Difference between revisions of "RawData:Ammo AmmunitionBox Generic ELRM half"

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|Id=Ammo_AmmunitionBox_Generic_ELRM_half
 
|Id=Ammo_AmmunitionBox_Generic_ELRM_half
 
|Name=Extended LRM Ammo
 
|Name=Extended LRM Ammo
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 120 shots.
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|Details=This ammo bin is for the Extended LRM weapon system. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots.
 
|Icon=MRM-ammo
 
|Icon=MRM-ammo
|Tonnage=1
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|Tonnage=0.5
 
|InventorySize=1
 
|InventorySize=1
 
|ComponentType=AmmunitionBox
 
|ComponentType=AmmunitionBox

Latest revision as of 17:07, 8 June 2024

Ammunition
UINameAmmo Extended LRM [Half]
DisallowedLocationsAll
BonusesCostPerShot: 60,AmmoCount: 45
Cost20000
ComponentSubTypeAmmunition
CategoryEXTENDEDLRM
ManufacturerGeneric
IconMRM-ammo
AllowedLocationsAll
Rarity1
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_Generic_ELRM_half
AmmoIDAmmunition_ELRM
BattleValue0
Tonnage0.5
InventorySize1
NameExtended LRM Ammo
ModelLRM
Capacity45
Purchasabletrue
PerUnitCost60
DetailsThis ammo bin is for the Extended LRM weapon system. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 45 shots.