Difference between revisions of "RawData:Weapon DigKing Axe"
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|Name=Axe | |Name=Axe | ||
|Details=This is a unique Axe, designed for the Dig King. It cannot be removed or used elsewhere. | |Details=This is a unique Axe, designed for the Dig King. It cannot be removed or used elsewhere. | ||
− | |Icon= | + | |Icon=battle-axe |
|Tonnage=2 | |Tonnage=2 | ||
|InventorySize=2 | |InventorySize=2 |
Revision as of 19:53, 7 February 2022
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 30 |
AttackRecoil | 0 |
Damage | 0 |
HeatGenerated | 0 |
Type | MachineGun |
Id | Weapon_DigKing_Axe |
RangeSplit | 30,30,30 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Axe |
Instability | 0 |
Bonuses | IsPhysWeap,PhysWeapUnsteady,PhysWeapDamage: 1,PhysWeapStab: 0.5,PhysWeapAccuracy: +1 |
Cost | 12000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | RightArm |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | battle-axe |
DamageVariance | 0 |
Tonnage | 2 |
InventorySize | 2 |
Rarity | 4 |
ComponentType | Weapon |
Details | This is a unique Axe, designed for the Dig King. It cannot be removed or used elsewhere. |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Dig King |
Name | Axe |
Model | Axe |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |