Difference between revisions of "Hellbringer"
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
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'''Mech Quirk:''' Clan Mech | '''Mech Quirk:''' Clan Mech | ||
− | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, - | + | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy |
Revision as of 04:49, 12 February 2021
HBR-Prime
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Support: 5 Omni: 8 |
Speed | 6/8/0 |
Firepower | Max Damage: 450 Max Stability: 70 Max Heat: 0 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 90 Alpha: 172 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | AMS (C) FCS Precision Computer |
Center Torso | Ammo AMS Heat Sink Double (C) |
Left Torso | Active Probe (C) ECM Suite (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) |
Right Torso | Heat Sink Double (C) MG (C) MG (C) Ammo MG [Half] Ammo Streak SRM Streak SRM6 (C) |
Left Arm | ER PPC (C) |
Right Arm | ER PPC (C) |
Left Leg | A-Pod A-Pod |
Right Leg | A-Pod A-Pod |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. The 'Mech at first glance appears to be highly unusual, mounting a spread of weapons, anti-personnel equipment and electronics. The primary weapons are a pair of ER PPCs. Three ER Medium Lasers and a Streak SRM-6 missile rack and a pair of Machine Guns and two Anti-Personnel Pods on each leg handle the close range engagements. An advanced Targeting Computer gives the weapons lethal accuracy, and an Active Probe and ECM Suite help to minimize any tactical advantage the enemy may have. To help increase battle longevity, the Hellbringer also carries an Anti-Missile System.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
HBR-A
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Energy: 1 Omni: 7 |
Speed | 6/8/0 |
Firepower | Max Damage: 277 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 117 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | ER M Laser (C) |
Center Torso | Ammo MG |
Left Torso | Active Probe (C) Ammo Narc Beacon Narc Launcher (C) |
Right Torso | Ammo LRM LRM20 (C) MG (C) MG (C) |
Left Arm | ER L Laser (C) ER L Laser (C) |
Right Arm | Ammo UAC/5 UAC/5 (C) |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. The Hellbringer A, though apparently a long-range configuration, does have some unusual equipment. A set of two ER Large Lasers and an Ultra AC/5 serve as primary weapons, and are supported by a LRM-20 rack. The 'Mech also carries a Narc Missile Beacon to increase missile accuracy, probably intended for nearby fire-support units. At close ranges, the 'Mech can defend itself with an ER Medium Laser and also has two Machine Guns and an Active Probe for point defense.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
HBR-B
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Omni: 7 |
Speed | 6/8/0 |
Firepower | Max Damage: 236 Max Stability: 67 Max Heat: 0 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 60 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Left Torso | ER S Laser (C) |
Right Torso | Artemis IV FCS Artemis IV FCS Ammo SRM ARTIV Ammo SRM ARTIV SRM6 (C) SRM6 (C) |
Left Arm | LBX AC/5 (C) Ammo LBX/5 SLUG |
Right Arm | Ammo Gauss Gauss Rifle (C) |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. With a high damage profile at long and short range, the Hellbringer B does not utilize energy weapons as much, and so has few issues with heat buildup. A powerful Gauss Rifle and LB 5-X AC allow the 'Mech to ravage both armor and critical systems, with the Gauss Rifle's powerful slug and the LB 5-X's fragmenting shot. At closer ranges, the 'Mech has two SRM-6 racks slaved to Artemis IV fire control systems for greater accuracy, with an ER Small Laser as a backup weapon.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
HBR-C
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Omni: 10 |
Speed | 6/8/0 |
Firepower | Max Damage: 299 Max Stability: 37 Max Heat: 0 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 119 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Left Torso | ER M Laser (C) ER M Laser (C) Ammo LBX/20 SLUG Ammo LBX/20 SLUG |
Right Torso | LBX AC/20 (C) Ammo LBX/20 CLUSTER |
Left Arm | ER L Laser (C) ER S Laser (C) ER S Laser (C) |
Right Arm | ATM 6 (C) Ammo ATM Ammo ATM ER Ammo ATM HE |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. A powerful brawler, the Hellbringer C's only long-range weapon is an ER Large Laser. The 'Mech also makes use of the recently developed ATM-6 launcher, which can perform similarly to LRMs, MRMs or SRMs, depending on the ammunition loaded. The Hellbringer C carries a devastating LB 20-X AC as its knockout weapon, able to quickly shred through armor with slug ammo or damage internal components extensively with a fragmenting cluster shot. A pair of ER Medium Lasers and a ER Small Laser act as backup weapons.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
HBR-F
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/8/0 |
Firepower | Max Damage: 294 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 112 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Left Torso | ER M Laser (C) |
Right Torso | ER M Laser (C) Ammo SRM SRM6 (C) |
Left Arm | ER M Laser (C) LBX AC/10 (C) Ammo LBX/10 SLUG |
Right Arm | ER M Laser (C) LBX AC/10 (C) Ammo LBX/10 CLUSTER |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. This variant carries a pair of LB 10-X's, one in each arm, supported by an ER Medium Laser. Another pair of ER Medium Lasers and a single SRM-6 launcher round out the weapons.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
HBR-H
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Support: 2 Omni: 8 |
Speed | 6/8/0 |
Firepower | Max Damage: 450 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 180 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Left Torso | Active Probe (C) Heavy S Laser (C) Heavy S Laser (C) Heavy S Laser (C) Heavy S Laser (C) Ammo LRM Ammo LRM LRM15 (C) |
Right Torso | Ammo UAC/5 Ammo UAC/5 UAC/5 (C) |
Left Arm | Heavy L Laser (C) |
Right Arm | ER PPC (C) |
Left Leg | A-Pod |
Right Leg | A-Pod |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. The Hellbringer H utilizes new Heavy Laser technology for its short-range arsenal. The long-range weapons of the 'Mech resemble those of the A configuration: the Ultra AC/5 is retained, though the ER Large Laser is upgraded to an ER PPC and the LRM-20 is downgraded to a LRM-15. For close range combat, the 'Mech has a powerful Heavy Large Laser and an array of four Heavy Small Lasers. The defensive equipment is the same as the A configuration, two Machine Guns, two Anti-Personnel Pods and an Active Probe.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
HBR-P
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Omni: 8 |
Speed | 6/8/0 |
Firepower | Max Damage: 190 Max Stability: 26 Max Heat: 120 |
Durability | Armor: 640 Structure: 521 |
Heat Efficiency | Sinking: 102 Alpha: 141 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 325 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +3 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | FCS Precision Computer |
Center Torso | Heat Sink Double (C) Ammo MG [Half] |
Left Torso | Active Probe (C) ECM Suite (C) ER M Laser (C) ER M Laser (C) ER M Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | Heat Sink Double (C) Ammo Plasma Ammo Plasma Ammo Plasma Plasma Cannon (C) Ammo Streak SRM Streak SRM6 (C) |
Left Arm | Plasma Cannon (C) |
Right Arm | Plasma Cannon (C) |
Left Leg | HMG (C) HMG (C) |
Right Leg | HMG (C) HMG (C) |
Description
The Hellbringer is a very widespread design developed by Clan Hell's Horses. However, due to its poor armor, the Hellbringer is often passed over for more robust OmniMechs. The 'Mech at first glance appears to be highly unusual, mounting a spread of weapons, anti-personnel equipment and electronics. Designed by Clan Jade Falcon to facilitate urban pacification efforts in their Occupation Zone, the Hellbringer-P is primarily armed with a trio of Plasma Cannons, which are incredibly deadly to infantry and vehicles. Backing those up are a trio of ER Medium Lasers and a quartet of leg-mounted Heavy MGs.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking, effectively three standard heat sinks
Factions