Difference between revisions of "Weapons"

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m (Page build update)
m (Updated format)
Line 3: Line 3:
  
  
== Autocannons ==
+
==Autocannons==
  
=== AC/2 ===
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
Line 14: Line 13:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 22: Line 22:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 35: Line 35:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
 
|AC/2
 
|AC/2
Line 40: Line 41:
 
|6
 
|6
 
|1
 
|1
|25
+
|9
 
|0
 
|0
|6.25
+
|7
 +
|3
 
|1
 
|1
 +
|3
 
|1
 
|1
|3
 
|0
 
 
|0
 
|0
 
|0
 
|0
Line 55: Line 56:
 
|480
 
|480
 
|720
 
|720
|780
+
|960
 +
|
 
|-
 
|-
|AOE AC/2
+
|AC/5
|AC/2
+
|AC/5
 +
|
 
|
 
|
 
|
 
|
Line 78: Line 81:
 
|
 
|
 
|-
 
|-
|HVAC/2
+
|AC/5 Prototype
|HVAC/2
+
|AC/5
 +
|
 
|
 
|
 
|
 
|
Line 99: Line 103:
 
|
 
|
 
|-
 
|-
|Light AC/2
+
|AC/10
|AC/2
+
|AC/10
 +
|
 
|
 
|
 
|
 
|
Line 120: Line 125:
 
|
 
|
 
|-
 
|-
|Piercing AC/2
+
|AC/10 Prototype
|AC/2
+
|AC/10
 +
|
 
|
 
|
 
|
 
|
Line 141: Line 147:
 
|
 
|
 
|-
 
|-
|Rotary AC/2
+
|AC/20
|AC/2
+
|AC/20
 
|
 
|
 
|
 
|
Line 161: Line 167:
 
|
 
|
 
|
 
|
|-
 
|Ultra AC/2
 
|UAC/2
 
 
|
 
|
|
+
|}
|
+
 
|
+
 
|
+
==Cannons==
|
+
 
|
+
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
|
+
!
|
+
!
|
+
! colspan="2" |Tonnage/Size
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Ultra AC/2 (C)
 
|UAC/2
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
 
 
 
=== AC/5 ===
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
 
! colspan="3" |Damage
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 223: Line 190:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 236: Line 203:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|AC/5
+
|Light Cannon
|AC/5
+
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 258: Line 227:
 
|
 
|
 
|-
 
|-
|AC/5 Prototype
+
|Medium Cannon
|AC/5
+
|N/A
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|-
 
|AOE AC/5
 
|AC/5
 
 
|
 
|
 
|
 
|
Line 300: Line 249:
 
|
 
|
 
|-
 
|-
|HVAC/5
+
|Heavy Cannon
|HVAC/5
+
|N/A
 
|
 
|
 
|
 
|
Line 314: Line 263:
 
|
 
|
 
|
 
|
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Light AC/5
 
|AC/2
 
 
|
 
|
 
|
 
|
Line 330: Line 270:
 
|
 
|
 
|
 
|
 +
|}
 +
 +
 +
==Hypervelocity Autocannons==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|HVAC/2
 +
|HVAC/2
 
|
 
|
 
|
 
|
Line 341: Line 320:
 
|
 
|
 
|
 
|
|-
 
|Piercing AC/5
 
|AC/5
 
 
|
 
|
 
|
 
|
Line 352: Line 328:
 
|
 
|
 
|
 
|
 +
|-
 +
|HVAC/5
 +
|HVAC/5
 
|
 
|
 
|
 
|
Line 362: Line 341:
 
|
 
|
 
|
 
|
|-
 
|Rotary AC/5
 
|AC/5
 
 
|
 
|
 
|
 
|
Line 374: Line 350:
 
|
 
|
 
|
 
|
 +
|-
 +
|HVAC/10
 +
|HVAC/10
 
|
 
|
 
|
 
|
Line 383: Line 362:
 
|
 
|
 
|
 
|
|-
 
|Ultra AC/5
 
|UAC/5
 
 
|
 
|
 
|
 
|
Line 396: Line 372:
 
|
 
|
 
|
 
|
|
+
|}
|
+
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Ultra AC/5 (C)
 
|UAC/2
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
  
 +
==Light Autocannons==
  
=== AC/10 ===
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
Line 437: Line 385:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 445: Line 394:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 458: Line 407:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|AC/10
+
|LAC/2
|AC/10
+
|AC/2
 +
|
 
|
 
|
 
|
 
|
Line 480: Line 431:
 
|
 
|
 
|-
 
|-
|AC/10 Prototype
+
|LAC/5
|AC/10
+
|AC/5
 
|
 
|
 
|
 
|
Line 499: Line 450:
 
|
 
|
 
|
 
|
|
+
|
|-
+
|
|AOE AC/10
+
|}
|AC/10
+
 
 +
 
 +
==Rifles==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Light Rifle
 +
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 522: Line 511:
 
|
 
|
 
|-
 
|-
|HVAC/10
+
|Medium Rifle
|HVAC/10
+
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 543: Line 533:
 
|
 
|
 
|-
 
|-
|Piercing AC/10
+
|Heavy Rifle
|AC/10
+
|N/A
 
|
 
|
 
|
 
|
Line 563: Line 553:
 
|
 
|
 
|
 
|
 +
|
 +
|}
 +
 +
 +
==Rotary Autocannons==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|Ultra AC/10
+
|RAC/2
|UAC/10
+
|RAC/2
 +
|
 
|
 
|
 
|
 
|
Line 585: Line 613:
 
|
 
|
 
|-
 
|-
|Ultra AC/10 (C)
+
|RAC/5
|UAC/10
+
|RAC/5
 +
|
 
|
 
|
 
|
 
|
Line 608: Line 637:
  
  
=== AC/20 ===
+
==Ultra Autocannons==
 +
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
Line 617: Line 647:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 625: Line 656:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 638: Line 669:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|AC/20
+
|UAC/2
|AC/20
+
|UAC/2
 +
|
 
|
 
|
 
|
 
|
Line 660: Line 693:
 
|
 
|
 
|-
 
|-
|AC/20 Prototype
+
|UAC/2 (C)
|AC/20
+
|UAC/2
 +
|
 
|
 
|
 
|
 
|
Line 681: Line 715:
 
|
 
|
 
|-
 
|-
|AOE AC/20
+
|UAC/5
|AC/20
+
|UAC/5
 +
|
 
|
 
|
 
|
 
|
Line 702: Line 737:
 
|
 
|
 
|-
 
|-
|Piercing AC/20
+
|UAC/5 (C)
|AC/20
+
|UAC/5
 +
|
 
|
 
|
 
|
 
|
Line 723: Line 759:
 
|
 
|
 
|-
 
|-
|Ultra AC/20
+
|UAC/10
|UAC/20
+
|UAC/10
 +
|
 
|
 
|
 
|
 
|
Line 744: Line 781:
 
|
 
|
 
|-
 
|-
|Ultra AC/20 (C)
+
|UAC/10 (C)
|UAC/20
+
|UAC/10
 +
|
 
|
 
|
 
|
 
|
Line 764: Line 802:
 
|
 
|
 
|
 
|
|}
 
 
 
===LB-X===
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
 
|-
 
|-
!<small>Name</small>
+
|UAC/20
!<small>Ammo</small>
+
|UAC/20
!<small>Tonnage</small>
+
|
!<small>Slots</small>
+
|
!<small>Normal</small>
+
|
!<small>Heat</small>
+
|
!<small>Stab</small>
+
|
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|LB-X/2
 
|LB-X/2
 
|
 
|
 
|
 
|
 
 
|
 
|
 
|
 
|
Line 820: Line 825:
 
|
 
|
 
|-
 
|-
|LB-X/2 (C)
+
|UAC/20 (C)
|LB-X/2
+
|UAC/20
 
|
 
|
 
|
 
|
Line 835: Line 840:
 
|
 
|
 
|
 
|
|
 
|
 
|
 
|
 
|
 
|-
 
|LB-X/5
 
|LB-X/5
 
 
|
 
|
 
|
 
|
Line 848: Line 845:
 
|
 
|
 
|
 
|
 +
|
 +
|}
 +
 +
 +
==LB-X==
 +
 +
===Single Shot===
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|LB-X/2
 +
|LB-X/2
 
|
 
|
 
|
 
|
Line 861: Line 900:
 
|
 
|
 
|
 
|
|-
 
|LB-X/5 (C)
 
|LB-X/5
 
 
|
 
|
 
|
 
|
Line 870: Line 906:
 
|
 
|
 
|
 
|
 +
|-
 +
|LB-X/2 (C)
 +
|LB-X/2
 
|
 
|
 
|
 
|
Line 882: Line 921:
 
|
 
|
 
|
 
|
|-
+
|
|LB-X/10
+
|
|LB-X/10
+
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LB-X/5
 +
|LB-X/5
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LB-X/5 (C)
 +
|LB-X/5
 +
|
 
|
 
|
 
|
 
|
Line 904: Line 973:
 
|
 
|
 
|-
 
|-
|LB-X/10 (C)
+
|LB-X/10
 
|LB-X/10
 
|LB-X/10
 +
|
 
|
 
|
 
|
 
|
Line 925: Line 995:
 
|
 
|
 
|-
 
|-
|LB-X/20
+
|LB-X/10 (C)
|LB-X/20
+
|LB-X/10
 +
|
 
|
 
|
 
|
 
|
Line 946: Line 1,017:
 
|
 
|
 
|-
 
|-
|LB-X/20 (C)
+
|LB-X/20
 
|LB-X/20
 
|LB-X/20
 
|
 
|
Line 966: Line 1,037:
 
|
 
|
 
|
 
|
|}
+
|
 +
|-
 +
|LB-X/20 (C)
 +
|LB-X/20
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
  
  
== Gauss ==
+
===Cluster Shot===
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
Line 979: Line 1,073:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 987: Line 1,082:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 1,000: Line 1,095:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|Gauss Rifle
+
|LB-X/2
|Gauss
+
|LB-X/2
 +
|
 
|
 
|
 
|
 
|
Line 1,022: Line 1,119:
 
|
 
|
 
|-
 
|-
|Gauss Rifle (C)
+
|LB-X/2 (C)
|Gauss
+
|LB-X/2
 +
|
 
|
 
|
 
|
 
|
Line 1,043: Line 1,141:
 
|
 
|
 
|-
 
|-
|Heavy Gauss
+
|LB-X/5
|Heavy Gauss
+
|LB-X/5
 +
|
 
|
 
|
 
|
 
|
Line 1,064: Line 1,163:
 
|
 
|
 
|-
 
|-
|Hyper-Assault Gauss 20 (C)
+
|LB-X/5 (C)
|Hyper Gauss
+
|LB-X/5
 +
|
 
|
 
|
 
|
 
|
Line 1,085: Line 1,185:
 
|
 
|
 
|-
 
|-
|Hyper-Assault Gauss 30 (C)
+
|LB-X/10
|Hyper Gauss
+
|LB-X/10
 +
|
 
|
 
|
 
|
 
|
Line 1,106: Line 1,207:
 
|
 
|
 
|-
 
|-
|Hyper-Assault Gauss 40 (C)
+
|LB-X/10 (C)
|Hyper Gauss
+
|LB-X/10
 +
|
 
|
 
|
 
|
 
|
Line 1,127: Line 1,229:
 
|
 
|
 
|-
 
|-
|Improved Gauss Rifle
+
|LB-X/20
|Gauss
+
|LB-X/20
 +
|
 
|
 
|
 
|
 
|
Line 1,148: Line 1,251:
 
|
 
|
 
|-
 
|-
|Light Gauss Rifle
+
|LB-X/20 (C)
|Light Gauss
+
|LB-X/20
 
|
 
|
 
|
 
|
Line 1,160: Line 1,263:
 
|
 
|
 
|
 
|
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Piercing Gauss Rifle
 
|Gauss
 
 
|
 
|
 
|
 
|
Line 1,180: Line 1,272:
 
|
 
|
 
|
 
|
 +
|}
 +
 +
 +
==Gauss==
 +
 +
 +
===Single Shot===
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Gauss Rifle
 +
|Gauss
 
|
 
|
 
|
 
|
Line 1,189: Line 1,323:
 
|
 
|
 
|
 
|
|-
 
|Rotary Gauss Rifle
 
|Gauss
 
 
|
 
|
 
|
 
|
Line 1,201: Line 1,332:
 
|
 
|
 
|
 
|
 +
|
 +
|-
 +
|Gauss Rifle (C)
 +
|Gauss
 
|
 
|
 
|
 
|
Line 1,210: Line 1,345:
 
|
 
|
 
|
 
|
|-
 
|Silver Bullet Gauss
 
|Silver Bullet Gauss
 
 
|
 
|
 
|
 
|
Line 1,222: Line 1,354:
 
|
 
|
 
|
 
|
 +
|
 +
|-
 +
|Heavy Gauss
 +
|Heavy Gauss
 
|
 
|
 
|
 
|
Line 1,231: Line 1,367:
 
|
 
|
 
|
 
|
|-
 
 
 
 
|}
 
 
 
== Artillery ==
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|Mech Grenade Launcher
 
|Grenade
 
 
|
 
|
 
|
 
|
Line 1,282: Line 1,377:
 
|
 
|
 
|
 
|
 +
|-
 +
|Improved Gauss Rifle
 +
|Gauss
 
|
 
|
 
|
 
|
Line 1,290: Line 1,388:
 
|
 
|
 
|
 
|
|-
 
|Mortar/1
 
|Mortar
 
 
|
 
|
 
|
 
|
Line 1,304: Line 1,399:
 
|
 
|
 
|
 
|
 +
|-
 +
|Light Gauss Rifle
 +
|Light Gauss
 
|
 
|
 
|
 
|
Line 1,311: Line 1,409:
 
|
 
|
 
|
 
|
|-
 
|Mortar/2
 
|Mortar
 
 
|
 
|
 
|
 
|
Line 1,326: Line 1,421:
 
|
 
|
 
|
 
|
 +
|-
 +
|Magshot Rifle
 +
|Magshot
 
|
 
|
 
|
 
|
Line 1,331: Line 1,429:
 
|
 
|
 
|
 
|
|
 
|-
 
|Mortar/4
 
|Mortar
 
 
|
 
|
 
|
 
|
Line 1,349: Line 1,443:
 
|
 
|
 
|
 
|
 +
|-
 +
|Piercing Gauss Rifle
 +
|Gauss
 
|
 
|
|
 
|
 
|
 
|-
 
|Mortar/8
 
|Mortar
 
 
|
 
|
 
|
 
|
Line 1,375: Line 1,466:
 
|
 
|
 
|-
 
|-
|Long Tom Artillery
+
|Rotary Gauss Rifle
|Long Tom
+
|Gauss
 
|
 
|
 
|
 
|
Line 1,390: Line 1,481:
 
|
 
|
 
|
 
|
|
+
|
|
+
|
|
+
|
|
+
|
|
+
|
|-
+
|
|Thumper Artillery
+
|}
|Thumper
+
 
 +
 
 +
===Cluster Shot===
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Hyper-Assault Gauss 20 (C)
 +
|Hyper Gauss
 +
|
 
|
 
|
 
|
 
|
Line 1,417: Line 1,546:
 
|
 
|
 
|-
 
|-
|Sniper Artillery
+
|Hyper-Assault Gauss 30 (C)
|Sniper
+
|Hyper Gauss
 +
|
 
|
 
|
 
|
 
|
Line 1,437: Line 1,567:
 
|
 
|
 
|
 
|
|}
 
 
 
== Machine Guns ==
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
 
|-
 
|-
!<small>Name</small>
+
|Hyper-Assault Gauss 40 (C)
!<small>Ammo</small>
+
|Hyper Gauss
!<small>Tonnage</small>
+
|
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|HMG
 
|MG
 
 
|
 
|
 
|
 
|
Line 1,493: Line 1,590:
 
|
 
|
 
|-
 
|-
|HMG (C)
+
|Silver Bullet Gauss
|MG
+
|Silver Bullet Gauss
 +
|
 
|
 
|
 
|
 
|
Line 1,513: Line 1,611:
 
|
 
|
 
|
 
|
|-
+
|}
|LMG
+
 
|MG
+
 
 +
==Artillery==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Mech Grenade Launcher
 +
|Grenade
 +
|
 
|
 
|
 
|
 
|
Line 1,535: Line 1,670:
 
|
 
|
 
|-
 
|-
|LMG (C)
+
|Long Tom Artillery
|MG
+
|Long Tom
 +
|
 
|
 
|
 
|
 
|
Line 1,556: Line 1,692:
 
|
 
|
 
|-
 
|-
|MG
+
|Thumper Artillery
|MG
+
|Thumper
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|
 
|
|
 
|-
 
|MG (C)
 
|MG
 
 
|
 
|
 
|
 
|
Line 1,598: Line 1,714:
 
|
 
|
 
|-
 
|-
|MG Array
+
|Sniper Artillery
|MG
+
|Sniper
 
|
 
|
 
|
 
|
Line 1,618: Line 1,734:
 
|
 
|
 
|
 
|
|-
 
|Slug MG
 
|MG
 
 
|
 
|
|
+
|}
|
+
 
|
+
 
|
+
===Mortars===
|
+
 
|
+
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
</div>
 
 
 
 
 
=Energy=
 
<div class="mw-collapsible">
 
 
 
 
 
==Small Lasers==
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
 
!
 
!
 
!
 
!
Line 1,657: Line 1,748:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 1,665: Line 1,757:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 1,678: Line 1,770:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|Small Laser
+
|Mortar/1
|N/A
+
|Mortar
 +
|
 
|
 
|
 
|
 
|
Line 1,700: Line 1,794:
 
|
 
|
 
|-
 
|-
|ER Small Laser
+
|Mortar/2
|N/A
+
|Mortar
 +
|
 
|
 
|
 
|
 
|
Line 1,721: Line 1,816:
 
|
 
|
 
|-
 
|-
|ER Small Laser (C)
+
|Mortar/4
|N/A
+
|Mortar
 +
|
 
|
 
|
 
|
 
|
Line 1,741: Line 1,837:
 
|
 
|
 
|
 
|
|}
+
|-
 
+
|Mortar/8
 
+
|Mortar
==Medium Lasers==
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==Machine Guns==
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
Line 1,754: Line 1,872:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 1,762: Line 1,881:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 1,775: Line 1,894:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|Medium Laser
+
|HMG
|N/A
+
|MG
 +
|
 
|
 
|
 
|
 
|
Line 1,797: Line 1,918:
 
|
 
|
 
|-
 
|-
|ER Medium Laser
+
|HMG (C)
|N/A
+
|MG
 +
|
 
|
 
|
 
|
 
|
Line 1,818: Line 1,940:
 
|
 
|
 
|-
 
|-
|ER Medium Laser (C)
+
|LMG
|N/A
+
|MG
 +
|
 
|
 
|
 
|
 
|
Line 1,838: Line 1,961:
 
|
 
|
 
|
 
|
|}
+
|-
 
+
|LMG (C)
 
+
|MG
==Large Lasers==
+
|
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|Large Laser
 
|N/A
 
 
|
 
|
 
|
 
|
Line 1,894: Line 1,984:
 
|
 
|
 
|-
 
|-
|ER Large Laser
+
|MG
|N/A
+
|MG
 +
|
 
|
 
|
 
|
 
|
Line 1,915: Line 2,006:
 
|
 
|
 
|-
 
|-
|ER Large Laser (C)
+
|MG (C)
|N/A
+
|MG
 +
|
 
|
 
|
 
|
 
|
Line 1,935: Line 2,027:
 
|
 
|
 
|
 
|
|}
 
 
 
==PPCs==
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
 
|-
 
|-
!<small>Name</small>
+
|MG Array
!<small>Ammo</small>
+
|MG
!<small>Tonnage</small>
+
|
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|PPC
 
|N/A
 
 
|
 
|
 
|
 
|
Line 1,991: Line 2,050:
 
|
 
|
 
|-
 
|-
|ER PPC
+
|Slug MG
|N/A
+
|MG
 
|
 
|
 
|
 
|
Line 2,011: Line 2,070:
 
|
 
|
 
|
 
|
 +
|
 +
|}
 +
</div>
 +
 +
 +
=Energy=
 +
<div class="mw-collapsible">
 +
 +
==Small Lasers==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|ER PPC (C)
+
|Dissolving S Pulse
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,033: Line 2,134:
 
|
 
|
 
|-
 
|-
|Heavy PPC
+
|ER Micro Laser (C)
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,054: Line 2,156:
 
|
 
|
 
|-
 
|-
|Light PPC
+
|ER S Laser
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,075: Line 2,178:
 
|
 
|
 
|-
 
|-
|Snubnose PPC
+
|ER S Laser (C)
 
|N/A
 
|N/A
 
|
 
|
Line 2,095: Line 2,198:
 
|
 
|
 
|
 
|
|}
+
|
 
 
 
 
==Flamers==
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
 
|-
 
|-
|Flamer
+
|ER S Pulse Laser (C)
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,151: Line 2,222:
 
|
 
|
 
|-
 
|-
|Flamer (C)
+
|Haywire S Laser
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,172: Line 2,244:
 
|
 
|
 
|-
 
|-
|AOE Flamer
+
|Heavy S Laser (C)
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,193: Line 2,266:
 
|
 
|
 
|-
 
|-
|ER Flamer
+
|Micro Pulse (C)
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,214: Line 2,288:
 
|
 
|
 
|-
 
|-
|Heavy Flamer
+
|Pierce S Pulse
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,235: Line 2,310:
 
|
 
|
 
|-
 
|-
|Heavy AOE Flamer
+
|Rotary ER S Laser
 
|N/A
 
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Small Chem Laser
 +
|Chemical Laser
 +
|
 
|
 
|
 
|
 
|
Line 2,256: Line 2,354:
 
|
 
|
 
|-
 
|-
|Vehicle Flamer
+
|S Laser
 
|N/A
 
|N/A
 
|
 
|
Line 2,276: Line 2,374:
 
|
 
|
 
|
 
|
|}
+
|
</div>
 
 
 
 
 
=Missile=
 
<div class="mw-collapsible">
 
 
 
 
 
==ATM==
 
 
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
 
|-
 
|-
!<small>Name</small>
+
|S Pulse
!<small>Ammo</small>
+
|N/A
!<small>Tonnage</small>
+
|
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|ATM 3 (C)
 
|ATM
 
 
|
 
|
 
|
 
|
Line 2,338: Line 2,398:
 
|
 
|
 
|-
 
|-
|ATM 6 (C)
+
|S Pulse (C)
|ATM
+
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,359: Line 2,420:
 
|
 
|
 
|-
 
|-
|ATM 9 (C)
+
|S VSPL
|ATM
+
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,380: Line 2,442:
 
|
 
|
 
|-
 
|-
|ATM 12 (C)
+
|Small X-Pulse
|ATM
+
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,400: Line 2,463:
 
|
 
|
 
|
 
|
|}
 
 
 
==LRM==
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
 
|-
 
|-
!<small>Name</small>
+
|Static ER S Laser
!<small>Ammo</small>
+
|N/A
!<small>Tonnage</small>
+
|
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|LRM 5
 
|LRM
 
 
|
 
|
 
|
 
|
Line 2,457: Line 2,486:
 
|
 
|
 
|-
 
|-
|}
+
|Streak S Laser
 
+
|N/A
 
+
|
==MML==
 
 
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|MML 3
 
|MRM
 
 
|
 
|
 
|
 
|
Line 2,513: Line 2,507:
 
|
 
|
 
|
 
|
|-
 
 
|}
 
|}
  
  
==MRM==
+
==Medium Lasers==
 
 
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
Line 2,528: Line 2,520:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 2,536: Line 2,529:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 2,549: Line 2,542:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
|MRM 10
+
|Dissolving M Pulse
|MRM
+
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,571: Line 2,566:
 
|
 
|
 
|-
 
|-
|}
+
|ER M Laser
 
 
 
 
==Rockets==
 
 
 
===Rocket Launcher===
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|RL10
 
 
|N/A
 
|N/A
 +
|
 
|
 
|
 
|
 
|
Line 2,629: Line 2,588:
 
|
 
|
 
|-
 
|-
|}
+
|ER M Laser (C)
 
+
|N/A
 
+
|
===Inferno Rocket Launcher===
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
!
 
!
 
! colspan="2" |Tonnage/Size
 
! colspan="3" |Damage
 
! colspan="4" |Per salvo
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
|-
 
!<small>Name</small>
 
!<small>Ammo</small>
 
!<small>Tonnage</small>
 
!<small>Slots</small>
 
!<small>Normal</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Rounds</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Recoil</small>
 
!<small>Accuracy</small>
 
!<small>Evasion Ignored</small>
 
!<small>Crit Chance</small>
 
!<small>Falloff</small>
 
!<small>Min</small>
 
!<small>Short</small>
 
!<small>Medium</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
|-
 
|Inferno RL10
 
|N/A
 
 
|
 
|
 
|
 
|
Line 2,685: Line 2,610:
 
|
 
|
 
|-
 
|-
|}
+
|ER M Pulse Laser (C)
 
+
|N/A
 
+
|
==SRM==
+
|
 
+
|
 
+
|
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
+
|
!
+
|
!
+
|
! colspan="2" |Tonnage/Size
+
|
! colspan="3" |Damage
+
|
! colspan="4" |Per salvo
+
|
! colspan="4" |Modifiers
+
|
! colspan="5" |Range
+
|
|-
+
|
!<small>Name</small>
+
|
!<small>Ammo</small>
+
|
!<small>Tonnage</small>
+
|
!<small>Slots</small>
+
|
!<small>Normal</small>
+
|
!<small>Heat</small>
+
|
!<small>Stab</small>
+
|-
!<small>Rounds</small>
+
|Haywire M Laser
!<small>Projectiles</small>
+
|N/A
!<small>Heat</small>
+
|
!<small>Recoil</small>
+
|
!<small>Accuracy</small>
+
|
!<small>Evasion Ignored</small>
+
|
!<small>Crit Chance</small>
+
|
!<small>Falloff</small>
+
|
!<small>Min</small>
+
|
!<small>Short</small>
+
|
!<small>Medium</small>
+
|
!<small>Long</small>
+
|
!<small>Max</small>
+
|
|-
+
|
|SRM 2
+
|
|SRM
+
|
|
+
|
|
+
|
|
+
|
|
+
|
|
+
|
|
+
|-
|
+
|Heavy M Laser (C)
|
+
|N/A
|
+
|
|
+
|
|
+
|
|
+
|
|
+
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Medium Chem Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|M Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|M Laser -
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|M Pulse
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|M Pulse (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|M VSPL
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Medium X-Pulse
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Rotary ER M Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Static ER M Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak M Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==Large Lasers==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Binary Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Improved Binary Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Bombast Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Dissolving L Pulse
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|COIL
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER L Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER L Laser (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER L Pulse Laser (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Haywire L Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Heavy L Laser (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L Chem Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L Laser -
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L Pulse
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L Pulse (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L VSPL
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|L X-Pulse
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Pierce L Pulse
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Rotary ER L Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Static ER L Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak L Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==Plasma Weapons==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Plasma Rifle
 +
|Plasma
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Plasma Cannon
 +
|Plasma
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==PPCs==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|AOE PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER PPC (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER PPC Shotgun
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Heavy PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Light PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|PPC Prototype
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Snubnose PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Static PPC
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 
 +
 
 +
==Flamers==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Flamer (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|Always sets trees on fire
 +
|-
 +
|AOE Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ER Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Heavy Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Heavy AOE Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Vehicle Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
</div>
 +
 
 +
 
 +
=Missile=
 +
<div class="mw-collapsible">
 +
 
 +
 
 +
==ATM==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|ATM 3 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ATM 6 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ATM 9 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ATM 12 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==LRM==
 +
 
 +
===Standard===
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|LRM5
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM5 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM10
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM10 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM15
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM15 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM20
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|LRM20 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
===Streak===
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Streak LRM5
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM5 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM10
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM10 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM15
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM15 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM20
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak LRM20 (C)
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==MML==
 +
 
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|MML3
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MML5
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MML7
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MML9
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==MRM==
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|MRM10
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MRM20
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MRM30
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|MRM40
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==Rockets==
 +
 
 +
===Rocket Launcher===
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|RL10
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|RL15
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|RL20
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|RL40
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Reloading RL10
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Reloading RL15
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Reloading RL20
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Reloading RL40
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
===Inferno Rocket Launcher===
 +
 
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Inferno RL10
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Inferno RL15
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Inferno RL20
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 
 +
 
 +
==SRM==
 +
 
 +
===Standard===
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|SRM2
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|SRM2 (C)
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|SRM4
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|SRM4 (C)
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|SRM6
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|SRM6
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 
 +
 
 +
===Standard===
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
!
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Shots</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
!<small>Additional Info</small>
 +
|-
 +
|Streak SRM2
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak SRM2 (C)
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak SRM4
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak SRM4 (C)
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak SRM6
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Streak SRM6 (C)
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
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|
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|
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|
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|
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|
 +
|
 +
|
 +
|
 
|
 
|
 
|
 
|
|
 
|
 
|
 
|-
 
 
|}
 
|}
  
Line 2,756: Line 5,391:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 2,764: Line 5,400:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 2,777: Line 5,413:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
 
|Thunderbolt 5
 
|Thunderbolt 5
 
|Thunderbolt
 
|Thunderbolt
 +
|
 
|
 
|
 
|
 
|
Line 2,801: Line 5,439:
 
|Thunderbolt 10
 
|Thunderbolt 10
 
|Thunderbolt
 
|Thunderbolt
 +
|
 
|
 
|
 
|
 
|
Line 2,822: Line 5,461:
 
|Thunderbolt 15
 
|Thunderbolt 15
 
|Thunderbolt
 
|Thunderbolt
 +
|
 
|
 
|
 
|
 
|
Line 2,843: Line 5,483:
 
|Thunderbolt 20
 
|Thunderbolt 20
 
|Thunderbolt
 
|Thunderbolt
 +
|
 
|
 
|
 
|
 
|
Line 2,875: Line 5,516:
 
! colspan="4" |Modifiers
 
! colspan="4" |Modifiers
 
! colspan="5" |Range
 
! colspan="5" |Range
 +
!
 
|-
 
|-
 
!<small>Name</small>
 
!<small>Name</small>
Line 2,883: Line 5,525:
 
!<small>Heat</small>
 
!<small>Heat</small>
 
!<small>Stab</small>
 
!<small>Stab</small>
!<small>Rounds</small>
+
!<small>Shots</small>
 
!<small>Projectiles</small>
 
!<small>Projectiles</small>
 
!<small>Heat</small>
 
!<small>Heat</small>
Line 2,896: Line 5,538:
 
!<small>Long</small>
 
!<small>Long</small>
 
!<small>Max</small>
 
!<small>Max</small>
 +
!<small>Additional Info</small>
 
|-
 
|-
 
|Arrow IV
 
|Arrow IV
 
|Arrow IV
 
|Arrow IV
 +
|
 
|
 
|
 
|
 
|

Revision as of 07:39, 29 October 2020

Ballistic


Autocannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
AC/2 AC/2 6 1 9 0 7 3 1 3 1 0 0 120 240 480 720 960
AC/5 AC/5
AC/5 Prototype AC/5
AC/10 AC/10
AC/10 Prototype AC/10
AC/20 AC/20


Cannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Light Cannon N/A
Medium Cannon N/A
Heavy Cannon N/A


Hypervelocity Autocannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
HVAC/2 HVAC/2
HVAC/5 HVAC/5
HVAC/10 HVAC/10


Light Autocannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
LAC/2 AC/2
LAC/5 AC/5


Rifles

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Light Rifle N/A
Medium Rifle N/A
Heavy Rifle N/A


Rotary Autocannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
RAC/2 RAC/2
RAC/5 RAC/5


Ultra Autocannons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
UAC/2 UAC/2
UAC/2 (C) UAC/2
UAC/5 UAC/5
UAC/5 (C) UAC/5
UAC/10 UAC/10
UAC/10 (C) UAC/10
UAC/20 UAC/20
UAC/20 (C) UAC/20


LB-X

Single Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
LB-X/2 LB-X/2
LB-X/2 (C) LB-X/2
LB-X/5 LB-X/5
LB-X/5 (C) LB-X/5
LB-X/10 LB-X/10
LB-X/10 (C) LB-X/10
LB-X/20 LB-X/20
LB-X/20 (C) LB-X/20


Cluster Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
LB-X/2 LB-X/2
LB-X/2 (C) LB-X/2
LB-X/5 LB-X/5
LB-X/5 (C) LB-X/5
LB-X/10 LB-X/10
LB-X/10 (C) LB-X/10
LB-X/20 LB-X/20
LB-X/20 (C) LB-X/20


Gauss

Single Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Gauss Rifle Gauss
Gauss Rifle (C) Gauss
Heavy Gauss Heavy Gauss
Improved Gauss Rifle Gauss
Light Gauss Rifle Light Gauss
Magshot Rifle Magshot
Piercing Gauss Rifle Gauss
Rotary Gauss Rifle Gauss


Cluster Shot

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Hyper-Assault Gauss 20 (C) Hyper Gauss
Hyper-Assault Gauss 30 (C) Hyper Gauss
Hyper-Assault Gauss 40 (C) Hyper Gauss
Silver Bullet Gauss Silver Bullet Gauss


Artillery

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Mech Grenade Launcher Grenade
Long Tom Artillery Long Tom
Thumper Artillery Thumper
Sniper Artillery Sniper


Mortars

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Mortar/1 Mortar
Mortar/2 Mortar
Mortar/4 Mortar
Mortar/8 Mortar


Machine Guns

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
HMG MG
HMG (C) MG
LMG MG
LMG (C) MG
MG MG
MG (C) MG
MG Array MG
Slug MG MG


Energy

Small Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Dissolving S Pulse N/A
ER Micro Laser (C) N/A
ER S Laser N/A
ER S Laser (C) N/A
ER S Pulse Laser (C) N/A
Haywire S Laser N/A
Heavy S Laser (C) N/A
Micro Pulse (C) N/A
Pierce S Pulse N/A
Rotary ER S Laser N/A
Small Chem Laser Chemical Laser
S Laser N/A
S Pulse N/A
S Pulse (C) N/A
S VSPL N/A
Small X-Pulse N/A
Static ER S Laser N/A
Streak S Laser N/A


Medium Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Dissolving M Pulse N/A
ER M Laser N/A
ER M Laser (C) N/A
ER M Pulse Laser (C) N/A
Haywire M Laser N/A
Heavy M Laser (C) N/A
Medium Chem Laser N/A
M Laser N/A
M Laser - N/A
M Pulse N/A
M Pulse (C) N/A
M VSPL N/A
Medium X-Pulse N/A
Rotary ER M Laser N/A
Static ER M Laser N/A
Streak M Laser N/A


Large Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Binary Laser N/A
Improved Binary Laser N/A
Bombast Laser N/A
Dissolving L Pulse N/A
COIL N/A
ER L Laser N/A
ER L Laser (C) N/A
ER L Pulse Laser (C) N/A
Haywire L Laser N/A
Heavy L Laser (C) N/A
L Chem Laser N/A
L Laser N/A
L Laser - N/A
L Pulse N/A
L Pulse (C) N/A
L VSPL N/A
L X-Pulse N/A
Pierce L Pulse N/A
Rotary ER L Laser N/A
Static ER L Laser N/A
Streak L Laser N/A


Plasma Weapons

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Plasma Rifle Plasma
Plasma Cannon Plasma


PPCs

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
AOE PPC N/A
ER PPC N/A
ER PPC (C) N/A
ER PPC Shotgun N/A
Heavy PPC N/A
Light PPC N/A
PPC N/A
PPC Prototype N/A
Snubnose PPC N/A
Static PPC N/A


Flamers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Flamer N/A
Flamer (C) N/A Always sets trees on fire
AOE Flamer N/A
ER Flamer N/A
Heavy Flamer N/A
Heavy AOE Flamer N/A
Vehicle Flamer N/A


Missile


ATM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
ATM 3 (C) ATM
ATM 6 (C) ATM
ATM 9 (C) ATM
ATM 12 (C) ATM


LRM

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
LRM5 LRM
LRM5 (C) LRM
LRM10 LRM
LRM10 (C) LRM
LRM15 LRM
LRM15 (C) LRM
LRM20 LRM
LRM20 (C) LRM


Streak

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Streak LRM5 LRM
Streak LRM5 (C) LRM
Streak LRM10 LRM
Streak LRM10 (C) LRM
Streak LRM15 LRM
Streak LRM15 (C) LRM
Streak LRM20 LRM
Streak LRM20 (C) LRM


MML

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
MML3 MRM
MML5 MRM
MML7 MRM
MML9 MRM


MRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
MRM10 MRM
MRM20 MRM
MRM30 MRM
MRM40 MRM


Rockets

Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
RL10 N/A
RL15 N/A
RL20 N/A
RL40 N/A
Reloading RL10 N/A
Reloading RL15 N/A
Reloading RL20 N/A
Reloading RL40 N/A


Inferno Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Inferno RL10 N/A
Inferno RL15 N/A
Inferno RL20 N/A


SRM

Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
SRM2 SRM
SRM2 (C) SRM
SRM4 SRM
SRM4 (C) SRM
SRM6 SRM
SRM6 SRM


Standard

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Streak SRM2 SRM
Streak SRM2 (C) SRM
Streak SRM4 SRM
Streak SRM4 (C) SRM
Streak SRM6 SRM
Streak SRM6 (C) SRM


Thunderbolt

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Thunderbolt 5 Thunderbolt
Thunderbolt 10 Thunderbolt
Thunderbolt 15 Thunderbolt
Thunderbolt 20 Thunderbolt


Arrow IV

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Shots Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max Additional Info
Arrow IV Arrow IV