Difference between revisions of "RawData:MechDef IS Standard Battle Armor IS-S-BA"
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|Id=chassisdef_ba_is_standard | |Id=chassisdef_ba_is_standard | ||
|Name=IS Standard Battle Armor | |Name=IS Standard Battle Armor | ||
− | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line | + | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
|Icon=uixTxrIcon_isstandard | |Icon=uixTxrIcon_isstandard | ||
|Tonnage=4 | |Tonnage=4 | ||
Line 13: | Line 13: | ||
|VariantName=IS-S-BA | |VariantName=IS-S-BA | ||
|StockRole=Battle Armor | |StockRole=Battle Armor | ||
− | |YangsThoughts=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line | + | |YangsThoughts=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
|MeleeDamage=15 | |MeleeDamage=15 | ||
|MeleeInstability=5 | |MeleeInstability=5 | ||
Line 273: | Line 273: | ||
|Id=mechdef_ba_is_standard | |Id=mechdef_ba_is_standard | ||
|Name=IS Standard Battle Armor | |Name=IS Standard Battle Armor | ||
− | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line | + | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
|Icon=uixTxrIcon_isstandard | |Icon=uixTxrIcon_isstandard | ||
|ChassisID=chassisdef_ba_is_standard | |ChassisID=chassisdef_ba_is_standard |
Revision as of 21:39, 8 August 2021
ChassisTags | ProtoMech,OmniMech |
---|---|
Cost | 500 |
UIName | IS Standard Battle Armor |
Tonnage | 4 |
VariantName | IS-S-BA |
Manufacturer | |
Icon | uixTxrIcon_isstandard |
StockRole | Battle Armor |
Rarity | 0 |
Id | chassisdef_ba_is_standard |
StartingTonnage | |
Details | The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
LeftArmActuatorLimit | |
Name | IS Standard Battle Armor |
Model | |
weightClass | LIGHT |
Purchasable | true |
YangsThoughts | The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
RightArmActuatorLimit |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | Head |
Hardpoints | AntiPersonnel,AntiPersonnel |
MaxArmor | 60 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | LeftArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | LeftTorso |
Hardpoints | AntiPersonnel |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 9 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | CenterTorso |
Hardpoints | AntiPersonnel |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | RightTorso |
Hardpoints | AntiPersonnel |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | RightArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 30 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | LeftLeg |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | RightLeg |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_structureslots_standard_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_armorslots_standard_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_bacore_010 |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_kit_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engine_cooling_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engineslots_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_SensorsA_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_SensorsB_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Gyro_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Supercharger_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
Rarity | 0 |
---|---|
Cost | 500 |
Id | mechdef_ba_is_standard |
Version | 1 |
simGameMechPartCost | 15000 |
Manufacturer | |
UIName | IS Standard Battle Armor |
Details | The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
ChassisID | chassisdef_ba_is_standard |
Model | |
Name | IS Standard Battle Armor |
Purchasable | true |
Icon | uixTxrIcon_isstandard |
MechTags | unit_generic,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_notsacellum |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 48 |
CurrentRearArmor | -1 |
Location | Head |
AssignedArmor | 48 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 48 |
CurrentRearArmor | 0 |
Location | LeftTorso |
AssignedArmor | 48 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 48 |
CurrentRearArmor | 0 |
Location | CenterTorso |
AssignedArmor | 48 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 48 |
CurrentRearArmor | 0 |
Location | RightTorso |
AssignedArmor | 48 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Weapon_SRM_SRM2_BA_OS |
MechID | mechdef_ba_is_standard |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Weapon_SRM_SRM2_BA_OS |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | Weapon_MachineGun_MachineGun_BA |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |