Difference between revisions of "Night Hawk"
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<tabs> | <tabs> | ||
<tab name="NTK-2Q"> | <tab name="NTK-2Q"> | ||
+ | {{AutoInfoboxVariant|NTK-2Q}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|NTK-2Q}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToMaintain}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|NTK-2Q}} | ||
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+ | {{LoadoutImage|image=NTK-2Q.png}} | ||
+ | </tab> | ||
+ | <tab name="NTK-2Q-EC"> | ||
+ | {{AutoInfoboxVariant|NTK-2Q-EC}} | ||
===Description=== | ===Description=== | ||
− | + | {{MechDetails|NTK-2Q-EC}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkEasyToMaintain}} | |
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− | + | {{AffinityEncouraging}} | |
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===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|NTK-2Q-EC}} | |
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− | {| | + | {{LoadoutImage|image=NTK-2Q-EC.jpg}} |
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</tab> | </tab> | ||
<tab name="NTK-2S"> | <tab name="NTK-2S"> | ||
+ | {{AutoInfoboxVariant|NTK-2S}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|NTK-2S}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToMaintain}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|NTK-2S}} | ||
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+ | {{LoadoutImage|image=NTK-2S.png}} | ||
+ | </tab> | ||
+ | <tab name="NTK-AM"> | ||
+ | {{AutoInfoboxVariant|NTK-AM}} | ||
===Description=== | ===Description=== | ||
− | + | {{MechDetails|NTK-AM}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkEasyToMaintain}} | |
− | + | {{QuirkAncestralMech}} | |
− | + | {{AffinityEncouraging}} | |
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===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|NTK-AM}} | |
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− | + | {{LoadoutImage|image=NTK-AM.jpg}} | |
− | {| | ||
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</tab> | </tab> | ||
</tabs> | </tabs> | ||
+ | |||
+ | [[Category:35 Ton Mechs]] | ||
+ | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] | ||
+ | [[Category:Clan Mechs]] | ||
+ | [[Category:Clan BattleMechs]] |
Latest revision as of 19:05, 3 June 2023
NTK-2Q
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Rapid Response |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 112 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 72 Alpha: 55 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Night Hawk Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | L Laser |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) |
Left Arm | M Pulse |
Right Arm | ER L Laser |
Description
Designed as a rapid response BattleMech against Periphery raiders, the heavily armed Night Hawk was Mountain Wolf BattleMechs' first and most successful design and served with distinction in the SLDF. It is armed with an ER Large Laser, a standard Large Laser, and a Medium Pulse Laser.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Thermo Police
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Dioscuri
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- 12th Vegan Rangers
- Olson's Rangers
- Snord's Irregulars
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Knights Of St. Cameron
- Kell Hounds
- Blue Star Irregulars
- Federated Freemen
- Wolf's Dragoons
- The Arcadians
- Solaris VII Mercenary League
- Broadsword Legion
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Eridani Light Horse
- Simonson's Cutthroats
- Fist Of Mokal
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Knights of Caerbannog
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
- Scorpion Empire
- The 331st Royal BattleMech Division
- Dark Caste
NTK-2Q-EC
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Rapid Response |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 110 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 600 Structure: 291 |
Heat Efficiency | Sinking: 72 Alpha: 58 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Night Hawk Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | L Laser |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) |
Left Arm | ER M Laser (EC) |
Right Arm | ER L Laser |
Description
The Star League created many mechs in their time, some of which were largely lost to history when the Star League fell. Those that would become the Clans saved many of the SLDF's old designs however, retrofitting them during their Golden Century. The Night Hawk 2Q-EC is one such case. Exactly the same as the SLDF NTK-2Q, the EC swapped the Medium Pulse Laser for a prototype Early Clan ER Medium Laser and slightly more armor. Otherwise, the mech is as the SLDF made it. Most 2Q-EC's found their way into garrison forces for the Clans.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- The 331st Royal BattleMech Division
- Dark Caste
NTK-2S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Rapid Response |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 85 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 66 Alpha: 43 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Night Hawk Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | L Laser |
Left Torso | Beagle Probe Guardian ECM Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) |
Right Arm | ER L Laser |
Description
The Night Hawk -2S is the only variant of the 'Mech, intended for long term scouting. It removes the Medium Pulse Laser and a Double Heat Sink for a Beagle Probe and a Guardian ECM Suite.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Thermo Police
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Dioscuri
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- 12th Vegan Rangers
- Olson's Rangers
- Snord's Irregulars
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Knights Of St. Cameron
- Kell Hounds
- Blue Star Irregulars
- Federated Freemen
- Wolf's Dragoons
- The Arcadians
- Solaris VII Mercenary League
- Broadsword Legion
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Eridani Light Horse
- Simonson's Cutthroats
- Fist Of Mokal
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Knights of Caerbannog
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
NTK-AM
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Ancestral Flanker |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 107 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 50 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Night Hawk Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser |
Left Torso | Heat Sink (D) |
Right Torso | Heat Sink (D) |
Left Arm | M Laser |
Right Arm | PPC S Laser |
Description
This Night Hawk has been modified and updated throughout the decades as the ancestral mech of your family in the Outworld Alliance. Due to the Night Hawk's history with Mountain Wolf BattleMechs, it is one of the few native sons of the Outworlds Alliance and so has served in the AMC for centuries. Your family has managed to maintain their ancestral Night Hawk all that time. Armed with a PPC, twin Medium Lasers, and a Small Laser, as well as rare double heat sinks, the NTK-AM represents the pride of the Outworlds Alliance.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Mech Quirk: Ancestral Mech
+2 accuracy with ranged weapons, +5 lance resolve gain
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions