Difference between revisions of "Coyotl"

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Latest revision as of 05:31, 23 April 2023

CTY-PRIME
Mercury II.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role The First OmniMech
Stock Specifications
Hardpoints Omni: 6
Speed 7/11/0
Firepower Max Damage: 190
Max Stability: 37
Max Heat: 0
Durability Armor: 680
Structure: 336
Heat Efficiency Sinking: 66
Alpha: 92
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 280 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Heat Sink Double (C)
Left Torso Ammo LRM
LRM10 (C)
Right Torso M Pulse (C)
Left Arm Ammo Streak SRM
Streak SRM4 (C)
Right Arm ER PPC (C)


Description

Developed by Clan Coyote and based on the Not-Named Clan's Mercury II, the Coyotl has the distinction of being the very first OmniMech ever created. Built heavily off the Mercury II, to the point that it shares the speed, frame, and general profile, the Coyotl would eventually be forgotten by the drift of history. The CTY-Prime is armed with all Clan-spec technology, using an ER PPC, Medium Pulse Laser, LRM-10, and Streak SRM-4 for all-range firepower. An XL engine and Endo-Steel provide weight while 11 DHS keep it all frosty.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
CTY-A
Mercury II.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role The First OmniMech
Stock Specifications
Hardpoints Omni: 6
Speed 7/11/7
Firepower Max Damage: 160
Max Stability: 24
Max Heat: 0
Durability Armor: 680
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 280 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso S Pulse (C)
Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM4 (C)
Right Torso Jump Jet (S)
Jump Jet (S)
Streak SRM4 (C)
Right Arm L Pulse (C)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Developed by Clan Coyote and based on the Not-Named Clan's Mercury II, the Coyotl has the distinction of being the very first OmniMech ever created. Built heavily off the Mercury II, to the point that it shares the speed, frame, and general profile, the Coyotl would eventually be forgotten by the drift of history. The CTY-A is a highly evasive variant, equipped with 7 jump jets for maximum maneuverability. For firepower, the A carries a Large Pulse Laser, a Small Pulse Laser, and twin Streak SRM-4s.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout

<tabs>

CTY-A
Mercury II.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role The First OmniMech
Stock Specifications
Hardpoints Omni: 6
Speed 7/11/7
Firepower Max Damage: 160
Max Stability: 24
Max Heat: 0
Durability Armor: 680
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 280 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso S Pulse (C)
Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM4 (C)
Right Torso Jump Jet (S)
Jump Jet (S)
Streak SRM4 (C)
Right Arm L Pulse (C)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Developed by Clan Coyote and based on the Not-Named Clan's Mercury II, the Coyotl has the distinction of being the very first OmniMech ever created. Built heavily off the Mercury II, to the point that it shares the speed, frame, and general profile, the Coyotl would eventually be forgotten by the drift of history. The CTY-A is a highly evasive variant, equipped with 7 jump jets for maximum maneuverability. For firepower, the A carries a Large Pulse Laser, a Small Pulse Laser, and twin Streak SRM-4s.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout

<tabs>

CTY-B
Mercury II.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role The First OmniMech
Stock Specifications
Hardpoints Omni: 6
Speed 7/11/0
Firepower Max Damage: 144
Max Stability: 33
Max Heat: 0
Durability Armor: 680
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 49
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 280 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C) (Fixed)
Right Torso ER M Laser (C)
Left Arm Ammo SRM
SRM6 (C)
Right Arm Ammo UAC/10
Ammo UAC/10
UAC/10 (C)


Description

Developed by Clan Coyote and based on the Not-Named Clan's Mercury II, the Coyotl has the distinction of being the very first OmniMech ever created. Built heavily off the Mercury II, to the point that it shares the speed, frame, and general profile, the Coyotl would eventually be forgotten by the drift of history. The CTY-B is a brawler configuration, armed primarily with an Ultra Autocannon/10. For backup, it only has a paltry ER Medium Laser and SRM-6.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout