Difference between revisions of "Upper Leg Actuators"

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* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damge by 50% (stacks with other leg actuator penalties).
+
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
Line 62: Line 62:
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damge by 50% (stacks with other leg actuator penalties).
+
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).

Revision as of 02:32, 16 April 2021

An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.

Upper Leg

The default upper leg actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Upper Leg
Value: 30000


Equipped Effects:

  • None.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Speedy Upper Leg

Designed for slightly greater speed at the cost of heavier weight, this actuator allows a mech to move just that little bit faster. The effect is fairly minor however.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: Upper Leg
Value: 30000


Equipped Effects:

  • +0.025 sprint multiplier.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).