Difference between revisions of "RawData:Ammo AmmunitionBox Generic ArrowIV"

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{{Ammunition
 
{{Ammunition
|Cost=20000
+
|Cost=35000
 
|Rarity=1
 
|Rarity=1
 
|Purchasable=true
 
|Purchasable=true
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|Name=ArrowIV Ammo
 
|Name=ArrowIV Ammo
 
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots.
 
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots.
|Icon=uixSvgIcon_ammoBox_Missile
+
|Icon=Art-illery-ammo
 
|Tonnage=1
 
|Tonnage=1
 
|InventorySize=1
 
|InventorySize=1
Line 17: Line 17:
 
|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=AreaOfEffect: 120,AreaOfEffectDmg: 60,CostPerShot: 600,ArrowIVAmmo: 5
+
|Bonuses=AreaOfEffect: 120,AreaOfEffectDmg: 175,AreaOfEffectHeatDmg: 35,AreaOfEffectSTABDmg: 35,CostPerShot: 600,AmmoCount: 5
 
|AmmoID=Ammunition_ArrowIV
 
|AmmoID=Ammunition_ArrowIV
 
|Capacity=5
 
|Capacity=5
 
|Category=ArrowIV
 
|Category=ArrowIV
 +
|PerUnitCost=600
 
}}
 
}}

Latest revision as of 21:48, 28 February 2024

Ammunition
UINameAmmo ArrowIV
DisallowedLocationsAll
BonusesAreaOfEffect: 120,AreaOfEffectDmg: 175,AreaOfEffectHeatDmg: 35,AreaOfEffectSTABDmg: 35,CostPerShot: 600,AmmoCount: 5
Cost35000
ComponentSubTypeAmmunition
CategoryArrowIV
ManufacturerGeneric
IconArt-illery-ammo
AllowedLocationsAll
Rarity1
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_Generic_ArrowIV
AmmoIDAmmunition_ArrowIV
BattleValue0
Tonnage1
InventorySize1
NameArrowIV Ammo
ModelArrowIV
Capacity5
Purchasabletrue
PerUnitCost600
DetailsAmmo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots.