Difference between revisions of "Cougar"
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===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:''' Clan | + | '''Mech Quirk:''' Clan Mech |
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | ||
Line 122: | Line 122: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:''' Clan | + | '''Mech Quirk:''' Clan Mech |
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | ||
Line 150: | Line 150: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:''' Clan | + | '''Mech Quirk:''' Clan Mech |
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | ||
Line 178: | Line 178: | ||
===Bonuses=== | ===Bonuses=== | ||
− | '''Mech Quirk:''' Clan | + | '''Mech Quirk:''' Clan Mech |
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy | +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy |
Revision as of 21:06, 31 January 2021
CGR-PRIME
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
Stock Loadout |
CGR-A
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
Stock Loadout |
CGR-B
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
Stock Loadout |
CGR-C
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 3 |
Speed | 6/8/0 |
Firepower | Max Damage: 161 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 895 Structure: 611 |
Heat Efficiency | Sinking: 72 Alpha: 54 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) |
Left Torso | CASE Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV M Pulse |
Right Torso | Artemis IV FCS C3 Slave LRM20 |
Left Arm | M Pulse |
Right Arm | M Pulse |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Charger-C is a minor modification of the CGR-3K that sees a Medium Pulse Laser dropped in exchange for an extra ton of LRM ammo and a C3 slave unit. This allows the CGR-C to better coordinate with its lancemates and form an even more effective force on the battlefield.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
CGR-D
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
Stock Loadout |
CGR-E
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General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
Stock Loadout |
CGR-H
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---|---|
General Data | |
'Mech Type | Unknown Mech |
Class | ??? |
Weight | ??? |
Stock Role | Mech not found |
Stock Specifications | |
Hardpoints | |
Melee | |
Stock Equipment |
Description
No results
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking, effectively two standard heat sinks
Factions
Stock Loadout |