Difference between revisions of "Ion"
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Revision as of 07:22, 28 August 2021
ION-2R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 4 Support: 1 |
Speed | 4/7/0 |
Firepower | Max Damage: 278 Max Stability: 124 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 96 Alpha: 122 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Ion Combat Computer (Fixed) |
Left Torso | CASE Heat Sink (D) Light PPC Light PPC Ammo SRM Ammo SRM |
Right Torso | Heat Sink (D) Heat Sink (D) Light PPC Light PPC |
Left Arm | Heat Sink (D) Light PPC SRM4 SRM4 |
Right Arm | Heat Sink (D) Light PPC SRM4 SRM4 |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: 6 Light PPCs provide ranged firepower while 4 SRM-4s give short-ranged punch. 15 DHS strain to keep the mech cool. The Ion was a moderate success with the Great Houses and appears in all five militaries.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
- Solaris VII Mercenary League
ION-3R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | |
Speed | 4/7/0 |
Firepower | Max Damage: 240 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 72 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Ion Combat Computer (Fixed) |
Left Torso | Ammo AC/5 Ammo AC/5 Ammo AC/5 Ammo AC/5 CASE LAC/5 LAC/5 |
Right Torso | LAC/5 LAC/5 |
Left Arm | L Laser |
Right Arm | L Laser |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: a quartet of LAC/5s and a pair of Large Lasers provide mid-range firepower with no muss or fuss. The ION-3R proved a market success and is widely available.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
- Solaris VII Mercenary League
ION-4R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 1 |
Speed | 4/7/0 |
Firepower | Max Damage: 230 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 96 Alpha: 98 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Ion Combat Computer (Fixed) |
Left Torso | CASE Heat Sink (D) Ammo MRM Ammo MRM MRM10 |
Right Torso | Heat Sink (D) Heat Sink (D) MRM10 |
Left Arm | Heat Sink (D) Heavy PPC |
Right Arm | Heat Sink (D) Heavy PPC |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated Light Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: dual Heavy PPCs give grit and dual MRM-10s give crit potential while a battery of heat sinks strain to keep it all controlled.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
- Solaris VII Mercenary League
ION-5R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Arena Combat |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 4 Support: 1 |
Speed | 4/7/0 |
Firepower | Max Damage: 230 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 66 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Ion Combat Computer (Fixed) |
Left Torso | CASE ER M Laser Ammo HVAC/5 Ammo HVAC/5 Ammo HVAC/5 Ammo LRM Ammo LRM Ammo LRM |
Right Torso | ER M Laser |
Left Arm | HVAC/5 LRM10 |
Right Arm | HVAC/5 LRM10 |
Description
Designed by Zellbringen Stables and patterned on a more experimental Solaris VII arena design, the Ion has been designed for extended battlefield endurance. Originally based on a Clan-tech frankenmech arena design called the Ion Raptor, the Ion is a more sober, all Inner Sphere technology, version meant for sale on the market. Powered by a 280-rated XL Fusion Engine and built on a lightweight Endo-Steel frame, the Ion carries a powerful punch: two each of HVAC/5s, LRM-10s, and ER Medium Lasers keep the mech shooting at all ranges while six tons of ammo keeps the guns live for a long time.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
- Solaris VII Mercenary League