Difference between revisions of "RawData:Weapon LRM LRM10 0-STOCK"

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|AllowedLocations=All
 
|AllowedLocations=All
 
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|Bonuses=MissileHealth: 1,NoFireInMelee,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: LRM FCS
 
|Category=Missile
 
|Category=Missile
 
|Type=LRM
 
|Type=LRM

Latest revision as of 16:39, 17 April 2023

Weapon
StartingAmmoCapacity0
MinRange180
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage4
HeatGenerated12
TypeLRM
IdWeapon_LRM_LRM10_0-STOCK
RangeSplit210,420,630
AOECapablefalse
ShotsWhenFired10
IndirectFireCapabletrue
UINameLRM10
Instability1
BonusesMissileHealth: 1,NoFireInMelee,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: LRM FCS
Cost150000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconMRM
DamageVariance0
Tonnage5
InventorySize2
Rarity0
ComponentTypeWeapon
DetailsThe LRM10 rack of Long-Range Missiles occupies a supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption. Like all LRMs, LRM10s are capable of indirect fire over obstacles and terrain with the benefit of a spotter unit.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerJackson
NameLRM10
ModelLong-Range Missile Launcher
CategoryMissile
Purchasabletrue
AmmoCategoryLRM
HeatDamage0