Difference between revisions of "Skills and Abilities"
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Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role. | Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role. | ||
− | ==Skills 1== | + | |
+ | ==Skills== | ||
+ | {| class="wikitable" | ||
+ | ! Level !! XP from previous !! Total XP !! Gunnery !! Piloting !! Guts !! Tactics | ||
+ | |- | ||
+ | ! 1 | ||
+ | | - || - | ||
+ | | +2.5% ranged hit chance<br />10% unjam chance | ||
+ | | +2.5% melee hit chance | ||
+ | | -5.0% chance to die when incapacitated<br />3 maximum health | ||
+ | | | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 2 | ||
+ | | 100 || 100 | ||
+ | | +5.0% ranged hit chance<br />20% unjam chance | ||
+ | | +5.0% melee hit chance | ||
+ | | -10.0% chance to die when incapacitated | ||
+ | | | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 3 | ||
+ | | 400 || 500 | ||
+ | | +7.5% ranged hit chance<br />30% unjam chance | ||
+ | | +7.5% melee hit chance | ||
+ | | -15.0% chance to die when incapacitated | ||
+ | | | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 4 | ||
+ | | 900 || 1,400 | ||
+ | | +10.0% ranged hit chance<br />40% unjam chance | ||
+ | | +10.0% melee hit chance<br />+0.1 sprint multiplier | ||
+ | | -20.0% chance to die when incapacitated<br />4 maximum injuries | ||
+ | | -1 indirect fire penalty | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 5 | ||
+ | | 1,600 || 3,000 | ||
+ | | +12.5% ranged hit chance<br />50% unjam chance<br />'''Ability: Multitarget or Battlelord''' | ||
+ | | +12.5% melee hit chance<br /><br />'''Ability: Sure Footing or Phantom''' | ||
+ | | -25.0% chance to die when incapacitated<br />-1 recoil<br />'''Ability: Bulwark or Shielded Stance''' | ||
+ | | -45 m minimum range<br /><br />'''Ability: Sensor Lock or Target Prediction''' | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 6 | ||
+ | | 2,500 || 5,500 | ||
+ | | +15.0% ranged hit chance<br />60% unjam chance | ||
+ | | +15.0% melee hit chance<br />+1 hit defense<br />+3 melee defense | ||
+ | | -30.0% chance to die when incapacitated<br />+15 overheat threshold | ||
+ | | Called shot bonus | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 7 | ||
+ | | 3,600 || 9,100 | ||
+ | | +17.5% ranged hit chance<br />70% unjam chance | ||
+ | | +17.5% melee hit chance<br />+0.2% sprint distance | ||
+ | | -35.0% chance to die when incapacitated<br />5 maximum injuries | ||
+ | | -2 indirect fire penalty | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 8 | ||
+ | | 4,900 || 14,000 | ||
+ | | +20.0% ranged hit chance<br />80% unjam chance<br />'''Ability: Precision Master or Energy/Ballistic/Missile Master''' | ||
+ | | +20.0% melee hit chance<br /><br />'''Ability: Ace Pilot or Invisible Target''' | ||
+ | | -40.0% chance to die when incapacitated<br />-2 recoil<br />'''Ability: Juggernaut or Brawler''' | ||
+ | | -90 m minimum range<br /><br />'''Ability: Master Tactician or Knife Fighter''' | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 9 | ||
+ | | 6,400 || 20,400 | ||
+ | | +22.5% ranged hit chance<br />90% unjam chance | ||
+ | | +22.5% melee hit chance<br />+2 unsteady threshold | ||
+ | | -45.0% chance to die when incapacitated<br />+30 overheat threshold | ||
+ | | Called Shot mastery | ||
+ | |- style="vertical-align: top;" | ||
+ | ! 10 | ||
+ | | 8,100 || 28,500 | ||
+ | | +25.0% ranged hit chance<br />100% unjam chance<br /><br />'''Ability: Stone Cold''' | ||
+ | | +25.0% melee hit chance<br />+3 hit defense<br />+6 melee defense<br />'''Ability: Sprinter''' | ||
+ | | -50.0% chance to die when incapacitated<br />6 maximum injuries<br /><br />'''Ability: Defensive Formation''' | ||
+ | | -3 indirect fire penalty<br /><br /><br />'''Ability: Eagle Eye''' | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Skills Alt. 1== | ||
Each skill tree has its own area of focus: | Each skill tree has its own area of focus: | ||
Line 60: | Line 140: | ||
− | ==Skills | + | ==Skills Alt. 2== |
{| class="wikitable" | {| class="wikitable" |
Revision as of 23:11, 31 January 2021
Skills and abilities provide tangible battlefield effects and help specialize your pilot in a specific role.
Skills
Level | XP from previous | Total XP | Gunnery | Piloting | Guts | Tactics |
---|---|---|---|---|---|---|
1 | - | - | +2.5% ranged hit chance 10% unjam chance |
+2.5% melee hit chance | -5.0% chance to die when incapacitated 3 maximum health |
|
2 | 100 | 100 | +5.0% ranged hit chance 20% unjam chance |
+5.0% melee hit chance | -10.0% chance to die when incapacitated | |
3 | 400 | 500 | +7.5% ranged hit chance 30% unjam chance |
+7.5% melee hit chance | -15.0% chance to die when incapacitated | |
4 | 900 | 1,400 | +10.0% ranged hit chance 40% unjam chance |
+10.0% melee hit chance +0.1 sprint multiplier |
-20.0% chance to die when incapacitated 4 maximum injuries |
-1 indirect fire penalty |
5 | 1,600 | 3,000 | +12.5% ranged hit chance 50% unjam chance Ability: Multitarget or Battlelord |
+12.5% melee hit chance Ability: Sure Footing or Phantom |
-25.0% chance to die when incapacitated -1 recoil Ability: Bulwark or Shielded Stance |
-45 m minimum range Ability: Sensor Lock or Target Prediction |
6 | 2,500 | 5,500 | +15.0% ranged hit chance 60% unjam chance |
+15.0% melee hit chance +1 hit defense +3 melee defense |
-30.0% chance to die when incapacitated +15 overheat threshold |
Called shot bonus |
7 | 3,600 | 9,100 | +17.5% ranged hit chance 70% unjam chance |
+17.5% melee hit chance +0.2% sprint distance |
-35.0% chance to die when incapacitated 5 maximum injuries |
-2 indirect fire penalty |
8 | 4,900 | 14,000 | +20.0% ranged hit chance 80% unjam chance Ability: Precision Master or Energy/Ballistic/Missile Master |
+20.0% melee hit chance Ability: Ace Pilot or Invisible Target |
-40.0% chance to die when incapacitated -2 recoil Ability: Juggernaut or Brawler |
-90 m minimum range Ability: Master Tactician or Knife Fighter |
9 | 6,400 | 20,400 | +22.5% ranged hit chance 90% unjam chance |
+22.5% melee hit chance +2 unsteady threshold |
-45.0% chance to die when incapacitated +30 overheat threshold |
Called Shot mastery |
10 | 8,100 | 28,500 | +25.0% ranged hit chance 100% unjam chance Ability: Stone Cold |
+25.0% melee hit chance +3 hit defense +6 melee defense Ability: Sprinter |
-50.0% chance to die when incapacitated 6 maximum injuries Ability: Defensive Formation |
-3 indirect fire penalty Ability: Eagle Eye |
Skills Alt. 1
Each skill tree has its own area of focus:
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Gunnery | +2.5% ranged hit chance | +5% ranged hit chance | +7.5% ranged hit chance | +10% ranged hit chance | +12.5% ranged hit chance Ability: Multitarget or Battlelord |
+15% ranged hit chance | +17.5% ranged hit chance | +20% ranged hit chance Ability: Precision Master or Energy/Ballistic/Missile Master |
+22.5% ranged hit chance | +25% ranged hit chance Ability: Stone Cold |
Piloting | +2.5% melee hit chance | +5% melee hit chance | +7.5% melee hit chance | +10% melee hit chance | +12.5% melee hit chance | +15% melee hit chance | +17.5% melee hit chance | +20% melee hit chance | +22.5% melee hit chance | +25% melee hit chance Ability: Sprinter |
Guts | +1 health | -1 recoil penalty Ability: Bulwark or Shielded Stance |
+3 heat efficiency | +2 health | -2 recoil penalty Ability: Juggernaut or Brawler |
+6% heat effiency +1 punch hit |
+3 health Ability: Defensive Formation | |||
Tactics | -1 indirect fire penalty | +3 accuracy in min. range Ability: Sensor Lock or Target Prediction |
Called shot bonus | -2 indirect fire penalty | +6 accuracy in min. range Ability: Sensor Lock or Target Prediction |
Called shot mastery | Ability: Eagle Eye |
Skills Alt. 2
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gunnery | Chance To Hit | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Unjam Chance | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | |
Piloting | Melee Accuracy | +2.5% | +5% | +7.5% | +10% | +12.5% | +15% | +17.5% | +20% | +22.5% | +25% |
Guts | Pilot Health | +1 | +2 | +3 | |||||||
Recoil Reduction | -1 | -2 | |||||||||
Heat Efficiency | +3% | +6% | |||||||||
Punch Hits | +1 | ||||||||||
Tactics | Indirect Fire Penalty | -1 | -2 | ||||||||
Minimum Range Accuracy | +3 | +6 | |||||||||
Called Shot Bonus | Improved | Mastery |
Abilities
A list of abilities in BTA. Some provide passive "always-on" bonuses and others must be activated during battle.