Difference between revisions of "Jump Jets"

From BTAWiki
Jump to navigation Jump to search
(Page creation)
 
Line 22: Line 22:
 
! Value:  
 
! Value:  
 
| 30000
 
| 30000
 +
|-
 +
! Gear ID:
 +
| Gear_JumpJet_Generic_Standard
 
|}
 
|}
  
Line 56: Line 59:
 
! Value:  
 
! Value:  
 
| 60000
 
| 60000
 +
|-
 +
! Gear ID:
 +
| Gear_JumpJet_Generic_Heavy
 
|}
 
|}
  
Line 90: Line 96:
 
! Value:  
 
! Value:  
 
| 70000
 
| 70000
 +
|-
 +
! Gear ID:
 +
| Gear_JumpJet_Generic_Assault
 
|}
 
|}
  

Revision as of 04:56, 2 September 2021

Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack.

Jump Jet (S)

Standard Jump Jets are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30000
Gear ID: Gear_JumpJet_Generic_Standard


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump jets will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed.
  • Fits on 'mechs in the 10-55t range.


Jump Jet (H)

Heavy Jump Jets are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 60000
Gear ID: Gear_JumpJet_Generic_Heavy


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump jets will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed.
  • Fits on 'mechs in the 60-85t range.


Jump Jet (A)

Assault Jump Jets are specially designed for use on 'Mechs 90 tons and heavier.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 70000
Gear ID: Gear_JumpJet_Generic_Assault


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat on activation.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Jump jets will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed.
  • Fits on 'mechs in the 90-100t range.