Difference between revisions of "Dire Wolf"

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m (Bot: Adding category Clan OmniMechs)
m (Fixed clan quirk)
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan OmniMech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  

Revision as of 06:03, 21 September 2021

DW-PRIME
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Omni: 12
Speed 3/5/0
Firepower Max Damage: 490
Max Stability: 26
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 132
Alpha: 223
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Heat Sink Double (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Ammo LRM
LRM10 (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Left Arm ER L Laser (C)
ER L Laser (C)
M Pulse (C)
M Pulse (C)
Ammo UAC/5
UAC/5 (C)
Right Arm ER L Laser (C)
ER L Laser (C)
M Pulse (C)
M Pulse (C)
Ammo UAC/5
UAC/5 (C)
Left Leg Heat Sink Double (C) (Fixed)


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. In its primary configuration, the Dire Wolf carries an extensive long range payload that is backed up by good close combat weapons. The primary long range weapons are four ER Large Lasers which give the Dire Wolf an impressive long range punch. These are backed up by two Ultra Autocannon/5s for even more direct fire capability and an LRM-10 launcher giving the Dire Wolf some indirect fire capabilities. For close combat, the Dire Wolf has a simple yet effective array of four Medium Pulse Lasers.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-A
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Omni: 10
Speed 3/5/0
Firepower Max Damage: 350
Max Stability: 56
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 126
Alpha: 132
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Heat Sink Double (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Right Torso Ammo AMS
Ammo AMS
Ammo AMS
AMS (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Left Arm Ammo Gauss
Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Right Arm Heat Sink Double (C)
L Pulse (C)
L Pulse (C)
L Pulse (C)
Left Leg Heat Sink Double (C) (Fixed)
Right Leg Heat Sink Double (C)


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. The A configuration of the Dire Wolf is configured to engage its enemies at a variety of ranges. The primary long range weapon carried in this configuration is a Gauss Rifle. This is backed up by three impressive Large Pulse Lasers which are effective at any range. For close combat, the A configuration carries two Streak SRM-6 launchers and for additional defense against incoming missiles it carries an Anti-Missile System.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-B
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Omni: 15
Speed 3/5/0
Firepower Max Damage: 398
Max Stability: 57
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 90
Alpha: 177
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso ER S Laser (C)
Left Torso Heat Sink Double (C) (Fixed)
Ammo UAC/2
UAC/2 (C)
UAC/2 (C)
Right Torso Heat Sink Double (C) (Fixed)
Ammo UAC/2
UAC/2 (C)
UAC/2 (C)
Left Arm ER PPC (C)
ER PPC (C)
M Pulse (C)
M Pulse (C)
Right Arm LBX AC/10 (C)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Leg Heat Sink Double (C) (Fixed)


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. The B configuration is armed for long range engagements with four Ultra Autocannon/2s which have a reach of 810 meters and are backed up by a pair of ER PPCs for even greater punch. An LB-X Autocannon/10 provides excellent medium to long range firepower and allows the Dire Wolf B to act in a variety of roles including vehicle hunting and anti-aircraft. For close combat, the B configuration has two Medium Pulse Lasers and an ER Small Laser.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-DS
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Too Many PPCs
Stock Specifications
Hardpoints Omni: 15
Speed 3/5/0
Firepower Max Damage: 825
Max Stability: 165
Max Heat: 0
Durability Armor: 280
Structure: 761
Heat Efficiency Sinking: 90
Alpha: 528
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso ER PPC (C)
Left Torso Heat Sink Double (C) (Fixed)
Right Torso ER PPC (C)
ER PPC (C)
Heat Sink Double (C) (Fixed)
Left Arm ER PPC (C)
ER PPC (C)
ER PPC (C)
ER PPC (C)
Right Arm ER PPC (C)
ER PPC (C)
ER PPC (C)
ER PPC (C)
Left Leg Heat Sink Double (C) (Fixed)


Description

While the standard Dire Wolf set the golden standard for death-dealing among the Clans, there were those on the fringes who believed that it could be improved upon for short duels and so, this mech came to be. Called the Direstar (because it glows as bright as the sun when it fires), this monster carries 11 Clan-tech ER PPCs. Of course, it can't fire them all at once, it can barely fire two, but that's not the point. The point is to vaporize the target in a hail of PPC fire and then shut down to vent the massive waste heat. The mech carries virtually no armor as a result, being exclusively a first-strike weapon.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-H
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Omni: 12
Speed 3/5/3
Firepower Max Damage: 330
Max Stability: 40
Max Heat: 10
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 126
Alpha: 147
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head Flamer (C)
Center Torso Jump Jet (A)
Heat Sink Double (C)
Left Torso Jump Jet (A)
Ammo Gauss
Ammo Gauss
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Right Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
M Pulse (C)
Left Arm Ammo Gauss
Gauss Rifle (C)
Heavy L Laser (C)
Right Arm Ammo Gauss
Gauss Rifle (C)
Heavy L Laser (C)
Left Leg Heat Sink Double (C) (Fixed)
Right Leg Heat Sink Double (C)


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. A simple direct fire configuration of the Dire Wolf, the H configuration carries a pair of Gauss Rifles as its primary long range weaponry. These are backed up by two Heavy Large Lasers for medium to short ranges. Finally, for short range combat, the H configuration has a Medium Pulse Laser and a Flamer. All of this configuration's weapons are linked to a Targeting Computer, increasing their accuracy.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-S
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Support: 2
Omni: 12
Speed 3/5/3
Firepower Max Damage: 490
Max Stability: 61
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 120
Alpha: 159
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Jump Jet (A)
Streak SRM4 (C)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
M Pulse (C)
M Pulse (C)
MG (C)
Ammo Streak SRM
Streak SRM4 (C)
Right Torso Jump Jet (A)
Heat Sink Double (C) (Fixed)
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
M Pulse (C)
M Pulse (C)
MG (C)
Ammo MG
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
Right Arm LBX AC/20 (C)
Ammo LBX/20 SLUG
Left Leg Heat Sink Double (C) (Fixed)
Right Leg A-Pod
A-Pod


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. The S configuration is intended for the close confines of urban and jungle warfare. The S configurations primary weapon is a massive LB-X Autocannon/20 which is capable of disabling most light and medium 'Mechs in a single blast. This is backed up by a single Large Pulse Laser to provide some long range firepower should the Dire Wolf S be caught in the open. Additional short range firepower is provided by five Medium Pulse Lasers and two Streak SRM-4 launchers. Two Anti-Personnel Pods and two Machine Guns provide exceptional anti infantry capabilities. The S configuration has added mobility with three jump jets allowing it to jump up to ninety meters.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-W
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Omni: 9
Speed 3/5/0
Firepower Max Damage: 388
Max Stability: 62
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 120
Alpha: 129
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head ER S Laser (C)
Center Torso M Pulse (C)
M Pulse (C)
Left Torso Heat Sink Double (C) (Fixed)
Ammo LRM
Ammo LRM
LRM20 (C)
Ammo UAC/20
Ammo UAC/20
Right Torso Heat Sink Double (C) (Fixed)
UAC/20 (C)
Left Arm Ammo Gauss
Ammo Gauss
Ammo Gauss
Ammo Gauss
Gauss Rifle (C)
Right Arm ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C) (Fixed)
Right Leg Heat Sink Double (C)


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. This Wolf's Dragoons variant is effective at both long and short range. For long range, it uses a Gauss Rifle, an ER Large Laser, and an LRM-20. At close range, an Ultra Autocannon/20, ER Small Laser, and a pair of Medium Pulse Lasers provide devastating firepower. Twenty double heat sinks allow the design to almost continually fire all of its weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
DW-X
Dire Wolf.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Unstoppable Whale
Stock Specifications
Hardpoints Omni: 12
Speed 3/5/0
Firepower Max Damage: 394
Max Stability: 71
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 90
Alpha: 140
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head Targeting Computer [Assault]
Streak SRM2 (C)
Center Torso ER Micro Laser (C)
ER Micro Laser (C)
Left Torso Artemis IV FCS
Artemis IV FCS
Heat Sink Double (C) (Fixed)
Ammo LRM ARTIV
LRM15 (C)
Ammo SRM ARTIV
SRM4 (C)
Ammo Streak SRM
Right Torso ATM 6 (C)
Ammo ATM
Ammo ATM ER
Ammo ATM HE
Heat Sink Double (C) (Fixed)
Ammo LBX/5 CLUSTER
Ammo LBX/5 SLUG
Left Arm Heavy M Laser (C)
L Pulse (C)
Right Arm LBX AC/5 (C)
Ammo UAC/10
Ammo UAC/10
UAC/10 (C)
Left Leg Heat Sink Double (C) (Fixed)


Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. This variant carries a Targeting Computer to guide the fire of a Large Pulse Laser, Heavy Medium Laser, twin ER Micro Lasers, an Ultra AC/10 and the solid shot of an LB 5-X autocannon. To provide missile support, the Daishi X carries an ATM 6 with a ton of each ammunition type, a head mounted Streak SRM-2, and an SRM-4 and LRM-15.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout