Difference between revisions of "Lower Leg Actuators"

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(Critical effects changes; added generic)
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Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 +
 +
== Generic Actuators ==
 +
 +
The default lower leg actuator in every 'mech.
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Pitban
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Lower Leg
 +
|-
 +
! Value:
 +
| 30000
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* None.
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: reduces walk and sprint distances by 10%.
 +
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
 
== Pitban Actuators ==
 
== Pitban Actuators ==
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'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
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'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
Line 85: Line 117:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
Line 114: Line 147:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
Line 142: Line 176:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
Line 170: Line 205:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).
  
  
Line 198: Line 234:
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: reduces walk and sprint distances by 10%.
 
* DESTROYED: reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).

Revision as of 02:33, 16 April 2021

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

The default lower leg actuator in every 'mech.

Manufacturer: Pitban
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 30000


Equipped Effects:

  • None.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).

Pitban Actuators

Lower Leg Jackrabbit

Manufacturer: Pitban
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 20000


Equipped Effects:

  • 10% less Death From Above stability damage taken.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Lower Leg Wallaby +

Manufacturer: Pitban
Tonnage: 1
Critical Slots: 1
Install Location: Lower Leg
Value: 30000


Equipped Effects:

  • 20% less Death From Above stability damage taken.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Lower Leg Kangaroo + +

Manufacturer: Pitban
Tonnage: 2
Critical Slots: 1
Install Location: Lower Leg
Value: 50000


Equipped Effects:

  • 30% less Death From Above stability damage taken.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Maltex Actuators

Lower Leg Kung Fu

Manufacturer: Maltex
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 30000


Equipped Effects:

  • Kicks do 5% more stability damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Lower Leg MMA +

Manufacturer: Maltex
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 60000


Equipped Effects:

  • Kicks do 10% more stability damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Lower Leg Muay Thai + +

Manufacturer: Maltex
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 90000


Equipped Effects:

  • Kicks do 20% more stability damage.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).


Speedy Lower Leg

Manufacturer: Generic
Tonnage: 1
Crtical Slots: 1
Install Location: Lower Leg
Value: 30000


Equipped Effects:

  • +0.025 sprint multiplier.

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 10%.
  • DESTROYED: movement (walk/sprint/jump) requires piloting checks to prevent falling over.
  • DESTROYED: -2 accuracy penalty to kick attacks. Reduces kick damage by 50% (stacks with other leg actuator penalties).