Difference between revisions of "RawData:Weapon Flamer Flamer 0-STOCK"
Jump to navigation
Jump to search
(automated page update) |
(automated page update) |
||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
+ | |Bonuses=PipsIgnored: 3 | ||
|Category=AntiPersonnel | |Category=AntiPersonnel | ||
|Type=Flamer | |Type=Flamer | ||
Line 28: | Line 29: | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 | ||
− | |EvasivePipsIgnored= | + | |EvasivePipsIgnored=3 |
|DamageVariance=0 | |DamageVariance=0 | ||
|HeatDamage=10 | |HeatDamage=10 |
Revision as of 00:59, 3 June 2021
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 5 |
HeatGenerated | 0 |
Type | Flamer |
Id | Weapon_Flamer_Flamer_0-STOCK |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Flamer |
Instability | 0 |
Bonuses | PipsIgnored: 3 |
Cost | 20000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Flamer |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | Flamer weapons are unique in that they deal little physical damage but instead expel superheated plasma, applying substantial heat to their target. When done properly, this can hamper enemy return fire or even cause the targeted unit to shut down from overheating. |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Skylight |
Name | Flamer |
Model | Heat Damage Flamethrower |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 10 |