Difference between revisions of "Skills and Abilities"
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| +22.5% ranged hit chance<br />90% unjam chance | | +22.5% ranged hit chance<br />90% unjam chance | ||
| +22.5% melee hit chance<br />+2 unsteady threshold | | +22.5% melee hit chance<br />+2 unsteady threshold | ||
− | | -45.0% chance to die when incapacitated<br />+6% Heat Efficiency | + | | -45.0% chance to die when incapacitated<br />+6% Heat Efficiency<br />+1 punch hit |
| Called shot mastery | | Called shot mastery | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" |
Revision as of 12:11, 24 February 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills
Level | XP Cost | Total XP | Gunnery | Piloting | Guts | Tactics |
---|---|---|---|---|---|---|
1 | - | - | +2.5% ranged hit chance 10% unjam chance |
+2.5% melee hit chance | -5.0% chance to die when incapacitated 3 maximum health |
|
2 | 100 | 100 | +5.0% ranged hit chance 20% unjam chance |
+5.0% melee hit chance | -10.0% chance to die when incapacitated | |
3 | 400 | 500 | +7.5% ranged hit chance 30% unjam chance |
+7.5% melee hit chance | -15.0% chance to die when incapacitated | |
4 | 900 | 1,400 | +10.0% ranged hit chance 40% unjam chance |
+10.0% melee hit chance +0.1 sprint multiplier |
-20.0% chance to die when incapacitated 4 maximum injuries |
-1 indirect fire penalty |
5 | 1,600 | 3,000 | +12.5% ranged hit chance 50% unjam chance Ability: Multitarget or Battlelord |
+12.5% melee hit chance Ability: Sure Footing or Phantom |
-25.0% chance to die when incapacitated -1 recoil Ability: Bulwark or Shielded Stance |
+3 accuracy in min. range Ability: Sensor Lock or Target Prediction |
6 | 2,500 | 5,500 | +15.0% ranged hit chance 60% unjam chance |
+15.0% melee hit chance +1 hit defense +3 melee defense |
-30.0% chance to die when incapacitated +3% Heat Efficiency |
Called shot bonus |
7 | 3,600 | 9,100 | +17.5% ranged hit chance 70% unjam chance |
+17.5% melee hit chance +0.2 sprint distance |
-35.0% chance to die when incapacitated 5 maximum injuries |
-2 indirect fire penalty |
8 | 4,900 | 14,000 | +20.0% ranged hit chance 80% unjam chance Ability: Precision Master or Energy/Ballistic/Missile Master |
+20.0% melee hit chance Ability: Ace Pilot or Invisible Target |
-40.0% chance to die when incapacitated -2 recoil Ability: Juggernaut or Brawler |
+6 accuracy in min. range Ability: Master Tactician or Knife Fighter |
9 | 6,400 | 20,400 | +22.5% ranged hit chance 90% unjam chance |
+22.5% melee hit chance +2 unsteady threshold |
-45.0% chance to die when incapacitated +6% Heat Efficiency +1 punch hit |
Called shot mastery |
10 | 8,100 | 28,500 | +25.0% ranged hit chance 100% unjam chance Ability: Stone Cold |
+25.0% melee hit chance +3 hit defense +6 melee defense Ability: Sprinter |
-50.0% chance to die when incapacitated 6 maximum injuries Ability: Defensive Formation |
-3 indirect fire penalty Ability: Eagle Eye |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.
Roles
Depending on which specialized skill (level 8) and which primary skill (level 5) a pilot has selected determines the pilot's title. This is purely cosmetic, and has no function on gameplay; though it can still be useful, as it clues in what skills an enemy has and may help you guess at their tactics and underlying statistics.
Skill | - | Gunnery 8 | Piloting 8 | Guts 8 | Tactics 8 |
---|---|---|---|---|---|
Gunnery 5 | Gunner | - | Flanker | Gladiator | Striker |
Piloting 5 | Pilot | Skirmisher | - | Brawler | Scout |
Guts 5 | Defender | Lancer | Outrider | - | Vanguard |
Tactics 5 | Tactician | Sharpshooter | Recon | Sentinel | - |