Difference between revisions of "Bombard"

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===Description===
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{{MechDetails|BMB-023}}
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{{MechFactions|BMB-023}}
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{{LoadoutImage|image=BMB-023.jpg}}
 
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<tab name="BMB-025">
 
<tab name="BMB-025">

Latest revision as of 21:06, 31 January 2024

BMB-010
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 2/3/0
Firepower Max Damage: 200
Max Stability: 120
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 42
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Ammo AC/20
Ammo AC/20
Heat Sink
Heat Sink
Right Torso Ammo AC/20
Ammo AC/20
Heat Sink
Heat Sink
Left Arm AC/20
Bombard Stabilized Aim (Fixed)
Right Arm AC/20
Bombard Stabilized Aim (Fixed)
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Bombard-010 is the original model of the mech, which suffered a humiliating defeat in the Solaris VII arenas it was made for that prompted the -013. Still, the -010 packs a powerful punch, with a pair of massive Autocannon/20s for primary firepower. To carry such weapons at the mech's 50 ton weight, a very slow XL engine is required. The mech also has no backup weaponry: it's all or nothing with the AC/20s.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-013
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 2/3/0
Firepower Max Damage: 210
Max Stability: 80
Max Heat: 0
Durability Armor: 880
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 60
Melee Kick: 60
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso CASE
ER M Laser
Heat Sink
Heat Sink
Right Torso CASE
ER M Laser
Heat Sink
Heat Sink
Left Arm Thunderbolt 15
Ammo T-Bolt15
Ammo T-Bolt15
Ammo T-Bolt15
Right Arm Thunderbolt 15
Ammo T-Bolt15
Ammo T-Bolt15
Ammo T-Bolt15
Left Leg Heat Sink
Leg Spikes (Fixed)
Right Leg Heat Sink
Leg Spikes (Fixed)


Description

The ponderous Bombard favors the all or nothing approach, prioritizing overwhelming firepower over speed. Little more than a walking turret, the Bombard packs a heavy weight punch for its fifty-ton weight, relying on it overwhelming its targets before its pathetic mobility can be exploited, a trade off only a few MechWarriors were willing to consider. The BMB-013 sports a pair of Thunderbolt 15s and a pair of ER Medium Lasers for close-range back-up.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-018
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 228
Max Stability: 32
Max Heat: 0
Durability Armor: 880
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 108
Melee Kick: 60
Punch: 25
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso CASE
ER M Laser
ER M Laser
Heat Sink (D)
Ammo Mortar
Ammo Mortar Acid
Ammo Mortar Flare
Right Torso CASE
ER M Laser
ER M Laser
Heat Sink (D)
Ammo Mortar
Ammo Mortar Airburst
Ammo Mortar Guided
Left Arm Mortar/4
Mortar/4
Right Arm Mortar/4
Mortar/4
Left Leg Leg Spikes (Fixed)
Right Leg Leg Spikes (Fixed)


Description

Designed for more of a military application, the Bombard-018 is an attempt to make the mech combat-viable outside of an arena. Armed with a quartet each of Mech Mortar/4s and ER Medium Lasers, the BMB-018 is capable of a withering barrage of varied munitions and can fairly quickly reduce unprepared opponents to rubble. Unlike its progenitor, the BMB-018 also moves at a more respectable medium mech speed, clocking in at 64 kph. The 10 tons of armor is respectable though the extensive ammo stores and XL engine make the mech moderately fragile.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Mercenaries
    • Mercenaries
    • Solaris VII Mercenary League
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
BMB-01X
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 3
Speed 7/7/0
Firepower Max Damage: 355
Max Stability: 55
Max Heat: 0
Durability Armor: 760
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 18
Melee Kick: 60
Punch: 25
Stock Equipment
Engine XXL Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso M-Pod
Supercharger
Left Torso M-Pod
Heat Sink
Right Torso M-Pod
Heat Sink
Left Arm Ammo Gauss
Gauss Rifle (C)
Right Arm Ammo Gauss
Gauss Rifle (C)


Description

The Bombard BMB-01X is the epitome of Solaris VII arena wackiness. Built on the reliable but sometimes underwhelming Bombard chassis, the -01X is powered by a rare and highly powerful 200-rated XXL engine and utilizes Endo-Steel for even more free weight. Its 10 standard heat sinks are more than sufficient for two Clan-grade Gauss Rifles, even with the XXL's tremendous waste heat. Should an enemy close under the Gauss Rifles range they are explosively met by the -01X's trio of M-Pods. Finally, a Supercharger lets the -01X close to melee quite effectively, should it wish to do so.


Bonuses

Mech Quirk: 360 Degree Field Of Fire

Fire in any direction regardless of facing


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-020
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 2/3/0
Firepower Max Damage: 150
Max Stability: 60
Max Heat: 0
Durability Armor: 640
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 10
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Heat Sink
Left Arm Bombard Stabilized Aim (Fixed)
Gauss Rifle
Right Arm Bombard Stabilized Aim (Fixed)
Gauss Rifle


Description

Designed to fix a common complaint with the Bombard-010, the -020 replaces the autocannons with a pair of Gauss Rifles. Fed by two tons of ammo each, the rifles have plenty of endurance for the mech's expected arena fights. To get the mammoth guns onto the frame, the slow speed and XL engine had to be kept while armor protection was reduced by two tons. Still, for such a light mech the Bombard has an incredibly dangerous punch at extreme ranges.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-023
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 4/6/4
Firepower Max Damage: 240
Max Stability: 40
Max Heat: 0
Durability Armor: 880
Structure: 416
Heat Efficiency Sinking: 66
Alpha: 70
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Life Support (Fixed)
Virtual Reality Piloting Pod (Fixed)
Left Torso Heat Sink (D)
Life Support (Fixed)
M Laser
M Laser
Jump Jet (S)
Right Torso CASE II
Life Support (Fixed)
M Laser
M Laser
Ammo MRM Apollo
Ammo MRM Apollo
Ammo MRM Apollo
Jump Jet (S)
Left Arm Apollo FCS
Heat Sink (D)
MRM20
Right Arm Apollo FCS
Heat Sink (D)
MRM20
Left Leg Leg Spikes (Fixed)
Jump Jet (S)
Right Leg Leg Spikes (Fixed)
Jump Jet (S)


Description

The Bombard is often treated as a joke in the arenas of the Game World, Solaris VII. This poor reputation has led to the Bombard often being quite cheap on the secondary market and so the remnants of the Dark Mirage project (formerly headlined by Professor Burke Kale) picked up several Bombards on the cheap for use as testing designs. Built around a Virtual Reality Piloting Pod and a 200-rated XL Engine, the BMB-023 carries twin MRM-20s for primary firepower while four Medium Lasers give ammo-free firepower. CASE II shields the 3-ton ammo bin while four Jump Jets give the Bombard unexpected mobility.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-025
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Energy: 4
Support: 2
Artillery: 2
Speed 2/3/2
Firepower Max Damage: 120
Max Stability: 40
Max Heat: 0
Durability Armor: 1040
Structure: 416
Heat Efficiency Sinking: 48
Alpha: 60
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
Ammo Thumper Cannon
Ammo Thumper Cannon Shaped Charge
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
Ammo Thumper Cannon Shaped Charge
Ammo Thumper Cannon Inferno
Left Arm Thumper Cannon
Right Arm Thumper Cannon
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The ultimate extension of the original Bombard's design, the BMB-025 replaces the original's AC/20s with twin Thumper Artillery Cannons. The cannons hit incredibly hard, giving the Bombard an excellent first strike potential. However, as is traditional for the chassis, the BMB-025 has essentially no speed and cannot evade enemies, though at least it has increased the armor to the maximum the chassis can carry. Even with the increased armor, pilots are advised to be careful about choosing their engagements lest they be destroyed rapidly.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-SB
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Arena Fighter
Stock Specifications
Hardpoints Energy: 6
Speed 5/8/4
Firepower Max Damage: 120
Max Stability: 0
Max Heat: 40
Durability Armor: 985
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 72
Melee Kick: 60
Punch: 25
Stock Equipment
Engine XL Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Armored Cockpit
Rangefinder 60KL
Center Torso Jump Jet (S)
Left Torso Bulk Heat Bank
Right Torso Jump Jet (S)
Left Arm Haywire L Laser
Haywire L Laser
Right Arm Haywire L Laser
Haywire L Laser
Left Leg Leg Spikes (Fixed)
Jump Jet (S)
Right Leg Leg Spikes (Fixed)
Jump Jet (S)


Special Note: The Bombard BMB-SB is a custom Community Content 'Mech.

Description

The Bombard is famous for being ponderously slow and unwieldy in combat, often being unable to even reach its target before the fight is over. The BMB-SB changes that math, increase the ground speed to a zippy 86 km/h. However, this speed came at a price: the firepower had to be downgraded heavily. Instead of a pair of massive AC/20s, the BMB-SB carries a quartet of high-tech variant Haywire Large Lasers. It also mounts a pair of jump jets for arena trickery.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
BMB-TB
Bombard.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role The Big Boomer
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 206
Max Stability: 39
Max Heat: 0
Durability Armor: 960
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 68
Melee Kick: 60
Punch: 25
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Bombard 360 Twist (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso ECM Suite (C)
Left Torso CASE
ER M Laser
Heat Sink (D)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso Ammo ATM
Ammo ATM HE
CASE
ER M Laser
Heat Sink (D)
Left Arm LBX AC/10
Right Arm ATM 12 (C)
Left Leg Leg Spikes (Fixed)
Right Leg Leg Spikes (Fixed)


Description

Bombards are a lot of things: slow, fragile, way too heavily armed. What they are not, generally speaking, is functional mech designs. This one bucks tradition then because it actually basically works as a mech, somehow. Unlike other Bombards, which usually focus on two of the same weapon type for firepower, Tsar Bomba instead opts for a mixed loadout of an Inner Sphere-spec LB-10X Autocannon and a Clan-spec ATM-12. A pair of odd-looking ER Medium Lasers round out the firepower.


Bonuses

Mech Quirk: Stabilized Weapon

-2 recoil with all weapons


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The BMB-TB can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout