Difference between revisions of "Foot Actuators"

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m (Formatting; added category)
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== Generic Actuators ==
 
== Generic Actuators ==
 
 
=== Foot ===
 
=== Foot ===
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 30,000
 +
|-
 +
! Gear ID:
 +
| emod_leg_foot
 
|}
 
|}
  
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== Rawlings Actuators ==
 
== Rawlings Actuators ==
 
 
=== Foot Epsilon ===
 
=== Foot Epsilon ===
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 30,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Rawlings_Epsilon
 
|}
 
|}
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 60000
+
| 60,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Rawlings_Omicron
 
|}
 
|}
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 90000
+
| 90,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Rawlings_Omega
 
|}
 
|}
  
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== Earthwerks Actuators ==
 
== Earthwerks Actuators ==
 
 
=== Foot Scissor ===
 
=== Foot Scissor ===
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 60000
+
| 60,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Earthwerks_Scissor
 
|}
 
|}
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 30,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Earthwerks_Axe
 
|}
 
|}
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 90000
+
| 90,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Earthwerks_Roundhouse
 
|}
 
|}
  

Revision as of 07:27, 2 September 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Foot

The default foot actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: emod_leg_foot


Equipped Effects:

  • None.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Rawlings Actuators

Foot Epsilon

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: Gear_Actuator_Rawlings_Epsilon


Equipped Effects:

  • DFAs do +5% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Omicron +

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60,000
Gear ID: Gear_Actuator_Rawlings_Omicron


Equipped Effects:

  • DFAs do +10% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Omega + +

Manufacturer: Rawlings
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 90,000
Gear ID: Gear_Actuator_Rawlings_Omega


Equipped Effects:

  • DFAs do +15% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.

Earthwerks Actuators

Foot Scissor

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 60,000
Gear ID: Gear_Actuator_Earthwerks_Scissor


Equipped Effects:

  • Kicks do +10% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Axe +

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 30,000
Gear ID: Gear_Actuator_Earthwerks_Axe


Equipped Effects:

  • Kicks do +15% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.


Foot Roundhouse + +

Manufacturer: Earthwerks
Tonnage: 0
Critical Slots: 1
Install Location: Foot
Value: 90,000
Gear ID: Gear_Actuator_Earthwerks_Roundhouse


Equipped Effects:

  • Kicks do +20% more damage.

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over.