Difference between revisions of "Bombard"
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Revision as of 06:46, 21 February 2022
BMB-010
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Arena Fighter |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 200 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 800 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 42 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bombard 360 Twist (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo AC/20 Ammo AC/20 Heat Sink Heat Sink |
Right Torso | Ammo AC/20 Ammo AC/20 Heat Sink Heat Sink |
Left Arm | AC/20 Bombard Stabilized Aim (Fixed) |
Right Arm | AC/20 Bombard Stabilized Aim (Fixed) |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Bombard-010 is the original model of the mech, which suffered a humiliating defeat in the Solaris VII arenas it was made for that prompted the -013. Still, the -010 packs a powerful punch, with a pair of massive Autocannon/20s for primary firepower. To carry such weapons at the mech's 50 ton weight, a very slow XL engine is required. The mech also has no backup weaponry: it's all or nothing with the AC/20s.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Solaris VII Mercenary League
BMB-013
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Arena Fighter |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 210 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 880 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 60 |
Melee | Kick: 60 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bombard 360 Twist (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE ER M Laser Heat Sink Heat Sink |
Right Torso | CASE ER M Laser Heat Sink Heat Sink |
Left Arm | Thunderbolt 15 Ammo T-Bolt15 Ammo T-Bolt15 Ammo T-Bolt15 |
Right Arm | Thunderbolt 15 Ammo T-Bolt15 Ammo T-Bolt15 Ammo T-Bolt15 |
Left Leg | Heat Sink Leg Spikes (Fixed) |
Right Leg | Heat Sink Leg Spikes (Fixed) |
Description
The ponderous Bombard favors the all or nothing approach, prioritizing overwhelming firepower over speed. Little more than a walking turret, the Bombard packs a heavy weight punch for its fifty-ton weight, relying on it overwhelming its targets before its pathetic mobility can be exploited, a trade off only a few MechWarriors were willing to consider. The BMB-013 sports a pair of Thunderbolt 15s and a pair of ER Medium Lasers for close-range back-up.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Solaris VII Mercenary League
BMB-018
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Arena Fighter |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 228 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 880 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 108 |
Melee | Kick: 60 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Bombard 360 Twist (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE ER M Laser ER M Laser Heat Sink (D) Ammo Mortar Ammo Mortar Acid Ammo Mortar Flare |
Right Torso | CASE ER M Laser ER M Laser Heat Sink (D) Ammo Mortar Ammo Mortar Airburst Ammo Mortar Guided |
Left Arm | Mortar/4 Mortar/4 |
Right Arm | Mortar/4 Mortar/4 |
Left Leg | Leg Spikes (Fixed) |
Right Leg | Leg Spikes (Fixed) |
Description
Designed for more of a military application, the Bombard-018 is an attempt to make the mech combat-viable outside of an arena. Armed with a quartet each of Mech Mortar/4s and ER Medium Lasers, the BMB-018 is capable of a withering barrage of varied munitions and can fairly quickly reduce unprepared opponents to rubble. Unlike its progenitor, the BMB-018 also moves at a more respectable medium mech speed, clocking in at 64 kph. The 10 tons of armor is respectable though the extensive ammo stores and XL engine make the mech moderately fragile.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Mercenaries
- Solaris VII Mercenary League
- The Blackhearts
- The Krushers
- Barrett's Fusiliers
- Narhal's Raiders
- Greenburg's Godzillas
- Romanov's Crusaders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Avanti's Angels
- Vanguard Legion
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Tooth of Ymir
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
BMB-020
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Arena Fighter |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 150 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 640 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 100 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Bombard 360 Twist (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo Gauss Ammo Gauss Heat Sink Heat Sink Heat Sink |
Right Torso | Ammo Gauss Ammo Gauss Heat Sink Heat Sink Heat Sink |
Left Arm | Bombard Stabilized Aim (Fixed) Gauss Rifle |
Right Arm | Bombard Stabilized Aim (Fixed) Gauss Rifle |
Description
Designed to fix a common complaint with the Bombard-010, the -020 replaces the autocannons with a pair of Gauss Rifles. Fed by two tons of ammo each, the rifles have plenty of endurance for the mech's expected arena fights. To get the mammoth guns onto the frame, the slow speed and XL engine had to be kept while armor protection was reduced by two tons. Still, for such a light mech the Bombard has an incredibly dangerous punch at extreme ranges.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Solaris VII Mercenary League
BMB-TB
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | The Big Boomer |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 206 Max Stability: 39 Max Heat: 0 |
Durability | Armor: 960 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 68 |
Melee | Kick: 60 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Bombard 360 Twist (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | ECM Suite (C) |
Left Torso | CASE ER M Laser Heat Sink (D) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | Ammo ATM Ammo ATM HE CASE ER M Laser Heat Sink (D) |
Left Arm | LBX AC/10 |
Right Arm | ATM 12 (C) |
Left Leg | Leg Spikes (Fixed) |
Right Leg | Leg Spikes (Fixed) |
Description
Bombards are a lot of things: slow, fragile, way too heavily armed. What they are not, generally speaking, is functional mech designs. This one bucks tradition then because it actually basically works as a mech, somehow. Unlike other Bombards, which usually focus on two of the same weapon type for firepower, Tsar Bomba instead opts for a mixed loadout of an Inner Sphere-spec LB-10X Autocannon and a Clan-spec ATM-12. A pair of odd-looking ER Medium Lasers round out the firepower.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
The BMB-TB can only be found as an enemy duelist in Game Worlds contracts.