Artillery Sniper Ballistic 20 10 75 0 40 1 1 30 4 0 0 +100% 120 360 720 1080 1440 No +1 direct fire accuracy penalty. +/- 20 damage. Scatter 15-35m
Long Tom Artillery Long Tom Ballistic 30 12 90 0 50 1 1 60 4 0 0 +100% 120 360 780 1200 1560 No +1 direct fire accuracy penalty. +/- 30 damage. Scatter 15-35m

Mortars

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Mortar/1 Mortar Ballistic 1 1 8 0 2 1 1 3 1 0 0 0 180 420 420 630 690 No Scatter 5-15m
Mortar/2 Mortar Ballistic 2 2 8 0 2 1 1 6 1 0 0 0 180 420 420 630 690 No Scatter 5-15m
Mortar/4 Mortar Ballistic 4 3 8 0 2 1 1 12 1 0 0 0 180 420 420 630 690 No Scatter 5-15m
Mortar/8 Mortar Ballistic 8 5 8 0 2 1 1 30 1 0 0 0 180 420 420 630 690 No Scatter 5-15m


Machine Guns

Single Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Slug MG MG Support 0.5 1 18 0 4 1 1 3 0 0 0 0 0 30 60 90 120 Yes

Multi Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 1 1 0 1 0 0 -25% 0 30 60 60 60 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG (C) MG Ballistic 0.5 1 3 0 0 1 1 0 1 0 0 -25% 0 30 60 60 60 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG MG Support 0.5 1 1 0 0 1 1 0 0 -1 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG (C) MG Support 0.25 1 1 0 0 1 1 0 0 0 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG MG Support 0.5 1 3 0 0 1 1 0 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG (C) MG Support 0.25 1 2 0 0 1 1 0 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG Array MG Support 1.5 3 3 0 0 3 1 3 0 0 0 -50% 0 40 80 120 160 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Incendiary MG MG Support 0.5 1 1 1 0 1 1 0 0 0 0 -25% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 2 1 2 1 0 0 -25% 0 30 60 60 60 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG (C) MG Ballistic 0.5 1 3 0 0 2 1 1 1 0 0 -25% 0 30 60 60 60 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG MG Support 0.5 1 1 0 0 2 1 0 0 -1 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG (C) MG Support 0.25 1 1 0 0 2 1 0 1 0 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG MG Support 0.5 1 3 0 0 2 1 0 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG (C) MG Support 0.25 1 2 0 0 2 1 0 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG Array MG Support 1.5 3 3 0 0 6 1 6 0 0 0 -50% 0 40 80 120 160 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Incendiary MG MG Support 0.5 1 1 1 0 2 1 0 0 0 0 -25% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 3 1 2 1 0 0 -25% 0 30 60 60 60 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG (C) MG Ballistic 0.5 1 3 0 0 3 1 2 1 0 0 -25% 0 30 60 60 60 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG MG Support 0.5 1 1 0 0 3 1 0 0 -1 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG (C) MG Support 0.25 1 1 0 0 3 1 0 1 0 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG MG Support 0.5 1 3 0 0 3 1 1 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG (C) MG Support 0.25 1 2 0 0 3 1 0 1 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG Array MG Support 1.5 3 3 0 0 9 1 7 1 0 0 -50% 0 40 80 120 160 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Incendiary MG MG Support 0.5 1 1 1 0 3 1 0 0 0 0 -25% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 4 1 3 1 0 0 -25% 0 30 60 60 60 Yes 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG (C) MG Ballistic 0.5 1 3 0 0 4 1 3 1 0 0 -25% 0 30 60 60 60 Yes 25% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG MG Support 0.5 1 1 0 0 4 1 1 0 -1 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG (C) MG Support 0.25 1 1 0 0 4 1 1 2 0 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG MG Support 0.5 1 3 0 0 4 1 2 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG (C) MG Support 0.25 1 2 0 0 4 1 1 2 0 0 -50% 0 30 60 90 120 Yes 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG Array MG Support 1.5 3 3 0 0 12 1 12 1 0 0 -50% 0 40 80 120 160 Yes 10% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Incendiary MG MG Support 0.5 1 1 1 0 4 1 1 0 0 0 -25% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 5 1 4 1 0 0 -25% 0 30 60 60 60 Yes 20% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG (C) MG Ballistic 0.5 1 3 0 0 5 1 4 1 0 0 -25% 0 30 60 60 60 Yes 35% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG MG Support 0.5 1 1 0 0 5 1 2 0 -1 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG (C) MG Support 0.25 1 1 0 0 5 1 2 2 0 0 -25% 0 60 120 180 240 Yes 20% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG MG Support 0.5 1 3 0 0 5 1 3 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG (C) MG Support 0.25 1 2 0 0 5 1 2 2 0 0 -50% 0 30 60 90 120 Yes 20% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG Array MG Support 1.5 3 3 0 0 15 1 15 2 0 0 -50% 0 40 80 120 160 Yes 20% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Incendiary MG MG Support 0.5 1 1 1 0 5 1 2 0 0 0 -25% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG MG Ballistic 1 1 4 0 0 6 1 5 1 0 0 -25% 0 30 60 60 60 Yes 30% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
HMG (C) MG Ballistic 0.5 1 3 0 0 6 1 5 1 0 0 -25% 0 30 60 60 60 Yes 45% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG MG Support 0.5 1 1 0 0 6 1 3 0 -1 0 -25% 0 60 120 180 240 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LMG (C) MG Support 0.25 1 1 0 0 6 1 3 3 0 0 -25% 0 60 120 180 240 Yes 30% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG MG Support 0.5 1 3 0 0 6 1 4 0 0 0 -50% 0 30 60 90 120 Yes 0% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG (C) MG Support 0.25 1 2 0 0 6 1 3 3 0 0 -50% 0 30 60 90 120 Yes 30% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MG Array MG Support 1.5 3 3 0 0 18 1 18 3 0 0 -50% 0 40 80 120 160 Yes 30% jam chance
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Incendiary MG MG Support 0.5 1 1 1 0 6 1 3 0 0 0 -25% 0 30 60 90 120 Yes 0% jam chance


Energy

Lasers

Standard Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
S Laser N/A Support 0.5 1 15 0 0 1 1 5 0 -1 0 0 0 90 90 90 90 Yes
M Laser N/A Energy 1 1 20 0 0 1 1 10 0 -1 0 0 0 90 180 270 360 Yes
M Laser - N/A Energy 1 1 20 0 0 1 1 12 0 +1 0 0 0 90 180 270 330 Yes
L Laser N/A Energy 5 2 40 0 0 1 1 18 0 -1 0 0 0 300 300 450 600 Yes
L Laser - N/A Energy 5 1 40 0 0 1 1 27 0 +1 0 0 0 150 300 450 510 Yes

Extended Range Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
ER Micro Laser (C) N/A Support 0.25 1 10 0 0 1 1 6 0 0 0 -50% 0 40 60 70 80 Yes
ER S Laser N/A Support 0.5 1 20 0 0 1 1 9 0 -1 0 +20% 0 60 120 150 240 Yes
ER S Laser (C) N/A Support 0.5 1 20 0 0 1 1 12 0 0 1 +50% 0 60 100 150 200 Yes
ER M Laser N/A Energy 1 1 25 0 0 1 1 15 0 -1 0 +20% 0 120 240 360 480 Yes
ER M Laser (C) N/A Energy 1 1 30 0 0 1 1 17 0 0 0 +20% 0 100 225 350 475 Yes
ER L Laser N/A Energy 5 2 45 0 0 1 1 25 0 -1 0 +20% 0 330 420 580 840 Yes
ER L Laser (C) N/A Energy 4 1 55 0 0 1 1 30 0 0 0 0 0 200 400 600 700 Yes

Binary Laser

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Binary Laser N/A Energy 9 2 65 0 0 1 1 45 0 -2 0 +20% 0 150 300 450 510 Yes

Improved Binary Laser

Improved Blazers have reduced heat and have the added option of firing the two cores in sequence rather than as a single shot.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Improved Binary Laser N/A Energy 9 2 60 0 0 1 1 40 0 -1 0 +40% 0 150 300 450 510 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Improved Binary Laser N/A Energy 9 2 35 0 0 2 1 40 0 -1 0 +40% 0 150 300 450 510 Yes

Bombast Laser

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Bombast Laser N/A Energy 7 3 45 0 0 1 1 30 0 -1 0 +50% 0 150 300 450 600 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Bombast Laser N/A Energy 7 3 55 0 0 1 1 40 0 0 0 +50% 0 180 360 540 720 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Bombast Laser N/A Energy 7 3 65 0 0 1 1 50 0 1 0 +50% 0 200 400 600 800 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Bombast Laser N/A Energy 7 3 75 0 0 1 1 60 0 2 0 +50% 0 230 460 690 920 Yes

Chemical Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Small Chem Laser Chemical Laser Support 0.5 1 12 0 0 1 1 1 0 0 0 0 0 30 60 90 120 Yes
Medium Chem Laser N/A Energy 1 1 17 0 0 1 1 3 0 0 0 0 0 90 180 270 360 Yes
L Chem Laser N/A Energy 4 1 35 0 0 1 1 13 0 0 0 0 0 150 300 450 600 Yes

COIL

Contained Overflow Inertia Linkage beam weapons translate power from motion into a kinetic battery for rapid release. In practical terms, the farther a unit moves in a turn, the more damage a COIL will do and the more heat it will generate.

Damage is calculated like this: Base damage 30*(Evasion Pips^0.7). Heat is calculated like this: Base heat 30*(Evasion Pips^0.8)

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 30 0 0 1 1 30 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 30 0 0 1 1 30 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 48 0 0 1 1 52 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 60 0 0 1 1 71 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 64 0 0 1 1 72 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 90 0 0 1 1 118 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 79 0 0 1 1 90 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 120 0 0 1 1 169 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 92 0 0 1 1 108 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 150 0 0 1 1 224 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 105 0 0 1 1 125 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 180 0 0 1 1 281 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 117 0 0 1 1 142 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 210 0 0 1 1 341 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 128 0 0 1 1 158 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 240 0 0 1 1 403 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 139 0 0 1 1 173 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 270 0 0 1 1 467 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 150 0 0 1 1 189 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 300 0 0 1 1 533 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 160 0 0 1 1 204 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 330 0 0 1 1 600 0 -1 0 0 0 150 150 150 150 Yes

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 170 0 0 1 1 219 0 -1 0 0 0 150 150 150 150 Yes

Overcharge

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
COIL N/A Support 7 6 360 0 0 1 1 670 0 -1 0 0 0 150 150 150 150 Yes

Heavy Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Heavy S Laser (C) N/A Support 0.5 1 30 0 0 1 1 12 0 3 0 -50% 0 30 60 90 90 Yes
Heavy M Laser (C) N/A Energy 1 2 50 0 0 1 1 21 0 3 0 -50% 0 90 180 270 360 Yes
Heavy L Laser (C) N/A Energy 4 3 80 0 0 1 1 54 0 3 0 -50% 0 150 300 450 600 Yes

Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Micro Pulse (C) N/A Support 0.5 1 15 0 0 1 1 6 0 0 3 -50% 0 30 40 50 60 Yes
S Pulse N/A Support 1 1 20 0 0 1 1 8 0 -2 1 0 0 30 60 90 120 Yes
S Pulse (C) N/A Support 1 1 25 0 0 1 1 6 0 0 3 0 0 40 60 80 110 Yes
M Pulse N/A Energy 2 1 27 0 0 1 1 11 0 -2 1 0 0 60 120 180 240 Yes
M Pulse (C) N/A Energy 2 1 35 0 0 1 1 20 0 0 3 0 0 60 120 180 240 Yes
L Pulse N/A Energy 7 2 50 0 0 1 1 23 0 -2 1 0 0 90 210 300 420 Yes
L Pulse (C) N/A Energy 6 2 55 0 0 1 1 30 0 0 3 0 0 90 210 300 420 Yes

Extended Range Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
ER S Pulse Laser (C) N/A Support 1 1 25 0 0 1 1 12 0 -1 1 0 0 50 105 130 180 Yes
ER M Pulse Laser (C) N/A Energy 2 2 35 0 0 1 1 24 0 -1 1 0 0 100 200 300 425 Yes
ER L Pulse Laser (C) N/A Energy 6 3 55 0 0 1 1 35 0 -1 1 0 0 170 300 450 600 Yes

Variable Speed Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
S VSPL N/A Support 2 1 25 0 0 1 1 9 0 -3 1 0 0 60 60 60 60 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
M VSPL N/A Energy 4 2 45 0 0 1 1 21 0 -3 1 0 0 60 60 60 60 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
L VSPL N/A Energy 9 4 80 0 0 1 1 30 0 -3 1 0 0 120 120 120 120 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
S VSPL N/A Support 2 1 20 0 0 1 1 9 0 -2 1 0 60 120 120 120 120 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
M VSPL N/A Energy 4 2 35 0 0 1 1 21 0 -2 1 0 60 150 150 150 150 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
L VSPL N/A Energy 9 4 65 0 0 1 1 30 0 -2 1 0 120 240 240 240 240 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
S VSPL N/A Support 2 1 15 0 0 1 1 9 0 -1 1 0 120 180 180 180 180 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
M VSPL N/A Energy 4 2 25 0 0 1 1 21 0 -1 1 0 150 270 270 270 270 Yes
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
L VSPL N/A Energy 9 4 50 0 0 1 1 30 0 -1 1 0 240 450 450 450 450 Yes

X-Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Small X-Pulse N/A Support 1 1 8 0 0 3 1 10 0 -2 1 0 0 60 110 160 220 Yes
Medium X-Pulse N/A Energy 2 1 10 0 0 3 1 18 0 -2 1 0 0 90 180 270 330 Yes
L X-Pulse N/A Energy 7 2 19 0 0 3 1 38 0 -2 1 0 0 150 300 450 510 Yes


Experimental Lasers

Dissolving Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Dissolving S Pulse N/A Support 1 1 20 0 0 1 1 9 0 -2 1 0 0 30 60 90 120 Yes Target takes 5% extra damage from subsequent attacks for two turns
Dissolving M Pulse N/A Energy 2 1 27 0 0 1 1 11 0 -2 1 0 0 60 120 180 240 Yes Target takes 10% extra damage from subsequent attacks for two turns
Dissolving L Pulse N/A Energy 7 2 50 0 0 1 1 23 0 -2 1 0 0 90 210 300 420 Yes Target takes 20% extra damage from subsequent attacks for two turns

Haywire Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Haywire S Laser N/A Support 0.5 1 10 2 0 1 1 5 0 -1 0 +10% 0 90 90 90 90 Yes Target reduced sensor distance: 10%
Haywire M Laser N/A Energy 1 1 15 5 0 1 1 10 0 -1 0 +10% 0 90 180 270 360 Yes Target reduced sensor distance: 15%
Haywire L Laser N/A Energy 5 2 30 10 0 1 1 18 0 -1 0 +10% 0 300 300 450 600 Yes Target reduced sensor distance: 40%

Piercing Pulse Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Pierce S Pulse N/A Support 1 1 10 0 0 1 1 8 0 -2 1 0 0 30 60 90 120 Yes 10 structure damage
Pierce M Pulse N/A Energy 2 1 14 0 0 1 1 11 0 -2 1 0 0 60 120 180 240 Yes 13 structure damage
Pierce L Pulse N/A Energy 7 2 25 0 0 1 1 23 0 -2 1 0 0 90 210 300 420 Yes 25 structure damage

Rotary Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Rotary ER S Laser N/A Support 0.5 1 7 0 0 3 1 9 0 -2 0 +20% 0 90 180 270 360 Yes
Rotary ER M Laser N/A Energy 1 1 9 0 0 3 1 15 0 -2 0 +20% 0 120 240 360 480 Yes
Rotary ER L Laser N/A Energy 5 2 15 0 0 3 1 25 0 -2 0 +20% 0 330 420 570 840 Yes

Static Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Static ER S Laser N/A Energy 0.5 1 15 0 0 1 1 9 0 -1 0 +20% 0 75 150 210 300 Yes Target move speed reduced by 5 for two turns
Static ER M Laser N/A Energy 1 1 20 0 0 1 1 15 0 -1 0 +20% 0 120 240 360 480 Yes Target move speed reduced by 20 for two turns
Static ER L Laser N/A Energy 5 2 40 0 0 1 1 25 0 -1 0 +20% 0 330 420 570 840 Yes Target move speed reduced by 40 for two turns

Streak Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Streak S Laser N/A Energy 0.5 1 20 0 0 1 1 5 0 -1 1 0 0 90 90 90 90 Yes Only fires on a guaranteed hit
Streak M Laser N/A Energy 1 1 25 0 0 1 1 10 0 -1 1 0 0 90 180 270 360 Yes Only fires on a guaranteed hit
Streak L Laser N/A Energy 5 2 45 0 0 1 1 18 0 -2 1 0 0 300 300 450 600 Yes Only fires on a guaranteed hit


Plasma Weapons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Plasma Rifle Plasma Energy 6 2 50 25 0 1 1 25 2 0 0 -90% 0 150 300 450 600 Yes Increases target heat gen by 10%. 10% bonus damage against overheating targets
Plasma Cannon Plasma Energy 3 1 1 30 0 1 1 20 2 0 0 -90% 0 180 360 540 720 Yes


PPCs

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
PPC N/A Energy 7 3 55 0 20 1 1 25 0 0 0 0 90 180 360 540 720 No +2 accuracy debuff on target
PPC Prototype N/A Energy 7 3 55 0 20 1 1 45 0 0 0 0 90 360 360 540 540 No +1 accuracy debuff on target
ER PPC N/A Energy 7 3 60 0 20 1 1 40 0 0 0 0 0 210 420 690 840 Yes +2 accuracy debuff on target
ER PPC (C) N/A Energy 6 2 75 0 15 1 1 54 1 0 0 0 0 180 360 540 720 Yes +2 accuracy debuff on target
ER PPC Shotgun N/A Energy 7 3 60 0 5 1 5 40 0 0 0 +25% 0 210 420 690 840 Yes +1 accuracy debuff on target
Heavy PPC N/A Energy 10 4 75 0 30 1 1 45 0 0 0 0 90 180 360 540 720 No +3 accuracy debuff on target
Light PPC N/A Energy 3 2 25 0 10 1 1 15 0 0 1 0 90 180 360 540 720 No +1 accuracy debuff on target
Snubnose PPC N/A Energy 6 2 65 0 7 1 1 35 1 0 0 0 0 260 330 470 530 Yes +2 accuracy debuff on target. 25% damage falloff
Static PPC N/A Energy 7 3 45 0 15 1 1 25 0 0 0 0 90 180 360 540 720 No +4 accuracy debuff on target
AOE PPC N/A Energy 7 3 30 0 10 1 1 25 0 0 0 0 90 180 360 540 720 No 25 damage, 10 stability damage to all targets w/in 90m of original target


Flamers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Flamer N/A Support 1 1 5 10 0 1 1 0 0 0 0 0 0 90 90 90 90 Yes
Flamer (C) N/A Support 0.5 1 5 5 0 1 1 9 0 0 1 -90% 0 30 60 90 120 Yes +20% damage to overheating targets. Always sets trees on fire
ER Flamer N/A Support 1 1 5 5 0 1 1 6 0 0 0 0 0 90 150 210 270 Yes
Heavy Flamer N/A Support 1.5 1 10 15 0 1 1 8 0 0 0 0 0 60 90 120 150 Yes +20% damage to overheating targets
AOE Flamer N/A Support 1 1 5 5 0 1 1 0 0 0 0 0 0 90 90 90 90 No 5 damage, 5 heat to all targets w/in 60m of original target
Heavy AOE Flamer N/A Support 1.5 1 10 15 0 1 1 8 0 0 0 0 0 60 90 120 150 No +20% damage to overheating targets. 10 damage, 10 heat to all targets w/in 60m of original target
Vehicle Flamer N/A Support 2 3 10 20 0 1 1 0 0 0 2 0 0 30 60 90 120 +75% damage to overheating targets Internal ammo: 5 shots


Missile

Advanced Tactical Missiles

A flexible weapon capable of using a variety of Ammunition and firing both direct and indirectly. ATMs have an integrated Artemis IV system which provides a -1 accuracy bonus when direct fired.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
ATM 3 (C) ATM Missile 1.5 2 8 0 2 3 1 8 0 0 1 0 120 150 300 450 600 No Missile health: 2
ATM 6 (C) ATM Missile 3.5 3 8 0 2 6 1 15 0 0 1 0 120 150 300 450 600 No Missile health: 2
ATM 9 (C) ATM Missile 5 4 8 0 2 9 22 0 0 1 0 0 120 150 300 450 600 No Missile health: 2
ATM 12 (C) ATM Missile 7 5 8 0 2 12 1 30 0 0 1 0 120 150 300 450 600 No Missile health: 2


Long Range Missiles

LRMs deal decent damage at long range and are capable of indirect fire.

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
LRM5 LRM Missile 2 1 4 0 1 5 1 6 0 0 0 0 180 210 420 630 840 No Missile health: 1
LRM5 (C) LRM Missile 1 1 4 0 1 5 1 10 1 0 0 0 0 150 300 450 600 Yes Missile health: 1
LRM10 LRM Missile 5 2 4 0 1 10 1 12 0 0 0 0 180 210 420 630 840 No Missile health: 1
LRM10 (C) LRM Missile 2.5 1 4 0 1 10 1 15 1 0 0 0 0 150 300 450 600 Yes Missile health: 1
LRM15 LRM Missile 7 3 4 0 1 15 1 15 0 0 0 0 180 210 420 630 840 No Missile health: 1
LRM15 (C) LRM Missile 3.5 2 4 0 1 15 1 20 1 0 0 0 0 150 300 450 600 Yes Missile health: 1
LRM20 LRM Missile 10 4 4 0 1 20 1 18 0 0 0 0 180 210 420 630 840 No Missile health: 1
LRM20 (C) LRM Missile 5 4 4 0 1 20 1 25 1 0 0 0 0 150 300 450 600 Yes Missile health: 1

Streak

Streak Launchers are heavier then standard LRM launchers but are more accurate and ignore some evasion. Unlike standard LRMs they are incapable of indirect fire and will not fire if they cannot guarantee a hit on the target.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Streak LRM5 Streak LRM Missile 2 1 2 0 0.5 5 1 6 -1 1 0 0 180 210 420 630 840 No No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM5 (C) Streak LRM Missile 2 1 4 0 1 5 1 12 0 -1 1 0 0 150 300 450 600 Yes No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM10 Streak LRM Missile 5 2 2 0 0.5 10 1 12 -1 1 0 0 180 210 420 630 840 No No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM10 (C) Streak LRM Missile 5 2 4 0 1 10 1 15 0 -1 1 0 0 150 300 450 600 Yes No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM15 Streak LRM Missile 7 3 2 0 0.5 15 1 15 -1 1 0 0 180 210 420 630 840 No No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM15 (C) Streak LRM Missile 7 3 4 0 1 15 1 18 0 -1 1 0 0 150 300 450 600 Yes No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM20 Streak LRM Missile 10 4 2 0 0.5 20 1 18 -1 1 0 0 180 210 420 630 840 No No indirect fire. Only fires on a guaranteed hit. Missile health: 1
Streak LRM20 (C) Streak LRM Missile 10 5 4 0 1 20 1 21 0 -1 1 0 0 150 300 450 600 Yes No indirect fire. Only fires on a guaranteed hit. Missile health: 1


Multi-Missile Launchers

Capable of firing both SRM and LRM Ammunition. Compatible with the Artemis IV fire control system and missile TTS.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML3 SRM Missile 1.5 2 8 0 4 3 1 6 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML5 SRM Missile 3 2 8 0 4 5 1 9 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML7 SRM Missile 4.5 3 8 0 4 7 1 12 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML9 SRM Missile 6 4 8 0 4 9 1 15 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML3 LRM Missile 1.5 2 4 0 1 3 1 6 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML5 LRM Missile 3 2 4 0 1 5 1 9 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML7 LRM Missile 4.5 3 4 0 1 7 1 12 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MML9 LRM Missile 6 4 4 0 1 9 1 15 0 0 0 0 180 210 420 630 840 Yes Missile health: 1


Improved Multi-Missile Launchers

Improved MMLs have been upgraded to allow them to fire clan ATMs. They are otherwise the same as standard MMLs.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML3 SRM Missile 1.5 2 8 0 4 3 1 6 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML5 SRM Missile 3 2 8 0 4 5 1 9 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML7 SRM Missile 4.5 3 8 0 4 7 1 12 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML9 SRM Missile 6 4 8 0 4 9 1 15 0 0 0 0 0 90 180 270 420 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML3 LRM Missile 1.5 2 4 0 1 3 1 6 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML5 LRM Missile 3 2 4 0 1 5 1 9 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML7 LRM Missile 4.5 3 4 0 1 7 1 12 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML9 LRM Missile 6 4 4 0 1 9 1 15 0 0 0 0 180 210 420 630 840 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML3 ATM Missile 1.5 2 8 0 2 3 1 6 0 0 0 0 120 150 300 450 600 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML5 ATM Missile 3 2 8 0 2 5 1 9 0 0 0 0 120 150 300 450 600 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML7 ATM Missile 4.5 3 8 0 2 7 1 12 0 0 0 0 120 150 300 450 600 Yes Missile health: 2
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Imp. MML9 ATM Missile 6 4 8 0 2 9 1 15 0 0 0 0 120 150 300 450 600 Yes Missile health: 2


Medium Range Missiles

MRMs are less accurate than other missile launchers. Compatible with missile TTS and the Apollo fire control system which allows it to fire more accurate missiles.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
MRM10 MRM Missile 3 2 4 0 1 10 1 9 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
MRM20 MRM Missile 7 3 4 0 1 20 1 15 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
MRM30 MRM Missile 10 5 4 0 1 30 1 24 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
MRM40 MRM Missile 12 7 4 0 1 40 1 32 0 1 0 0 0 180 270 420 510 Yes Missile health: 1


Variable MRMs

A unique computer attacked to the launcher allows on-the-fly manipulation of the MRM warheads, allowing 'mech pilots to adjust a number of stats.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM10 MRM Missile 4 3 4 0 1 10 1 9 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM20 MRM Missile 8 4 4 0 1 20 1 15 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM30 MRM Missile 12 6 4 0 1 30 1 23 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM40 MRM Missile 16 8 4 0 1 40 1 31 0 1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM10 MRM Missile 4 3 6 0 1 10 1 18 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM20 MRM Missile 8 4 6 0 1 20 1 30 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM30 MRM Missile 12 6 6 0 1 30 1 46 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM40 MRM Missile 16 8 6 0 1 40 1 62 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM10 MRM Missile 4 3 2 0 1 10 1 14 0 -1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM20 MRM Missile 8 4 2 0 1 20 1 23 0 -1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM30 MRM Missile 12 6 2 0 1 30 1 35 0 -1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM40 MRM Missile 16 8 2 0 1 40 1 47 0 -1 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM10 MRM Missile 4 3 2 0 1 10 1 4 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM20 MRM Missile 8 4 2 0 1 20 1 7 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM30 MRM Missile 12 6 2 0 1 30 1 11 0 2 0 0 0 180 270 420 510 Yes Missile health: 1
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
vMRM40 MRM Missile 16 8 2 0 1 40 1 15 0 2 0 0 0 180 270 420 510 Yes Missile health: 1


Rockets

Rocket Launchers are single shot weapons and can only be used once per deployment. Their internal ammo makes them vulnerable to exploding when crit.

Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
RL10 N/A Missile 0.5 1 4 0 2 10 1 9 0 0 0 0 0 180 180 270 270 Yes Volatile: explodes for 40 damage + 20 stability
RL15 N/A Missile RL10 N/A Missile 1 1 4 0 2 15 1 12 0 0 180 180 270 270 Yes Volatile: explodes for 60 damage + 30 stability
RL20 N/A Missile RL10 N/A Missile 1.5 2 4 0 2 20 1 15 0 0 180 180 270 270 Yes Volatile: explodes for 80 damage + 40 stability
RL40 N/A Missile RL10 N/A Missile 3 5 4 0 2 40 1 30 0 0 180 180 270 270 Yes Volatile: explodes for 240 damage + 80 stability

Inferno Rocket Launcher

Inferno rocket launchers trade raw damage for heat.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Inferno RL10 N/A Missile 0.5 1 2 2 2 10 1 9 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 20 damage + 20 stability
Inferno RL15 N/A Missile 1 1 2 2 2 15 1 12 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 30 damage + 30 stability
Inferno RL20 N/A Missile 1.5 2 2 2 2 20 1 15 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 40 damage + 40 stability

Reloading Rocket Launcher

Unlike standard rocket launchers, these come with two full salvos of internal ammunition. Each rocket does a little less damage though.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Reloading RL10 N/A Missile 0.75 1 3 0 2 10 1 9 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 30 damage + 30 stability
Reloading RL15 N/A Missile 1.5 1 3 0 2 15 1 12 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 45 damage + 30 stability
Reloading RL20 N/A Missile 2.25 2 3 0 2 20 1 15 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 60 damage + 40 stability
Reloading RL40 N/A Missile 4.5 5 3 0 2 40 1 30 0 0 0 0 0 150 330 540 660 Yes Volatile: explodes for 240 damage + 80 stability


SRM

Short range missiles sacrifice range for high damage.

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
SRM2 SRM Missile 1 1 8 0 4 2 1 6 0 0 0 0 0 90 180 270 360 Yes Missile health: 2
SRM2 (C) SRM Missile 0.5 1 9 0 3 2 1 8 0 0 0 0 0 70 140 210 280 Yes Missile health: 2
SRM4 SRM Missile 2 1 8 0 4 4 1 8 0 0 0 0 0 90 180 270 360 Yes Missile health: 2
SRM4 (C) SRM Missile 1 1 9 0 3 4 1 12 0 0 0 0 0 70 140 210 280 Yes Missile health: 2
SRM6 SRM Missile 3 2 8 0 4 6 1 14 0 0 0 0 0 90 180 270 360 Yes Missile health: 2
SRM6 (C) SRM Missile 1.5 1 9 0 3 6 1 16 0 0 0 0 0 70 140 210 280 Yes Missile health: 2

Streak

Streak Launchers are heavier then standard SRM launchers but are more accurate and ignore some evasion. The weapon will not fire if it cannot guarantee a hit on the target.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Streak SRM2 Streak SRM Missile 1.5 1 8 0 4 2 1 6 0 -1 1 +100% 0 90 180 270 360 Yes Missile health: 3
Streak SRM2 (C) Streak SRM Missile 1 1 9 0 3 2 1 9 0 -1 1 0 0 60 120 180 240 Yes Missile health: 3
Streak SRM4 Streak SRM Missile 3 1 8 0 4 4 1 9 0 -1 1 +100% 0 90 180 270 360 Yes Missile health: 3
Streak SRM4 (C) Streak SRM Missile 2 1 9 0 3 4 1 12 0 -1 1 0 0 60 120 180 240 Yes Missile health: 3
Streak SRM6 Streak SRM Missile 4.5 2 8 0 4 6 1 12 0 -1 1 +100% 0 90 180 270 360 Yes Missile health: 3
Streak SRM6 (C) Streak SRM Missile 3 2 9 0 3 6 1 15 0 -1 1 0 0 60 120 180 240 Yes Missile health: 3

Melee SRM

Designed to be fired in melee, these SRMs are smaller and fit on support hardpoints.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Melee SRM2 SRM Support 1 1 4 0 2 2 1 6 0 0 0 0 0 90 180 270 360 Yes Missile health: 1
Melee SRM4 SRM Support 2 1 4 0 2 4 1 8 0 0 0 0 0 90 180 270 360 Yes Missile health: 1
Melee SRM6 SRM Support 3 2 4 0 2 6 1 14 0 0 0 0 0 90 180 270 360 Yes Missile health: 1

Piercing SRM

Designed to penetrate armor. These missiles sacrifice raw damage to be able to damage structure and have a chance to do critical damage to components.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Piercing SRM1 Piercing SRM Missile 1 1 1 0 0 1 1 6 0 0 0 0 0 90 180 270 360 Yes 1 structure damage per missile. Missile health: 3
Piercing SRM2 Piercing SRM Missile 2 1 1 0 0 2 1 8 0 0 0 0 0 90 180 270 360 Yes 1 structure damage per missile. Missile health: 3
Piercing SRM3 Piercing SRM Missile 3 2 1 0 0 3 1 14 0 0 0 0 0 90 180 270 360 Yes 1 structure damage per missile. Missile health: 3


Thunderbolt

Thunderbolt launchers fire a single high damage missile. They are capable of indirect fire but have reduced range and are more vulnerable to AMS compared to LRMs.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Thunderbolt 5 Thunderbolt Missile 3 1 30 0 15 1 1 7 0 0 0 0 60 165 420 570 780 No Missile health: 6
Thunderbolt 10 Thunderbolt Missile 7 2 55 0 27 1 1 10 0 0 0 0 60 165 420 570 780 No Missile health: 6
Thunderbolt 15 Thunderbolt Missile 11 3 80 0 40 1 1 15 0 0 0 0 60 165 420 570 780 No Missile health: 6
Thunderbolt 20 Thunderbolt Missile 15 5 100 0 50 1 1 19 0 0 0 0 60 165 420 570 780 No Missile health: 6


Arrow IV

Arrow IV is a missile based artillery system. Like other artillery it has variable damage and can scatter away from the original target area. It can fire a variety of different Ammunition.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Arrow IV Arrow IV Missile 15 8 60 0 10 1 1 30 3 0 0 0 180 460 800 1480 1750 No
/- 20 damage. Scatter 15-35m. AMS immune


Support

Anti-Missile Systems

Anti-missile systems employ short-ranged rapid firing weapons to shoot down incoming missiles.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AMS AMS Support 0.5 1 1 0 0 20 1 3 0 0 0 0 0 70 80 90 100 No 0% jam chance. 25% weapon accuracy
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AMS (C) AMS Support 0.5 1 1 0 0 15 1 0 0 0 0 0 0 120 120 120 120 No 0% jam chance. 35% weapon accuracy
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AMS AMS Support 0.5 1 1 0 0 30 1 3 0 0 0 0 0 70 80 90 100 No 40% jam chance. 25% weapon accuracy
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
AMS (C) AMS Support 0.5 1 1 0 0 30 1 6 0 0 0 0 0 70 80 90 100 No 30% jam chance. 35% weapon accuracy

Laser AMS

Laser AMS removes the need for ammunition at the cost of increased heat generation by replacing ballistic point defense weapons with rapid firing pulse lasers.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Laser AMS N/A Support 1.5 2 2 0 0 20 1 6 0 0 0 0 0 70 80 90 100 No 0% jam chance. 25% weapon accuracy
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Laser AMS N/A Support 1.5 2 2 0 0 30 1 12 0 0 0 0 0 70 80 90 100 No 40% jam chance. 25% weapon accuracy
Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Laser AMS N/A Support 1.5 2 12 0 0 1 1 14 0 0 0 0 0 70 80 90 100 Yes 25% jam chance


Anti-Personnel Pod

Single use explosives equipped to the legs of mechs. When detonated, A Pods fill the air with deadly shrapnel that eviscerates nearby infantry and can do limited damage to vehicles and mechs.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
A Pod N/A Support 0.5 1 10 0 5 1 1 1 0 -2 6 +50% 0 30 30 30 30 Yes 10 damage to all targets within 60m of original target. Cannot damage self


Narc Missile Beacon

The Narc launcher fires an inert missile that emits a homing beacon friendly SRMs and LRMs can lock on to, providing a -1 accuracy bonus on subsequent attacks and making the target easier to detect on sensors.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
NARC Launcher NARC Missile 2 1 1 0 0 1 1 3 0 -1 1 -100% 0 90 180 270 330 Yes AMS immune
NARC Launcher (C) NARC Missile 2 1 1 0 0 1 1 0 0 -1 2 -100% 0 90 180 270 330 Yes AMS immune


TAG

Target Acquisition Gear applies a debuff on targets which lasts two turns and gives friendly mechs a -1 accuracy bonus to hit the target. C3M applies a similar debuff providing a -2 accuracy bonus. The two effects do not stack.

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Hardpoint Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Bonus Crit Chance Min Short Medium Long Max Fires In Melee Additional Info
Light TAG N/A Support 0.5 1 0 0 0 1 1 0 0 -1 1 -100% 0 90 180 270 360 Yes
Light TAG (C) N/A Support 0.5 1 0 0 0 1 1 0 0 -1 1 -100% 0 90 180 270 360 Yes
TAG N/A Support 1 1 0 0 0 1 1 0 0 -1 1 -100% 0 150 300 450 510 Yes
TAG (C) N/A Support 1 1 0 0 0 1 1 0 0 -1 1 -100% 0 120 240 360 480 Yes
C3 Master N/A Support 3 4 0 0 0 1 1 0 0 0 0 -100% 0 210 360 510 570 Yes Increased Lance Resolve +2. Increases lance accuracy +1. Increases lance sensors/sight range +20%