Difference between revisions of "Imp"

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<tab name="IMP-1A">
 
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{{AutoInfoboxVariant|IMP-1A
 
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|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-1B">
 
<tab name="IMP-1B">
 
{{AutoInfoboxVariant|IMP-1B
 
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|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-1C">
 
<tab name="IMP-1C">
 
{{AutoInfoboxVariant|IMP-1C
 
{{AutoInfoboxVariant|IMP-1C
|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-1X">
 
<tab name="IMP-1X">
 
{{AutoInfoboxVariant|IMP-1X
 
{{AutoInfoboxVariant|IMP-1X
|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-2E">
 
<tab name="IMP-2E">
 
{{AutoInfoboxVariant|IMP-2E
 
{{AutoInfoboxVariant|IMP-2E
|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-3E">
 
<tab name="IMP-3E">
 
{{AutoInfoboxVariant|IMP-3E
 
{{AutoInfoboxVariant|IMP-3E
|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-4E">
 
<tab name="IMP-4E">
 
{{AutoInfoboxVariant|IMP-4E
 
{{AutoInfoboxVariant|IMP-4E
|image = Imp.png
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|image = Imp Mech.png
 
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===Description===
 
===Description===
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<tab name="IMP-5E">
 
<tab name="IMP-5E">
 
{{AutoInfoboxVariant|IMP-5E
 
{{AutoInfoboxVariant|IMP-5E
|image = Imp.png
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|image = Imp Mech.png
 
}}
 
}}
 
===Description===
 
===Description===

Revision as of 23:34, 13 April 2023

IMP-1A
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Energy: 7
Missile: 2
Support: 4
Speed 3/5/0
Firepower Max Damage: 347
Max Stability: 60
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 108
Alpha: 153
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Imp Command Mech (Fixed)
S Laser
Center Torso M Pulse
M Pulse
Left Torso CASE
ER PPC
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse
Right Torso ER PPC
Heat Sink (D)
Heat Sink (D)
M Pulse
Left Arm Heat Sink (D)
Heat Sink (D)
M Pulse
Right Arm Artemis IV FCS
Heat Sink (D)
LRM20


Description

The original Imp, introduced in 2793, carries an ER PPC and Medium Pulse Laser in the right and left torso. Supporting these weapons are 2 Medium Pulse Lasers mounted in the center torso and a Small Laser in the head. The left arm mounts another Medium Pulse Laser, while the right arm carries an Artemis IV enhanced LRM-20. The engine is a standard fusion model, and the missile ammunition is protected by CASE. This version was the original Imp design specified by Nicholas Kerensky and was intended for battlefield commanders.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
IMP-1B
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Energy: 8
Missile: 1
Support: 2
Speed 3/5/0
Firepower Max Damage: 327
Max Stability: 60
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 114
Alpha: 150
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Imp Command Mech (Fixed)
M Pulse
Center Torso M Laser
M Laser
Left Torso CASE
ER PPC
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
M Laser
Right Torso ER PPC
Guardian ECM
Heat Sink (D)
Heat Sink (D)
M Laser
Left Arm Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Laser
Right Arm Artemis IV FCS
Heat Sink (D)
LRM20


Description

Similar to the Imp 1A variant, this model trades the Medium Pulse Lasers for Medium Lasers. It also trades the head mounted Small Laser for a Medium Pulse Laser. It keeps the ER PPCs and LRM-20 and Artemis IV system. The biggest change is the addition of a Guardian ECM suite in the 'Mech's right torso.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
IMP-1C
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Ballistic: 1
Energy: 8
Support: 3
Speed 3/5/0
Firepower Max Damage: 327
Max Stability: 70
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 102
Alpha: 140
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Imp Command Mech (Fixed)
S Laser
Center Torso M Laser
M Laser
Left Torso ER PPC
Guardian ECM
Heat Sink (D)
M Laser
Right Torso ER PPC
Heat Sink (D)
Heat Sink (D)
M Laser
Left Arm Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle


Description

Another early version based on the Imp 1B, this variant mounts a Gauss Rifle in the right arm. The Imp 1C uses the head mounted Small Laser of the Imp 1A in place of the Medium Pulse Laser. The Guardian ECM suite is still in the right torso. One heat sink is removed, giving the Imp 1C a total of seventeen double heat sinks.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
IMP-1X
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Ballistic: 4
Energy: 3
Support: 4
Speed 3/5/0
Firepower Max Damage: 356
Max Stability: 85
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 78
Alpha: 98
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Imp Command Mech (Fixed)
M Laser
Center Torso M Laser
M Laser
Left Torso Ammo AC/5 [CL]
Ammo AC/5 Piercing
Ammo AC/5 [PRE]
CASE II
LAC/5
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
S Laser
Right Torso LBX AC/20
Left Arm S Pulse
S Pulse
Small X-Pulse
Right Arm Heat Sink (D)
LAC/5
LAC/5


Description

Made by a mechtech with too much time on his hands, the IMP-1X is a bit of an odd duck. Normally, Imps are all about energy weapons with a sprinkling of missiles. This mech though is all about the ballistics. Armed with a grab bag of autocannons and lasers, the -1X is a bit of an odd duck. For primary firepower the -1X has a trio of Light AC/5s, giving solid damage at middle ranges. For backup, it has a huge LB-20X Autocannon that devastates anything up close. A quartet of Medium Lasers give no-frills firepower, and a battery of Small Pulse, Small X-Pulse, and standard Small Lasers decimate infantry.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
IMP-2E
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Energy: 7
Missile: 2
Support: 3
Speed 3/5/0
Firepower Max Damage: 270
Max Stability: 55
Max Heat: 0
Durability Armor: 1440
Structure: 766
Heat Efficiency Sinking: 120
Alpha: 115
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Imp Command Mech (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
PPC
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
M Laser
PPC
Left Arm M Laser
Right Arm LRM15
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

An early variant of the Imp and the first version to be seen by the Inner Sphere, the 2E model uses all non-Star League technology. The 'Mech is armed with a pair of PPCs and an LRM-15 launcher for long range combat. For close combat, the 'Mech carries five Medium Lasers.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
IMP-3E
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Energy: 8
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 324
Max Stability: 55
Max Heat: 0
Durability Armor: 1440
Structure: 766
Heat Efficiency Sinking: 120
Alpha: 152
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Imp Command Mech (Fixed)
Center Torso M Pulse
M Pulse
Left Torso CASE
ER PPC
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
Right Torso ER PPC
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
Left Arm Heat Sink
Heat Sink
Heat Sink
L Pulse
Right Arm Heat Sink
Heat Sink
Heat Sink
LRM15
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

An upgrade to the 2E model, the 3E carries, a pair of Magna Firestar ER PPCs and a Mitchell Systems LRM-15 as it's primary weapons. For closer range combat, the 'Mech relies on a Thunderbolt-12 Large Pulse Laser, backed up by two Magna 400P Medium Pulse Lasers and two Martell Model 5 Medium Lasers.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
IMP-4E
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Energy: 10
Missile: 2
Support: 3
Speed 3/5/0
Firepower Max Damage: 359
Max Stability: 60
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 126
Alpha: 175
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Imp Command Mech (Fixed)
Center Torso M Pulse
M Pulse
Left Torso CASE
ER PPC
Heat Sink (D)
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Right Torso ER PPC
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Left Arm ER M Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Arm Artemis IV FCS
ER M Laser
Heat Sink (D)
LRM20
Left Leg ER S Laser
Right Leg ER S Laser


Description

A massive upgrade of the Imp, the 4E model carries two ER PPCs for long range direct fire, as well as an LRM-20 launcher with an Artemis IV Fire Control System. The 'Mech carries three ER Medium Lasers for intermediate range combat. The 'Mech also carries two Medium Pulse Lasers and two ER Small Lasers for close combat. Much like the original Clan models, the 21 heat sinks are double-strength and the engine is a standard model.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
IMP-5E
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Bruiser
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 300
Max Stability: 60
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 84
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Imp Command Mech (Fixed)
M Laser
Center Torso M Laser
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Right Torso Artemis IV FCS
Heat Sink (D)
Heat Sink (D)
LRM20
Left Arm Heat Sink (D)
M Laser
Right Arm Artemis IV FCS
LRM20


Description

A rare but effective redesign of the venerable Imp, the IMP-5E switches the mech from direct fire support to indirect, making heavy use of LRM racks for long-range bombardment. The -5E is armed with three LRM-20 racks, with 6 tons of ammo between them, which is enough for most engagements though a little thin for extended fights. For backup weapons, the -5E has a paltry three Medium Lasers, making it vulnerable to up-close assaults. 15 double heat sinks keep the heat firmly in check and the Imp's usually rugged armor ensures it weathers return fire with little issue.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout