Difference between revisions of "Game Mechanics"
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=== Leg Actuator Damage === | === Leg Actuator Damage === | ||
− | If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech to see if it falls over. | + | If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech (if the pilot rolls 30 or lower on a d100 check it fails) to see if it falls over. |
= Heat = | = Heat = | ||
[[Heat Scale Effects]] | [[Heat Scale Effects]] |
Revision as of 05:29, 10 August 2021
This page is a work in progress.
The following is a list of articles relating to game mechanics.
Movement
- When attacking, you suffer a -1 penalty to accuracy if you walked, -2 if you sprinted, and -3 if you jumped.
- Sprinting no longer ends your turn.
- Evasion is not removed from 'Mechs when they are attacked.
- Sprinting and jumping with damaged leg actuators can cause a 'Mech to fall over.
Leg Actuator Damage
If a 'Mech has leg actuator damage a threshold percentile check is made at the end of a sprint or jump made by that 'Mech (if the pilot rolls 30 or lower on a d100 check it fails) to see if it falls over.