Difference between revisions of "Hip Actuators"

From BTAWiki
Jump to navigation Jump to search
(Some changes)
(Added generic actuator)
Line 1: Line 1:
 +
An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.
 +
 +
=== Hip ===
 +
 +
The default hip actuator in every 'mech.
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Generic
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Hip
 +
|-
 +
! Value:
 +
| 30000
 +
|-
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* None
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: reduces walk and sprint distances by 60%.
 +
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: unable to perform kick attacks.
 +
 +
 
=== Stable Hip ===
 
=== Stable Hip ===
  

Revision as of 02:27, 16 April 2021

An Actuator is a component within a BattleMech's limbs, composed of the joint, myomer bundles, and motor control units.

Hip

The default hip actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Hip
Value: 30000


Equipped Effects:

  • None

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 60%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: unable to perform kick attacks.


Stable Hip

Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: Hip
Value: 30000


Equipped Effects:

  • -2.5% stability damage taken.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 60%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: unable to perform kick attacks.