Difference between revisions of "Hermes II"
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Revision as of 05:32, 25 February 2021
HER-2M
|
|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Heavy Scout |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 3 |
Speed | 8/12/0 |
Firepower | Max Damage: 75 Max Stability: 2 Max Heat: 15 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 44 Alpha: 32 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo MG [Half] |
Right Torso | M Laser M Laser MG MG |
Left Arm | Flamer |
Right Arm | M Laser |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. The -2M model, also known as the 'Mercury' is a specialist model in SAFE's Dark Shadows 'Mech force, and trades out the Autocannon for a pair each of Medium Lasers and Machine Guns, and uses the leftover tonnage to increase the Mercury's ground speed to a maximum of 118 kmh.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
HER-2S
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Heavy Scout |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Support: 1 |
Speed | 7/10/0 |
Firepower | Max Damage: 71 Max Stability: 30 Max Heat: 15 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 16 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo AC/5 Heat Sink |
Right Torso | AC/5 |
Left Arm | Flamer |
Right Arm | M Laser |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. The -2S model is armed with an Oriente model AC/5, a Medium Laser and a Flamer.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
Stock Loadout |
HER-4K
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Heavy Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 3 |
Speed | 7/10/0 |
Modified Sprint | 13 (MASC) |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 44 Alpha: 36 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Heat Sink |
Left Torso | L Laser |
Right Torso | L Laser |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. At one point the most common alternate variant of the Hermes II, the -4K, also known as the Hermes III, replaces all of the standard model's weaponry with a pair of Large Lasers, giving it heavy firepower in return for a potentially crippling heat load., Released in an incomplete state to quickly fulfill an SLDF contract, the original Hermes eventually found a grudging place in militia forces across the Inner Sphere where its issues weren't as crippling. With the return of advanced technology, the Hermes became viable in front line units as a fast, if lightly armored, scout once again. Designed for export to the Draconis Combine, the -4K model is broadly similar to the -4S, using an XL Engine, Ferro-Fibrous and Endo-Steel components to maximize available weight. Where the -4K differs is its choice of weaponry as it is armed with six ER Medium Lasers and an ER Small Laser, giving it incredible damage potential for its size at the expense of crippling heat.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
HER-5C
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Heavy Scout & Level II Support |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 2 Support: 1 |
Speed | 7/10/0 |
Firepower | Max Damage: 121 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 680 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | C3i |
Right Torso | ER L Laser |
Left Arm | Heat Sink (D) Ammo iNarc Beacon Ammo iNarc ECM Ammo iNarc Explosive iNarc Launcher |
Right Arm | ER M Laser ER M Laser ER M Laser |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. Deployed exclusively by ComStar, the HER-5C makes use of an XL engine in addition to the -5S upgrades to mount an ER Large Laser in place of the Ultra AC and replaces the single Medium Pulse Laser with a trio of Extended Range models. The Flamer is also removed in favor of a NARC Launcher and a C3i unit was added while leftover tonnage was devoted to armor and another heat sink.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
HER-5ME
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Specialist Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Support: 3 |
Speed | 7/10/0 |
Firepower | Max Damage: 40 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 520 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 5 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Ammo Light Gauss Ammo Light Gauss |
Right Torso | Light Gauss |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. A modern day successor to the original Mercury, the -5ME Mercury Elite drops all of the -5S's weaponry in favor of a Light Gauss Rifle with two tons of ammunition. It unfortunately sheds armor to do so, making it a fragile sniper.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- WoB Protectorate Militia
HER-5S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Heavy Scout |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 1 |
Speed | 7/10/0 |
Firepower | Max Damage: 72 Max Stability: 10 Max Heat: 15 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 20 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Ammo UAC/5 |
Right Torso | UAC/5 |
Left Arm | Flamer |
Right Arm | M Pulse |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. One of a number of upgraded chassis widely sold to the rest of the Inner Sphere, the -5S model takes advantage of new technologies such as Endo-Steel and Double Heat Sinks to increase the venerable 'Mech's payload, as it is now armed with an Ultra Autocannon/5 and a Medium Pulse Laser in place of the previous versions of those weapons while retaining the original Flamer.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
HER-6D
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Heavy Scout |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 1 |
Speed | 7/10/0 |
Firepower | Max Damage: 65 Max Stability: 10 Max Heat: 15 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 25 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hermes II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Ammo RAC/5 |
Right Torso | Rotary AC/5 |
Left Arm | Flamer |
Right Arm | ER M Laser |
Description
Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. Leftover spoils from the massive armament trade during the Clan Invasion, the Davion Light Guards have their own model called the -6D which replaces the Ultra Autocannon for a Rotary model and swaps the Pulse Laser for an ER model.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards