Difference between revisions of "Patch Notes"
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= Latest Patch Notes = | = Latest Patch Notes = | ||
− | v11. | + | v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it. |
− | ''' | + | '''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest [[Developer Blog]]. |
− | + | The following details the overall stat changes: | |
− | + | * Arrow IV: | |
+ | ** Direct damage reduced to 30 (down from 60) | ||
+ | ** Variable Damage reduced to 10 (down from 20) | ||
+ | ** Scatter range reduced to 40m/80m (down from 60/120) | ||
+ | ** AoE damage (generic ammo) increased to 75 (up from 60) | ||
+ | ** AoE range (generic ammo) increased to 180m (up to 120m) | ||
+ | ** AoE heat damage (generic ammo) increased to 10 (up from 0) | ||
+ | ** AoE stability damage (generic ammo) increased to 10 (up from 0) | ||
+ | * CruiseMissile/50: | ||
+ | ** Scatter range reduced to 115m/175m (down from 150m/275m) | ||
+ | * Thumper: | ||
+ | ** Direct damage reduced to 25 (down from 50) | ||
+ | ** Variable Damage reduced to 5 (down from 10) | ||
+ | ** Crit chance reduced to +50% (down from +100%) | ||
+ | ** Recoil reduced to 2 (down from 3) | ||
+ | ** Scatter range reduced to 35m/75m (down from 50m/100m) | ||
+ | ** Heat generated reduced to 15 (down from 20) | ||
+ | ** Direct stability damage reduced to 15 (down from 30) | ||
+ | ** AoE range (generic ammo) increased to 125m (up from 100m) | ||
+ | ** AoE damage (generic ammo) increased to 55 (up from 40) | ||
+ | ** AoE heat damage (generic ammo) increased to 5 (up from 0) | ||
+ | ** AoE stability damage (generic ammo) increased to 5 (up from 0) | ||
+ | * Sniper Artillery: | ||
+ | ** Direct damage reduced to 50 (down from 75) | ||
+ | ** Crit chance reduced to +50% (down from +100%) | ||
+ | ** Recoil reduced to 3 (down from 4) | ||
+ | ** Direct stability damage reduced to 30 (down from 40) | ||
+ | ** Scatter range reduced to 50m/115m (down from 75m/150m) | ||
+ | ** AoE range (generic ammo) increased to 210m (up from 150m) | ||
+ | ** AoE damage (generic ammo) increased to 90 (up from 60) | ||
+ | ** AoE heat damage (generic ammo) increased to 15 (up from 0) | ||
+ | ** AoE stability damage (generic ammo) increased to 15 (up from 0) | ||
+ | * Long Tom: | ||
+ | ** Direct damage reduced to 70 (down from 90) | ||
+ | ** Crit chance reduced to +50% (down from +100%) | ||
+ | ** Recoil reduced to 3 (down from 4) | ||
+ | ** Direct stability damage reduced to 40 (down from 50) | ||
+ | ** Scatter range reduced to 75m/135m (down from 125m/250m) | ||
+ | ** AoE range (generic ammo) increased to 325m (up from 250m) | ||
+ | ** AoE damage (generic ammo) increased to 135 (up from 100) | ||
+ | ** AoE heat damage (generic ammo) increased to 20 (up from 0) | ||
+ | ** AoE stability damage (generic ammo) increased to 20 (up from 0) | ||
+ | * Ammunition: | ||
+ | ** Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as [[Weapons#Autocannons|autocannons]] | ||
+ | ** Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage | ||
− | '''NEW | + | '''NEW BACKGROUND OPTIONS:''' Sharp Negotiating, which provides one of each [[Airdrop_Beacons|airdrop beacon]] and the [[Strafing_Run_Comm_Suite|strafing run comm suite]], and [[This Man's Tank]], which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun! |
− | ''' | + | '''NEW STARTING MECH OPTION:''' The [[Faction_Starter_Lists#Urbie Derby|Urbie Derby]] has come to town, now you can start with all [[UrbanMech|Urbies]] if you're feeling wild. |
− | ''' | + | '''NEW COMPONENTS:''' A number of small (0.5/1 ton) components have been added to BTA. Specifically, the [[Heat Sinks#Mini Heat Sink|Mini Heat Sink]], two types of [[Modular Armor]], the [[Magnification Arrays|Magnification and Laser Zoom Arrays]], and the [[HarJel Self-Repair System]] have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select [[Clan Diamond Shark|Diamond Shark]] retailers). |
− | + | '''COMMUNITY CONTENT:''' The [[Weapons#Snub-Nose Gauss Rifle|Snub-Nose Gauss Rifle]] has been introduced and the [[Highlander#HGN-IB|HGN-IB]] has been updated to carry it. | |
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− | + | * Several [[:Category:Clan_OmniMechs|Clan omnis]] have their [[Heat_Sink_Kits#Heat_Sink_Kit_.28CDHS.29|cDHS]] kits fixed, as intended. | |
+ | * [[Ferro-Lamellor_(C)|Ferro-Lamellor]] is corrected to properly reduce armor weight. Whoops! | ||
+ | * The [[Faction_Starter_Lists#Blakist|Blakist]] starting planet is changed to Keid. | ||
+ | * Some [[Magistracy of Canopus]] planets now actually have descriptions, hurrah! | ||
+ | * [[Ammunition#MRM|Apollo MRM]] crit chance corrected so it behaves properly now, it was too high before. | ||
+ | * [[t-bone|t-bone's]] BTA Team pilot now has his proper mech affinity. | ||
+ | * B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah! | ||
+ | * [[:Category:LAM|LAM]] noise turned down a bit further. | ||
+ | * [[Weapons#Extended_Range_Lasers|ER Micro Laser]] and [[Weapons#Pulse_Lasers|Micro Pulse Laser]] received minor tweaks. | ||
+ | ** ER Micro Laser: | ||
+ | *** Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80) | ||
+ | *** Crit chance increased from -50% to -25% | ||
+ | ** Micro Pulse Laser: | ||
+ | *** Crit chance increased from -50% to -25% | ||
+ | *** Heat reduced from 6 to 3 | ||
+ | * Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes). | ||
+ | * The Argo pods now hold an additional 4 barracks slots each. | ||
− | '''IMPORTANT:''' v11. | + | '''IMPORTANT:''' v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you. |
− | '''IMPORTANT:''' You can see v11. | + | '''IMPORTANT:''' v11.3 is not a save breaking update, your saves are compatible and will work fine. |
+ | |||
+ | '''IMPORTANT:''' You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes | ||
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves | '''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves | ||
Line 245: | Line 292: | ||
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances | [[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances | ||
+ | |||
+ | [[Patch v11.3 - 2021/10/8]] - The artillery update | ||
[[Category:Patches]] | [[Category:Patches]] |
Revision as of 17:45, 8 October 2021
Latest Patch Notes
v11.3 (aka the "Artillery. Again." release) has been released to the installer. This patch is a fairly fast turnaround patch, meant to address a present issue and get a few new things out the door, so let's get into it.
UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, have been reworked significantly. For a more complete explanation see the latest Developer Blog.
The following details the overall stat changes:
- Arrow IV:
- Direct damage reduced to 30 (down from 60)
- Variable Damage reduced to 10 (down from 20)
- Scatter range reduced to 40m/80m (down from 60/120)
- AoE damage (generic ammo) increased to 75 (up from 60)
- AoE range (generic ammo) increased to 180m (up to 120m)
- AoE heat damage (generic ammo) increased to 10 (up from 0)
- AoE stability damage (generic ammo) increased to 10 (up from 0)
- CruiseMissile/50:
- Scatter range reduced to 115m/175m (down from 150m/275m)
- Thumper:
- Direct damage reduced to 25 (down from 50)
- Variable Damage reduced to 5 (down from 10)
- Crit chance reduced to +50% (down from +100%)
- Recoil reduced to 2 (down from 3)
- Scatter range reduced to 35m/75m (down from 50m/100m)
- Heat generated reduced to 15 (down from 20)
- Direct stability damage reduced to 15 (down from 30)
- AoE range (generic ammo) increased to 125m (up from 100m)
- AoE damage (generic ammo) increased to 55 (up from 40)
- AoE heat damage (generic ammo) increased to 5 (up from 0)
- AoE stability damage (generic ammo) increased to 5 (up from 0)
- Sniper Artillery:
- Direct damage reduced to 50 (down from 75)
- Crit chance reduced to +50% (down from +100%)
- Recoil reduced to 3 (down from 4)
- Direct stability damage reduced to 30 (down from 40)
- Scatter range reduced to 50m/115m (down from 75m/150m)
- AoE range (generic ammo) increased to 210m (up from 150m)
- AoE damage (generic ammo) increased to 90 (up from 60)
- AoE heat damage (generic ammo) increased to 15 (up from 0)
- AoE stability damage (generic ammo) increased to 15 (up from 0)
- Long Tom:
- Direct damage reduced to 70 (down from 90)
- Crit chance reduced to +50% (down from +100%)
- Recoil reduced to 3 (down from 4)
- Direct stability damage reduced to 40 (down from 50)
- Scatter range reduced to 75m/135m (down from 125m/250m)
- AoE range (generic ammo) increased to 325m (up from 250m)
- AoE damage (generic ammo) increased to 135 (up from 100)
- AoE heat damage (generic ammo) increased to 20 (up from 0)
- AoE stability damage (generic ammo) increased to 20 (up from 0)
- Ammunition:
- Thumper, Sniper Artillery, and Long Tom Shaped Charge ammo AoE damage has been removed. It is now an all or nothing damage dealing option in the same vein as autocannons
- Shaped charge bonus damage increased from 50% to 150% to compensate for lost AoE damage
NEW BACKGROUND OPTIONS: Sharp Negotiating, which provides one of each airdrop beacon and the strafing run comm suite, and This Man's Tank, which provides a faction-specific tank, have been added. Start with a heavy tank! Start with airdrop beacons! Have fun!
NEW STARTING MECH OPTION: The Urbie Derby has come to town, now you can start with all Urbies if you're feeling wild.
NEW COMPONENTS: A number of small (0.5/1 ton) components have been added to BTA. Specifically, the Mini Heat Sink, two types of Modular Armor, the Magnification and Laser Zoom Arrays, and the HarJel Self-Repair System have all been added to BTA. Find them in stores semi-rarely (HarJel only available at select Diamond Shark retailers).
COMMUNITY CONTENT: The Snub-Nose Gauss Rifle has been introduced and the HGN-IB has been updated to carry it.
- Several Clan omnis have their cDHS kits fixed, as intended.
- Ferro-Lamellor is corrected to properly reduce armor weight. Whoops!
- The Blakist starting planet is changed to Keid.
- Some Magistracy of Canopus planets now actually have descriptions, hurrah!
- Apollo MRM crit chance corrected so it behaves properly now, it was too high before.
- t-bone's BTA Team pilot now has his proper mech affinity.
- B-Team and Show the Flag forced AI pilots (such as Pontoon, Burger Time, and the VIP) now have a unique ability, Training Wheels! They're slightly more interesting! Hurrah!
- LAM noise turned down a bit further.
- ER Micro Laser and Micro Pulse Laser received minor tweaks.
- ER Micro Laser:
- Range brackets changed to 0/30/60/90/120 (was previously 0/40/60/70/80)
- Crit chance increased from -50% to -25%
- Micro Pulse Laser:
- Crit chance increased from -50% to -25%
- Heat reduced from 6 to 3
- ER Micro Laser:
- Heat sink-related quirks and affinities had their text changed to better reflect their actual effect (purely descriptive, no mechanical changes).
- The Argo pods now hold an additional 4 barracks slots each.
IMPORTANT: v11.3 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
IMPORTANT: v11.3 is not a save breaking update, your saves are compatible and will work fine.
IMPORTANT: You can see v11.3's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
Older Patch Notes
Patch v7.5 - 2020/10/30 - The TisButAScratch patch
Patch v7.5.1 - 2020/11/2 - Hotfix
Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch
Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
Patch v7.7.1 - 2020/11/25 - Hotfix
Patch v8.0 - 2020/12/21 - The Battle Armor patch
Patch v8.1 - 2020/12/21 - Hotfix
Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch
Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
Patch v8.4 - 2021/1/30 - The Pilot Specializations patch
Patch v8.5 - 2021/2/13 - The Zeppelin patch
Patch v8.5.1 - 2021/2/13 - Hotfix
Patch v8.5.2 - 2021/2/13 - Hotfix
Patch v9.0 - 2021/2/27 - The Quad 'Mech patch
Patch v9.1 - 2021/2/27 - Hotfix
Patch v9.2 - 2021/3/7 - The bug fix patch
Patch v9.3 - 2021/3/13 - The WarTech IIC patch
Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch
Patch v9.4.1 - 2021/4/2 - Hotfix
Patch v10 - 2021/4/24 - The playable tanks + save breaking patch
Patch v10.1 - 2021/5/3 - The Von Rohrs patch
Patch v10.2 - 2021/5/18 - The Minsk patch
Patch v10.3 - 2021/6/2 - The WoB patch
Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
Patch v10.5 - 2021/7/10 - The Resolve rework patch
Patch v10.5.1 - 2021/7/10 - Hotfix
Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch
Patch v11.0.1 - 2021/8/9 - Hotfix
Patch v11.0.2 - 2021/8/9 - Hotfix
Patch v11.0.3 - 2021/8/9 - Hotfix
Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update
Patch v11.1.1 - 2021/9/5 - Hotfix
Patch v11.2 - 2021/9/26 - Strafing runs and heat balances
Patch v11.3 - 2021/10/8 - The artillery update