Difference between revisions of "Skills and Abilities"
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m (→Abilities: Adjusted Eagle Eye) |
(Updated Gunnery tree) |
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Line 7: | Line 7: | ||
! 1 | ! 1 | ||
| - || - | | - || - | ||
− | | + | + | | +1% ranged hit chance<br />10% unjam chance |
| +2.5% melee hit chance | | +2.5% melee hit chance | ||
| -5.0% chance to die when incapacitated<br />3 maximum health | | -5.0% chance to die when incapacitated<br />3 maximum health | ||
Line 14: | Line 14: | ||
! 2 | ! 2 | ||
| 100 || 100 | | 100 || 100 | ||
− | | + | + | | +2% ranged hit chance<br />20% unjam chance |
| +5.0% melee hit chance | | +5.0% melee hit chance | ||
| -10.0% chance to die when incapacitated | | -10.0% chance to die when incapacitated | ||
Line 21: | Line 21: | ||
! 3 | ! 3 | ||
| 400 || 500 | | 400 || 500 | ||
− | | + | + | | +3% ranged hit chance<br />30% unjam chance |
| +7.5% melee hit chance | | +7.5% melee hit chance | ||
| -15.0% chance to die when incapacitated | | -15.0% chance to die when incapacitated | ||
Line 28: | Line 28: | ||
! 4 | ! 4 | ||
| 900 || 1,400 | | 900 || 1,400 | ||
− | | + | + | | +4% ranged hit chance<br />-5% jam chance<br />40% unjam chance<br />15% Chance for +15% stab. dmg |
| +10.0% melee hit chance<br />+0.1 sprint multiplier | | +10.0% melee hit chance<br />+0.1 sprint multiplier | ||
| -20.0% chance to die when incapacitated<br />4 maximum injuries | | -20.0% chance to die when incapacitated<br />4 maximum injuries | ||
Line 35: | Line 35: | ||
! 5 | ! 5 | ||
| 1,600 || 3,000 | | 1,600 || 3,000 | ||
− | | + | + | | +5% ranged hit chance<br />-1 recoil penalty<br />50% unjam chance<br />'''Ability: Multitarget<br />or Battlelord''' |
− | | +12.5% melee hit chance<br /><br />'''Ability: Sure Footing<br />or Phantom''' | + | | +12.5% melee hit chance<br /><br /><br />'''Ability: Sure Footing<br />or Phantom''' |
− | | -25.0% chance to die when incapacitated<br />-1 recoil<br />'''Ability: Bulwark or Shielded Stance''' | + | | -25.0% chance to die when incapacitated<br />-1 recoil<br /><br />'''Ability: Bulwark or Shielded Stance''' |
− | | +3 accuracy in min. range<br /><br />'''Ability: Sensor Lock<br />or Target Prediction''' | + | | +3 accuracy in min. range<br /><br /><br />'''Ability: Sensor Lock<br />or Target Prediction''' |
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! 6 | ! 6 | ||
| 2,500 || 5,500 | | 2,500 || 5,500 | ||
− | | + | + | | +6% ranged hit chance<br />60% unjam chance<br />15% Chance for +15% heat dmg |
| +15.0% melee hit chance<br />+1 hit defense<br />+3 melee defense | | +15.0% melee hit chance<br />+1 hit defense<br />+3 melee defense | ||
| -30.0% chance to die when incapacitated<br />+3% Heat Efficiency | | -30.0% chance to die when incapacitated<br />+3% Heat Efficiency | ||
Line 49: | Line 49: | ||
! 7 | ! 7 | ||
| 3,600 || 9,100 | | 3,600 || 9,100 | ||
− | | + | + | | +7% ranged hit chance<br />-2 recoil penalty<br />70% unjam chance |
| +17.5% melee hit chance<br />+0.2 sprint distance | | +17.5% melee hit chance<br />+0.2 sprint distance | ||
| -35.0% chance to die when incapacitated<br />5 maximum injuries | | -35.0% chance to die when incapacitated<br />5 maximum injuries | ||
Line 56: | Line 56: | ||
! 8 | ! 8 | ||
| 4,900 || 14,000 | | 4,900 || 14,000 | ||
− | | + | + | | +8% ranged hit chance<br />80% unjam chance<br />'''Ability: Precision Master<br />or Energy/Ballistic/Missile Master''' |
| +20.0% melee hit chance<br /><br />'''Ability: Ace Pilot<br />or Invisible Target''' | | +20.0% melee hit chance<br /><br />'''Ability: Ace Pilot<br />or Invisible Target''' | ||
| -40.0% chance to die when incapacitated<br />-2 recoil<br />'''Ability: Juggernaut or Brawler''' | | -40.0% chance to die when incapacitated<br />-2 recoil<br />'''Ability: Juggernaut or Brawler''' | ||
Line 63: | Line 63: | ||
! 9 | ! 9 | ||
| 6,400 || 20,400 | | 6,400 || 20,400 | ||
− | | + | + | | +9% ranged hit chance<br />-10% jam chance<br />90% unjam chance<br />15% Chance for +15% dmg |
| +22.5% melee hit chance<br />+2 unsteady threshold | | +22.5% melee hit chance<br />+2 unsteady threshold | ||
| -45.0% chance to die when incapacitated<br />+6% Heat Efficiency<br />+1 punch hit | | -45.0% chance to die when incapacitated<br />+6% Heat Efficiency<br />+1 punch hit | ||
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! 10 | ! 10 | ||
| 8,100 || 28,500 | | 8,100 || 28,500 | ||
− | | + | + | | +10% ranged hit chance<br />100% unjam chance<br /><br />'''Ability: Stone Cold''' |
| +25.0% melee hit chance<br />+3 hit defense<br />+6 melee defense<br />'''Ability: Sprinter''' | | +25.0% melee hit chance<br />+3 hit defense<br />+6 melee defense<br />'''Ability: Sprinter''' | ||
| -50.0% chance to die when incapacitated<br />6 maximum injuries<br /><br />'''Ability: Defensive Formation''' | | -50.0% chance to die when incapacitated<br />6 maximum injuries<br /><br />'''Ability: Defensive Formation''' |
Revision as of 23:45, 31 March 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills
Level | XP Cost | Total XP | Gunnery | Piloting | Guts | Tactics |
---|---|---|---|---|---|---|
1 | - | - | +1% ranged hit chance 10% unjam chance |
+2.5% melee hit chance | -5.0% chance to die when incapacitated 3 maximum health |
|
2 | 100 | 100 | +2% ranged hit chance 20% unjam chance |
+5.0% melee hit chance | -10.0% chance to die when incapacitated | |
3 | 400 | 500 | +3% ranged hit chance 30% unjam chance |
+7.5% melee hit chance | -15.0% chance to die when incapacitated | |
4 | 900 | 1,400 | +4% ranged hit chance -5% jam chance 40% unjam chance 15% Chance for +15% stab. dmg |
+10.0% melee hit chance +0.1 sprint multiplier |
-20.0% chance to die when incapacitated 4 maximum injuries |
-1 indirect fire penalty |
5 | 1,600 | 3,000 | +5% ranged hit chance -1 recoil penalty 50% unjam chance Ability: Multitarget or Battlelord |
+12.5% melee hit chance Ability: Sure Footing or Phantom |
-25.0% chance to die when incapacitated -1 recoil Ability: Bulwark or Shielded Stance |
+3 accuracy in min. range Ability: Sensor Lock or Target Prediction |
6 | 2,500 | 5,500 | +6% ranged hit chance 60% unjam chance 15% Chance for +15% heat dmg |
+15.0% melee hit chance +1 hit defense +3 melee defense |
-30.0% chance to die when incapacitated +3% Heat Efficiency |
Called shot bonus |
7 | 3,600 | 9,100 | +7% ranged hit chance -2 recoil penalty 70% unjam chance |
+17.5% melee hit chance +0.2 sprint distance |
-35.0% chance to die when incapacitated 5 maximum injuries |
-2 indirect fire penalty |
8 | 4,900 | 14,000 | +8% ranged hit chance 80% unjam chance Ability: Precision Master or Energy/Ballistic/Missile Master |
+20.0% melee hit chance Ability: Ace Pilot or Invisible Target |
-40.0% chance to die when incapacitated -2 recoil Ability: Juggernaut or Brawler |
+6 accuracy in min. range Ability: Master Tactician or Knife Fighter |
9 | 6,400 | 20,400 | +9% ranged hit chance -10% jam chance 90% unjam chance 15% Chance for +15% dmg |
+22.5% melee hit chance +2 unsteady threshold |
-45.0% chance to die when incapacitated +6% Heat Efficiency +1 punch hit |
Called shot mastery |
10 | 8,100 | 28,500 | +10% ranged hit chance 100% unjam chance Ability: Stone Cold |
+25.0% melee hit chance +3 hit defense +6 melee defense Ability: Sprinter |
-50.0% chance to die when incapacitated 6 maximum injuries Ability: Defensive Formation |
-3 indirect fire penalty Ability: Eagle Eye |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.
Roles
Depending on which specialized skill (level 8) and which primary skill (level 5) a pilot has selected determines the pilot's title. This is purely cosmetic, and has no function on gameplay; though it can still be useful, as it clues in what skills an enemy has and may help you guess at their tactics and underlying statistics.
Skill | - | Gunnery 8 | Piloting 8 | Guts 8 | Tactics 8 |
---|---|---|---|---|---|
Gunnery 5 | Gunner | - | Flanker | Gladiator | Striker |
Piloting 5 | Pilot | Skirmisher | - | Brawler | Scout |
Guts 5 | Defender | Lancer | Outrider | - | Vanguard |
Tactics 5 | Tactician | Sharpshooter | Recon | Sentinel | - |