Difference between revisions of "RawData:Ammo AmmunitionBox Generic Thumper half"
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− | |Bonuses=AreaOfEffect: | + | |Bonuses=AreaOfEffect: 125,AreaOfEffectDmg: 55,AreaOfEffectHeatDmg: 5,AreaOfEffectSTABDmg: 5,CostPerShot: 600,ThumperAmmo: 8 |
|AmmoID=Ammunition_Thumper | |AmmoID=Ammunition_Thumper | ||
|Capacity=4 | |Capacity=4 | ||
|Category=Thumper | |Category=Thumper | ||
− | |PerUnitCost= | + | |PerUnitCost=400 |
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Revision as of 18:48, 8 October 2021
Ammunition | |
---|---|
UIName | Ammo Thumper [Half] |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 125,AreaOfEffectDmg: 55,AreaOfEffectHeatDmg: 5,AreaOfEffectSTABDmg: 5,CostPerShot: 600,ThumperAmmo: 8 |
Cost | 40000 |
ComponentSubType | Ammunition |
Category | Thumper |
Manufacturer | Generic |
Icon | Art-illery |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_Thumper_half |
AmmoID | Ammunition_Thumper |
BattleValue | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Name | Thumper Ammo |
Model | Thumper |
Capacity | 4 |
Purchasable | true |
PerUnitCost | 400 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 4 shots. |