Difference between revisions of "Patch Notes"

From BTAWiki
Jump to navigation Jump to search
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
v17.2 (aka the "Artillery. Again." patch) has been released to the installer.  
+
v18.2 (aka the "Time For Holiday Cheer" patch) has been released to the installer. This patch has a brand new, super cool, feature that has been in production for literally years. Eet excited! I sure am!
  
'''ARTILLERY REWORK:''' Ok, here's the headline news, artillery has changed *dramatically* with this patch. Artillery now is split into two distinct categories: the true arty weapons (which consists of the Thumper Piece/Sniper Piece/Long Tom Piece/Arrow IV/Sirocco/Cruise Missile50) and the cannons/howitzers (which consists of the Thumper Cannon/Sniper Cannon/Long Tom Cannon/Howitzer 4/8/12). The true artillery weapons now do not behave like any other weapons, instead they are multi-turn weapons that operate in a unique manner and take two turns to activate. Additionally, the true artillery weapons can no longer score direct hits, they are entirely AoE weapons exclusively now. The Cannons have been changed as well, now requiring their own distinct ammunition (for balance reasons they can no longer use the true artillery weapon ammos) and having two fire modes (direct fire, where they operate as they historically have, and indirect fire, where they can fire indirectly at a substantial penalty). The howitzers are unchanged.
+
'''WARTECH IIC UPDATED:''' This is the big ticket item folks, the reason for the season. After several years of discussion, development, and more discussion than you would ever believe, a long-awaited feature for Wartech IIC has finally arrived: Extended Contracts. I'm not going to go excessively in-depth about ECs here in the patch notes but you can read about it more on the wiki here: https://www.bta3062.com/index.php?title=Wartech_IIC
  
'''ARTILLERY REBALANCE:''' Because of the substantial changes to the artillery, all the true pieces as well as the cannons have seen a substantial rebalancing. Additionally, Artillery Master has been changed, now increasing maximum range for all artillery weapons and providing an accuracy bonus and damage buff *only* to the cannons/howitzers. Furthermore, TAG has been changed substantially. Instead of providing a flat accuracy bonus to hit things, TAG now makes TAG'd units take more AoE damage from all sources. Because the true artillery weapons are now *purely* AoE damage, you can see how TAG matters substantially more for an artillery playstyle. Finally, a new skill has been added to the skill tree at Tactics 8 and is detailed below.
+
'''MODTEK UPDATED:''' ModTek has been updated to version 4.2.2. This is an important update that brings with it some performance increases. Do know that for Linux users it might be a little buggy to get working, we've had mixed results with getting it working. We *should* have it sorted out but there is a chance it won't install properly depending on your installation method, so some fiddling may be required on Linux user's ends.
  
'''VIDEO WITH DETAILED ARTILLERY MECHANICS:''' I've made a detailed video about how artillery works, you can see it here: https://youtu.be/u52H58x-31U. I *highly* recommend you watch this if you plan to use artillery.
+
'''CRITICAL UPDATE NOTE:''' Because of the ModTek update, it is absolutely imperative you manually delete your Mods folder before running the installer to update BTAU to v18.2. Be absolutely sure you do this.
  
'''NEW MECH ICONS!!:''' The following mechs (and tanks) have brand new unit icons, with professional art done by the almighty Plog himself! The included units are as follows: Hyperion, Medusa, Cyclone, Dagoth, Hephaestus, Ion, Jotunn, Liberty, Mushu, Sorcerer, Valkyrie II, Great Turtle, Horskr, and Unnsvin.
+
'''SUBSTANTIAL MAP UPDATES:''' In order to improve performance, we've done some backend changes to the starmap. We've removed a lot of things that were fundamentally unnecessary and took some limited processing power to sort through. Players are unlikely to see the difference visually since we're talking about milliseconds of performance improvements but hey, every bit helps over a long career.
  
'''NEW MAJOR MAP EVENT:''' In mid-3063 there will be a new player in the Deep Periphery. Nueva Castile, that small 9-world star cluster corewards of the Hanseatic League, will be invaded and eventually defeated by Clan Goliath Scorpion. The Goliath Scorpions might have more complex desires on their radar but you'll have to stay tuned to find out! At present, you cannot work for the Goliath Scorpions, but again, stay tuned on that. ;)
+
'''FACTION STORE UPDATES:''' The Outworlds Alliance now sells all three types of ATM ammo for their Improved MMLs. Clan Snow Raven now sells the proper aidrop contract for an Omen instead of for a Nova Cat Prime as well as also selling two Pulverizer variants.
  
'''NEW SKILL ADDED:''' There is a new skill at Tactics 8 named Fast Fire. Fast Fire must be used before movement and has no immediate effect this turn. However, it increases your *next* turn's initiative by 4. This skill is primarily designed for the new artillery system as it permits you to get off your artillery strikes before the targets can move out of the radius but it can be used for various other tricky applications.  
+
'''UPDATED TERRAN HEGEMONY WORLDS:''' For new careers, the Terran Hegemony will have a slightly modified OpFor roster on their worlds. Instead of Local Gov, you can face Word of Blake. Does not apply to existing careers, only to new ones.
  
'''REDID TRINITY ALLIANCE:''' The Capellans, Canopians, and Taurians now no longer bother each other much and you can ally with them all without issue if you're so inclined.
+
'''PRACTICE MAKES PERFECT ADJUSTED:''' The OpFor specialities that offer discounts in stores have had their values reduced to help curb the possibility of getting profit in their stores.  
  
'''REDID FACTION ALLIES:''' One thing that has been on the radar for a long time has been the idea of re-doing faction allies so that when you do a contract where the OpFor has a buddy with them, it makes some basic sense as to who that buddy *is*. Now, thanks to some long-forgotten code from vanilla, this has been done. When you get an OpFor with an ally, that ally should now make much more sense instead of being random factions from across the map.
+
'''AETHER UPDATED:''' At BlueWinds request, Aether has been updated. She now has a new portrait and a new special pilot skill, Speed of Light, that gives increased ground speed but also reduced weapons range at all ranges. Existing instances of Aether in your career will retain her old ability and portrait. This change only applies to new careers or new instances of Aether being acquired.
  
'''YANG'S BIG SCORE UPDATED AGAIN:''' The text in conversations now is correct and properly reflects the mech selection available to the player. Hurrah! No more mystery mechs!
+
'''QUIRK ICON UPDATED:''' Easy to Pilot now has the proper icon for a gyro quirk.
  
'''PILOT CLASS BUG DEFEATED:''' For a long time now, random-gen pilots in BTA have had a good shot at being both mech and vehicle pilots. These MV pilots are widely (and correctly) regarded as very powerful. However, they're not meant to be widely available and them being so easily acquired was a frustrating bug. However, we've licked that bug and now they are quite rare indeed, only being restricted to a few specific ronin as was always intended.
+
'''HELLO TEXT PROVIDED:''' The Terran Hegemony and the Rim Worlds Republic now have proper greetings for their sub-factions when you face them in combat. Somehow missed this, whoopsie-daisy.
  
'''A TON OF NEW CLAN MECH VARIANTS:''' A buncha new clan variants have been added, about 30-40 of them. Won't really revolutionize fighting the clans but it should be fun at least! Check them out (and beware of HAGs).
+
'''LASER HEAT SINK UPDATES:''' The E-Cooling on the Laser Heat Sink Night Gyrs now give -10 heat so that they actually *do* something for the mech. Also, you can now buy LHS at Tywcross (no kits, just the heat sink itself).
  
'''NEW FACTORIES AND HANSE EXPANSION:''' There are two more factory worlds in Hanseatic League space (Falsterbo and Braunschweig) that sell some decent kit. The Hanse also have had their spawn list enhanced slightly, with slightly more decent tech.
+
'''SUPERWEAPON FCS EXISTS:''' See the title. Anyone who sells a superweapon also sells the FCS now. Hurrah!
  
'''COMMUNITY CONTENT:''' There's some new CC this patch, including a 75t Stalker with pIJJs and several new pilots! Huzzahs!
+
'''COMMUNITY CONTENT:''' There's a bit of new CC in this patch, just a wee bit: a new Nagual named the Wayob and a Marauder II with a HISC Hyper Laser (and the accompanying superweapon hardpoint).
  
* Dropships and dropship turrets don't move anymore.
+
* Default Gyro now does stability damage when destroyed.
* Cherub has its affinity properly, whoops.
+
* Adjusted Helepolis hardpoints, mostly expanded them a bit.
* Several new random mech variants have been added, such as the Imp C (Clantech Imp!) and the Hunchback HBK-4B (Binary Laser!)
+
* Updated Anubis hardpoints a bit.
* Fixed the mechbay movement viewer so it makes a little more sense. Still doesn't understand sprint bonuses but it's better than it used to be.
+
* ComStar faction store now offers LAM Bombs.
* Fixed the CC Streak MMLs, they work properly now.
+
* Updated UAC/2 and UAC/5 ammo bins to be 30 shots instead of 15.
* Mauler got a new icon, hurrah!
+
* Adjusted Hellspawn sizing.
* The Gauntlet contract now always spawns support lances. It's meant to be this huge multi-faction fight and so it should have lots of enemies.
+
* Fixed an event in 3061 to properly attack an intended system.
* The Bombard chassis now properly can 360 spin-to-win.
+
* Hardwired the Ferro-Lam on the Shieldmaiden.
* The Improved Large Laser got a bit of a nerf, it was way too good (it's still very good).
+
* Fixed Dakota description to no longer reference BA firing ports.
* Several Scorpions got updated hardpoints.
+
* Resorted the Super MML to the superweapon category.
* More weapons got updated to work properly with modern AX ammo.
+
* Wulf's event should no longer fire multiple times.
* Removed some legacy info from the pDHS kit.
+
* There's a new introtech Longbow, just for giggles.
 +
* Mini Heat Sink has been changed to the Micro Heat Sink and now does -2 heat instead of -1.
 +
* IS MASC is now 3 crits instead of 4.
 +
* The Chevalier is now salvageable.  
 +
* The Mech Grenade Launcher has been adjusted to have stronger effects with smaller radii.  
 +
* Buncha typos and minor bugs were fixed.
  
'''IMPORTANT:''' v17.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''IMPORTANT:''' v18.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''IMPORTANT:''' v17.2 is not a save breaking update, your saves are compatible and will work fine.
+
'''IMPORTANT:''' v18.2 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
Line 50: Line 55:
  
 
== BTA Light ==
 
== BTA Light ==
BTA Light has been updated to v17.0.lite. This is a small update but includes several faction fixes as well as the ExternalHeatLimit introduced in BTA Classic v17.1. Grab it at your earliest convenience.
+
BTA Light has received the ModTek update and is now on version v18.2.lite.  
 +
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 +
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 +
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 +
[[2024/8/30 - Patch v18.0]] - The BTAU patch.<br>
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>

Latest revision as of 18:00, 19 December 2024

v18.2 (aka the "Time For Holiday Cheer" patch) has been released to the installer. This patch has a brand new, super cool, feature that has been in production for literally years. Eet excited! I sure am!

WARTECH IIC UPDATED: This is the big ticket item folks, the reason for the season. After several years of discussion, development, and more discussion than you would ever believe, a long-awaited feature for Wartech IIC has finally arrived: Extended Contracts. I'm not going to go excessively in-depth about ECs here in the patch notes but you can read about it more on the wiki here: https://www.bta3062.com/index.php?title=Wartech_IIC

MODTEK UPDATED: ModTek has been updated to version 4.2.2. This is an important update that brings with it some performance increases. Do know that for Linux users it might be a little buggy to get working, we've had mixed results with getting it working. We *should* have it sorted out but there is a chance it won't install properly depending on your installation method, so some fiddling may be required on Linux user's ends.

CRITICAL UPDATE NOTE: Because of the ModTek update, it is absolutely imperative you manually delete your Mods folder before running the installer to update BTAU to v18.2. Be absolutely sure you do this.

SUBSTANTIAL MAP UPDATES: In order to improve performance, we've done some backend changes to the starmap. We've removed a lot of things that were fundamentally unnecessary and took some limited processing power to sort through. Players are unlikely to see the difference visually since we're talking about milliseconds of performance improvements but hey, every bit helps over a long career.

FACTION STORE UPDATES: The Outworlds Alliance now sells all three types of ATM ammo for their Improved MMLs. Clan Snow Raven now sells the proper aidrop contract for an Omen instead of for a Nova Cat Prime as well as also selling two Pulverizer variants.

UPDATED TERRAN HEGEMONY WORLDS: For new careers, the Terran Hegemony will have a slightly modified OpFor roster on their worlds. Instead of Local Gov, you can face Word of Blake. Does not apply to existing careers, only to new ones.

PRACTICE MAKES PERFECT ADJUSTED: The OpFor specialities that offer discounts in stores have had their values reduced to help curb the possibility of getting profit in their stores.

AETHER UPDATED: At BlueWinds request, Aether has been updated. She now has a new portrait and a new special pilot skill, Speed of Light, that gives increased ground speed but also reduced weapons range at all ranges. Existing instances of Aether in your career will retain her old ability and portrait. This change only applies to new careers or new instances of Aether being acquired.

QUIRK ICON UPDATED: Easy to Pilot now has the proper icon for a gyro quirk.

HELLO TEXT PROVIDED: The Terran Hegemony and the Rim Worlds Republic now have proper greetings for their sub-factions when you face them in combat. Somehow missed this, whoopsie-daisy.

LASER HEAT SINK UPDATES: The E-Cooling on the Laser Heat Sink Night Gyrs now give -10 heat so that they actually *do* something for the mech. Also, you can now buy LHS at Tywcross (no kits, just the heat sink itself).

SUPERWEAPON FCS EXISTS: See the title. Anyone who sells a superweapon also sells the FCS now. Hurrah!

COMMUNITY CONTENT: There's a bit of new CC in this patch, just a wee bit: a new Nagual named the Wayob and a Marauder II with a HISC Hyper Laser (and the accompanying superweapon hardpoint).

  • Default Gyro now does stability damage when destroyed.
  • Adjusted Helepolis hardpoints, mostly expanded them a bit.
  • Updated Anubis hardpoints a bit.
  • ComStar faction store now offers LAM Bombs.
  • Updated UAC/2 and UAC/5 ammo bins to be 30 shots instead of 15.
  • Adjusted Hellspawn sizing.
  • Fixed an event in 3061 to properly attack an intended system.
  • Hardwired the Ferro-Lam on the Shieldmaiden.
  • Fixed Dakota description to no longer reference BA firing ports.
  • Resorted the Super MML to the superweapon category.
  • Wulf's event should no longer fire multiple times.
  • There's a new introtech Longbow, just for giggles.
  • Mini Heat Sink has been changed to the Micro Heat Sink and now does -2 heat instead of -1.
  • IS MASC is now 3 crits instead of 4.
  • The Chevalier is now salvageable.
  • The Mech Grenade Launcher has been adjusted to have stronger effects with smaller radii.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received the ModTek update and is now on version v18.2.lite.


Older Patch Notes

2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2