Difference between revisions of "Bombard"

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m (Bot: Adding category Inner Sphere BattleMechs)
m (Bot: Adding category Inner Sphere Mechs)
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[[Category:50 Ton Mechs]]
 
[[Category:50 Ton Mechs]]
 
[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere BattleMechs]]
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[[Category:Inner Sphere Mechs]]

Revision as of 06:59, 28 August 2021

BMB-010
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 2/3/0
Firepower Max Damage: 200
Max Stability: 120
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 42
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Ammo AC/20
Ammo AC/20
Heat Sink
Heat Sink
Right Torso Ammo AC/20
Ammo AC/20
Heat Sink
Heat Sink
Left Arm AC/20
Bombard Stabilized Aim (Fixed)
Right Arm AC/20
Bombard Stabilized Aim (Fixed)
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Bombard-010 is the original model of the mech, which suffered a humiliating defeat in the Solaris VII arenas it was made for that prompted the -013. Still, the -010 packs a powerful punch, with a pair of massive Autocannon/20s for primary firepower. To carry such weapons at the mech's 50 ton weight, a very slow XL engine is required. The mech also has no backup weaponry: it's all or nothing with the AC/20s.


Bonuses

Mech Quirk: Stabilized Weapon - All

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-013
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 2/3/0
Firepower Max Damage: 210
Max Stability: 80
Max Heat: 0
Durability Armor: 880
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 60
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso CASE
ER M Laser
Heat Sink
Heat Sink
Right Torso CASE
ER M Laser
Heat Sink
Heat Sink
Left Arm Thunderbolt 15
Ammo T-Bolt15
Ammo T-Bolt15
Ammo T-Bolt15
Right Arm Thunderbolt 15
Ammo T-Bolt15
Ammo T-Bolt15
Ammo T-Bolt15
Left Leg Heat Sink
Leg Spikes (Fixed)
Right Leg Heat Sink
Leg Spikes (Fixed)


Description

The ponderous Bombard favors the all or nothing approach, prioritizing overwhelming firepower over speed. Little more than a walking turret, the Bombard packs a heavy weight punch for its fifty-ton weight, relying on it overwhelming its targets before its pathetic mobility can be exploited, a trade off only a few MechWarriors were willing to consider. The BMB-013 sports a pair of Thunderbolt 15s and a pair of ER Medium Lasers for close-range back-up.


Bonuses

Mech Quirk: Stabilized Weapon - All

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-018
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/7/0
Firepower Max Damage: 228
Max Stability: 32
Max Heat: 0
Durability Armor: 880
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 108
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso CASE
ER M Laser
ER M Laser
Heat Sink (D)
Ammo Mortar
Ammo Mortar Acid
Ammo Mortar Flare
Right Torso CASE
ER M Laser
ER M Laser
Heat Sink (D)
Ammo Mortar
Ammo Mortar Airburst
Ammo Mortar Guided
Left Arm Mortar/4
Mortar/4
Right Arm Mortar/4
Mortar/4
Left Leg Leg Spikes (Fixed)
Right Leg Leg Spikes (Fixed)


Description

Designed for more of a military application, the Bombard-018 is an attempt to make the mech combat-viable outside of an arena. Armed with a quartet each of Mech Mortar/4s and ER Medium Lasers, the BMB-018 is capable of a withering barrage of varied munitions and can fairly quickly reduce unprepared opponents to rubble. Unlike its progenitor, the BMB-018 also moves at a more respectable medium mech speed, clocking in at 64 kph. The 10 tons of armor is respectable though the extensive ammo stores and XL engine make the mech moderately fragile.


Bonuses

Mech Quirk: Stabilized Weapon - All

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Mercenaries
    • Mercenaries
    • Solaris VII Mercenary League
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
BMB-020
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 2/3/0
Firepower Max Damage: 150
Max Stability: 60
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 10
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Heat Sink
Left Arm Bombard Stabilized Aim (Fixed)
Gauss Rifle
Right Arm Bombard Stabilized Aim (Fixed)
Gauss Rifle


Description

Designed to fix a common complaint with the Bombard-010, the -020 replaces the autocannons with a pair of Gauss Rifles. Fed by two tons of ammo each, the rifles have plenty of endurance for the mech's expected arena fights. To get the mammoth guns onto the frame, the slow speed and XL engine had to be kept while armor protection was reduced by two tons. Still, for such a light mech the Bombard has an incredibly dangerous punch at extreme ranges.


Bonuses

Mech Quirk: Stabilized Weapon - All

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout