Difference between revisions of "Penetrator"
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Revision as of 06:04, 11 June 2021
PTR-4D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Energy Zombie |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 252 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1040 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 125 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Penetrator Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo AMS AMS |
Left Torso | M Pulse M Pulse M Pulse |
Right Torso | M Pulse M Pulse M Pulse |
Left Arm | ER L Laser |
Right Arm | ER L Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The designers at Kallon Industries used the Black Hawk Clan OmniMech as the basis for the Penetrator. Like that mech, the Penetrator has an all-energy loadout, though it loses some speed. Using a 300 rated standard fusion engine lets the mech be incredibly durable and four jump jets give it plenty of mobility on cluttered battlefields. A simple loadout of twin ER Large Lasers and six Medium Pulse Lasers gives the Penetrator endless firepower for any environment while an AMS system provides extra protection with the 13 tons of armor coating it. Combined with its rugged engine, the Penetrator gained a well-earned reputation as extremely hard to destroy.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
PTR-4F
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Energy Zombie |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 188 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1040 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 75 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Penetrator Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo AMS AMS |
Left Torso | Ammo LRM ARTIV M Pulse M Pulse |
Right Torso | Ammo LRM ARTIV M Pulse M Pulse |
Left Arm | Artemis IV FCS LRM10 |
Right Arm | Artemis IV FCS LRM10 |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The designers at Kallon Industries used the Black Hawk Clan OmniMech as the basis for the Penetrator. Like that mech, the Penetrator has an all-energy loadout, though it loses some speed. Using a 300 rated standard fusion engine lets the mech be incredibly durable and four jump jets give it plenty of mobility on cluttered battlefields. Intended to act as a fire support 'Mech, the PTR-4F Penetrator sacrifices two of its Medium Pulse Lasers and the ER Large Lasers, freeing enough tonnage to add two LRM-10 missile launchers. The LRM-10s were then mated to Artemis IV fire control systems for added accuracy.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
PTR-6M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Energy Zombie |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 198 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 960 Structure: 571 |
Heat Efficiency | Sinking: 102 Alpha: 101 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Penetrator Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo AMS AMS |
Left Torso | Heat Sink (D) Heat Sink (D) M Pulse M Pulse |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Pulse M Pulse |
Left Arm | ER L Laser |
Right Arm | ER L Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The designers at Kallon Industries used the Black Hawk Clan OmniMech as the basis for the Penetrator. Like that mech, the Penetrator has an all-energy loadout, though it loses some speed. Using a 300 rated standard fusion engine lets the mech be incredibly durable and four jump jets give it plenty of mobility on cluttered battlefields. A simple update of the PTR-4D, the -6M drops two pulses and a ton of armor for five extra DHS, improving the heat sinking thoroughly.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
PTR-6S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Energy Zombie |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 252 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 125 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Penetrator Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo AMS AMS |
Left Torso | M Pulse M Pulse M Pulse |
Right Torso | Guardian ECM M Pulse M Pulse M Pulse |
Left Arm | ER L Laser |
Right Arm | ER L Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The designers at Kallon Industries used the Black Hawk Clan OmniMech as the basis for the Penetrator. Like that mech, the Penetrator has an all-energy loadout, though it loses some speed. Using a 300 rated standard fusion engine lets the mech be incredibly durable and four jump jets give it plenty of mobility on cluttered battlefields. A simple update of the PTR-4D, the -6S drops a ton and a half of armor in order to mount a Guardian ECM system. Otherwise, it carries the same ER Larges and Medium Pulses of the 4D.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
PTR-6T
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Energy Zombie |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 240 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1040 Structure: 571 |
Heat Efficiency | Sinking: 102 Alpha: 143 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Penetrator Narrow Profile (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | FCS Precision Computer |
Center Torso | Ammo AMS AMS |
Left Torso | ER M Laser ER M Laser ER M Laser Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Torso | ER M Laser ER M Laser ER M Laser Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Left Arm | ER L Laser |
Right Arm | ER L Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The designers at Kallon Industries used the Black Hawk Clan OmniMech as the basis for the Penetrator. Like that mech, the Penetrator has an all-energy loadout, though it loses some speed. Using a 300 rated standard fusion engine lets the mech be incredibly durable and four jump jets give it plenty of mobility on cluttered battlefields. The 6T variant of the Penetrator is a modification that replaces the six Pulse Lasers with six ER Mediums. The 'Mech then adds an advanced Targeting Computer. The 'Mech has also had six additional double heat sinks added to help with the increased heat output.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards