Difference between revisions of "Patch Notes"

From BTAWiki
Jump to navigation Jump to search
(Hotfix)
(11.2 update)
Line 1: Line 1:
 
= Latest Patch Notes =
 
= Latest Patch Notes =
  
Small v11.1.1 hotfix has gone out. Fixed an issue with Careful Maneuvering, whoops! Now it actually works out of combat like intended. Also corrected some tank pilots who now, properly, cannot drive mechs as intended. Whoops!
+
v11.2 (aka the "Heat And Planes" release) has been released to the installer. This patch is largely a feature and bug-fixing patch so let's list it out.  
-----
 
v11.1 (aka the "This Took Awhil-, Oh An Entire New Skill Tree, I Get It Now" release) has been released to the installer. This patch is largely a feature and bug-fixing patch so let's hop to it. We firmly recommend a new start for this patch, though it is not required, because you can end up fielding more units with this patch on an older save than you should be able to.
 
  
'''NEW MECH:''' The [[Fox]], a 50 ton [[Clan Diamond Shark|Diamond Shark]] Golden Century design, has come to BTA. This one's odd, you can only get it from the Diamond Sharks, either if they drop in in a 3-way battle and happen to spawn a Fox *or* more likely you'll have to buy one from them at [[Twycross]]. It's expensive, bring c-bills.
+
'''NEW TANK:''' [[Draconis Combine|House Kurita]] has decided to end the debate as to what is the best artillery vehicle and has fielded the [[Teppo|Teppo Artillery Support Vehicle]]. Devastate the OpFor. Buy one from House Kurita's [[Faction Stores|faction store]] today!
  
'''NEW MECH:''' The [[Legacy/Rising_Star|Legacy]], an 80 ton [[Word of Blake]] assault mech, has arrived. The Word of Blake fields it as well as sells it in their faction store. The Legacy's earlier progenitor, the [[Legacy/Rising_Star#RSR-01|Rising Star]], also is here and is fielded by [[ComStar]] exclusively.
+
'''NEW TANK:''' The [[Marian Hegemony]], in order to honor its benevolent rulers in House O'Reilly, has introduced the [[Testudo]] tank, bringing tactical fire support to the battlefield in damn fine style. They might even sell one to you in their faction store, if you ask nicely.
  
'''NEW MECH (kinda):''' The [[BattleMaster#BLR-1G-RC|Red Corsair]], a semi-unique 85 ton assault mech, has arrived. This is a heavily modified Battlemaster used by a Clan "pirate" who modified her ride for maximum effect. Pirates stole the design for realz and put it into limited production. Get it by shooting pirates until they cough it up.
+
'''NEW MECHANIC:''' Strafing Runs have come to BTA. Now, using the [[Strafing Run Comm Suite]], you can have mechs direct aerospace fighter strafing runs against your enemies. These work a little like the [[Airdrop Beacons|unit calldown beacons]]: the Strafing Run Comm Suite gives the carrying mech an ability to call a strafing run. When you select the strafing run, you designate a location then drag the cursor to draw the strafing direction. Two iniative phases after you start the strafe, the ASF will fly past and blast targets in the strafing run area. Also like the calldown beacons, you can designate various kinds of ASFs for a strafe by finding and buying ASF contracts (different ASFs carry different weapons) and then by holding shift when selecting the strafe start location, just like a beacon calldown. For a fuller description of how strafing runs work, please see the [[Frequently Asked Questions|FAQ]].  
  
'''NEW MODEL:''' The [[Ion]] has changed model to something a little better looking. Still pretty similar but you'll notice the prefab swap if you have an Ion in your mechbay.
+
'''NEW MECHANIC:''' Heat damage has been reduced in effectiveness. Now, mechs have a scaling heat defense based on tonnage. The larger the tonnage, the less effective heat damage is against them. At 20 tons, heat is 5% less effective. At 100 tons, it is 25% less effective (it caps at 25% less effective, so the superheavies are not totally heat-proof). This defense applies only to mechs and works by reducing incoming heat damage by the amount indicated. If you want to calculate any given unit's "heat defense", you can find the percentage by multiplying the mech's tonnage by 0.0025 (example: An [[Emperor]], which is 90 tons, has a heat defense of 22.5%. 90 x 0.0025 is 0.225, or 22.5%). We changed this because heat strategies were overwhelmingly powerful but we didn't want to nerf them into oblivion because we as a team know that many folks really enjoy heat strategies. This will make heat a little less powerful but keeps it viable as a combat tactic.
  
'''NEW BATTLE ARMOR:''' The [[Ravager]] Battle Armor has been released. This Marian BA comes with light weaponry but is pretty tanky for a BA. Get it, as well as a permanent contract for its airdrop, from the [[Marian_Hegemony#Faction_Store_Inventory|Marian Hegemony's]] [[Faction Stores|faction store]].
+
'''UPDATED MECHANIC:''' [[Weapons#Artillery|Artillery weapons]], specifically the Thumper, Sniper, Long Tom, [[Weapons#Missile_Artillery|Arrow IV, and Cruise Missile/50]], now have expanded scatter ranges. No longer can you safely target an enemy you're near to and trust that it'll all be fine. It won't all be fine. Use arty like the gods of war intended: from an extreme distance and not near your own guys.
  
'''NEW MECHANIC (kinda):''' Tank pilots have their own [[Skills_and_Abilities#Vehicle_Pilot_Abilities|skill list]] now. Tank pilots and mech pilots have different skill lists, with some crossover skills (such as Multi-Target or Sensor Lock). When you level up a pilot and select a rank 5/8/10 skill, you will see all possible options but only are offered the ones that your pilot qualifies for based on what they can drive. Accordingly, (MV) pilots are more valuable because they get the full selection of skills while (M) and (V) pilots have the restricted ability trees (the only remaining (MV) ronin is the Commander and [[Shade]], all others are either (M) or (V) strictly now). The tank skills have been only lightly tested but should all work alright. If one does not work, please file a ticket so we can see and fix it.
+
'''COMMUNITY CONTENT:''' There's a bunch of new [[Community Content|CC]] with this patch: the [[Corsair#COR-MKD|Corsair]]/[[Victor#VTR-MKD|Victor]]/[[Toyama#TYM-MKD|Toyama]]/[[Mackie#MSK-MKD|Mackie-MKD]] (including the new [[Weapons#Magnetic Harpoon|Magnetic Harpoon]] weapon and [[Ammunition#Mortar|Glue Mortar ammunition]]), the [[Von Rohrs#VON-4RH-LAM|Von Rohrs LAM]], the [[Highlander#HGN-IB|Highlander-IB]].
  
'''UPDATED MECHANIC:''' Starting lance sizes have been contracted somewhat. The point was raised, correctly, that the start of BTA is a little too easy. So to counteract this, we've changed things so that now you start with 4 mechs and 1 tank instead of 5 mechs and 2 tanks as well as dropping starting tonnage back to 400. We've added two new drop slot upgrades for players though so you can get back to 8/4 as desired. This does mean old saves can possibly field 9/5 units if they fully upgrade, which isn't really intended but it's an accidental possibility. Because of this, we recommend a new save.
+
* The BTA Live-Fire Exercises now have half the OpFor. Less Danger [[UrbanMech|Urbies]]!
 
+
* Airburst Mortar ammunition behaves differently now, exploding into a spread of pellets that saturate the target to look for crits.  
'''NEW (and edited) DEFAULT SKILLS:'''
+
* [[Full_List_of_Vehicles#Assault_Vehicles|Assault-class tanks]] only spawn in shops if you're friendly with that system's owner, so no getting [[Puma|Royal Pumas]] just because you smiled at the [[Word of Blake|WoB]] that one time.
*First Aid, the default pilot skill, has been clarified and improved.
+
* [[:Category:LAM|LAMs]] might be quieter now. Let us know.
*There is another default pilot skill, Emergency Vent. Emergency Vent consumes your entire turn but dumps 100 heat, for those "I got annihilated by inferno SRMs and have standard heat sinks" moments.
+
* There's two new [[Centurion 10|55-ton Centurions]], the -J and -W, just for fun. Thanks, Shrapnel Magazine!
*Finally, there's a third default pilot skill, though this one is basically only for tanks right now: Careful Maneuvering. This gives you a 1-turn ability to move one hex and ignore terrain and pathing, letting you get unstuck from walls and holes and such.
+
* A few [[Gear#Armor|armors]] have had their descriptions clarified slightly.
 
+
* [[Skills_and_Abilities#Universal_Abilities|Careful Maneuvers]] now works on all units, not just tanks. Nothing will ever be stuck again!
'''NEW START:''' There's a non-Clan [[Faction Starter Lists#Lights Only]] start now. It's a decent spread of possible light mechs. Enjoy.
+
* Every* purchasable tank now has a distinct description, hurrah! (*except the carriers because I couldn't think of anything interesting to say about the carriers).
 
+
* Most [[:Category:Controllable Vehicles|purchasable tanks]] have had their prices increased by between 20-50%. Tanks were too cheap and available, so we made them pricier. They're still vastly cheaper than mechs, but less "lolwhatever" than they used to be.
'''UPDATED START:''' The [[Faction_Starter_Lists#BA_.28Battle_Armor.29|Battle Armor start]] now includes a single light OmniMech, just for laughs. Enjoy getting a [[Strider]] with your BA. :D
+
* Some of the weapon carrier tanks have been nerfed, losing [[Gear#TTS|TTSs]] or having their ammos changed around.
 
+
* The [[Mech_Quirks|Improved Communications quirk]] no longer stacks with itself infinitely.  
'''COMMUNITY CONTENT:''' There's a bunch of new [[Community Content|CC]] with this patch: the [Weapons#Rapid_LRM|Rapid LRM and Improved Rapid LRM]] (mounted on two [[Catapult|Catapults]]) and the [[Weapons#Ultra_LB-X|Clan Ultra LB-5X and Clan Ultra LB-2X]] (mounted on a [[Supernova#SNV-P|Supernova]]).
+
* Good news! You can actually buy the [[Contracts#Permanent_Contract_for_Ravager_BA_Airdrop|Ravager Battle Armor contract]] from the Marians like you were always supposed to be able to do! Sorry about that.
 
+
* Smoke now has a better icon, hurrah!
'''OTHER UPDATES/CHANGES:'''
+
* The [[Weapons#Gauss|cGauss Rifle]] ignores 2 evasion now and the iGauss Rifle now has a recoil of 2, to balance them against each other slightly.
* Winning a flareup on the star map, either an invasion or a raid, now provides a lootcrate of goodies! Using generic ones right now but more detailed ones will come in time.
+
* The [[JàrnFòlk|JarnFolk]] and the [[Hanseatic League]] now have black markets, the JarnFolk on Alborg and the Hansa on Koningsberg, Lubeck, and Lynn.
* Gunnery sometimes provides a 15% chance for bonus damage/heat damage/stability damage on attacks, and has for a year+, but now there's floaties over your mech when the effect triggers! Enjoy the bonus damage.
+
* [[Skills_and_Abilities#Vehicle_Pilot_Abilities|Sideslip]] now properly moves you through forests. Sorry about that.
* There's three new vehicle-only ronin to find and play with: [[Giant - Pilot|Giant]], [[Magestrix - Pilot|Magestrix]], and [[Hestur - Pilot|Hestur]]. Go find 'em!
 
* The [[Ontos]] tank has been made playable, find it in stores in the Inner Sphere.
 
* The end-of-mission screen now has anything that involved a C-bill cost to the player displaying as a neutral yellow color instead of a red failed color.
 
* Tank Panic has been dialed down (all the way to off).
 
* [[Null_Signature_System|Null Sig]] and [[ECM]] have had their interaction (such as it was) clarified.
 
* Some starts now also include a single light tank, so you can tank it up earlier if you're into that.
 
* In the [[Spare_Parts_Crate|starting parts crate]], you no longer get 1 of each airdrop beacon, instead getting one at random.
 
* Now destroying one specific [[Battle Armor|BA suit]] will no longer insta-kill the entire squad. Hurrah!
 
* [[T.S.M.|TSM/pTSM]] were nerfed, only doing 30% bonus kick/physical weapon damage instead of 50%. Punches are still at +50% though.
 
* Smoke ammo is clarified as to what the smoke actually *does*.
 
* Darius's pilot, [[XO - Pilot|XO]], and his sibling (you know who he is) now use the DarthDarius voicepack from [[HBFT - Pilot|HBFT]]. Expect dark tidings.
 
* Burning forests and burned forests both have updated popup descriptions as to what happens in them. Also, burning forests now deal 25 heat instead of 10.
 
  
 
'''IMPORTANT:''' v11.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
'''IMPORTANT:''' v11.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
Line 55: Line 41:
  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
Line 259: Line 243:
  
 
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
 
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
 +
 +
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
  
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 20:01, 26 September 2021

Latest Patch Notes

v11.2 (aka the "Heat And Planes" release) has been released to the installer. This patch is largely a feature and bug-fixing patch so let's list it out.

NEW TANK: House Kurita has decided to end the debate as to what is the best artillery vehicle and has fielded the Teppo Artillery Support Vehicle. Devastate the OpFor. Buy one from House Kurita's faction store today!

NEW TANK: The Marian Hegemony, in order to honor its benevolent rulers in House O'Reilly, has introduced the Testudo tank, bringing tactical fire support to the battlefield in damn fine style. They might even sell one to you in their faction store, if you ask nicely.

NEW MECHANIC: Strafing Runs have come to BTA. Now, using the Strafing Run Comm Suite, you can have mechs direct aerospace fighter strafing runs against your enemies. These work a little like the unit calldown beacons: the Strafing Run Comm Suite gives the carrying mech an ability to call a strafing run. When you select the strafing run, you designate a location then drag the cursor to draw the strafing direction. Two iniative phases after you start the strafe, the ASF will fly past and blast targets in the strafing run area. Also like the calldown beacons, you can designate various kinds of ASFs for a strafe by finding and buying ASF contracts (different ASFs carry different weapons) and then by holding shift when selecting the strafe start location, just like a beacon calldown. For a fuller description of how strafing runs work, please see the FAQ.

NEW MECHANIC: Heat damage has been reduced in effectiveness. Now, mechs have a scaling heat defense based on tonnage. The larger the tonnage, the less effective heat damage is against them. At 20 tons, heat is 5% less effective. At 100 tons, it is 25% less effective (it caps at 25% less effective, so the superheavies are not totally heat-proof). This defense applies only to mechs and works by reducing incoming heat damage by the amount indicated. If you want to calculate any given unit's "heat defense", you can find the percentage by multiplying the mech's tonnage by 0.0025 (example: An Emperor, which is 90 tons, has a heat defense of 22.5%. 90 x 0.0025 is 0.225, or 22.5%). We changed this because heat strategies were overwhelmingly powerful but we didn't want to nerf them into oblivion because we as a team know that many folks really enjoy heat strategies. This will make heat a little less powerful but keeps it viable as a combat tactic.

UPDATED MECHANIC: Artillery weapons, specifically the Thumper, Sniper, Long Tom, Arrow IV, and Cruise Missile/50, now have expanded scatter ranges. No longer can you safely target an enemy you're near to and trust that it'll all be fine. It won't all be fine. Use arty like the gods of war intended: from an extreme distance and not near your own guys.

COMMUNITY CONTENT: There's a bunch of new CC with this patch: the Corsair/Victor/Toyama/Mackie-MKD (including the new Magnetic Harpoon weapon and Glue Mortar ammunition), the Von Rohrs LAM, the Highlander-IB.

  • The BTA Live-Fire Exercises now have half the OpFor. Less Danger Urbies!
  • Airburst Mortar ammunition behaves differently now, exploding into a spread of pellets that saturate the target to look for crits.
  • Assault-class tanks only spawn in shops if you're friendly with that system's owner, so no getting Royal Pumas just because you smiled at the WoB that one time.
  • LAMs might be quieter now. Let us know.
  • There's two new 55-ton Centurions, the -J and -W, just for fun. Thanks, Shrapnel Magazine!
  • A few armors have had their descriptions clarified slightly.
  • Careful Maneuvers now works on all units, not just tanks. Nothing will ever be stuck again!
  • Every* purchasable tank now has a distinct description, hurrah! (*except the carriers because I couldn't think of anything interesting to say about the carriers).
  • Most purchasable tanks have had their prices increased by between 20-50%. Tanks were too cheap and available, so we made them pricier. They're still vastly cheaper than mechs, but less "lolwhatever" than they used to be.
  • Some of the weapon carrier tanks have been nerfed, losing TTSs or having their ammos changed around.
  • The Improved Communications quirk no longer stacks with itself infinitely.
  • Good news! You can actually buy the Ravager Battle Armor contract from the Marians like you were always supposed to be able to do! Sorry about that.
  • Smoke now has a better icon, hurrah!
  • The cGauss Rifle ignores 2 evasion now and the iGauss Rifle now has a recoil of 2, to balance them against each other slightly.
  • The JarnFolk and the Hanseatic League now have black markets, the JarnFolk on Alborg and the Hansa on Koningsberg, Lubeck, and Lynn.
  • Sideslip now properly moves you through forests. Sorry about that.

IMPORTANT: v11.1 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.

IMPORTANT: v11.1 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v11.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

Patch v1.2 - 2019/6/25

Patch v1.3 - 2019/6/26

Patch v1.4 - 2019/6/29

Patch v2.0 - 2019/6/29

Patch v2.1 - 2019/7/3

Patch v2.2 - 2019/7/3

Patch v2.3 - 2019/7/10

Patch v2.4 - 2019/7/14

Patch v2.5 - 2019/7/20

Patch v2.6 - 2019/7/29

Patch v2.6.2 - 2019/8/4

Patch v2.7 - 2019/8/4

Patch v2.8 - 2019/8/12

Patch v2.9 - 2019/8/28

Patch v2.9.2 - 2019/9/9

Patch v3.0 - 2019/9/20

Patch v3.0.2 - 2019/9/29

Patch v3.1 - 2019/10/6

Patch v3.1.1 - 2019/10/6

Patch v3.1.2 - 2019/10/11

Patch v3.2 - 2019/10/20

Patch v3.2.1 - 2019/10/23

Patch v3.3 - 2019/10/27

Patch v3.4 - 2019/11/1

Patch v3.5 - 2019/11/9

Patch v3.5.1 - 2019/11/9

Patch v3.6 - 2019/11/17

Patch v3.6.1 - 2019/11/17

Patch v3.7.4 - 2019/12/14

Patch v3.8 - 2019/12/22

Patch v3.9 - 2020/1/1

Patch v3.9.3 - 2020/1/1

Patch v3.9.4 - 2020/1/2

Patch v3.9.5 - 2020/1/8

Patch v4.0 - 2020/1/18

Patch v4.1 - 2020/1/25

Patch v4.2 - 2020/2/9

Patch v4.2.1 - 2020/2/9

Patch v4.2.2 - 2020/2/9

Patch v4.3 - 2020/2/20

Patch v4.4 - 2020/3/11

Patch v4.5 - 2020/4/3

Patch v4.5.1 - 2020/4/2

Patch v4.6 - 2020/4/8

Patch v5.0 - 2020/4/15

Patch v5.1 - 2020/4/19

Patch v5.2 - 2020/4/23

Patch v5.3 - 2020/5/4

Patch v5.4 - 2020/5/19

Patch v5.5 - 2020/6/2

Patch v5.5.1 - 2020/6/2

Patch v5.5.2 - 2020/6/6

Patch v6.0 - 2020/6/24

Patch v6.0.1 - 2020/6/25

Patch v6.1 - 2020/7/6

Patch v6.2 - 2020/7/19

Patch v6.3 - 2020/7/26

Patch v6.4 - 2020/8/9

Patch v6.4.1 - 2020/8/11

Patch v7.0 - 2020/8/21

Patch v7.1 - 2020/9/6

Patch v7.2 - 2020/9/21

Patch v7.2.1 - 2020/9/23

Patch v7.3 - 2020/10/3

Patch v7.3.2 - 2020/10/4

Patch v7.3.3 - 2020/10/6

Patch v7.4 - 2020/10/17

Patch v7.4.1 - 2020/10/18

Patch v7.5 - 2020/10/30 - The TisButAScratch patch

Patch v7.5.1 - 2020/11/2 - Hotfix

Patch v7.6 - 2020/11/8 - The new variants for lots of mechs patch

Patch v7.7 - 2020/11/25 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch

Patch v7.7.1 - 2020/11/25 - Hotfix

Patch v8.0 - 2020/12/21 - The Battle Armor patch

Patch v8.1 - 2020/12/21 - Hotfix

Patch v8.2 - 2021/1/2 - The shop fix + ExcavatorMech patch

Patch v8.3 - 2021/1/17 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch

Patch v8.4 - 2021/1/30 - The Pilot Specializations patch

Patch v8.5 - 2021/2/13 - The Zeppelin patch

Patch v8.5.1 - 2021/2/13 - Hotfix

Patch v8.5.2 - 2021/2/13 - Hotfix

Patch v9.0 - 2021/2/27 - The Quad 'Mech patch

Patch v9.1 - 2021/2/27 - Hotfix

Patch v9.2 - 2021/3/7 - The bug fix patch

Patch v9.3 - 2021/3/13 - The WarTech IIC patch

Patch v9.4 - 2021/3/31 - The House Arano invades Terra/Community Content patch

Patch v9.4.1 - 2021/4/2 - Hotfix

Patch v10 - 2021/4/24 - The playable tanks + save breaking patch

Patch v10.1 - 2021/5/3 - The Von Rohrs patch

Patch v10.2 - 2021/5/18 - The Minsk patch

Patch v10.3 - 2021/6/2 - The WoB patch

Patch v10.4 - 2021/6/24 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch

Patch v10.5 - 2021/7/10 - The Resolve rework patch

Patch v10.5.1 - 2021/7/10 - Hotfix

Patch v11.0 - 2021/8/8 - The Airdrop Beacon patch

Patch v11.0.1 - 2021/8/9 - Hotfix

Patch v11.0.2 - 2021/8/9 - Hotfix

Patch v11.0.3 - 2021/8/9 - Hotfix

Patch v11.1 - 2021/9/5 - The vehicle crew skill tree update

Patch v11.1.1 - 2021/9/5 - Hotfix

Patch v11.2 - 2021/9/26 - Strafing runs and heat balances