Difference between revisions of "RawData:Ammo AmmunitionBox Generic Longtom"
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|Name=LongTom Ammo | |Name=LongTom Ammo | ||
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. | ||
− | |Icon= | + | |Icon=Art-illery-ammo |
|Tonnage=1 | |Tonnage=1 | ||
|InventorySize=1 | |InventorySize=1 | ||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=AreaOfEffect: | + | |Bonuses=AreaOfEffect: 200,AreaOfEffectDmg: 300,AreaOfEffectHeatDmg: 60,AreaOfEffectSTABDmg: 60,CostPerShot: 3000,AmmoCount: 3 |
|AmmoID=Ammunition_LongTom | |AmmoID=Ammunition_LongTom | ||
|Capacity=3 | |Capacity=3 | ||
|Category=LongTom | |Category=LongTom | ||
+ | |PerUnitCost=4500 | ||
}} | }} |
Latest revision as of 21:48, 28 February 2024
Ammunition | |
---|---|
UIName | Ammo LongTom |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 200,AreaOfEffectDmg: 300,AreaOfEffectHeatDmg: 60,AreaOfEffectSTABDmg: 60,CostPerShot: 3000,AmmoCount: 3 |
Cost | 40000 |
ComponentSubType | Ammunition |
Category | LongTom |
Manufacturer | Generic |
Icon | Art-illery-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_Longtom |
AmmoID | Ammunition_LongTom |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | LongTom Ammo |
Model | LongTom |
Capacity | 3 |
Purchasable | true |
PerUnitCost | 4500 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 3 shots. |