Difference between revisions of "Weapons"

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m (Page build update)
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=Ballistic=
 
=Ballistic=
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<div class="mw-collapsible">
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== Autocannons ==
 
== Autocannons ==
<div class="mw-collapsible">
 
  
 
=== AC/2 ===
 
=== AC/2 ===
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|}
 
|}
</div>
 
  
  
 
===LB-X===
 
===LB-X===
<div class="mw-collapsible">
 
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
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|}
 
|}
</div>
 
  
  
 
== Gauss ==
 
== Gauss ==
<div class="mw-collapsible">
 
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
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|}
 
|}
</div>
 
  
  
 
== Artillery ==
 
== Artillery ==
<div class="mw-collapsible">
 
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
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|}
 
|}
</div>
 
 
  
=Energy=
 
  
<div class="mw-collapsible">
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== Machine Guns ==
  
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
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!<small>Max</small>
 
!<small>Max</small>
 
|-
 
|-
|Gauss Rifle
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|HMG
|Gauss
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|MG
 
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|-
 
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|HMG (C)
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|MG
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|LMG
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|MG
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|LMG (C)
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|MG
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|MG
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|MG
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|-
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|MG (C)
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|MG
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|-
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|MG Array
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|MG
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|-
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|Slug MG
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|MG
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|}
 +
</div>
 +
 +
 +
=Energy=
 +
<div class="mw-collapsible">
 +
 +
 +
==Small Lasers==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Small Laser
 +
|N/A
 +
|
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|-
 +
|ER Small Laser
 +
|N/A
 +
|
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|-
 +
|ER Small Laser (C)
 +
|N/A
 +
|
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|}
 +
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 +
==Medium Lasers==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Medium Laser
 +
|N/A
 +
|
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|
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|
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|-
 +
|ER Medium Laser
 +
|N/A
 +
|
 +
|
 +
|
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|-
 +
|ER Medium Laser (C)
 +
|N/A
 +
|
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|
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|}
 +
 +
 +
==Large Lasers==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Large Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
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 +
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 +
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 +
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 +
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 +
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 +
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|-
 +
|ER Large Laser
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
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 +
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|
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|-
 +
|ER Large Laser (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
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 +
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 +
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 +
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|
 +
|}
 +
 +
 +
==PPCs==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|PPC
 +
|N/A
 +
|
 +
|
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|
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 +
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 +
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|-
 +
|ER PPC
 +
|N/A
 +
|
 +
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|-
 +
|ER PPC (C)
 +
|N/A
 +
|
 +
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|-
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|Heavy PPC
 +
|N/A
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|-
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|Light PPC
 +
|N/A
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|-
 +
|Snubnose PPC
 +
|N/A
 +
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|}
 +
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 +
==Flamers==
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Flamer
 +
|N/A
 +
|
 +
|
 +
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 +
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 +
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 +
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|
 +
|-
 +
|Flamer (C)
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
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 +
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 +
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 +
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 +
|
 +
|
 +
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 +
|
 +
|
 +
|-
 +
|AOE Flamer
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
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 +
|
 +
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 +
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|
 +
|-
 +
|ER Flamer
 +
|N/A
 +
|
 +
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|-
 +
|Heavy Flamer
 +
|N/A
 +
|
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|-
 +
|Heavy AOE Flamer
 +
|N/A
 +
|
 +
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|-
 +
|Vehicle Flamer
 +
|N/A
 +
|
 +
|
 +
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 +
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|}
 +
</div>
 +
 +
 +
=Missile=
 +
<div class="mw-collapsible">
 +
 +
 +
==ATM==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|ATM 3 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
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|
 +
|-
 +
|ATM 6 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
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 +
|
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|
 +
|-
 +
|ATM 9 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|ATM 12 (C)
 +
|ATM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 +
 +
==LRM==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|LRM 5
 +
|LRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
 +
==MML==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|MML 3
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
 +
==MRM==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|MRM 10
 +
|MRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
 +
==Rockets==
 +
 +
===Rocket Launcher===
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|RL10
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
 +
===Inferno Rocket Launcher===
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Inferno RL10
 +
|N/A
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
 +
==SRM==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|SRM 2
 +
|SRM
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
 +
 +
==Thunderbolt==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Thunderbolt 5
 +
|Thunderbolt
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Thunderbolt 10
 +
|Thunderbolt
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Thunderbolt 15
 +
|Thunderbolt
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|Thunderbolt 20
 +
|Thunderbolt
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
 +
 +
 +
==Arrow IV==
 +
 +
 +
{| class="wikitable" cellspacing="1" cellpadding="1" border="1"
 +
!
 +
!
 +
! colspan="2" |Tonnage/Size
 +
! colspan="3" |Damage
 +
! colspan="4" |Per salvo
 +
! colspan="4" |Modifiers
 +
! colspan="5" |Range
 +
|-
 +
!<small>Name</small>
 +
!<small>Ammo</small>
 +
!<small>Tonnage</small>
 +
!<small>Slots</small>
 +
!<small>Normal</small>
 +
!<small>Heat</small>
 +
!<small>Stab</small>
 +
!<small>Rounds</small>
 +
!<small>Projectiles</small>
 +
!<small>Heat</small>
 +
!<small>Recoil</small>
 +
!<small>Accuracy</small>
 +
!<small>Evasion Ignored</small>
 +
!<small>Crit Chance</small>
 +
!<small>Falloff</small>
 +
!<small>Min</small>
 +
!<small>Short</small>
 +
!<small>Medium</small>
 +
!<small>Long</small>
 +
!<small>Max</small>
 +
|-
 +
|Arrow IV
 +
|Arrow IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}

Revision as of 05:11, 29 October 2020

Ballistic


Autocannons

AC/2

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
AC/2 AC/2 6 1 25 0 6.25 1 1 3 0 0 0 120 240 480 720 780
AOE AC/2 AC/2
HVAC/2 HVAC/2
Light AC/2 AC/2
Piercing AC/2 AC/2
Rotary AC/2 AC/2
Ultra AC/2 UAC/2
Ultra AC/2 (C) UAC/2


AC/5

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
AC/5 AC/5
AC/5 Prototype AC/5
AOE AC/5 AC/5
HVAC/5 HVAC/5
Light AC/5 AC/2
Piercing AC/5 AC/5
Rotary AC/5 AC/5
Ultra AC/5 UAC/5
Ultra AC/5 (C) UAC/2


AC/10

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
AC/10 AC/10
AC/10 Prototype AC/10
AOE AC/10 AC/10
HVAC/10 HVAC/10
Piercing AC/10 AC/10
Ultra AC/10 UAC/10
Ultra AC/10 (C) UAC/10


AC/20

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
AC/20 AC/20
AC/20 Prototype AC/20
AOE AC/20 AC/20
Piercing AC/20 AC/20
Ultra AC/20 UAC/20
Ultra AC/20 (C) UAC/20


LB-X

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
LB-X/2 LB-X/2
LB-X/2 (C) LB-X/2
LB-X/5 LB-X/5
LB-X/5 (C) LB-X/5
LB-X/10 LB-X/10
LB-X/10 (C) LB-X/10
LB-X/20 LB-X/20
LB-X/20 (C) LB-X/20


Gauss

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Gauss Rifle Gauss
Gauss Rifle (C) Gauss
Heavy Gauss Heavy Gauss
Hyper-Assault Gauss 20 (C) Hyper Gauss
Hyper-Assault Gauss 30 (C) Hyper Gauss
Hyper-Assault Gauss 40 (C) Hyper Gauss
Improved Gauss Rifle Gauss
Light Gauss Rifle Light Gauss
Piercing Gauss Rifle Gauss
Rotary Gauss Rifle Gauss
Silver Bullet Gauss Silver Bullet Gauss


Artillery

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Mech Grenade Launcher Grenade
Mortar/1 Mortar
Mortar/2 Mortar
Mortar/4 Mortar
Mortar/8 Mortar
Long Tom Artillery Long Tom
Thumper Artillery Thumper
Sniper Artillery Sniper


Machine Guns

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
HMG MG
HMG (C) MG
LMG MG
LMG (C) MG
MG MG
MG (C) MG
MG Array MG
Slug MG MG


Energy


Small Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Small Laser N/A
ER Small Laser N/A
ER Small Laser (C) N/A


Medium Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Medium Laser N/A
ER Medium Laser N/A
ER Medium Laser (C) N/A


Large Lasers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Large Laser N/A
ER Large Laser N/A
ER Large Laser (C) N/A


PPCs

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
PPC N/A
ER PPC N/A
ER PPC (C) N/A
Heavy PPC N/A
Light PPC N/A
Snubnose PPC N/A


Flamers

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Flamer N/A
Flamer (C) N/A
AOE Flamer N/A
ER Flamer N/A
Heavy Flamer N/A
Heavy AOE Flamer N/A
Vehicle Flamer N/A


Missile


ATM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
ATM 3 (C) ATM
ATM 6 (C) ATM
ATM 9 (C) ATM
ATM 12 (C) ATM


LRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
LRM 5 LRM


MML

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
MML 3 MRM


MRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
MRM 10 MRM


Rockets

Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
RL10 N/A


Inferno Rocket Launcher

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Inferno RL10 N/A


SRM

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
SRM 2 SRM


Thunderbolt

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Thunderbolt 5 Thunderbolt
Thunderbolt 10 Thunderbolt
Thunderbolt 15 Thunderbolt
Thunderbolt 20 Thunderbolt


Arrow IV

Tonnage/Size Damage Per salvo Modifiers Range
Name Ammo Tonnage Slots Normal Heat Stab Rounds Projectiles Heat Recoil Accuracy Evasion Ignored Crit Chance Falloff Min Short Medium Long Max
Arrow IV Arrow IV