Difference between revisions of "RawData:Ammo AmmunitionBox Caseless AC10"

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|InventorySize=1
 
|InventorySize=1
 
|BonusValueA=+50% Ammo|
 
|BonusValueA=+50% Ammo|
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|BonusValueB=+50% Ammo|
 
|ComponentType=AmmunitionBox
 
|ComponentType=AmmunitionBox
 
|ComponentSubType=Ammunition
 
|ComponentSubType=Ammunition
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|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
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|Bonuses=BonusAmmo: 100%,RecoilAC: +2,WordsWords: Increases range for each (non-min) range bracket by 60 meters.,CostPerShot: 250,AmmoCount: 20,Caseless
 
|AmmoID=Ammunition_AC10_Caseless
 
|AmmoID=Ammunition_AC10_Caseless
 
|Capacity=20
 
|Capacity=20
 
|Category=AC10
 
|Category=AC10
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|PerUnitCost=250
 
}}
 
}}

Latest revision as of 20:42, 22 December 2023

Ammunition
UINameAmmo AC/10 [CL]
DisallowedLocationsAll
BonusesBonusAmmo: 100%,RecoilAC: +2,WordsWords: Increases range for each (non-min) range bracket by 60 meters.,CostPerShot: 250,AmmoCount: 20,Caseless
Cost120000
ComponentSubTypeAmmunition
CategoryAC10
ManufacturerGeneric
IconuixSvgIcon_ammoBox_Ballistic
AllowedLocationsAll
BonusValueA+50% Ammo
Rarity5
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_Caseless_AC10
BonusValueB+50% Ammo
AmmoIDAmmunition_AC10_Caseless
BattleValue0
Tonnage1
InventorySize1
NameAC/10 Caseless Ammo
ModelAC10 Caseless
Capacity20
Purchasabletrue
PerUnitCost250
DetailsCaseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots.