Difference between revisions of "Gladiator"

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<tabs>
 
<tabs>
 
<tab name="GLD-1R">
 
<tab name="GLD-1R">
 
+
{{AutoInfoboxVariant|GLD-1R
{{InfoboxVariant
 
|variantname = GLD-1R
 
 
|image = Gladiator.png
 
|image = Gladiator.png
|mechtype = BattleMech
 
|class = Medium
 
|weight = 55T
 
|stock role = Striker / Cavalry
 
|ballistic = 0
 
|energy = 3
 
|missile = 0
 
|support = 0
 
|omni =
 
|speed = 4/7/0
 
|maxdamage = 80
 
|maxstability = 0
 
 
|armor = 616
 
|armor = 616
 
|structure = 684
 
|structure = 684
|heatsinking = 57
 
|alphaheat = 38
 
|kickdamage = 55
 
|punchdamage = 27
 
|meleeweapondamage =
 
|enginetype = Primitive (Fixed)
 
|coresize = 220
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Standard
 
|structuretype = Rugged (Fixed)
 
|armortype = Primitive
 
|headequip1 = Primitive Cockpit (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Heat Sink
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Heat Sink
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = Heat Sink
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = M Laser
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = L Laser
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Heat Sink
 
|llequip2 =
 
|rlequip1 = Heat Sink
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The original Gladiator used primitive technologies, so it only had a Large Laser and two Medium Lasers. In addition, it could only manage a top speed around 64 km/h. It was protected by sixteen and a half tons of Primitive Armor. The GLD-1R went out of production in the Combine by 2488, though various minor Periphery powers picked it up later and kept it in low-level production.
+
{{MechDetails|GLD-1R}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Primitive
+
{{QuirkPrimitive}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
  
 +
===Factions===
 +
{{MechFactions|GLD-1R}}
  
'''Pilot Affinity:''' Agile
 
  
Gains 1 bonus evasion from movement
+
{{LoadoutImage|image=GLD-1R.png}}
 +
</tab>
 +
<tab name="GLD-2PA">
 +
{{AutoInfoboxVariant|GLD-2PA}}
 +
===Description===
 +
{{MechDetails|GLD-2PA}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkImprovedCooling}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
  
 
===Factions===
 
===Factions===
The GLD-1R can be found with these forces:
+
{{MechFactions|GLD-2PA}}
  
* Chainelane Isles
 
* Hanseatic League
 
* JarnFolk
 
* Local Government
 
* New Delphi Compact
 
* Pirates
 
* Rim Collection
 
* Tortuga Dominions
 
  
 
+
{{LoadoutImage|image=GLD-2PA.jpg}}
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''
 
| [[File:GLD-1R.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="GLD-2R">
 
<tab name="GLD-2R">
 
+
{{AutoInfoboxVariant|GLD-2R
{{InfoboxVariant
+
|heatsinking = 79
|variantname = GLD-2R
 
|image = Gladiator.png
 
|mechtype = BattleMech
 
|class = Medium
 
|weight = 55T
 
|stock role = Striker / Cavalry
 
|ballistic = 0
 
|energy = 3
 
|missile = 1
 
|support = 3
 
|omni =
 
|speed = 5/8/0
 
|maxdamage = 80
 
|maxstability = 0
 
|armor = 960
 
|structure = 456
 
|heatsinking = 60
 
|alphaheat = 38
 
|kickdamage = 55
 
|punchdamage = 27
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 275
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = +1
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Improved Cooling (Fixed)
 
|headequip2 = Heat Sink
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Heat Sink
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 =
 
|ltequip3 =
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 =
 
|rtequip3 =
 
|rtequip4 =
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = M Laser
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = L Laser
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Heat Sink
 
|llequip2 = Heat Sink
 
|rlequip1 = Heat Sink
 
|rlequip2 = Heat Sink
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The 55-ton 'Mech took seven years to design, as Coordinator Kozo Von Rohrs refused to open up the process to anybody but a select group at New Samarkand Armor Works who were under constant surveillance. Rolling off the lines in 2468, the Gladiator was an immediate failure and was relegated to periphery militias and backwater powers. The GLD-2R carries a paltry Large Laser and twin Mediums for firepower though 12 tons of armor proved durable enough to last in a fight.
+
{{MechDetails|GLD-2R}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Improved Cooling
+
{{QuirkImprovedCooling}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
-3 heat per turn
 
  
 +
===Factions===
 +
{{MechFactions|GLD-2R}}
  
'''Pilot Affinity:''' Agile
 
  
Gains 1 bonus evasion from movement
+
{{LoadoutImage|image=GLD-2R.png}}
 +
</tab>
 +
<tab name="GLD-3R">
 +
{{AutoInfoboxVariant|GLD-3R
 +
|heatsinking = 51
 +
}}
 +
===Description===
 +
{{MechDetails|GLD-3R}}
  
  
===Factions===
+
===Bonuses===
The GLD-2R can be found with these forces:
+
{{QuirkImprovedCooling}}
 +
 
  
* Draconis Combine (Kurita)
+
{{AffinityAgile}}
  
  
{|style="margin-left: auto; margin-right: auto;"
+
===Factions===
|+ '''Stock Loadout'''
+
{{MechFactions|GLD-3R}}
| [[File:GLD-2R.png|810px|border|Stock Loadout]]
 
|}
 
</tab>
 
<tab name="GLD-3R">
 
  
{{InfoboxVariant
 
|variantname = GLD-3R
 
|image = Gladiator.png
 
|mechtype = BattleMech
 
|class = Medium
 
|weight = 55T
 
|stock role = Striker / Cavalry
 
|ballistic = 0
 
|energy = 2
 
|missile = 2
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 120
 
|maxstability = 20
 
|armor = 760
 
|structure = 456
 
|heatsinking = 39
 
|alphaheat = 44
 
|kickdamage = 55
 
|punchdamage = 27
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 275
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = +1
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Improved Cooling (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Jump Jet (S)
 
|ltequip2 = Jump Jet (S)
 
|ltequip3 = Ammo LRM
 
|ltequip4 = LRM10
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Jump Jet (S)
 
|rtequip2 = Jump Jet (S)
 
|rtequip3 = Heat Sink
 
|rtequip4 = Ammo LRM
 
|rtequip5 = LRM10
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = M Laser
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
}}
 
  
 +
{{LoadoutImage|image=GLD-3R.png}}
 +
</tab>
 +
<tab name="GLD-4H">
 +
{{AutoInfoboxVariant|GLD-4H}}
 
===Description===
 
===Description===
The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The 55-ton Gladiator has a top speed of 86 km/h, comparable to many other 'Mechs of the same weight. Nine and a half tons of armor provides a respectable amount of protection. Five jump jets enables the 'Mech to jump up to 150 meters at a time. A bit of an odd duck, the GLD-3R is an unusual test bed design, swapping all the weapons for a pair each of LRM-10s and Medium Lasers as a kind of fire support design.
+
{{MechDetails|GLD-4H}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Improved Cooling
+
{{QuirkImprovedCooling}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
-3 heat per turn
 
  
 +
===Factions===
 +
{{MechFactions|GLD-4H}}
  
'''Pilot Affinity:''' Agile
 
  
Gains 1 bonus evasion from movement
+
{{LoadoutImage|image=GLD-4H.jpg}}
 +
</tab>
 +
<tab name="GLD-4K">
 +
{{AutoInfoboxVariant|GLD-4K
 +
|heatsinking = 55
 +
}}
 +
===Description===
 +
{{MechDetails|GLD-4K}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkImprovedCooling}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
  
 
===Factions===
 
===Factions===
The GLD-3R can be found with these forces:
+
{{MechFactions|GLD-4K}}
  
* Draconis Combine (Kurita)
 
* Local Government
 
* Mercenaries
 
  
 
+
{{LoadoutImage|image=GLD-4K.png}}
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''
 
| [[File:GLD-3R.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="GLD-4R">
 
<tab name="GLD-4R">
 
+
{{AutoInfoboxVariant|GLD-4R
{{InfoboxVariant
+
|heatsinking = 55
|variantname = GLD-4R
 
|image = Gladiator.png
 
|mechtype = BattleMech
 
|class = Medium
 
|weight = 55T
 
|stock role = Striker / Cavalry
 
|ballistic = 0
 
|energy = 4
 
|missile = 1
 
|support = 1
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 143
 
|maxstability = 44
 
|armor = 760
 
|structure = 456
 
|heatsinking = 42
 
|alphaheat = 59
 
|kickdamage = 55
 
|punchdamage = 27
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 275
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = +1
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Improved Cooling (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Jump Jet (S)
 
|ltequip2 = Jump Jet (S)
 
|ltequip3 = Heat Sink
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Jump Jet (S)
 
|rtequip2 = Jump Jet (S)
 
|rtequip3 = Heat Sink
 
|rtequip4 = Ammo SRM
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = M Laser
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = PPC
 
|raequip4 = SRM6
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The 55-ton Gladiator has a top speed of 86 km/h, comparable to many other 'Mechs of the same weight. Nine and a half tons of armor provides a respectable amount of protection. Five jump jets enables the 'Mech to jump up to 150 meters at a time. A PPC provides long range firepower. Two Medium Lasers are just as powerful up close and a SRM-6 exploits any holes in an enemy's armor. 13 standard heat sinks utterly fail to dissipate the waste heat generated by these weapons.
+
{{MechDetails|GLD-4R}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Improved Cooling
+
{{QuirkImprovedCooling}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
-3 heat per turn
 
  
 +
===Factions===
 +
{{MechFactions|GLD-4R}}
  
'''Pilot Affinity:''' Agile
 
  
Gains 1 bonus evasion from movement
+
{{LoadoutImage|image=GLD-4R.png}}
 +
</tab>
 +
<tab name="GLD-5K">
 +
{{AutoInfoboxVariant|GLD-5K
 +
|heatsinking = 55
 +
}}
 +
===Description===
 +
{{MechDetails|GLD-5K}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkImprovedCooling}}
 +
 
 +
 
 +
{{AffinityAgile}}
  
  
 
===Factions===
 
===Factions===
The GLD-4R can be found with these forces:
+
{{MechFactions|GLD-5K}}
  
* Draconis Combine (Kurita)
 
* Local Government
 
* Mercenaries
 
  
 
+
{{LoadoutImage|image=GLD-5K.png}}
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''
 
| [[File:GLD-4R.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 +
 +
[[Category:Primitive Mechs]]
 +
[[Category:55 Ton Mechs]]
 +
[[Category:Inner Sphere BattleMechs]]
 +
[[Category:Inner Sphere Mechs]]

Latest revision as of 17:49, 28 December 2023

GLD-1R
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 3
Speed 4/6/0
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 616
Structure: 684
Heat Efficiency Sinking: 76
Alpha: 51
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Primitive Engine (Fixed)
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Structure Gladiator Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Heat Sink
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm M Laser Prototype
M Laser Prototype
Right Arm L Laser Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The original Gladiator used primitive technologies, so it only had a Large Laser and two Medium Lasers. In addition, it could only manage a top speed around 64 km/h. It was protected by sixteen and a half tons of Primitive Armor. The GLD-1R went out of production in the Combine by 2488, though various minor Periphery powers picked it up later and kept it in low-level production.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
GLD-2PA
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 140
Max Stability: 48
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 44
Alpha: 40
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Gladiator Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM6
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo SRM
SRM6
Jump Jet (S)
Jump Jet (S)
Right Arm Ammo Chemical Laser
L Chem Pulse Laser


Description

The Gladiator's poor reputation ensured it was easily available for Periphery manufacturers. The mech's rugged nature and easily accessible maintenance hatches guaranteed many variants were produced, such as the GLD-2PA. Armed with a Large Chemical Pulse Laser and twin SRM-6s, the GLD-2PA is a simple yet effective design.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
GLD-2R
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 3
Missile: 1
Support: 3
Speed 5/8/0
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 79
Alpha: 38
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Gladiator Improved Cooling (Fixed)
Heat Sink
Center Torso Heat Sink
Left Torso Heat Sink
Right Torso Heat Sink
Left Arm M Laser
M Laser
Right Arm L Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The 55-ton 'Mech took seven years to design, as Coordinator Kozo Von Rohrs refused to open up the process to anybody but a select group at New Samarkand Armor Works who were under constant surveillance. Rolling off the lines in 2468, the Gladiator was an immediate failure and was relegated to periphery militias and backwater powers. The GLD-2R carries a paltry Large Laser and twin Mediums for firepower though 12 tons of armor proved durable enough to last in a fight.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
GLD-3R
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 120
Max Stability: 20
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 51
Alpha: 44
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Gladiator Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo LRM
LRM10
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Ammo LRM
LRM10
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
Right Arm M Laser


Description

The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The 55-ton Gladiator has a top speed of 86 km/h, comparable to many other 'Mechs of the same weight. Nine and a half tons of armor provides a respectable amount of protection. Five jump jets enables the 'Mech to jump up to 150 meters at a time. A bit of an odd duck, the GLD-3R is an unusual test bed design, swapping all the weapons for a pair each of LRM-10s and Medium Lasers as a kind of fire support design.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
GLD-4H
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 1
Speed 4/6/4
Firepower Max Damage: 270
Max Stability: 80
Max Heat: 0
Durability Armor: 866
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 91
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Fuel Cell Engine
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Gladiator Improved Cooling (Fixed)
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
M Laser
Right Arm 'Periphery' FCS
L Binary Laser
Reloading RL40


Description

Resurrected by Marian Arms Incorporated, the GLD-4H proved an effective if low-tech design. The old Gladiator's Primitive Engine was quickly discarded for a Fuel Cell, which saved on cost compared to a proper Fusion Engine. Taking advantage of the Fuel Cell's excess heat sinking the Marian techs almost completely redesigned the housing of the right arm so that a second Large Laser Core could be linked to the one already present creating a L Binary Laser. The shoulder was also almost entirely hollowed out so that 40 rocket tubes fed by an 80 round bin could be installed behind a false panel in order to catch enemy Mechwarriors by surprise. The Twin Medium Lasers from the original design were retained.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
GLD-4K
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 118
Max Stability: 28
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 55
Alpha: 61
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Gladiator Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Heat Sink
Heat Sink
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Left Arm M Laser
M Laser
Right Arm ER PPC
Streak SRM2


Description

The first homegrown BattleMech produced by the Draconis Combine was the Gladiator and it was a dismal failure. However, nationalistic pride demanded the restoration of the Gladiator's honor and the design came back into service in the 3050s as the Combine recovered from the Clan Invasion. The GLD-4K was the first of the upgraded versions and saw a basic Star League tech upgrade. Built on the same reliable 275-rated engine as the original, the -4K was armed with an ER PPC, a Streak SRM-2, and twin Medium Lasers for no-frills firepower. 5 jump jets kept it mobile while 15 standard heat sinks managed the heat acceptably. The design, while not quite popular, did serve ably with various Combine regiments.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
GLD-4R
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 1
Speed 5/8/5
Firepower Max Damage: 143
Max Stability: 44
Max Heat: 0
Durability Armor: 760
Structure: 456
Heat Efficiency Sinking: 55
Alpha: 57
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Gladiator Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
M Laser
Right Arm PPC
SRM6


Description

The first homegrown BattleMech produced by the Draconis Combine was the Gladiator. The 55-ton Gladiator has a top speed of 86 km/h, comparable to many other 'Mechs of the same weight. Nine and a half tons of armor provides a respectable amount of protection. Five jump jets enables the 'Mech to jump up to 150 meters at a time. A PPC provides long range firepower. Two Medium Lasers are just as powerful up close and a SRM-6 exploits any holes in an enemy's armor. 13 standard heat sinks utterly fail to dissipate the waste heat generated by these weapons.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
GLD-5K
Gladiator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Cavalry
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 195
Max Stability: 50
Max Heat: 0
Durability Armor: 851
Structure: 456
Heat Efficiency Sinking: 55
Alpha: 75
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Gladiator Improved Cooling (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Ammo MRM Apollo
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
M Laser
Right Arm Apollo FCS
Heavy PPC
MRM20


Description

The first homegrown BattleMech produced by the Draconis Combine was the Gladiator and it was a dismal failure. However, nationalistic pride demanded the restoration of the Gladiator's honor and the design came back into service in the 3050s as the Combine recovered from the Clan Invasion. The GLD-5K was a more advanced version, built to demonstrate some of the finest tech the Combine could muster. With a 275-rated XL engine and 12 DHS, the -5K's Heavy PPC and MRM-20 with Apollo provided excellent firepower. 5 jump jets and the traditional two Medium Lasers rounded out the design. Given to the finest regiments in the Combine, the -5K finally won over reluctant DCMS MechWarriors and at long last redeemed the Gladiator's honor.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout