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Battletech Advanced 3062 currently consists of approximately 244 'Mech chassis, with roughly 1,359 'Mech variants in total.
+
=Save Editor Instructions=
 
 
Below you will find an alphabetically sorted list of 'Mechs, divided by weight class. The list includes all variants as well as their weight, structure type, hardpoints, melee weapon, engine type, core size, speed, heat sink kit type, fixed equipment, and stock role. OmniMechs have had their maximum possible hardpoints listed rather than their model's used hardpoints.
 
 
 
<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div>
 
 
 
 
 
{| class="wikitable" style="text-align: left;"
 
|+Legend:
 
|-
 
| Hardpoints: || Type and maximum number of weapon hardpoints.
 
* B: Ballistic Hardpoints
 
* E: Energy Hardpoints
 
* M: Missile Hardpoints
 
* S: Support Weapon Hardpoints
 
|-
 
| Engine: || Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
 
* STD: Standard Fusion Engine
 
* LFE: Light Fusion Engine
 
* XL: Extralight Fusion Engine
 
* XXL: Extra-Extralight Fusion Engine
 
* cXL: Clan Extralight Fusion Engine
 
* cXXL: Clan Extra-Extralight Fusion Engine
 
* PFE: Primitive Fusion Engine
 
* ICE: Internal Combustion Engine
 
|-
 
| Speed: || Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
 
|-
 
| Heat Sink: || Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
 
* SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
 
* DHS: Inner Sphere Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
 
* cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
 
* pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
 
|-
 
| Fixed Equipment: || Equipment that cannot be changed. All 'Mechs have fixed structure so it is not listed.
 
|}
 
 
 
 
 
==Inner Sphere Light Mechs==
 
  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
  
  
As of BTA3062 v7.6 there are approximately 38 Light Mech chassis, with 221 variants.
+
==Transferring Inventory Data To A New Save==
 
+
This may be useful to you if you want to move your inventory (stored mechs, mechparts, weapons, equipment) from an old save to a new one because you started a new career (due to a save breaking update or otherwise). This will '''not''' copy Mechs in the Mech Bay (not directly, anyway, this is addressed later in the instructions), Pilots, Flashpoint/Campaign progress/completion, MRB or Faction reputation, Argo upgrades, map exploration, or anything else besides your inventory.
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="3"|
 
[[File:Anubis.png|125px|thumb|center]]
 
 
 
'''[[Anubis|ANUBIS]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast refits
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| ABS-2L
 
| 30T
 
| Endo-Steel
 
| B0 E0 M2 S4
 
| None
 
| XL 240
 
| 9/14/0
 
| DHS
 
| Gyro
 
| Fire Support
 
|-
 
| ABS-3D
 
| 30T
 
| Endo-Steel
 
| B0 E4 M0 S0
 
| None
 
| XL 240
 
| 9/14/0
 
| DHS
 
| Gyro
 
| Fire Support
 
|-
 
| ABS-3L
 
| 30T
 
| Endo-Steel
 
| B0 E0 M4 S2
 
| None
 
| XL 240
 
| 9/14/0
 
| DHS
 
| Gyro
 
| Fire Support
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="10"|
 
[[File:Commando.png|125px|thumb|center]]
 
 
 
'''[[Commando|COMMANDO]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 defense against being hit
 
| COM-1B
 
| 25T
 
| Standard
 
| B0 E3 M1 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Sniper / Scout
 
|-
 
| COM-1C
 
| 25T
 
| Standard
 
| B1 E1 M0 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Sniper / Scout
 
|-
 
| COM-1D
 
| 25T
 
| Standard
 
| B0 E1 M1 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-2D
 
| 25T
 
| Standard
 
| B0 E1 M3 S1
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-2D-BI
 
| 25T
 
| Standard
 
| B0 E6 M0 S7
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-3A
 
| 25T
 
| Standard
 
| B0 E2 M2 S2
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-4H
 
| 25T
 
| Standard
 
| B0 E2 M8 S0
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-5S
 
| 25T
 
| Endo-Steel
 
| B0 E1 M3 S1
 
| None
 
| STD 155
 
| 7/10/0
 
| SHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-7C
 
| 25T
 
| Endo-Steel
 
| B2 E0 M0 S2
 
| None
 
| LFE 150
 
| 7/10/0
 
| DHS
 
| Gyro
 
| Striker / Scout
 
|-
 
| COM-7S
 
| 25T
 
| Standard
 
| B0 E2 M3 S0
 
| None
 
| LFE 150
 
| 7/10/0
 
| DHS
 
| Gyro
 
| Striker / Scout
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="1"|
 
[[File:Commando.png|125px|thumb|center]]
 
 
 
'''[[Commando|PRIMITIVE COMMANDO]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 defense against being hit
 
| COM-1A
 
| 25T
 
| Commando Rugged
 
| B0 E1 M0 S0
 
| None
 
| PFE 120
 
| 5/8/0
 
| SHS
 
| Primitive Cockpit, Engine
 
| Sniper / Scout
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="4"|
 
[[File:Crosscut.png|125px|thumb|center]]
 
 
 
'''[[Crosscut|CROSSCUT]]'''
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ED-X2
 
| 30T
 
| Standard
 
| B0 E0 M0 S7
 
| Chainsaw
 
| ICE 90
 
| 2/3/0
 
| SHS
 
| Chainsaw (RA), Primitive Cockpit, Engine
 
| Industrial Logger Mech
 
|-
 
| ED-X4D
 
| 30T
 
| Standard
 
| B0 E0 M0 S3
 
| Dual Saw
 
| ICE 90
 
| 2/3/0
 
| SHS
 
| Dual Saw (RA), Primitive Cockpit
 
| Industrial Logger Mech
 
|-
 
| ED-X6
 
| 30T
 
| Standard
 
| B0 E4 M0 S1
 
| Chainsaw
 
| STD 120
 
| 4/7/0
 
| SHS
 
| Chainsaw (RA), Primitive Cockpit
 
| Industrial Logger Mech
 
|-
 
| ED-X7
 
| 30T
 
| Standard
 
| B2 E0 M0 S3
 
| Chainsaw
 
| STD 90
 
| 3/5/0
 
| SHS
 
| Chainsaw (RA), Primitive Cockpit
 
| Industrial Logger Mech
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="3"|
 
[[File:Fireball.png|125px|thumb|center]]
 
 
 
'''[[Fireball|FIREBALL]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| ALM-7D
 
| 20T
 
| Endo-Steel
 
| B0 E0 M1 S3
 
| None
 
| XL 220
 
| 12/19/0
 
| SHS
 
| Gyro
 
| Super Rapid Response
 
|-
 
| ALM-8D
 
| 20T
 
| Endo-Steel
 
| B0 E2 M0 S2
 
| None
 
| XL 220
 
| 12/19/0
 
| SHS
 
| Gyro
 
| Super Rapid Response
 
|-
 
| ALM-9D
 
| 20T
 
| Endo-Steel
 
| B0 E1 M1 S2
 
| None
 
| XL 220
 
| 12/19/0
 
| SHS
 
| Gyro
 
| Super Rapid Response
 
|-
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="5"|
 
[[File:Firebee.png|125px|thumb|center]]
 
 
 
'''[[Firebee|FIREBEE]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two heat sinks
 
| FRB-1B
 
| 35T
 
| Endo-Steel
 
| B0 E0 M6 S2
 
| None
 
| XL 175
 
| 5/8/5
 
| DHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2A
 
| 35T
 
| Standard
 
| B0 E1 M8 S0
 
| None
 
| XL 175
 
| 5/8/5
 
| pDHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2E
 
| 35T
 
| Standard
 
| B0 E2 M0 S6
 
| None
 
| STD 175
 
| 5/8/5
 
| SHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2L
 
| 35T
 
| Standard
 
| B0 E8 M0 S0
 
| None
 
| XL 175
 
| 5/8/5
 
| DHS
 
| None
 
| Flanker / Harasser
 
|-
 
| FRB-2S
 
| 35T
 
| Endo-Steel
 
| B0 E1 M4 S4
 
| None
 
| XL 175
 
| 5/8/5
 
| SHS
 
| None
 
| Flanker / Harasser
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Structure
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Heat Sink
 
! scope="col" style="text-align: center;"|Fixed Equipment
 
! scope="col" style="text-align: center;"|Role
 
|-
 
 
 
|rowspan="1"|
 
[[File:Firebee.png|125px|thumb|center]]
 
 
 
'''[[Firebee|PRIMITIVE FIREBEE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two heat sinks
 
| WAM-B
 
| 35T
 
| Firebee Rugged
 
| B0 E0 M4 S0
 
| None
 
| PFE 175
 
| 5/8/0
 
| SHS
 
| Primitive Cockpit, Engine
 
| Flanker / Harasser
 
|-
 
|rowspan="4"|
 
[[File:Firefly.png|125px|thumb|center]]
 
 
 
'''[[Firefly|FIREFLY]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| FFL-3A
 
| 30T
 
| B0 E4 M2 S5
 
| None
 
| XL 150
 
| 5/8/5
 
| Assault Scout
 
|-
 
| FFL-4A
 
| 30T
 
| B0 E4 M2 S5
 
| None
 
| STD 150
 
| 5/8/5
 
| Assault Scout
 
|-
 
| FFL-4B
 
| 30T
 
| B0 E4 M2 S5
 
| None
 
| STD 150
 
| 5/8/5
 
| Assault Scout
 
|-
 
| FFL-4C
 
| 30T
 
| B0 E4 M2 S5
 
| None
 
| XL 150
 
| 5/8/5
 
| Assault Scout
 
|-
 
|rowspan="8"|
 
[[File:Firestarter.png|125px|thumb|center]]
 
 
 
'''[[Firestarter|FIRESTARTER]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| FS9-A
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-H
 
| 35T
 
| B2 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-J
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-K
 
| 35T
 
| B0 E3 M0 S4
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-M
 
| 35T
 
| B0 E4 M0 S4
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-P
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| XL 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-S
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
| FS9-S1
 
| 35T
 
| B0 E2 M0 S6
 
| None
 
| STD 210
 
| 7/10/8
 
| Scout / Disabler
 
|-
 
|rowspan="7"|
 
[[File:Flea.png|125px|thumb|center]]
 
 
 
'''[[Flea|FLEA]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| FLE-4
 
| 20T
 
| B0 E2 M2 S3
 
| None
 
| STD 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-14
 
| 15T
 
| B0 E2 M0 S3
 
| None
 
| STD 135
 
| 10/15/4
 
| Ultralight Recon
 
|-
 
| FLE-15
 
| 20T
 
| B2 E2 M0 S5
 
| None
 
| STD 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-16
 
| 20T
 
| B0 E2 M0 S5
 
| None
 
| STD 180
 
| 10/15/0
 
| Hyperfast Recon
 
|-
 
| FLE-17
 
| 20T
 
| B2 E2 M0 S5
 
| None
 
| STD 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-19
 
| 20T
 
| B0 E0 M0 S7
 
| None
 
| XL 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
| FLE-21
 
| 20T
 
| B0 E0 M2 S9
 
| None
 
| XL 120
 
| 7/10/0
 
| Recon / Backstabber
 
|-
 
|rowspan="10"|
 
[[File:Hermes.png|125px|thumb|center]]
 
 
 
'''[[Hermes|HERMES]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+1 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| HER-1A
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 5.32M
 
|-
 
| HER-1B
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 5.36M
 
|-
 
| HER-1S
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 5.72M
 
|-
 
| HER-1SB
 
| 30T
 
| B0 E5 M0 S2
 
| None
 
| Royal Scout
 
| 8.90M
 
|-
 
| HER-3S
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 6.28M
 
|-
 
| HER-3S1
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 6.34M
 
|-
 
| HER-3S2
 
| 30T
 
| B0 E4 M0 S1
 
| None
 
| Fragile Scout
 
| 6.49M
 
|-
 
| HER-4K
 
| 30T
 
| B0 E6 M0 S2
 
| None
 
| Scout / Harasser
 
| 9.98M
 
|-
 
| HER-4M
 
| 30T
 
| B0 E6 M0 S0
 
| None
 
| Scout / Harasser
 
| 9.84M
 
|-
 
| HER-4S
 
| 30T
 
| B0 E5 M0 S1
 
| None
 
| Scout / Harasser
 
| 9.17M
 
|-
 
|rowspan="6"|
 
[[File:Hollander.png|125px|thumb|center]]
 
 
 
'''[[Hollander|HOLLANDER]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon
 
 
 
-2 recoil with ballistic weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BZK-D2
 
| 35T
 
| B2 E2 M0 S0
 
| None
 
| Sniper
 
| 7.80M
 
|-
 
| BZK-F3
 
| 35T
 
| B3 E0 M0 S3
 
| None
 
| Sniper
 
| 8.49M
 
|-
 
| BZK-G1
 
| 35T
 
| B2 E3 M0 S0
 
| None
 
| Sniper
 
| 8.34M
 
|-
 
| BZK-H3
 
| 35T
 
| B0 E4 M0 S1
 
| None
 
| Sniper
 
| 10.77M
 
|-
 
| BZK-K7
 
| 35T
 
| B0 E2 M3 S1
 
| None
 
| Sniper
 
| 11.50M
 
|-
 
| BZK-T100
 
| 35T
 
| B3 E0 M0 S3
 
| None
 
| Sniper
 
| 9.02M
 
|-
 
|rowspan="6"|
 
[[File:Hornet.png|125px|thumb|center]]
 
 
 
'''[[Hornet|HORNET]]'''
 
 
 
'''Mech Quirk: '''Narrow Profile
 
 
 
+2 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| HNT-151
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 3.90M
 
|-
 
| HNT-152
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 3.87M
 
|-
 
| HNT-161
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 4.26M
 
|-
 
| HNT-171
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 4.29M
 
|-
 
| HNT-175
 
| 20T
 
| B1 E2 M0 S1
 
| None
 
| Striker / Scout
 
| 5.09M
 
|-
 
| HNT-191
 
| 20T
 
| B0 E1 M1 S2
 
| None
 
| Striker / Scout
 
| 3.71M
 
|-
 
|rowspan="6"|
 
[[File:Hussar.png|125px|thumb|center]]
 
 
 
'''[[Hussar|HUSSAR]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+1 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| HSR-200-D
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout / Harasser
 
| 7.41M
 
|-
 
| HSR-200-DB
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout / Harasser
 
| 8.94M
 
|-
 
| HSR-300-D
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout / Harasser
 
| 5.24M
 
|-
 
| HSR-350-D
 
| 30T
 
| B0 E3 M0 S1
 
| None
 
| Scout / Harasser
 
| 5.34M
 
|-
 
| HSR-400-D
 
| 30T
 
| B1 E0 M0 S3
 
| None
 
| Scout / Harasser
 
| 8.21M
 
|-
 
| HSR-500-D
 
| 30T
 
| B0 E2 M0 S3
 
| None
 
| Scout / Harasser
 
| 9.05M
 
|-
 
|rowspan="8"|
 
[[File:Javelin.png|125px|thumb|center]]
 
 
 
'''[[Javelin|JAVELIN]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| JVN-10A
 
| 30T
 
| B0 E0 M2 S3
 
| None
 
| Close Support
 
| 4.35M
 
|-
 
| JVN-10F
 
| 30T
 
| B0 E4 M0 S4
 
| None
 
| Scout / Ambusher
 
| 4.48M
 
|-
 
| JVN-10N
 
| 30T
 
| B2 E0 M4 S0
 
| None
 
| Scout / Ambusher
 
| 4.28M
 
|-
 
| JVN-10P
 
| 30T
 
| B0 E0 M4 S4
 
| None
 
| Scout / Ambusher
 
| 5.11M
 
|-
 
| JVN-11A
 
| 30T
 
| B0 E7 M0 S0
 
| None
 
| Scout / Ambusher
 
| 7.26M
 
|-
 
| JVN-11B
 
| 30T
 
| B0 E0 M2 S6
 
| None
 
| Scout / Ambusher
 
| 7.68M
 
|-
 
| JVN-11D
 
| 30T
 
| B0 E6 M0 S0
 
| None
 
| Scout / Ambusher
 
| 9.30M
 
|-
 
| JVN-12M
 
| 30T
 
| B2 E2 M0 S2
 
| None
 
| Scout / Ambusher
 
| 7.51M
 
|-
 
|rowspan="8"|
 
[[File:Jenner.png|125px|thumb|center]]
 
 
 
'''[[Jenner|JENNER]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two heat sinks
 
| JR7-A
 
| 35T
 
| B0 E3 M0 S2
 
| None
 
| Fast Striker Cavalry
 
| 4.45M
 
|-
 
| JR7-C
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 5.76M
 
|-
 
| JR7-D
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 5.84M
 
|-
 
| JR7-DS
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 9.65M
 
|-
 
| JR7-F
 
| 35T
 
| B0 E4 M0 S4
 
| None
 
| Fast Striker Cavalry
 
| 4.64M
 
|-
 
| JR7-K
 
| 35T
 
| B0 E4 M2 S0
 
| None
 
| Fast Striker Cavalry
 
| 5.26M
 
|-
 
| JR7-M
 
| 35T
 
| B0 E2 M2 S2
 
| None
 
| Fast Striker Cavalry
 
| 8.99M
 
|-
 
| JR7-O "Oxide"
 
| 35T
 
| B0 E0 M4 S0
 
| None
 
| Fast Striker Cavalry
 
| 7.23M
 
|-
 
|rowspan="12"|
 
[[File:Locust.png|125px|thumb|center]]
 
 
 
'''[[Locust|LOCUST]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| LCT-1E
 
| 20T
 
| B0 E4 M0 S2
 
| None
 
| Striker / Scout
 
| 3.41M
 
|-
 
| LCT-1L
 
| 20T
 
| B2 E1 M0 S3
 
| None
 
| Fire Support
 
| 5.09M
 
|-
 
| LCT-1M
 
| 20T
 
| B0 E2 M2 S2
 
| None
 
| Extremely Fast Scout
 
| 3.69M
 
|-
 
| LCT-1PA
 
| 20T
 
| B0 E2 M2 S2
 
| None
 
| Extremely Fast Scout
 
| 4.19M
 
|-
 
| LCT-1S
 
| 20T
 
| B0 E1 M4 S1
 
| None
 
| Striker / Scout
 
| 3.76M
 
|-
 
| LCT-1V
 
| 20T
 
| B2 E1 M0 S3
 
| None
 
| Striker / Scout
 
| 3.59M
 
|-
 
| LCT-1VB
 
| 20T
 
| B0 E3 M0 S3
 
| None
 
| Scout / Flanker
 
| 7.79M
 
|-
 
| LCT-3D
 
| 20T
 
| B0 E0 M2 S2
 
| None
 
| Scout / Flanker
 
| 4.54M
 
|-
 
| LCT-3M
 
| 20T
 
| B0 E1 M0 S5
 
| None
 
| Scout / Flanker
 
| 4.64M
 
|-
 
| LCT-3S
 
| 20T
 
| B0 E1 M2 S2
 
| None
 
| Scout / Flanker
 
| 5.36M
 
|-
 
| LCT-3V
 
| 20T
 
| B2 E2 M0 S3
 
| None
 
| Fire Support
 
| 3.38M
 
|-
 
| LCT-4P
 
| 20T
 
| B2 E3 M0 S0
 
| None
 
| Scout / Flanker
 
| 5.10M
 
|-
 
|rowspan="7"|
 
[[File:Mongoose.png|125px|thumb|center]]
 
 
 
'''[[Mongoose|MONGOOSE]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| MON-66
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 5.58M
 
|-
 
| MON-66B
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 8.51M
 
|-
 
| MON-67
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 4.91M
 
|-
 
| MON-68
 
| 25T
 
| B0 E4 M0 S0
 
| None
 
| Scout
 
| 4.70M
 
|-
 
| MON-69
 
| 25T
 
| B0 E3 M2 S2
 
| None
 
| Striker / Scout
 
| 5.24M
 
|-
 
| MON-70
 
| 25T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Scout
 
| 5.23M
 
|-
 
| MON-77
 
| 25T
 
| B0 E0 M0 S8
 
| None
 
| Elemental Hunter
 
| 8.65M
 
|-
 
|rowspan="2"|
 
[[File:Night Hawk.png|125px|thumb|center]]
 
 
 
'''[[Night Hawk|NIGHT HAWK]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| NTK-2Q
 
| 35T
 
| B0 E5 M0 S3
 
| None
 
| Rapid Response
 
| 7.90M
 
|-
 
| NTK-2S
 
| 35T
 
| B0 E5 M0 S3
 
| None
 
| Rapid Response
 
| 8.40M
 
|-
 
|rowspan="2"|
 
[[File:Osiris.png|125px|thumb|center]]
 
 
 
'''[[Osiris|OSIRIS]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
10% increased sensor range, 15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| OSR-3D
 
| 30T
 
| B3 E5 M2 S4
 
| None
 
| Hit and Run Mech
 
| 8.02M
 
|-
 
| OSR-4C
 
| 30T
 
| B0 E3 M2 S2
 
| None
 
| Hit and Run Mech
 
| 8.16M
 
|-
 
|rowspan="7"|
 
[[File:Owens.png|125px|thumb|center]]
 
 
 
'''[[Owens|OWENS]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| OW-1 PRIME
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.03M
 
|-
 
| OW-1 A
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.75M
 
|-
 
| OW-1 B
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 6.94M
 
|-
 
| OW-1 C
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.01M
 
|-
 
| OW-1 D
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.22M
 
|-
 
| OW-1 E
 
| 35T
 
| B5 E5 M5 S6
 
| None
 
| Fast E-War Support
 
| 7.04M
 
|-
 
| OW-1 R
 
| 35T
 
| B7 E7 M7 S8
 
| None
 
| Fast E-War Support
 
| 7.96M
 
|-
 
|rowspan="11"|
 
[[File:Panther.png|125px|thumb|center]]
 
 
 
'''[[Panther|PANTHER]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| PNT-8Z
 
| 35T
 
| B0 E3 M1 S2
 
| None
 
| Sniper / Brawler
 
| 4.58M
 
|-
 
| PNT-9ALAG
 
| 35T
 
| B0 E4 M1 S2
 
| None
 
| Sniper / Brawler
 
| 4.54M
 
|-
 
| PNT-9M
 
| 35T
 
| B0 E0 M2 S3
 
| None
 
| Zombie Brawler
 
| 5.86M
 
|-
 
| PNT-9PA
 
| 35T
 
| B0 E4 M1 S0
 
| None
 
| Sniper / Brawler
 
| 5.13M
 
|-
 
| PNT-9R
 
| 35T
 
| B0 E4 M1 S0
 
| None
 
| Sniper / Brawler
 
| 5.36M
 
|-
 
| PNT-10K
 
| 35T
 
| B0 E4 M1 S2
 
| None
 
| Sniper / Scout
 
| 6.43M
 
|-
 
| PNT-10KA
 
| 35T
 
| B0 E4 M1 S2
 
| None
 
| Sniper / Scout
 
| 6.26M
 
|-
 
| PNT-11PA
 
| 35T
 
| B2 E0 M2 S0
 
| None
 
| Sniper / Brawler
 
| 4.82M
 
|-
 
| PNT-11S
 
| 35T
 
| B2 E0 M2 S0
 
| None
 
| Sniper / Brawler
 
| 5.51M
 
|-
 
| PNT-C
 
| 35T
 
| B0 E4 M2 S1
 
| None
 
| Sniper / Scout
 
| 6.02M
 
|-
 
| PNT-CA
 
| 35T
 
| B0 E4 M2 S1
 
| None
 
| Sniper / Scout
 
| 5.85M
 
|-
 
|rowspan="7"|
 
[[File:Raptor.png|125px|thumb|center]]
 
 
 
'''[[Raptor|RAPTOR]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RTX1-O
 
| 25T
 
| B9 E9 M9 S9
 
| None
 
| Striker / Scout
 
| 6.93M
 
|-
 
| RTX1-OA
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Striker / Scout
 
| 6.82M
 
|-
 
| RTX1-OB
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Striker / Scout
 
| 6.79M
 
|-
 
| RTX1-OC
 
| 25T
 
| B9 E9 M9 S9
 
| None
 
| Striker / Scout
 
| 7.46M
 
|-
 
| RTX1-OD
 
| 25T
 
| B8 E8 M8 S8
 
| None
 
| Striker / Scout
 
| 9.05M
 
|-
 
| RTX1-OE
 
| 25T
 
| B4 E4 M4 S4
 
| None
 
| Striker / Scout
 
| 6.88M
 
|-
 
| RTX1-OF
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Striker / Scout
 
| 7.76M
 
|-
 
|rowspan="9"|
 
[[File:Raven.png|125px|thumb|center]]
 
 
 
'''[[Raven|RAVEN]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| RVN-1X
 
| 35T
 
| B0 E4 M1 S4
 
| None
 
| Recon / Electronic Warfare
 
| 4.82M
 
|-
 
| RVN-2X
 
| 35T
 
| B0 E5 M3 S4
 
| None
 
| Scout
 
| 4.58M
 
|-
 
| RVN-3L
 
| 35T
 
| B0 E4 M3 S4
 
| None
 
| Scout
 
| 6.56M
 
|-
 
| RVN-3M
 
| 35T
 
| B0 E2 M4 S3
 
| None
 
| Scout
 
| 5.67M
 
|-
 
| RVN-3X
 
| 35T
 
| B0 E2 M2 S2
 
| None
 
| Recon / Electronic Warfare
 
| 8.20M
 
|-
 
| RVN-4L
 
| 35T
 
| B0 E4 M3 S4
 
| None
 
| Scout
 
| 9.26M
 
|-
 
| RVN-4LC
 
| 35T
 
| B0 E4 M3 S5
 
| None
 
| Scout
 
| 9.51M
 
|-
 
| RVN-4X
 
| 35T
 
| B2 E2 M2 S2
 
| None
 
| Scout
 
| 4.65M
 
|-
 
| RVN-5X
 
| 35T
 
| B3 E2 M0 S1
 
| None
 
| Mobile Artillery Support
 
| 5.01M
 
|-
 
|rowspan="3"|
 
[[File:Razorback.png|125px|thumb|center]]
 
 
 
'''[[Razorback|RAZORBACK]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips gained from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons deal 10% more damage
 
| RZK-9S
 
| 30T
 
| B0 E2 M1 S4
 
| None
 
| Light Support
 
| 8.41M
 
|-
 
| RZK-9T
 
| 30T
 
| B0 E6 M0 S0
 
| None
 
| Light Support
 
| 8.50M
 
|-
 
| RZK-10R
 
| 30T
 
| B0 E4 M0 S2
 
| None
 
| Light Support
 
| 8.39M
 
|-
 
|rowspan="8"|
 
[[File:Spider.png|125px|thumb|center]]
 
 
 
'''[[Spider|SPIDER]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| SDR-5D
 
| 30T
 
| B0 E3 M0 S3
 
| None
 
| Scout
 
| 4.25M
 
|-
 
| SDR-5K
 
| 30T
 
| B2 E1 M0 S3
 
| None
 
| Scout
 
| 4.20M
 
|-
 
| SDR-5V
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Scout
 
| 5.10M
 
|-
 
| SDR-7C
 
| 30T
 
| B0 E2 M1 S2
 
| None
 
| Scout
 
| 7.91M
 
|-
 
| SDR-7M
 
| 30T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 5.08M
 
|-
 
| SDR-7PA
 
| 30T
 
| B2 E2 M1 S0
 
| None
 
| Scout
 
| 7.73M
 
|-
 
| SDR-8M
 
| 30T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 7.25M
 
|-
 
| SDR-C
 
| 30T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 5.61M
 
|-
 
|rowspan="5"|
 
[[File:Stinger.png|125px|thumb|center]]
 
 
 
'''[[Stinger|STINGER]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast refits
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| STG-3G
 
| 20T
 
| B0 E2 M0 S4
 
| None
 
| Scout
 
| 3.83M
 
|-
 
| STG-3GB
 
| 20T
 
| B0 E3 M0 S1
 
| None
 
| Scout
 
| 7.50M
 
|-
 
| STG-3R
 
| 20T
 
| B0 E2 M0 S2
 
| None
 
| Scout
 
| 3.75M
 
|-
 
| STG-4G
 
| 20T
 
| B0 E0 M2 S1
 
| None
 
| Sniper / Scout
 
| 5.23M
 
|-
 
| STG-5M
 
| 20T
 
| B0 E2 M0 S2
 
| None
 
| Sniper / Scout
 
| 4.02M
 
|-
 
|rowspan="4"|
 
[[File:Stinger LAM.png|125px|thumb|center]]
 
 
 
'''[[Stinger LAM|STINGER LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| STG-A1
 
| 30T
 
| B0 E3 M0 S3
 
| None
 
| LAM
 
| 9.34M
 
|-
 
| STG-A5
 
| 30T
 
| B0 E3 M0 S3
 
| None
 
| LAM
 
| 6.84M
 
|-
 
| STG-A10
 
| 30T
 
| B0 E1 M0 S5
 
| None
 
| LAM
 
| 6.80M
 
|-
 
| STG-H1
 
| 30T
 
| B0 E0 M2 S4
 
| None
 
| LAM
 
| 9.47M
 
|-
 
|rowspan="3"|
 
[[File:Talon.png|125px|thumb|center]]
 
 
 
'''[[Talon|TALON]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
50 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TLN-5V
 
| 35T
 
| B0 E3 M0 S0
 
| None
 
| Scout / Disabler
 
| 11.14M
 
|-
 
| TLN-5W
 
| 35T
 
| B0 E3 M0 S0
 
| None
 
| Scout / Disabler
 
| 11.44M
 
|-
 
| TLN-5Z
 
| 35T
 
| B0 E2 M0 S0
 
| None
 
| Scout / Disabler
 
| 11.86M
 
|-
 
|rowspan="5"|
 
[[File:Thorn.png|125px|thumb|center]]
 
 
 
'''[[Thorn|THORN]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| THE-N
 
| 20T
 
| B0 E2 M2 S0
 
| None
 
| Pioneering Light Support
 
| 4.02M
 
|-
 
| THE-N1
 
| 20T
 
| B0 E2 M0 S1
 
| None
 
| Pioneering Light Support
 
| 7.64M
 
|-
 
| THE-NB
 
| 20T
 
| B0 E2 M0 S1
 
| None
 
| Pioneering Light Support
 
| 7.82M
 
|-
 
| THE-S
 
| 20T
 
| B0 E2 M2 S0
 
| None
 
| Pioneering Light Support
 
| 3.80 M
 
|-
 
| THE-T
 
| 20T
 
| B0 E2 M2 S0
 
| None
 
| Pioneering Light Support
 
| 3.77M
 
|-
 
|rowspan="2"|
 
[[File:Toro.png|125px|thumb|center]]
 
 
 
'''[[Toro|TORO]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multi-shot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Encouraging
 
+3 morale whenever morale is gained
 
| TR-A-6
 
| 35T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 5.02M
 
|-
 
| TR-A-8
 
| 35T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 8.51M
 
|-
 
|rowspan="1"|
 
[[File:Toro.png|125px|thumb|center]]
 
 
 
'''[[Toro|PRIMITIVE TORO]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Encouraging
 
+3 morale whenever morale is gained
 
| TR-A-1
 
| 35T
 
| B0 E1 M2 S0
 
| None
 
| Recon / Anti-Infantry
 
| 5.03M
 
|-
 
|rowspan="1"|
 
[[File:Flea.png|125px|thumb|center]]
 
 
 
'''[[Trooper|TROOPER]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TP-1R
 
| 20T
 
| B0 E1 M0 S4
 
| None
 
| Recon / Anti-Infantry
 
| 3.18M
 
|-
 
|rowspan="12"|
 
[[File:Urbanmech.png|125px|thumb|center]]
 
 
 
'''[[Urbanmech|URBANMECH]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| UM-R25
 
| 30T
 
| B0 E2 M6 S2
 
| None
 
| Ambusher
 
| 6.34M
 
|-
 
| UM-R29
 
| 30T
 
| B0 E2 M0 S2
 
| None
 
| Heavy Defender
 
| 9.46M
 
|-
 
| UM-R50
 
| 30T
 
| B4 E2 M0 S2
 
| None
 
| Heavy Defender
 
| 3.98M
 
|-
 
| UM-R60
 
| 30T
 
| B4 E2 M0 S2
 
| None
 
| Heavy Defender
 
| 3.98M
 
|-
 
| UM-R60C
 
| 30T
 
| B3 E0 M0 S2
 
| None
 
| Heavy Defender
 
| 3.82M
 
|-
 
| UM-R60L
 
| 30T
 
| B2 E0 M0 S3
 
| None
 
| Heavy Defender
 
| 3.80M
 
|-
 
| UM-R60X
 
| 30T
 
| B3 E0 M0 S3
 
| None
 
| Heavy Defender
 
| 3.88M
 
|-
 
| UM-R63
 
| 30T
 
| B4 E1 M0 S3
 
| None
 
| Heavy Defender
 
| 4.45M
 
|-
 
| UM-R68
 
| 30T
 
| B0 E0 M3 S3
 
| None
 
| Heavy Defender
 
| 4.21M
 
|-
 
| UM-R71
 
| 30T
 
| B0 E0 M3 S3
 
| None
 
| Heavy Defender
 
| 5.00M
 
|-
 
| UM-R72
 
| 30T
 
| B0 E0 M3 S3
 
| None
 
| Heavy Defender
 
| 4.16M
 
|-
 
| UM-R90
 
| 30T
 
| B0 E5 M0 S2
 
| None
 
| Heavy Defender
 
| 4.40M
 
|-
 
|rowspan="1"|
 
[[File:Urbanmech.png|125px|thumb|center]]
 
 
 
'''[[Urbanmech|URBANMECH OMNI]]'''
 
  
'''Mech Quirk:''' Omnimech
+
''If you want to copy other things you can attempt to recreate them using the Save Editor's other features but that is beyond the scope of these instructions.''
  
Fast Refits
+
===Step 1: Make a new career save===
 +
*Make a new career. You may want to advance a day to get your BTA crate and what not to make sure you want to keep the save. Then save the game and close BattleTech.
  
'''Pilot Affinity:''' Evasive
+
===Step 2: Download and open the BattleTech Save Editor===
 +
*The Save Editor is available on Nexus Mods here: [https://www.nexusmods.com/battletech/mods/408 https://www.nexusmods.com/battletech/mods/408].
  
+2 bonus against being hit
+
*''Note that this utility is not made by the BTA Team so we cannot provide support on it. Usual rule of "you break it, you deal with it" applies.'' Place it wherever you like, I put it in my BATTLETECH folder.
| UM-RM-PRIME
 
| 30T
 
| B4 E4 M4 S4
 
| None
 
| Heavy Defender
 
| 4.53M
 
|-
 
|rowspan="6"|
 
[[File:Valiant.png|125px|thumb|center]]
 
  
'''[[Valiant|VALIANT]]'''
+
===Step 3: Make a backup of your saves, just in case===
 +
*It's possible to mess up your saves with the Save Editor, make a backup just in case first. Save files for BTA are stored in '''BATTLETECH\BTASaves\cloud\C0\SGS1'''.
  
'''Mech Quirk:''' Improved Targeting
+
===Step 4: Export your inventory into a CSV from your old save===
 +
*Open your '''old career save''' with the Save Editor by clicking the Load button and browsing to your old career save.
  
+1 accuracy with ranged weapons
+
:[[File:SaveEditorLoad.png|600px]]
  
'''Mech Quirk:''' Melee Weapon
+
*Make sure you're on the Inventory tab. Click the '''Export To File''' button.
  
Variants of this model have a melee weapon
+
:[[File:SaveEditorExport.png|600px]]
  
'''Pilot Affinity:''' Precise Shot
+
*Save the Inventory Data (CSV) to a location you'll be able to find it easily. You will have to import it into your new save next.
  
+1 bonus on weapon attacks
+
*If you want to duplicate your Mechbay, '''take a screenshot of the Mech Bay''' or otherwise record the info (write it down, whatever you want as long as you have the mech/variant names for later). Click the Editors menu and then MechBay.
| V4-LNT-K5
 
| 30T
 
| B0 E3 M0 S3
 
| Hatchet
 
| Melee Skirmisher
 
| 5.12M
 
|-
 
| V4-LNT-K7
 
| 30T
 
| B0 E3 M0 S4
 
| Hatchet
 
| Melee Skirmisher
 
| 7.33M
 
|-
 
| V4-LNT-L2
 
| 30T
 
| B0 E0 M5 S2
 
| None
 
| Skirmisher
 
| 8.11M
 
|-
 
| V4-LNT-L7
 
| 30T
 
| B3 E2 M0 S1
 
| None
 
| Skirmisher
 
| 8.62M
 
|-
 
| V4-LNT-M4
 
| 30T
 
| B2 E3 M0 S2
 
| Hatchet
 
| Mortar Support
 
| 7.79M
 
|-
 
| V4-LNT-M6
 
| 30T
 
| B0 E0 M4 S2
 
| Mace
 
| Melee Skirmisher
 
| 8.10M
 
|-
 
|rowspan="4"|
 
[[File:Valkyrie.png|125px|thumb|center]]
 
  
'''[[Valkyrie|VALKYRIE]]'''
+
:[[File:SaveEditorMechBay.png|600px]]
  
'''Mech Quirk:''' Improved Communications
+
===Step 5: Import your inventory CSV into your new save===
 +
*Open your '''new career save''' in the Save Editor using the same Load button.
  
+1 increased resolve gain for all lance members
+
*Go to the Inventory Tab and click the '''Bulk add from file''' button. Browse to the CSV you saved in step #4 and open it.
  
'''Pilot Affinity:''' Encouraging
+
:[[File:SaveEditorAddFromFile.png|600px]]
  
+3 morale whenever morale is gained
+
*Click '''Save''' and save your edited save file in the '''BATTLETECH\BTASaves\cloud\C0\SGS1''' folder. You can overwrite the old one if you've made a backup. Otherwise you may want to rename it something else.
| VLK-QA
 
| 30T
 
| B0 E2 M2 S1
 
| None
 
| Fire Support
 
| 4.20M
 
|-
 
| VLK-QD
 
| 30T
 
| B0 E2 M2 S1
 
| None
 
| Fire Support
 
| 5.55M
 
|-
 
| VLK-QF
 
| 30T
 
| B0 E0 M2 S2
 
| None
 
| Fire Support
 
| 5.21M
 
|-
 
| VLK-QQ
 
| 30T
 
| B1 E0 M2 S1
 
| None
 
| Fire Support
 
| 5.30M
 
|-
 
|rowspan="10"|
 
[[File:Wasp.png|125px|thumb|center]]
 
  
'''[[Wasp|WASP]]'''
+
===Step 6: Add mech parts to replicate your MechBay===
 +
*Open the screenshot you made in step #4. Click the '''Scan''' button in the Save Editor.
  
'''Mech Quirk:''' Nimble Jumper
+
:[[File:SaveEditorScan.png|600px]]
  
+15% jump distance
+
*Direct it to your BATTLETECH main folder. When prompted for Mod Type, choose '''ModTek''' and click OK. The Save Editor will then scan your BATTLETECH installation and mods to pick up inventory items you can add based on the mods you are using.
  
'''Pilot Affinity:''' Nimble
+
*Click the dropdown menu that says "AmmunitionBox" and change it to "MechPart" ''(Note: Adding full mechs is a bad idea, it will not work properly due to the way MechEngineer handles things. Add parts and assemble in game instead!)''.
  
15% more jumping distance
+
*Then click on the menu to the right with items and find the mechs you want to add parts for to replicate your MechBay. Add the number of parts you need to assemble (you chose this when creating the new career).
| WSP-1A
 
| 20T
 
| B0 E1 M1 S0
 
| None
 
| Scout
 
| 3.72M
 
|-
 
| WSP-1D
 
| 20T
 
| B0 E1 M0 S3
 
| None
 
| Scout
 
| 3.75M
 
|-
 
| WSP-1K
 
| 20T
 
| B0 E1 M0 S1
 
| None
 
| Scout
 
| 3.74M
 
|-
 
| WSP-1L
 
| 20T
 
| B0 E0 M1 S0
 
| None
 
| Scout
 
| 3.70M
 
|-
 
| WSP-1S
 
| 20T
 
| B0 E1 M0 S3
 
| None
 
| Scout
 
| 4.10M
 
|-
 
| WSP-1W
 
| 20T
 
| B0 E0 M0 S6
 
| None
 
| Scout
 
| 3.75M
 
|-
 
| WSP-2A-X
 
| 25T
 
| B0 E2 M1 S3
 
| None
 
| Scout
 
| 4.09M
 
|-
 
| WSP-3M
 
| 20T
 
| B0 E1 M1 S0
 
| None
 
| Scout
 
| 4.09M
 
|-
 
| WSP-3W
 
| 20T
 
| B0 E0 M0 S6
 
| None
 
| Scout
 
| 3.93M
 
|-
 
| WSP-4T
 
| 20T
 
| B0 E3 M4 S0
 
| None
 
| Scout
 
| 4.69M
 
|-
 
|rowspan="5"|
 
[[File:Wasp LAM.png|125px|thumb|center]]
 
  
'''[[Wasp LAM|WASP LAM]]'''
+
===Step 7: Add cBills===
 +
Edit the Funding section on the left to be the amount of cBills you had on your old save. Or more. Or less. Or whatever you want. ''(Note: Extremely large amounts of cBills in the billions can cause the amount to go negative in game due to it being stored in 32 bits, please keep the amount somewhat reasonable!)''
  
'''Mech Quirk:''' LAM
+
===Step 8: Launch BattleTech and Load Edited Save===
 
+
This is to check your inventory and make sure everything imported okay. If it did, great! If it didn't you may have to try these steps again. This is not guaranteed to work, unfortunately. You will have to search your storage and find the mechs you want to pull out to replicate your Mech Bay. You will also have to do Argo upgrades so that you can have the same number of mechs at the ready. But at least you have your stuff!
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WSP-100A
 
| 30T
 
| B0 E1 M2 S1
 
| None
 
| LAM
 
| 6.74M
 
|-
 
| WSP-100B
 
| 30T
 
| B0 E1 M1 S1
 
| None
 
| LAM
 
| 7.56M
 
|-
 
| WSP-103
 
| 30T
 
| B0 E3 M0 S2
 
| None
 
| LAM
 
| 7.39M
 
|-
 
| WSP-105
 
| 30T
 
| B0 E2 M1 S1
 
| None
 
| LAM
 
| 6.73M
 
|-
 
| WSP-105M
 
| 30T
 
| B0 E2 M1 S1
 
| None
 
| LAM
 
| 6.77M
 
|-
 
|rowspan="1"|
 
[[File:Wasp.png|125px|thumb|center]]
 
 
 
'''[[Wasp|PRIMITIVE WASP]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WSP-1
 
| 20T
 
| B0 E1 M0 S0
 
| None
 
| Scout
 
| 3.76M
 
|-
 
|rowspan="5"|
 
[[File:Wolfhound.png|125px|thumb|center]]
 
 
 
'''[[Wolfhound|WOLFHOUND]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| WLF-1
 
| 35T
 
| B0 E6 M0 S2
 
| None
 
| Sniper / Brawler
 
| 5.87M
 
|-
 
| WLF-1A
 
| 35T
 
| B0 E6 M0 S1
 
| None
 
| Sniper / Brawler
 
| 5.84M
 
|-
 
| WLF-1B
 
| 35T
 
| B0 E6 M0 S2
 
| None
 
| Sniper / Brawler
 
| 5.87M
 
|-
 
| WLF-2
 
| 35T
 
| B0 E6 M0 S2
 
| None
 
| Sniper / Brawler
 
| 8.22M
 
|-
 
| WLF-4
 
| 35T
 
| B0 E4 M0 S4
 
| None
 
| Sniper / Brawler
 
| 9.84M
 
|}
 
 
</div>
 
</div>
  
 +
=Random Useful HBS Battletech/BTA Stuff=
  
==Inner Sphere Medium Mechs==
 
  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
  
  
As of BTA3062 v7.6 there are approximately 44 Medium Mech chassis, with 276 variants.
+
==Keyboard Shortcuts==
 
+
===Ctrl + Shift + I===
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
+
Unhooks the camera.
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
 
|rowspan="7"|
 
[[File:Assassin.png|125px|thumb|center]]
 
 
 
'''[[Assassin|ASSASSIN]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| ASN-21
 
| 40T
 
| B0 E3 M5 S0
 
| None
 
| Hunter-Killer / Ambusher
 
| 6.39M
 
|-
 
| ASN-23
 
| 40T
 
| B0 E3 M5 S0
 
| None
 
| Flanker / Missile Support
 
| 6.89M
 
|-
 
| ASN-30
 
| 40T
 
| B3 E2 M0 S0
 
| None
 
| Hunter-Killer / Ambusher
 
| 7.67M
 
|-
 
| ASN-45
 
| 40T
 
| B0 E0 M4 S4
 
| None
 
| Light Hunter / Fast Brawler
 
| 8.84M
 
|-
 
| ASN-55
 
| 40T
 
| B0 E3 M4 S0
 
| None
 
| Hunter-Killer / Ambusher
 
| 11.84M
 
|-
 
| ASN-101
 
| 40T
 
| B0 E2 M4 S3
 
| None
 
| Flanker
 
| 6.40M
 
|-
 
| ASN-SB
 
| 40T
 
| B0 E2 M4 S1
 
| None
 
| Flanker / Missile Support
 
| 5.84M
 
|-
 
|rowspan="10"|
 
[[File:Blackjack.png|125px|thumb|center]]
 
 
 
'''[[Blackjack|BLACKJACK]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BJ-1
 
| 45T
 
| B2 E4 M0 S2
 
| None
 
| Fire Support / Skirmisher
 
| 6.16M
 
|-
 
| BJ-1DB
 
| 45T
 
| B0 E4 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 6.46M
 
|-
 
| BJ-1DC
 
| 45T
 
| B2 E6 M0 S2
 
| None
 
| Fire Support / Skirmisher
 
| 6.46M
 
|-
 
| BJ-1PA
 
| 45T
 
| B4 E4 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 6.41M
 
|-
 
| BJ-1X
 
| 45T
 
| B0 E4 M0 S6
 
| None
 
| Brawler / Disabler
 
| 6.66M
 
|-
 
| BJ-2
 
| 45T
 
| B0 E2 M4 S1
 
| None
 
| Fire Support / Skirmisher
 
| 11.35M
 
|-
 
| BJ-2M
 
| 45T
 
| B0 E4 M0 S4
 
| None
 
| Sniper
 
| 9.34M
 
|-
 
| BJ-3
 
| 45T
 
| B0 E6 M0 S1
 
| None
 
| Fire Support / Skirmisher
 
| 9.64M
 
|-
 
| BJ-3X
 
| 45T
 
| B0 E2 M0 S5
 
| None
 
| Fire Support / Skirmisher
 
| 10.56M
 
|-
 
| BJ-5
 
| 45T
 
| B2 E5 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 10.42M
 
|-
 
|rowspan="7"|
 
[[File:Blackjack Omni.png|125px|thumb|center]]
 
 
 
'''[[Blackjack Omni|BLACKJACK OMNI]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BJ2-O
 
| 50T
 
| B10 E10 M10 S10
 
| None
 
| Brawler
 
| 9.91M
 
|-
 
| BJ2-OA
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Fire Support
 
| 9.90M
 
|-
 
| BJ2-OB
 
| 50T
 
| B6 E6 M6 S6
 
| None
 
| Fire Support
 
| 11.68M
 
|-
 
| BJ2-OC
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Fire Support
 
| 9.77M
 
|-
 
| BJ2-OD
 
| 50T
 
| B8 E8 M8 S8
 
| None
 
| Fire Support
 
| 10.05M
 
|-
 
| BJ2-OE
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Sniper
 
| 9.80M
 
|-
 
| BJ2-OF
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Brawler
 
| 10.50M
 
|-
 
|rowspan="3"|
 
[[File:Blitzkrieg.png|125px|thumb|center]]
 
 
 
'''[[Blitzkrieg|BLITZKRIEG]]'''
 
 
 
'''Mech Quirk:''' 360 Degree Field Of Fire
 
 
 
Fire in any direction regardless of facing
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| BTZ-3F
 
| 50T
 
| B4 E0 M0 S0
 
| None
 
| Lightning War
 
| 10.23M
 
|-
 
| BTZ-5F
 
| 50T
 
| B0 E0 M4 S0
 
| None
 
| Lightning War
 
| 10.21M
 
|-
 
| BTZ-6F
 
| 50T
 
| B0 E4 M0 S0
 
| None
 
| Lightning War
 
| 10.97M
 
|-
 
|rowspan="4"|
 
[[File:Bombard.png|125px|thumb|center]]
 
 
 
'''[[Bombard|BOMBARD]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - AC20
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| BMB-010
 
| 50T
 
| B4 E2 M0 S0
 
| None
 
| Arena Fighter
 
| 7.49M
 
|-
 
| BMB-013
 
| 50T
 
| B0 E4 M4 S0
 
| None
 
| Arena Fighter
 
| 8.21M
 
|-
 
| BMB-018
 
| 50T
 
| B4 E8 M4 S4
 
| None
 
| Arena Fighter
 
| 12.88M
 
|-
 
| BMB-020
 
| 50T
 
| B4 E0 M0 S0
 
| None
 
| Arena Fighter
 
| 8.17M
 
|-
 
|rowspan="6"|
 
[[File:Bushwacker.png|125px|thumb|center]]
 
 
 
'''[[Bushwacker|BUSHWACKER]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| BSW-H1
 
| 55T
 
| B2 E2 M3 S3
 
| None
 
| Guerilla Prototype
 
| 13.25M
 
|-
 
| BSW-S2
 
| 55T
 
| B3 E3 M3 S4
 
| None
 
| Guerilla Prototype
 
| 13.12M
 
|-
 
| BSW-W1
 
| 55T
 
| B2 E3 M3 S0
 
| None
 
| Guerilla Prototype
 
| 13.51M
 
|-
 
| BSW-X0
 
| 55T
 
| B1 E1 M3 S5
 
| None
 
| Skirmisher / Cavalry
 
| 8.04M
 
|-
 
| BSW-X1
 
| 55T
 
| B2 E7 M2 S2
 
| None
 
| Guerilla Prototype
 
| 12.98M
 
|-
 
| BSW-X2
 
| 55T
 
| B4 E2 M4 S2
 
| None
 
| Guerilla Prototype
 
| 13.00M
 
|-
 
|rowspan="10"|
 
[[File:Centurion.png|125px|thumb|center]]
 
 
 
'''[[Centurion|CENTURION]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CN9-A
 
| 50T
 
| B1 E2 M3 S1
 
| None
 
| Brawler / General Assault
 
| 6.97M
 
|-
 
| CN9-AH
 
| 50T
 
| B2 E0 M2 S2
 
| None
 
| Brawler / General Assault
 
| 6.72M
 
|-
 
| CN9-AL
 
| 50T
 
| B0 E4 M2 S3
 
| None
 
| Brawler / General Assault
 
| 7.34M
 
|-
 
| CN9-D
 
| 50T
 
| B1 E2 M2 S2
 
| None
 
| Brawler / General Assault
 
| 9.59M
 
|-
 
| CN9-D3D
 
| 50T
 
| B2 E2 M2 S0
 
| None
 
| Brawler / General Assault
 
| 8.90M
 
|-
 
| CN9-D5
 
| 50T
 
| B2 E3 M0 S0
 
| None
 
| Brawler / General Assault
 
| 12.61M
 
|-
 
| CN9-PA
 
| 50T
 
| B1 E2 M3 S1
 
| None
 
| Brawler / General Assault
 
| 6.97M
 
|-
 
| CN9-S
 
| 50T
 
| B1 E2 M3 S1
 
| None
 
| Brawler / General Assault
 
| 6.97M
 
|-
 
| CN10-B
 
| 55T
 
| B1 E2 M2 S2
 
| None
 
| Brawler / General Assault
 
| 9.08M
 
|-
 
| CN10-D
 
| 55T
 
| B3 E2 M3 S0
 
| None
 
| Brawler / General Assault
 
| 10.89M
 
|-
 
|rowspan="1"|
 
[[File:Centurion.png|125px|thumb|center]]
 
 
 
'''[[Centurion|PRIMITIVE CENTURION]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CN9-H
 
| 50T
 
| B1 E1 M5 S0
 
| None
 
| Brawler / General Assault
 
| 7.23M
 
|-
 
|rowspan="4"|
 
[[File:Chameleon.png|125px|thumb|center]]
 
 
 
'''[[Chameleon|CHAMELEON]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| CLN-7V
 
| 50T
 
| B0 E7 M0 S5
 
| None
 
| Heavy Scout / Trainer
 
| 7.99M
 
|-
 
| CLN-7W
 
| 50T
 
| B0 E7 M0 S0
 
| None
 
| Heavy Scout
 
| 10.06M
 
|-
 
| CLN-7Z
 
| 50T
 
| B0 E5 M0 S0
 
| None
 
| Heavy Scout
 
| 10.86M
 
|-
 
| TRC-4B
 
| 50T
 
| B0 E7 M0 S6
 
| None
 
| Heavy Scout / Trainer
 
| 7.97M
 
|-
 
|rowspan="3"|
 
[[File:Chimera.png|125px|thumb|center]]
 
 
 
'''[[Chimera|CHIMERA]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| CMA-1S
 
| 40T
 
| B0 E2 M2 S2
 
| None
 
| Mid-Range Flanker
 
| 9.20M
 
|-
 
| CMA-3G
 
| 40T
 
| B1 E1 M2 S2
 
| None
 
| Mid-Range Flanker
 
| 9.34M
 
|-
 
| CMA-C
 
| 40T
 
| B0 E2 M2 S2
 
| None
 
| Mid-Range Flanker
 
| 9.74M
 
|-
 
|rowspan="10"|
 
[[File:Cicada.png|125px|thumb|center]]
 
 
 
'''[[Cicada|CICADA]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| CDA-2A
 
| 40T
 
| B0 E6 M0 S2
 
| None
 
| Scout / Harasser
 
| 5.83M
 
|-
 
| CDA-2B
 
| 40T
 
| B0 E6 M0 S2
 
| None
 
| Scout / Harasser
 
| 6.24M
 
|-
 
| CDA-2PA
 
| 40T
 
| B0 E3 M0 S3
 
| None
 
| Scout / Harasser
 
| 7.77M
 
|-
 
| CDA-3C
 
| 40T
 
| B4 E1 M0 S4
 
| None
 
| Scout / Sniper
 
| 6.27M
 
|-
 
| CDA-3F
 
| 40T
 
| B0 E6 M0 S4
 
| None
 
| Scout / Harasser
 
| 10.22M
 
|-
 
| CDA-3G
 
| 40T
 
| B0 E4 M0 S4
 
| None
 
| Scout / Harasser
 
| 10.42M
 
|-
 
| CDA-3M
 
| 40T
 
| B1 E5 M0 S4
 
| None
 
| Scout / Harasser
 
| 9.54M
 
|-
 
| CDA-3S
 
| 40T
 
| B0 E0 M4 S0
 
| None
 
| Scout / Sniper
 
| 9.09M
 
|-
 
| CDA-4G
 
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Scout / Harasser
 
| 10.98M
 
|-
 
| CDA-X5 "The X5"
 
| 40T
 
| B0 E4 M2 S0
 
| None
 
| Scout / Harasser
 
| 9.80M
 
|-
 
|rowspan="6"|
 
[[File:Clint.png|125px|thumb|center]]
 
 
 
'''[[Clint|CLINT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CLNT-1-2R
 
| 40T
 
| B1 E2 M0 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.82M
 
|-
 
| CLNT-2-3T
 
| 40T
 
| B2 E3 M0 S3
 
| Sniper / Light Brawler
 
| 6.01M
 
|-
 
| CLNT-2-3U
 
| 40T
 
| B0 E4 M0 S2
 
| None
 
| Sniper / Light Brawler
 
| 8.48M
 
|-
 
| CLNT-2-4T
 
| 40T
 
| B2 E1 M0 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.76M
 
|-
 
| CLNT-2-4U
 
| 40T
 
| B0 E4 M0 S4
 
| None
 
| Sniper / Light Brawler
 
| 10.19M
 
|-
 
| CLNT-5U
 
| 40T
 
| B0 E4 M0 S3
 
| None
 
| Sniper / Light Brawler
 
| 10.81M
 
|-
 
|rowspan="11"|
 
[[File:Crab.png|125px|thumb|center]]
 
 
 
'''[[Crab|CRAB]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| BSC-27 "Big Steel Claw"
 
| 50T
 
| B1 E3 M0 S2
 
| None
 
| Direct-Fire Support
 
| 11.17M
 
|-
 
| CRB-20
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 7.42M
 
|-
 
| CRB-27
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 7.56M
 
|-
 
| CRB-27B
 
| 50T
 
| B0 E6 M0 S3
 
| None
 
| Raider
 
| 14.80M
 
|-
 
| CRB-27SL
 
| 50T
 
| B0 E7 M0 S2
 
| None
 
| Direct-Fire Support
 
| 15.35M
 
|-
 
| CRB-28
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 12.17M
 
|-
 
| CRB-30
 
| 50T
 
| B0 E7 M0 S1
 
| None
 
| Direct-Fire Support
 
| 12.10M
 
|-
 
| CRB-44K
 
| 50T
 
| B0 E4 M0 S7
 
| None
 
| Direct-Fire Support
 
| 8.58M
 
|-
 
| CRB-45
 
| 50T
 
| B0 E6 M0 S2
 
| None
 
| Direct-Fire Support
 
| 11.62M
 
|-
 
| CRB-C
 
| 50T
 
| B0 E5 M0 S2
 
| None
 
| Direct-Fire Support
 
| 8.06M
 
|-
 
| CRB-HD
 
| 50T
 
| B0 E5 M0 S3
 
| None
 
| Direct-Fire Support
 
| 9.92M
 
|-
 
|rowspan="5"|
 
[[File:Dervish.png|125px|thumb|center]]
 
 
 
'''[[Dervish|DERVISH]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| DV-6M
 
| 55T
 
| B0 E2 M6 S2
 
| None
 
| Skirmisher
 
| 8.23M
 
|-
 
| DV-6MD
 
| 55T
 
| B0 E2 M6 S2
 
| None
 
| Skirmisher
 
| 9.07M
 
|-
 
| DV-7D
 
| 55T
 
| B0 E2 M6 S2
 
| None
 
| Skirmisher
 
| 11.56M
 
|-
 
| DV-8D
 
| 55T
 
| B0 E4 M4 S2
 
| None
 
| Skirmisher
 
| 13.38M
 
|-
 
| DV-10K
 
| 55T
 
| B0 E0 M8 S0
 
| None
 
| Skirmisher
 
| 11.77M
 
|-
 
|rowspan="1"|
 
[[File:Dervish.png|125px|thumb|center]]
 
 
 
'''[[Dervish|PRIMITIVE DERVISH]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| DV-1S
 
| 55T
 
| B0 E0 M4 S2
 
| None
 
| Skirmisher
 
| 8.07M
 
|-
 
|rowspan="8"|
 
[[File:Enforcer.png|125px|thumb|center]]
 
 
 
'''[[Enforcer|ENFORCER]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| ENF-3R
 
| 50T
 
| B1 E5 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 7.02M
 
|-
 
| ENF-4AS
 
| 50T
 
| B2 E5 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 10.39M
 
|-
 
| ENF-4R
 
| 50T
 
| B1 E5 M0 S1
 
| None
 
| Fire Support / Skirmisher
 
| 6.97M
 
|-
 
| ENF-5D
 
| 50T
 
| B2 E5 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 8.42M
 
|-
 
| ENF-5PA
 
| 50T
 
| B2 E5 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 8.41M
 
|-
 
| ENF-6G
 
| 50T
 
| B1 E5 M0 S1
 
| None
 
| Fire Support / Skirmisher
 
| 10.94M
 
|-
 
| ENF-6M
 
| 50T
 
| B2 E3 M0 S3
 
| None
 
| Fire Support / Skirmisher
 
| 10.86M
 
|-
 
| ENF-6T
 
| 50T
 
| B2 E3 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 11.31M
 
|-
 
|rowspan="6"|
 
[[File:Firestarter.png|125px|thumb|center]]
 
 
 
'''[[Firestarter Omni|FIRESTARTER OMNI]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| FS9-O
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.07M
 
|-
 
| FS9-OA
 
| 45T
 
| B4 E4 M4 S6
 
| None
 
| Fire Support / Brawler
 
| 10.67M
 
|-
 
| FS9-OB
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.51M
 
|-
 
| FS9-OC
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.30M
 
|-
 
| FS9-OD
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.88M
 
|-
 
| FS9-OF
 
| 45T
 
| B5 E5 M5 S7
 
| None
 
| Fire Support / Brawler
 
| 11.13M
 
|-
 
|rowspan="3"|
 
[[File:Gladiator.png|125px|thumb|center]]
 
 
 
'''[[Gladiator|GLADIATOR]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| GLD-2R
 
| 55T
 
| B0 E3 M1 S3
 
| None
 
| Striker / Cavalry
 
| 7.75M
 
|-
 
| GLD-3R
 
| 55T
 
| B0 E2 M2 S2
 
| None
 
| Striker / Cavalry
 
| 7.77M
 
|-
 
| GLD-4R
 
| 55T
 
| B0 E4 M1 S1
 
| None
 
| Striker / Cavalry
 
| 7.74M
 
|-
 
|rowspan="1"|
 
[[File:Gladiator.png|125px|thumb|center]]
 
 
 
'''[[Gladiator|PRIMITIVE GLADIATOR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| GLD-1R
 
| 55T
 
| B0 E3 M0 S0
 
| None
 
| Striker / Cavalry
 
| 7.72M
 
|-
 
|rowspan="8"|
 
[[File:Griffin.png|125px|thumb|center]]
 
 
 
'''[[Griffin|GRIFFIN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
55 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| GRF-1DS
 
| 55T
 
| B0 E3 M2 S2
 
| None
 
| Sniper / Fire Support
 
| 11.55M
 
|-
 
| GRF-1N
 
| 55T
 
| B0 E3 M3 S1
 
| None
 
| Sniper / Fire Support
 
| 8.30M
 
|-
 
| GRF-1S
 
| 55T
 
| B0 E4 M2 S2
 
| None
 
| Striker / Skirmisher
 
| 8.41M
 
|-
 
| GRF-1TL
 
| 55T
 
| B0 E3 M0 S4
 
| None
 
| Striker / Skirmisher
 
| 8.68M
 
|-
 
| GRF-2N
 
| 55T
 
| B0 E2 M4 S0
 
| None
 
| Striker / Skirmisher
 
| 12.37M
 
|-
 
| GRF-3M
 
| 55T
 
| B0 E2 M2 S4
 
| None
 
| Sniper / Fire Support
 
| 11.59M
 
|-
 
| GRF-6CS
 
| 55T
 
| B0 E6 M2 S1
 
| None
 
| Sniper / Fire Support
 
| 13.79M
 
|-
 
| GRF-6CV
 
| 55T
 
| B0 E3 M3 S0
 
| None
 
| Sniper / Fire Support
 
| 12.12M
 
|-
 
|rowspan="6"|
 
[[File:Hatchetman.png|125px|thumb|center]]
 
 
 
'''[[Hatchetman|HATCHETMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Cool Running
 
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| HCT-3F
 
| 45T
 
| B1 E2 M0 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 6.58M
 
|-
 
| HCT-3X
 
| 45T
 
| B0 E2 M2 S4
 
| Hatchet
 
| Brawler / Skirmisher
 
| 6.88M
 
|-
 
| HCT-4TL
 
| 45T
 
| B0 E2 M2 S4
 
| Hatchet
 
| Brawler / Skirmisher
 
| 8.81M
 
|-
 
| HCT-5D
 
| 45T
 
| B1 E2 M0 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 10.41M
 
|-
 
| HCT-5S
 
| 45T
 
| B2 E4 M2 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 7.62M
 
|-
 
| HCT-6D
 
| 45T
 
| B2 E5 M0 S0
 
| Hatchet
 
| Brawler / Skirmisher
 
| 11.14M
 
|-
 
|rowspan="2"|
 
[[File:Hellspawn.png|125px|thumb|center]]
 
 
 
'''[[Hellspawn|HELLSPAWN]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10 increased sensor range, +15% sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| HSN-7D
 
| 45T
 
| B0 E5 M3 S0
 
| None
 
| Fast Fire Support
 
| 10.43M
 
|-
 
| HSN-7X
 
| 45T
 
| B0 E0 M3 S5
 
| None
 
| Deep Raider
 
| 10.99M
 
|-
 
|rowspan="7"|
 
[[File:Hermes.png|125px|thumb|center]]
 
 
 
'''[[Hermes II|HERMES II]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| HER-2M
 
| 40T
 
| B0 E5 M0 S3
 
| None
 
| Heavy Scout
 
| 6.17M
 
|-
 
| HER-2S
 
| 40T
 
| B2 E3 M0 S1
 
| None
 
| Heavy Scout
 
| 5.94M
 
|-
 
| HER-4K
 
| 40T
 
| B0 E2 M0 S3
 
| None
 
| Heavy Scout
 
| 6.05M
 
|-
 
| HER-5C
 
| 40T
 
| B0 E5 M2 S0
 
| None
 
| Heavy Scout / Level II Support
 
| 10.43M
 
|-
 
| HER-5ME
 
| 40T
 
| B3 E0 M0 S0
 
| None
 
| Specialist Sniper
 
| 8.31M
 
|-
 
| HER-5S
 
| 40T
 
| B3 E3 M0 S1
 
| None
 
| Heavy Scout
 
| 8.44M
 
|-
 
| HER-6D
 
| 40T
 
| B3 E3 M0 S1
 
| None
 
| Heavy Scout
 
| 8.87M
 
|-
 
|rowspan="2"|
 
[[File:Hollander.png|125px|thumb|center]]
 
 
 
'''[[Hollander II|HOLLANDER II]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| BZK-F5
 
| 45T
 
| B2 E1 M1 S2
 
| None
 
| Sniper
 
| 16.22M
 
|-
 
| BZK-F7
 
| 45T
 
| B3 E2 M0 S0
 
| None
 
| Sniper
 
| 16.42M
 
|-
 
|rowspan="13"|
 
[[File:Hunchback.png|125px|thumb|center]]
 
 
 
'''[[Hunchback|HUNCHBACK]]'''
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| HBK-2CS4C
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Heavy Ranged Assault
 
| 7.62M
 
|-
 
| HBK-4G
 
| 50T
 
| B3 E2 M0 S1
 
| None
 
| Juggernaut / Close Assault
 
| 6.52M
 
|-
 
| HBK-4H
 
| 50T
 
| B1 E5 M0 S4
 
| None
 
| Juggernaut / Close Assault
 
| 6.64M
 
|-
 
| HBK-4J
 
| 50T
 
| B0 E6 M2 S3
 
| None
 
| Juggernaut / Close Assault
 
| 6.95M
 
|-
 
| HBK-4N
 
| 50T
 
| B1 E5 M2 S3
 
| None
 
| Juggernaut / Close Assault
 
| 6.82M
 
|-
 
| HBK-4P
 
| 50T
 
| B0 E8 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 7.52M
 
|-
 
| HBK-4PA
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 7.28M
 
|-
 
| HBK-4SP
 
| 50T
 
| B0 E5 M2 S5
 
| None
 
| Juggernaut / Close Assault
 
| 6.90M
 
|-
 
| HBK-5M
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 9.96M
 
|-
 
| HBK-5N
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 9.92M
 
|-
 
| HBK-5PA
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 7.49M
 
|-
 
| HBK-5S
 
| 50T
 
| B3 E4 M0 S1
 
| None
 
| Juggernaut / Close Assault
 
| 10.80M
 
|-
 
| HBK-6N
 
| 50T
 
| B3 E3 M0 S3
 
| None
 
| Juggernaut / Close Assault
 
| 9.48M
 
|-
 
|rowspan="5"|
 
[[File:Huron Warrior.png|125px|thumb|center]]
 
 
 
'''[[Huron Warrior|HURON WARRIOR]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10 increased sensor range, +15% sight range
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| HUR-WO-R4L
 
| 50T
 
| B1 E5 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 8.19M
 
|-
 
| HUR-WO-R4M
 
| 50T
 
| B2 E4 M0 S0
 
| None
 
| Fire Support / Skirmisher
 
| 8.21M
 
|-
 
| HUR-WO-R4N
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| Fire Support / Skirmisher
 
| 10.85M
 
|-
 
| HUR-WO-R5H
 
| 50T
 
| B2 E4 M0 S2
 
| Hatchet
 
| Fire Support / Skirmisher
 
| 10.71M
 
|-
 
| HUR-WO-R5X
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| Fire Support / Skirmisher
 
| 11.38M
 
|-
 
|rowspan="4"|
 
[[File:Icarus.png|125px|thumb|center]]
 
 
 
'''[[Icarus|ICARUS]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| ICR-1R
 
| 40T
 
| B1 E3 M0 S3
 
| None
 
| Age of War Striker
 
| 9.27M
 
|-
 
| ICR-1S
 
| 40T
 
| B2 E3 M0 S2
 
| None
 
| Age of War Striker
 
| 6.04M
 
|-
 
| ICR-2S
 
| 40T
 
| B2 E3 M2 S2
 
| None
 
| Age of War Striker
 
| 9.03M
 
|-
 
| ICR-2PA
 
| 40T
 
| B2 E3 M2 S2
 
| None
 
| Age of War Striker
 
| 8.90M
 
|-
 
|rowspan="1"|
 
[[File:Icarus.png|125px|thumb|center]]
 
 
 
'''[[Icarus|PRIMITIVE ICARUS]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| ICR-1X
 
| 40T
 
| B0 E1 M2 S3
 
| None
 
| Age of War Striker
 
| 6.04M
 
|-
 
|rowspan="9"|
 
[[File:Kintaro.png|125px|thumb|center]]
 
 
 
'''[[Kintaro|KINTARO]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
55 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| KTO-17
 
| 55T
 
| B0 E4 M3 S1
 
| None
 
| Skirmisher / Fire Support
 
| 14.85M
 
|-
 
| KTO-18
 
| 55T
 
| B0 E2 M5 S0
 
| None
 
| Skirmisher / Fire Support
 
| 8.32M
 
|-
 
| KTO-18PA
 
| 55T
 
| B0 E2 M5 S0
 
| None
 
| Juggernaut / Close Assault
 
| 7.98M
 
|-
 
| KTO-19
 
| 55T
 
| B0 E2 M5 S1
 
| None
 
| Skirmisher / Assassin
 
| 12.91M
 
|-
 
| KTO-19B
 
| 55T
 
| B0 E2 M5 S1
 
| None
 
| Skirmisher / Assassin
 
| 18.01M
 
|-
 
| KTO-19S
 
| 55T
 
| B0 E2 M5 S2
 
| None
 
| Juggernaut / Close Assault
 
| 12.32M
 
|-
 
| KTO-20
 
| 55T
 
| B0 E3 M4 S0
 
| None
 
| Juggernaut / Close Assault
 
| 10.52M
 
|-
 
| KTO-C
 
| 55T
 
| B0 E3 M4 S0
 
| None
 
| Juggernaut / Close Assault
 
| 11.02M
 
|-
 
| KTO-K
 
| 55T
 
| B0 E4 M2 S0
 
| None
 
| Juggernaut / Close Assault
 
| 12.26M
 
|-
 
|rowspan="4"|
 
[[File:Lynx.png|125px|thumb|center]]
 
 
 
'''[[Lynx|LYNX]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| LNX-8Q
 
| 55T
 
| B0 E8 M0 S0
 
| None
 
| Raider / Striker
 
| 8.27M
 
|-
 
| LNX-9C
 
| 55T
 
| B0 E6 M3 S0
 
| None
 
| Raider / Striker
 
| 12.76M
 
|-
 
| LNX-9Q
 
| 55T
 
| B0 E8 M0 S0
 
| None
 
| Raider / Striker
 
| 11.98M
 
|-
 
| LNX-9R
 
| 55T
 
| B0 E9 M0 S0
 
| None
 
| Raider / Striker
 
| 11.99M
 
|-
 
|rowspan="2"|
 
[[File:Osprey.png|125px|thumb|center]]
 
 
 
'''[[Osprey|OSPREY]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| OSP-15
 
| 45T
 
| B2 E3 M2 S0
 
| None
 
| Urban Skirmisher
 
| 12.21M
 
|-
 
| OSP-25
 
| 45T
 
| B2 E3 M2 S0
 
| None
 
| Urban Skirmisher
 
| 12.31M
 
|-
 
|rowspan="2"|
 
[[File:Phoenix.png|125px|thumb|center]]
 
 
 
'''[[Phoeix|PHOENIX]]'''
 
 
 
'''Mech Quirk:''' Torso Turret
 
 
 
+2 accuracy with ranged weapons in this location
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| PX-3R
 
| 50T
 
| B0 E2 M2 S2
 
| None
 
| Early Skirmisher
 
| 7.08M
 
|-
 
| PX-4R
 
| 50T
 
| B2 E0 M2 S2
 
| None
 
| Early Skirmisher
 
| 6.92M
 
|-
 
|rowspan="1"|
 
[[File:Phoenix.png|125px|thumb|center]]
 
 
 
'''[[Phoeix|PRIMITIVE PHOENIX]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| PX-1R
 
| 50T
 
| B0 E1 M2 S0
 
| None
 
| Age Of War Skirmisher
 
| 7.06M
 
|-
 
|rowspan="12"|
 
[[File:Phoenix Hawk.png|125px|thumb|center]]
 
 
 
'''[[Phoenix Hawk|PHOENIX HAWK]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| PXH-1
 
| 45T
 
| B2 E3 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 7.00M
 
|-
 
| PXH-1B
 
| 45T
 
| B0 E5 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.49M
 
|-
 
| PXH-1C
 
| 45T
 
| B0 E5 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.57M
 
|-
 
| PXH-1D
 
| 45T
 
| B0 E4 M0 S0
 
| None
 
| Scout / Skirmisher
 
| 7.03M
 
|-
 
| PXH-1K
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 6.98M
 
|-
 
| PXH-2
 
| 45T
 
| B0 E4 M0 S0
 
| None
 
| Scout / Skirmisher
 
| 7.42M
 
|-
 
| PXH-3D
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.34M
 
|-
 
| PXH-3K
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.30M
 
|-
 
| PXH-3M
 
| 45T
 
| B0 E4 M0 S2
 
| None
 
| Scout / Skirmisher
 
| 10.02M
 
|-
 
| PXH-3S
 
| 45T
 
| B0 E3 M0 S3
 
| None
 
| Scout / Skirmisher
 
| 10.19M
 
|-
 
| PXH-4X
 
| 45T
 
| B0 E6 M0 S0
 
| None
 
| Scout / Skirmisher
 
| 11.02M
 
|-
 
| PXH-7CS
 
| 45T
 
| B0 E4 M2 S2
 
| None
 
| Scout / Skirmisher
 
| 11.23M
 
|-
 
|rowspan="5"|
 
[[File:Phoenix Hawk LAM.png|125px|thumb|center]]
 
 
 
'''[[Phoenix Hawk LAM|PHOENIX HAWK LAM]]'''
 
 
 
'''Mech Quirk:''' LAM
 
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| PHX-HK1
 
| 50T
 
| B0 E5 M0 S4
 
| None
 
| LAM
 
| 10.56M
 
|-
 
| PHX-HK1R
 
| 50T
 
| B0 E4 M0 S4
 
| None
 
| LAM
 
| 10.72M
 
|-
 
| PHX-HK2
 
| 50T
 
| B0 E4 M0 S4
 
| None
 
| LAM
 
| 8.12M
 
|-
 
| PHX-HK2M
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| LAM
 
| 10.56M
 
|-
 
| PHX-HK3
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| LAM
 
| 10.48M
 
|-
 
|rowspan="1"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
 
'''[[Rifleman|PRIMITIVE RIFLEMAN]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RFL-1N
 
| 50T
 
| B0 E6 M0 S0
 
| None
 
| Sniper / Scout
 
| 8.74M
 
|-
 
|rowspan="7"|
 
[[File:Sentinel.png|125px|thumb|center]]
 
 
 
'''[[Sentinel|SENTINEL]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+2 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| STN-1S
 
| 40T
 
| B1 E0 M1 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.86M
 
|-
 
| STN-3K
 
| 40T
 
| B1 E0 M1 S3
 
| None
 
| Sniper / Light Brawler
 
| 5.84M
 
|-
 
| STN-3KA
 
| 40T
 
| B0 E2 M1 S2
 
| None
 
| Sniper / Light Brawler
 
| 6.03M
 
|-
 
| STN-3KB
 
| 40T
 
| B0 E2 M1 S2
 
| None
 
| Sniper / Light Brawler
 
| 5.97M
 
|-
 
| STN-3L
 
| 40T
 
| B1 E0 M1 S3
 
| None
 
| Sniper / Light Brawler
 
| 6.36M
 
|-
 
| STN-3LB
 
| 40T
 
| B2 E2 M0 S1
 
| None
 
| Sniper / Light Brawler
 
| 7.30M
 
|-
 
| STN-3M
 
| 40T
 
| B1 E1 M1 S2
 
| None
 
| Sniper / Light Brawler
 
| 5.97M
 
|-
 
|rowspan="10"|
 
[[File:Shadow Hawk.png|125px|thumb|center]]
 
 
 
'''[[Shadow Hawk|SHADOW HAWK]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| SHD-2D
 
| 55T
 
| B1 E3 M3 S2
 
| None
 
| Striker Cavalry
 
| 8.74M
 
|-
 
| SHD-2D2
 
| 55T
 
| B1 E3 M3 S2
 
| None
 
| Striker Cavalry
 
| 9.28M
 
|-
 
| SHD-2H
 
| 55T
 
| B3 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 8.64M
 
|-
 
| SHD-2HB
 
| 55T
 
| B2 E2 M3 S2
 
| None
 
| Line Assault
 
| 15.07M
 
|-
 
| SHD-2K
 
| 55T
 
| B0 E3 M2 S4
 
| None
 
| Skirmisher / Cavalry
 
| 8.07M
 
|-
 
| SHD-2PA
 
| 55T
 
| B2 E1 M3 S2
 
| None
 
| Skirmisher / Cavalry
 
| 7.74M
 
|-
 
| SHD-5M
 
| 55T
 
| B3 E1 M3 S2
 
| None
 
| Skirmisher / Cavalry
 
| 12.02M
 
|-
 
| SHD-6S
 
| 55T
 
| B2 E4 M1 S0
 
| None
 
| Skirmisher / Cavalry
 
| 16.41M
 
|-
 
| SHD-7CS
 
| 55T
 
| B3 E4 M4 S2
 
| None
 
| Skirmisher / Cavalry
 
| 13.32M
 
|-
 
| SHD-11CS
 
| 55T
 
| B0 E6 M4 S2
 
| None
 
| Skirmisher / Cavalry
 
| 14.49M
 
|-
 
|rowspan="1"|
 
[[File:Shadow Hawk.png|125px|thumb|center]]
 
 
 
'''[[Shadowhawk|PRIMITIVE SHADOWHAWK]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| SHD-1R
 
| 55T
 
| B0 E1 M0 S0
 
| None
 
| Sniper / Scout
 
| 3.15M
 
|-
 
|rowspan="3"|
 
[[File:Starslayer.png|125px|thumb|center]]
 
 
 
'''[[Starslayer|STARSLAYER]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
50 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| STY-2C
 
| 50T
 
| B0 E5 M1 S1
 
| None
 
| Skirmisher
 
| 10.00M
 
|-
 
| STY-3C
 
| 50T
 
| B0 E5 M1 S1
 
| None
 
| Skirmisher
 
| 10.29M
 
|-
 
| STY-3D
 
| 50T
 
| B0 E6 M1 S0
 
| None
 
| Skirmisher
 
| 10.62M
 
|-
 
|rowspan="8"|
 
[[File:Strider.png|125px|thumb|center]]
 
 
 
'''[[Strider|STRIDER]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| SR1-O
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 7.11M
 
|-
 
| SR1-O-A
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 6.95M
 
|-
 
| SR1-O-B
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 5.33M
 
|-
 
| SR1-O-C
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 5.89M
 
|-
 
| SR1-O-D
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 7.25M
 
|-
 
| SR1-O-E
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Omni Striker
 
| 6.31M
 
|-
 
| SR1-O-F
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 6.46M
 
|-
 
| SR1-O-R
 
| 40T
 
| B6 E6 M6 S6
 
| None
 
| Omni Striker
 
| 8.54M
 
|-
 
|rowspan="3"|
 
[[File:Swordsman.png|125px|thumb|center]]
 
 
 
'''[[Swordsman|SWORDSMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Cooling
 
 
 
-3 heat per turn
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| SWD-2
 
| 40T
 
| B1 E2 M2 S1
 
| None
 
| Age of War Trooper
 
| 6.07M
 
|-
 
| SWD-3
 
| 40T
 
| B1 E2 M2 S1
 
| None
 
| Light Trooper
 
| 9.09M
 
|-
 
| SWD-4
 
| 40T
 
| B1 E3 M2 S0
 
| None
 
| Light Trooper
 
| 9.23M
 
|-
 
|rowspan="1"|
 
[[File:Swordsman.png|125px|thumb|center]]
 
 
 
'''[[Swordsman|PRIMITIVE SWORDSMAN]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| SWD-1
 
| 40T
 
| B1 E2 M2 S1
 
| None
 
| Age of War Trooper
 
| 6.07M
 
|-
 
|rowspan="5"|
 
[[File:Talos.png|125px|thumb|center]]
 
 
 
'''[[Talos|TALOS]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| TLS-1B
 
| 50T
 
| B2 E0 M4 S2
 
| None
 
| General Line Mech
 
| 7.60M
 
|-
 
| TLS-1T
 
| 50T
 
| B2 E3 M0 S2
 
| None
 
| General Line Mech
 
| 12.34M
 
|-
 
| TLS-2B
 
| 50T
 
| B2 E2 M3 S2
 
| None
 
| General Line Mech
 
| 11.51M
 
|-
 
| TLS-3G
 
| 50T
 
| B1 E6 M0 S0
 
| None
 
| General Line Mech
 
| 11.34M
 
|-
 
| TLS-3M
 
| 50T
 
| B0 E0 M5 S2
 
| Mace
 
| Melee Line Mech
 
| 12.47M
 
|-
 
|rowspan="9"|
 
[[File:Trebuchet.png|125px|thumb|center]]
 
 
 
'''[[Trebuchet|TREBUCHET]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprinting distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
+15% boost to sprint speed!
 
| TBT-3C
 
| 50T
 
| B0 E5 M2 S0
 
| None
 
| Fire Support
 
| 18.23M
 
|-
 
| TBT-5J
 
| 50T
 
| B0 E3 M1 S2
 
| None
 
| Fire Support
 
| 7.49M
 
|-
 
| TBT-5N
 
| 50T
 
| B0 E4 M2 S0
 
| None
 
| Fire Support
 
| 7.97M
 
|-
 
| TBT-5PA
 
| 50T
 
| B0 E4 M3 S2
 
| None
 
| Fire Support
 
| 10.39M
 
|-
 
| TBT-5S
 
| 50T
 
| B0 E4 M2 S2
 
| None
 
| Fire Support
 
| 7.45M
 
|-
 
| TBT-7K
 
| 50T
 
| B2 E3 M1 S2
 
| None
 
| Fire Support
 
| 7.19M
 
|-
 
| TBT-7M
 
| 50T
 
| B0 E4 M3 S2
 
| None
 
| Fire Support
 
| 11.34M
 
|-
 
| TBT-9K
 
| 50T
 
| B0 E4 M3 S0
 
| None
 
| Fire Support
 
| 11.57M
 
|-
 
| TBT-10K
 
| 50T
 
| B2 E3 M1 S2
 
| None
 
| Fire Support
 
| 11.15M
 
|-
 
|rowspan="3"|
 
[[File:Uziel.png|125px|thumb|center]]
 
 
 
'''[[Uziel|UZIEL]]'''
 
 
 
'''Mech Quirk:''' Cowl
 
 
 
Adds 5 armor and structure to the head
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion on movement
 
| UZL-2S
 
| 50T
 
| B0 E5 M1 S2
 
| None
 
| Flanker / All-Range Combat
 
| 11.20M
 
|-
 
| UZL-3M
 
| 50T
 
| B0 E4 M0 S4
 
| None
 
| Flanker
 
| 12.02M
 
|-
 
| UZL-4C
 
| 50T
 
| B0 E0 M5 S2
 
| None
 
| Ambusher
 
| 11.91M
 
|-
 
| UZL-4K
 
| 50T
 
| B0 E0 M3 S3
 
| None
 
| Flanker / Harasser
 
| 12.80M
 
|-
 
|rowspan="7"|
 
[[File:Vindicator.png|125px|thumb|center]]
 
 
 
'''[[Vindicator|VINDICATOR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
45 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| VND-1AA
 
| 45T
 
| B0 E4 M1 S3
 
| None
 
| Fire Support / Brawler
 
| 6.58M
 
|-
 
| VND-1R
 
| 45T
 
| B0 E5 M1 S2
 
| None
 
| Fire Support / Brawler
 
| 6.71M
 
|-
 
| VND-1X
 
| 45T
 
| B2 E3 M1 S4
 
| None
 
| Fire Support / Brawler
 
| 6.71M
 
|-
 
| VND-2AN
 
| 45T
 
| B0 E4 M3 S2
 
| None
 
| Fire Support / Brawler
 
| 6.74M
 
|-
 
| VND-2MC
 
| 45T
 
| B0 E4 M1 S0
 
| None
 
| Fire Support / Brawler
 
| 14.02M
 
|-
 
| VND-2SIC
 
| 45T
 
| B2 E4 M0 S1
 
| None
 
| Fire Support / Brawler
 
| 10.59M
 
|-
 
| VND-3L
 
| 45T
 
| B0 E5 M1 S3
 
| None
 
| Fire Support / Brawler
 
| 10.73M
 
|-
 
|rowspan="6"|
 
[[File:Vulcan.png|125px|thumb|center]]
 
 
 
'''[[Vulcan|VULCAN]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 evasion pips from movement, +1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| VL-2T
 
| 40T
 
| B3 E2 M0 S2
 
| None
 
| Close Support / Anti-Personnel
 
| 6.29M
 
|-
 
| VL-5M
 
| 40T
 
| B0 E2 M0 S5
 
| None
 
| Close Support / Skirmisher
 
| 8.94M
 
|-
 
| VT-5S
 
| 40T
 
| B1 E2 M0 S4
 
| None
 
| Close Support / Recon
 
| 7.54M
 
|-
 
| VT-5T
 
| 40T
 
| B2 E4 M0 S4
 
| None
 
| Close Support / Anti-Personnel
 
| 6.57M
 
|-
 
| VT-5TL
 
| 40T
 
| B1 E0 M1 S4
 
| None
 
| Close Support / Skirmisher
 
| 10.11M
 
|-
 
| VT-6B
 
| 40T
 
| B0 E0 M4 S2
 
| None
 
| Close Support / Skirmisher
 
| 9.87M
 
|-
 
|rowspan="4"|
 
[[File:Whitworth.png|125px|thumb|center]]
 
 
 
'''[[Whitworth|WHITWORTH]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
40 structure points, 55 stability threshold
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| WTH-1
 
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 6.21M
 
|-
 
| WTH-1S
 
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Light Brawling
 
| 6.19M
 
|-
 
| WTH-2
 
| 40T
 
| B0 E3 M2 S0
 
| None
 
| Light Fire Support
 
| 7.60M
 
|-
 
| WTH-2A
 
| 40T
 
| B0 E2 M4 S0
 
| None
 
| Light Brawling
 
| 11.60M
 
|-
 
|rowspan="9"|
 
[[File:Wolverine.png|125px|thumb|center]]
 
  
'''[[Wolverine|WOLVERINE]]'''
+
===Ctrl + Shift + U===
 +
Hides the UI. Requires the camera to be unhooked first!
  
'''Mech Quirk:''' Improved Communications
+
===Ctrl + K===
 +
Takes a high resolution (4k) screenshot without the UI showing. They are stored inside your user profile at C:\Users\UserName\AppData\LocalLow\Harebrained Schemes (replace Username with your actual computer username).
  
+2 increased resolve gain for all lance members
+
===Ctrl + Shift + -===
 +
Brings up the console commands, assuming you have the console enabled. You can enable it by modifying the file here: BattleTechInstallFolder\BattleTech_Data\StreamingAssets\data\debug\Settings.json. Add an entry for "testToolsEnabled": true, (both the double quotes and the coma must be there!)
  
'''Pilot Affinity:''' Encouraging
+
==Assorted Bits Of Knowledge==
 +
===Put Mechs with zero jump jets in Lance #1===
 +
Normally the mechs that get stuck on terrain from randomized drops are in lance 2.
  
+3 morale whenever morale is gained
+
===Evasion Mechanics===
| WVR-6D
+
Evasion pips up to 6 add +2 defense (+12 defense for 6 pips).
| 55T
+
Evasion pips above 6 up to the maximum of 12 add +1 defense (+6 defense for pips 7-12, +18 defense total for 12 evasion pips [max possible])
| B2 E1 M0 S4
 
| None
 
| Striker / Cavalry
 
| 7.96M
 
|-
 
| WVR-6K
 
| 55T
 
| B0 E5 M1 S2
 
| None
 
| Skirmisher
 
| 8.33M
 
|-
 
| WVR-6M
 
| 55T
 
| B0 E3 M2 S4
 
| None
 
| Striker / Cavalry
 
| 7.71M
 
|-
 
| WVR-6R
 
| 55T
 
| B2 E1 M3 S1
 
| None
 
| Striker / Cavalry
 
| 8.01M
 
|-
 
| WVR-7D
 
| 55T
 
| B2 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 13.56M
 
|-
 
| WVR-7H
 
| 55T
 
| B2 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 13.57M
 
|-
 
| WVR-7K
 
| 55T
 
| B0 E3 M2 S3
 
| None
 
| Skirmisher
 
| 11.54M
 
|-
 
| WVR-7M
 
| 55T
 
| B0 E4 M1 S3
 
| None
 
| Skirmisher
 
| 11.41M
 
|-
 
| WVR-8S
 
| 55T
 
| B0 E2 M2 S3
 
| None
 
| Skirmisher
 
| 11.49M
 
|-
 
|rowspan="1"|
 
[[File:Wolverine.png|125px|thumb|center]]
 
  
'''[[Wolverine|PRIMITIVE WOLVERINE]]'''
+
===Support Weapons Ignore 3 Evasion===
 +
They do not ignore *all* evasion but 3 pips by default. Some support weapons also have more evasion ignorance on their stats that would stack.
  
'''Mech Quirk:''' Primitive
+
===Melee Attacks Ignore 4 Evasion===
 +
They do not ignore *all* evasion but do ignore 4 pips.
  
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
+
===C3 Bonuses Do Not Stack===
 +
Multiple C3 Slaves or Masters on your team do not stack. A single of each should, however. Although it's possible only the higher of the two has an effect.
  
'''Pilot Affinity:''' Encouraging
+
===Hover Propulsion Vehicles Cannot Enter Forest tiles===
 +
They can however traverse burning or burned forest.
  
+3 morale whenever morale is gained
+
===Acid mortars/SRMs and dissolving pulse lasers do not stack===
| WVR-1R
+
They used to in the past but were changed sometime in 2020.
| 55T
 
| B1 E1 M0 S0
 
| None
 
| Skirmisher
 
| 6.97M
 
|-
 
|rowspan="4"|
 
[[File:Wraith.png|125px|thumb|center]]
 
  
'''[[Wraith|WRAITH]]'''
+
===Rounding Of Armor/Structure values In-Game===
 
+
If for whatever reason the armor or structure value ends in a decimal point, it will round to the nearest except in cases where it's X.5. In that case it uses a "Round To Even" system where it will round up OR down to the nearest even number. This provides "more equal" rounding than always rounding X.5 up like is traditional.
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| TR1
 
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.42M
 
|-
 
| TR2
 
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.62M
 
|-
 
| TR3
 
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.95M
 
|-
 
| TR4
 
| 55T
 
| B0 E6 M0 S1
 
| None
 
| Backstabbing Assassin
 
| 11.78M
 
|-
 
|rowspan="5"|
 
[[File:Wyvern.png|125px|thumb|center]]
 
 
 
'''[[Wyvern|WYVERN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
45 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| WVE-5N
 
| 45T
 
| B0 E1 M3 S3
 
| None
 
| Fire Support / Brawler
 
| 7.44M
 
|-
 
| WVE-5NB
 
| 45T
 
| B0 E2 M3 S2
 
| None
 
| Fire Support / Brawler
 
| 8.02M
 
|-
 
| WVE-6N
 
| 45T
 
| B0 E1 M3 S3
 
| None
 
| Fire Support / Brawler
 
| 7.14M
 
|-
 
| WVE-9N
 
| 45T
 
| B0 E3 M3 S1
 
| None
 
| Fire Support / Brawler
 
| 10.34M
 
|-
 
| WVE-10N
 
| 45T
 
| B0 E3 M3 S1
 
| None
 
| Fire Support / Brawler
 
| 11.12M
 
|}
 
 
</div>
 
</div>
  
 +
===Headcapping - Lots Of Small Guns Or A Few Big Guns For Better Odds?===
 +
To (hopefully finally) settle the debate about "stacking lots of weapons for headshots" or "use big hit weapons", use a binomial calculator. It's the perfect solution for these kinds of problems. Here's a good one: https://stattrek.com/online-calculator/binomial.aspx
  
==Inner Sphere Heavy Mechs==
+
As you would expect, the probability being 0.156 with number of trials set to 1 and number of successes equal to 1, the odds of having equal to or greater than the number of successes (1) is still 0.156 or 15.6%. However, once you change the number of successes needed to 2 or higher, you start have to ramp up the number of trials (how many shots you're taking) higher and higher to reach 0.156 or higher odds of meeting or exceeding the hits required for a kill.
 
 
<div class="mw-collapsible">
 
 
 
 
 
As of BTA3062 v7.6 there are approximately 42 Inner Sphere Heavy Mech chassis, with 275 variants.
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
 
|rowspan="5"|
 
[[File:Anvil.png|125px|thumb|center]]
 
 
 
'''[[Anvil|ANVIL]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Nimble Jumper
 
 
 
+15% jump distance
 
| ANV-3M
 
| 60T
 
| B0 E6 M0 S2
 
| None
 
| Brawler
 
| 12.85M
 
|-
 
| ANV-3N
 
| 60T
 
| B0 E6 M0 S2
 
| None
 
| Brawler
 
| 13.88M
 
|-
 
| ANV-5M
 
| 60T
 
| B0 E6 M0 S2
 
| None
 
| Brawler
 
| 13.09M
 
|-
 
| ANV-6M
 
| 60T
 
| B0 E5 M0 S3
 
| None
 
| Brawler
 
| 13.00M
 
|-
 
| ANV-8M
 
| 60T
 
| B0 E4 M2 S0
 
| None
 
| Mobile Artillery
 
| 13.93M
 
|-
 
|rowspan="12"|
 
[[File:Archer.png|125px|thumb|center]]
 
 
 
'''[[Archer|ARCHER]]'''
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ARC-2K
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 10.94M
 
|-
 
| ARC-2R
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 11.08M
 
|-
 
| ARC-2RB
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 15.22M
 
|-
 
| ARC-2S
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Brawler
 
| 11.08M
 
|-
 
| ARC-2W
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 10.94M
 
|-
 
| ARC-4M
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 15.23M
 
|-
 
| ARC-5R
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 14.66M
 
|-
 
| ARC-5S
 
| 70T
 
| B0 E4 M6 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 15.03M
 
|-
 
| ARC-5W
 
| 70T
 
| B0 E0 M7 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 14.18M
 
|-
 
| ARC-6Q
 
| 70T
 
| B0 E4 M4 S1
 
| None
 
| Experimental Arena Fighter
 
| 15.56M
 
|-
 
| ARC-LS
 
| 70T
 
| B0 E4 M4 S0
 
| None
 
| Missile Boat
 
| 13.73M
 
|-
 
| ARC-XO
 
| 70T
 
| B0 E4 M2 S2
 
| None
 
| Missile Boat
 
| 14.12M
 
|-
 
|rowspan="1"|
 
[[File:Archer.png|125px|thumb|center]]
 
 
 
'''[[Archer|PRIMITIVE ARCHER]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ARC-2K
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 10.94M
 
|-
 
|rowspan="3"|
 
[[File:Argus.png|125px|thumb|center]]
 
 
 
'''[[Argus|ARGUS]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| AGS-2D
 
| 60T
 
| B0 E4 M3 S1
 
| None
 
| Heavy Striker
 
| 15.29M
 
|-
 
| AGS-3M
 
| 60T
 
| B0 E1 M2 S6
 
| None
 
| Heavy Striker
 
| 13.79M
 
|-
 
| AGS-4D
 
| 60T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Striker
 
| 14.89M
 
|-
 
|rowspan="7"|
 
[[File:Avatar.png|125px|thumb|center]]
 
 
 
'''[[Avatar|AVATAR]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| AV1-O
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 14.10M
 
|-
 
| AV1-OA
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 12.45M
 
|-
 
| AV1-OB
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 15.05M
 
|-
 
| AV1-OC
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 13.56M
 
|-
 
| AV1-OC3
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 14.10M
 
|-
 
| AV1-OD
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 13.43M
 
|-
 
| AV1-OE
 
| 70T
 
| B8 E10 M8 S8
 
| None
 
| First Gen. OmniMech
 
| 14.55M
 
|-
 
|rowspan="5"|
 
[[File:Hatchetman.png|125px|thumb|center]]
 
 
 
'''[[Axman|AXMAN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
65 structure points, 80 stability threshold
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AXM-1N
 
| 65T
 
| B2 E4 M0 S0
 
| Hatchet
 
| Heavy Melee Specialist
 
| 16.14M
 
|-
 
| AXM-1TL
 
| 65T
 
| B2 E4 M0 S2
 
| Hatchet
 
| Heavy Melee Specialist
 
| 17.06M
 
|-
 
| AXM-2N
 
| 65T
 
| B0 E4 M3 S0
 
| Hatchet
 
| Heavy Melee Specialist
 
| 16.18M
 
|-
 
| AXM-3N
 
| 65T
 
| B1 E3 M2 S3
 
| Hatchet
 
| Heavy Melee Specialist
 
| 16.27M
 
|-
 
| AXM-3S
 
| 65T
 
| B3 E3 M0 S0
 
| Hatchet
 
| Heavy Melee Specialist
 
| 17.06M
 
|-
 
|rowspan="3"|
 
[[File:Battleaxe.png|125px|thumb|center]]
 
 
 
'''[[Battleaxe|BATTLEAXE]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BKX-7K
 
| 70T
 
| B0 E4 M4 S0
 
| None
 
| Early Assault
 
| 11.49M
 
|-
 
| BKX-7NC
 
| 70T
 
| B0 E2 M5 S4
 
| None
 
| Early Assault
 
| 11.41M
 
|-
 
| BKX-8K
 
| 70T
 
| B0 E4 M4 S0
 
| None
 
| Resurrected Early Battlemech
 
| 14.49M
 
|-
 
|rowspan="1"|
 
[[File:Battleaxe.png|125px|thumb|center]]
 
 
 
'''[[Battleaxe|PRIMITIVE BATTLEAXE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BKX-1X
 
| 70T
 
| B0 E2 M3 S2
 
| None
 
| Primitive Line Mech
 
| 10.94M
 
|-
 
|rowspan="4"|
 
[[File:Bellerophon.png|125px|thumb|center]]
 
 
 
'''[[Bellerophon|BELLEROPHON]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| BEL-2S
 
| 60T
 
| B0 E3 M3 S3
 
| None
 
| Resurrected Early Mech
 
| 8.23M
 
|-
 
| BEL-3Q
 
| 60T
 
| B0 E11 M0 S0
 
| None
 
| Resurrected Early Mech
 
| 12.11M
 
|-
 
| BEL-3S
 
| 60T
 
| B3 E0 M4 S1
 
| None
 
| Resurrected Early Mech
 
| 11.51M
 
|-
 
| BEL-4S
 
| 60T
 
| B0 E4 M2 S2
 
| None
 
| Resurrected Early Mech
 
| 11.63M
 
|-
 
|rowspan="1"|
 
[[File:Bellerophon.png|125px|thumb|center]]
 
 
 
'''[[Bellerophon|PRIMITIVE BELLEROPHON]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| BEL-1X
 
| 60T
 
| B0 E2 M1 S0
 
| None
 
| Early Experimental Mech
 
| 8.20M
 
|-
 
|rowspan="5"|
 
[[File:Nova.png|125px|thumb|center]]
 
 
 
'''[[Black Hawk-KU|BLACK HAWK-KU]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| BHKU-O
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 13.68M
 
|-
 
| BHKU-OA
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 13.42M
 
|-
 
| BHKU-OB
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 12.91M
 
|-
 
| BHKU-OC
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 13.16M
 
|-
 
| BHKU-OD
 
| 60T
 
| B12 E12 M12 S12
 
| None
 
| Skirmisher Omni
 
| 12.98M
 
|-
 
|rowspan="7"|
 
[[File:Blackknight.png|125px|thumb|center]]
 
 
 
'''[[Black Knight|BLACK KNIGHT]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| BL-6-KNT
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Brawler / Ranged Assault
 
| 12.66M
 
|-
 
| BL-6B-KNT
 
| 75T
 
| B0 E9 M0 S5
 
| None
 
| Brawler / Ranged Assault
 
| 20.91M
 
|-
 
| BL-7-KNT
 
| 75T
 
| B0 E8 M0 S5
 
| None
 
| Brawler / Ranged Assault
 
| 12.40M
 
|-
 
| BL-7PA-KNT
 
| 75T
 
| B0 E8 M0 S5
 
| None
 
| Brawler / Ranged Assault
 
| 13.62M
 
|-
 
| BL-7-KNT-L
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Brawler / Ranged Assault
 
| 12.42M
 
|-
 
| BL-9-KNT
 
| 75T
 
| B0 E8 M0 S5
 
| Hatchet
 
| Brawler / Ranged Assault
 
| 16.67M
 
|-
 
| BL-10X-KNT
 
| 75T
 
| B2 E5 M0 S2
 
| Hatchet
 
| Brawler / Ranged Assault
 
| 16.59M
 
|-
 
|rowspan="10"|
 
[[File:Cataphract.png|125px|thumb|center]]
 
 
 
'''[[Cataphract|CATAPHRACT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| CTF-0X
 
| 70T
 
| B1 E4 M0 S2
 
| None
 
| Electronic Warfare Prototype
 
| 10.21M
 
|-
 
| CTF-1PA
 
| 70T
 
| B2 E2 M1 S3
 
| None
 
| Sniper / Fire Support
 
| 11.21M
 
|-
 
| CTF-1X
 
| 70T
 
| B1 E5 M0 S2
 
| None
 
| Electronic Warfare Prototype
 
| 10.03M
 
|-
 
| CTF-2X
 
| 70T
 
| B1 E4 M1 S4
 
| None
 
| Brawler / Close Assault
 
| 10.77M
 
|-
 
| CTF-3AA
 
| 70T
 
| B5 E0 M0 S4
 
| None
 
| Brawler / Close Assault
 
| 14.94M
 
|-
 
| CTF-3D
 
| 70T
 
| B2 E4 M0 S3
 
| None
 
| Brawler / Close Assault
 
| 12.25M
 
|-
 
| CTF-3L
 
| 70T
 
| B1 E5 M0 S3
 
| None
 
| Brawler / Close Assault
 
| 15.33M
 
|-
 
| CTF-4K
 
| 70T
 
| B0 E6 M0 S2
 
| None
 
| Brawler / Close Assault
 
| 16.44M
 
|-
 
| CTF-4X
 
| 70T
 
| B2 E2 M1 S3
 
| None
 
| Brawler / Close Assault
 
| 10.57M
 
|-
 
| CTF-IM "Ilya-Muromets"
 
| 70T
 
| B3 E2 M0 S1
 
| None
 
| Custom Refit
 
| 11.19M
 
|-
 
|rowspan="13"|
 
[[File:Catapult.png|125px|thumb|center]]
 
 
 
'''[[Catapult|CATAPULT]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| CPLT-A1
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Heavy Fire Support
 
| 10.27M
 
|-
 
| CPLT-C1
 
| 65T
 
| B0 E4 M2 S2
 
| None
 
| Heavy Fire Support
 
| 9.31M
 
|-
 
| CPLT-C1B
 
| 65T
 
| B0 E4 M4 S2
 
| None
 
| Heavy Fire Support
 
| 13.62M
 
|-
 
| CPLT-C2
 
| 65T
 
| B2 E2 M4 S0
 
| None
 
| Mixed Fire Support
 
| 15.40M
 
|-
 
| CPLT-C3
 
| 65T
 
| B0 E4 M2 S0
 
| None
 
| Artillery Support
 
| 12.00M
 
|-
 
| CPLT-C4
 
| 65T
 
| B0 E2 M4 S4
 
| None
 
| Heavy Fire Support
 
| 10.34M
 
|-
 
| CPLT-C4C
 
| 65T
 
| B0 E2 M4 S3
 
| None
 
| Heavy Fire Support
 
| 14.16M
 
|-
 
| CPLT-C5
 
| 65T
 
| B0 E6 M2 S0
 
| None
 
| Artillery Support
 
| 14.78M
 
|-
 
| CPLT-K2
 
| 65T
 
| B2 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 9.06M
 
|-
 
| CPLT-K2K
 
| 65T
 
| B0 E6 M0 S0
 
| None
 
| Sniper / Direct Fire Support
 
| 13.67M
 
|-
 
| CPLT-K3
 
| 65T
 
| B0 E6 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 13.10M
 
|-
 
| CPLT-K5
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 13.16M
 
|-
 
| CPLT-K6X
 
| 65T
 
| B4 E2 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 13.11M
 
|-
 
|rowspan="8"|
 
[[File:Champion.png|125px|thumb|center]]
 
 
 
'''[[Champion|CHAMPION]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| CHP-1N
 
| 60T
 
| B4 E3 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 11.57M
 
|-
 
| CHP-1N2
 
| 60T
 
| B4 E3 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 13.57M
 
|-
 
| CHP-1NB
 
| 60T
 
| B2 E4 M0 S2
 
| None
 
| Heavy Recon / Striker
 
| 13.04M
 
|-
 
| CHP-2N
 
| 60T
 
| B1 E4 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 10.16M
 
|-
 
| CHP-2X
 
| 60T
 
| B2 E2 M4 S2
 
| None
 
| Heavy Recon / Striker
 
| 14.93M
 
|-
 
| CHP-2XS
 
| 60T
 
| B2 E2 M4 S2
 
| None
 
| Heavy Recon / Command
 
| 18.49M
 
|-
 
| CHP-3N
 
| 60T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Recon / Striker
 
| 14.18M
 
|-
 
| CHP-3P
 
| 60T
 
| B2 E4 M3 S2
 
| None
 
| Heavy Recon / Striker
 
| 14.91M
 
|-
 
|rowspan="1"|
 
[[File:Corsair.png|125px|thumb|center]]
 
 
 
'''[[Corsair|CORSAIR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
95 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| COR-4A
 
| 75T
 
| B6 E3 M0 S0
 
| None
 
| Scrapped-Together Frankenmech
 
| 15.73M
 
|-
 
|rowspan="13"|
 
[[File:Crusader.png|125px|thumb|center]]
 
 
 
'''[[Crusader|CRUSADER]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| CRD-2R
 
| 65T
 
| B0 E2 M6 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 16.92M
 
|-
 
| CRD-3D
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 10.83M
 
|-
 
| CRD-3K
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 10.81M
 
|-
 
| CRD-3L
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 10.90M
 
|-
 
| CRD-3PA
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 10.90M
 
|-
 
| CRD-3R
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 10.81M
 
|-
 
| CRD-4BR
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 14.67M
 
|-
 
| CRD-4D
 
| 65T
 
| B0 E4 M4 S0
 
| None
 
| Heavy Skirmisher / Brawler
 
| 12.66M
 
|-
 
| CRD-4K
 
| 65T
 
| B0 E4 M4 S0
 
| None
 
| Multi-Role / Fire Support
 
| 11.83M
 
|-
 
| CRD-5M
 
| 65T
 
| B0 E2 M4 S2
 
| None
 
| Multi-Role / Fire Support
 
| 15.07M
 
|-
 
| CRD-5S
 
| 65T
 
| B0 E2 M5 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 13.90M
 
|-
 
| CRD-5TL
 
| 65T
 
| B0 E2 M4 S4
 
| None
 
| Close Range Brawler
 
| 15.40M
 
|-
 
| CRD-7MK
 
| 65T
 
| B0 E1 M6 S4
 
| None
 
| Multi-Role / Fire Support
 
| 11.73M
 
|-
 
|rowspan="8"|
 
[[File:Dragon.png|125px|thumb|center]]
 
 
 
'''[[Dragon|DRAGON]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| DRG-1C
 
| 60T
 
| B2 E2 M2 S3
 
| None
 
| Skirmisher / Brawler
 
| 9.99M
 
|-
 
| DRG-1G
 
| 60T
 
| B0 E5 M2 S4
 
| None
 
| Skirmisher / Brawler
 
| 9.78M
 
|-
 
| DRG-1N
 
| 60T
 
| B2 E2 M2 S2
 
| None
 
| Skirmisher / Brawler
 
| 9.37M
 
|-
 
| DRG-1PA
 
| 60T
 
| B2 E2 M2 S2
 
| None
 
| Skirmisher / Brawler
 
| 9.71M
 
|-
 
| DRG-5K
 
| 60T
 
| B0 E5 M2 S4
 
| None
 
| Skirmisher / Brawler
 
| 13.00M
 
|-
 
| DRG-5N
 
| 60T
 
| B2 E2 M2 S3
 
| None
 
| Skirmisher / Brawler
 
| 10.50M
 
|-
 
| DRG-7TROG
 
| 60T
 
| B0 E4 M2 S5
 
| None
 
| Skirmisher / Brawler
 
| 14.75M
 
|-
 
| DRG-8D
 
| 60T
 
| B3 E4 M2 S0
 
| None
 
| Skirmisher / Brawler
 
| 13.98M
 
|-
 
|rowspan="3"|
 
[[File:Dragon Fire.png|125px|thumb|center]]
 
 
 
'''[[Dragon Fire|DRAGON FIRE]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains 1 initiative
 
| DGR-3F
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.90M
 
|-
 
| DGR-4F
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.91M
 
|-
 
| DGR-4X
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 17.29M
 
|-
 
|rowspan="5"|
 
[[File:Grasshopper.png|125px|thumb|center]]
 
 
 
'''[[Grasshopper|GRASSHOPPER]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
70 structure points, 70 stability threshold
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| GHR-5H
 
| 70T
 
| B0 E7 M1 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 10.89M
 
|-
 
| GHR-5J
 
| 70T
 
| B0 E7 M1 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 12.07M
 
|-
 
| GHR-5N
 
| 70T
 
| B0 E8 M0 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 11.19M
 
|-
 
| GHR-6J
 
| 70T
 
| B0 E10 M1 S0
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 14.62M
 
|-
 
| GHR-C
 
| 70T
 
| B0 E7 M1 S6
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 12.62M
 
|-
 
|rowspan="1"|
 
[[File:Griffin.png|125px|thumb|center]]
 
 
 
'''[[Griffin|PRIMITIVE GRIFFIN]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| GRF-1A
 
| 60T
 
| B0 E1 M1 S0
 
| None
 
| Primitive Sniper / Fire Support
 
| 8.62M
 
|-
 
|rowspan="1"|
 
[[File:Griffin.png|125px|thumb|center]]
 
 
 
'''[[Griffin|SUPER GRIFFIN]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
55 structure points, 65 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| GRF-2N-X
 
| 60T
 
| B0 E4 M3 S3
 
| None
 
| Sniper / Fire Support
 
| 13.14M
 
|-
 
|rowspan="5"|
 
[[File:Guillotine.png|125px|thumb|center]]
 
 
 
'''[[Guillotine|GUILLOTINE]]'''
 
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
 
+15% jump distance
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| GLT-3N
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 11.14M
 
|-
 
| GLT-4L
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 10.85M
 
|-
 
| GLT-4P
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 10.79M
 
|-
 
| GLT-5M
 
| 70T
 
| B0 E7 M1 S4
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 11.15M
 
|-
 
| GLT-8D
 
| 70T
 
| B0 E8 M1 S3
 
| None
 
| Heavy Skirmisher / Cavalry
 
| 15.28M
 
|-
 
|rowspan="2"|
 
[[File:Hector.png|125px|thumb|center]]
 
 
 
'''[[Hector|HECTOR]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| HOR-2B
 
| 70T
 
| B0 E6 M0 S4
 
| None
 
| Age Of War Heavy
 
| 14.13M
 
|-
 
| HOR-3G
 
| 70T
 
| B2 E4 M0 S4
 
| None
 
| Age Of War Heavy
 
| 13.67M
 
|-
 
|rowspan="2"|
 
[[File:Hector.png|125px|thumb|center]]
 
 
 
'''[[Hector|PRIMITIVE HECTOR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| HOR-1B
 
| 70T
 
| B0 E2 M0 S2
 
| None
 
| Age Of War Heavy
 
| 11.16M
 
|-
 
| HOR-1C
 
| 70T
 
| B0 E2 M0 S2
 
| None
 
| Age Of War Heavy
 
| 11.19M
 
|-
 
|rowspan="5"|
 
[[File:Helepolis.png|125px|thumb|center]]
 
 
 
'''[[Helepolis|HELEPOLIS]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 
 
 
-3 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| HEP-2C
 
| 75T
 
| B2 E0 M3 S2
 
| None
 
| Artillery Support
 
| 16.21M
 
|-
 
| HEP-2G
 
| 75T
 
| B0 E1 M6 S0
 
| None
 
| Artillery Support
 
| 14.89M
 
|-
 
| HEP-2H
 
| 75T
 
| B2 E3 M3 S0
 
| None
 
| Artillery Support
 
| 15.26M
 
|-
 
| HEP-2I
 
| 75T
 
| B4 E5 M0 S0
 
| None
 
| Artillery Support
 
| 15.66M
 
|-
 
| HEP-3H
 
| 75T
 
| B2 E3 M3 S0
 
| None
 
| Artillery Support
 
| 15.27M
 
|-
 
|rowspan="1"|
 
[[File:Helepolis.png|125px|thumb|center]]
 
 
 
'''[[Helepolis|PRIMITIVE HELEPOLIS]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| HEP-1H
 
| 75T
 
| B1 E2 M1 S0
 
| None
 
| Primitive Artillery Support
 
| 13.17M
 
|-
 
|rowspan="12"|
 
[[File:Jagermech.png|125px|thumb|center]]
 
 
 
'''[[Jagermech|JAGERMECH]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| JM6-A
 
| 65T
 
| B2 E2 M4 S2
 
| None
 
| Fire Support
 
| 8.91M
 
|-
 
| JM6-B
 
| 65T
 
| B0 E4 M4 S0
 
| None
 
| Fire Support
 
| 10.13M
 
|-
 
| JM6-D3
 
| 65T
 
| B2 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 13.80M
 
|-
 
| JM6-DD
 
| 65T
 
| B4 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 11.24M
 
|-
 
| JM6-DG
 
| 65T
 
| B4 E2 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 13.93M
 
|-
 
| JM6-DGR
 
| 65T
 
| B4 E2 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 14.00M
 
|-
 
| JM6-E
 
| 65T
 
| B4 E4 M0 S4
 
| None
 
| Long Range Fire Support
 
| 10.99M
 
|-
 
| JM6-PA
 
| 65T
 
| B4 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 9.46M
 
|-
 
| JM6-S
 
| 70T
 
| B4 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 8.57M
 
|-
 
| JM7-D
 
| 70T
 
| B2 E4 M0 S4
 
| None
 
| Sniper / Direct Fire Support
 
| 14.23M
 
|-
 
| JM7-F
 
| 70T
 
| B4 E2 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 16.72M
 
|-
 
| JM7-L
 
| 70T
 
| B4 E4 M0 S2
 
| None
 
| Sniper / Direct Fire Support
 
| 13.50M
 
|-
 
|rowspan="7"|
 
[[File:Lancelot.png|125px|thumb|center]]
 
 
 
'''[[Lancelot|LANCELOT]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| LNC25-01
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 12.95M
 
|-
 
| LNC25-01SL
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 13.59M
 
|-|
 
| LNC25-02
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 10.00M
 
|-
 
| LNC25-03
 
| 60T
 
| B2 E3 M0 S3
 
| None
 
| Fast Response Fire Support
 
| 12.56M
 
|-
 
| LNC25-04
 
| 60T
 
| B0 E5 M0 S4
 
| None
 
| Fast Response Fire Support
 
| 14.12M
 
|-
 
| LNC25-05
 
| 60T
 
| B0 E3 M0 S6
 
| None
 
| Fast Response Fire Support
 
| 12.74M
 
|-
 
| LNC25-07
 
| 60T
 
| B0 E3 M2 S2
 
| None
 
| Fast Response Fire Support
 
| 13.53M
 
|-
 
|rowspan="5"|
 
[[File:Lao Hu.png|125px|thumb|center]]
 
 
 
'''[[Lao Hu|LAO HU]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| LHU-2A
 
| 75T
 
| B0 E5 M3 S0
 
| None
 
| Cavalry Artillery
 
| 15.88M
 
|-
 
| LHU-2B
 
| 75T
 
| B1 E4 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.25M
 
|-
 
| LHU-3B
 
| 75T
 
| B1 E3 M2 S1
 
| None
 
| Sniper / Ranged Assault
 
| 15.23M
 
|-
 
| LHU-3C
 
| 75T
 
| B1 E3 M3 S2
 
| None
 
| Sniper / Ranged Assault
 
| 14.59M
 
|-
 
| LHU-3M
 
| 75T
 
| B0 E3 M5 S0
 
| None
 
| Flexible Cavalry Support
 
| 15.59M
 
|-
 
|rowspan="3"|
 
[[File:Loader King.png|125px|thumb|center]]
 
 
 
'''[[Loader King|LOADER KING]]'''
 
 
 
'''Mech Quirk:''' Industrial Claw
 
 
 
Physical weapons do 20% more damage, physical weapons do 20% more stability damage
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| LDR-K-1
 
| 65T
 
| B2 E0 M0 S5
 
| None
 
| Actually A Loadermech
 
| 12.76M
 
|-
 
| LDR-K-2
 
| 65T
 
| B0 E0 M4 S5
 
| None
 
| Actually A Loadermech
 
| 12.83M
 
|-
 
| LDR-K-3
 
| 65T
 
| B0 E5 M0 S4
 
| None
 
| Actually A Loadermech
 
| 12.86M
 
|-
 
|rowspan="12"|
 
[[File:Marauder.png|125px|thumb|center]]
 
 
 
'''[[Marauder|MARAUDER]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
  
'''Pilot Affinity:''' Command Unit
+
* 1 hit dealing enough to kill a cockpit = 15.6% chance per weapon.
 +
* 2 hits required to kill a cockpit needs at least 5 shots to equal or exceed 15.6% at 17.59% chance to meet or exceed 2 hits. 4 weapons requiring 2 hits to kill = 11.74% odds.
 +
* 3 hits required to kill a cockpit needs at least 10 shots to equal or exceed 15.6% at 19.56% chance to meet or exceed 3 hits. 9 weapons requiring 3 hits to kill = 15.39% odds.
  
Gains +1 initiative
+
'''TL;DR version:''' If you can't bring at least 5x as many weapons (or at least 5x as many shots), big guns that can one shot cockpits is always the more statistically advantageous way to headcap. And if your shots take more than 2 hits to kill the cockpit, you need to bring many many more to equal the odds of a one hit kill taking out the cockpit.
| MAD-1R
 
| 75T
 
| B3 E4 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 12.18M
 
|-
 
| MAD-2R
 
| 75T
 
| B2 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 16.57M
 
|-
 
| MAD-3D
 
| 75T
 
| B0 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.87M
 
|-
 
| MAD-3L
 
| 75T
 
| B2 E4 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.75M
 
|-
 
| MAD-3M
 
| 75T
 
| B3 E4 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.77M
 
|-
 
| MAD-3R
 
| 75T
 
| B2 E5 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 11.73M
 
|-
 
| MAD-4X
 
| 75T
 
| B0 E4 M3 S2
 
| None
 
| Experimental Brawler
 
| 16.02M
 
|-
 
| MAD-5D
 
| 75T
 
| B0 E7 M2 S2
 
| None
 
| Sniper / Ranged Assault
 
| 16.22M
 
|-
 
| MAD-M5
 
| 75T
 
| B3 E4 M0 S2
 
| None
 
| Sniper / Ranged Assault
 
| 15.35M
 
|-
 
| MAD-5S
 
| 75T
 
| B2 E5 M0 S2
 
| None
 
| Sniper / Ranged Assault
 
| 15.85M
 
|-
 
| MAD-5X
 
| 75T
 
| B2 E4 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 15.25M
 
|-
 
| MAD-6D
 
| 75T
 
| B3 E0 M0 S6
 
| None
 
| Sniper / Ranged Assault
 
| 16.81M
 
|-
 
|rowspan="5"|
 
[[File:Merlin.png|125px|thumb|center]]
 
  
'''[[Merlin|MERLIN]]'''
+
'''Still TL; Still DR:''' 4 guns that can one shot cockpits are always better than 15 guns that don't one shot cockpits. And since 15 guns is the limit (due to UI issues), 4+ one shot guns are always the most probable to get headshot kills in Battletech.
  
'''Mech Quirk:''' Easy To Maintain
 
  
Fast Refits
+
=Pilot Skill Builds=
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| MLN-1A
 
| 60T
 
| B0 E4 M2 S3
 
| None
 
| Heavy Trooper
 
| 10.22M
 
|-
 
| MLN-1B
 
| 60T
 
| B0 E3 M1 S2
 
| None
 
| Heavy Trooper
 
| 10.23M
 
|-
 
| MLN-2A
 
| 60T
 
| B0 E4 M4 S0
 
| None
 
| Heavy Trooper
 
| 10.33M
 
|-
 
| MLN-2B
 
| 60T
 
| B4 E1 M0 S3
 
| None
 
| Heavy Trooper
 
| 10.45M
 
|-
 
| MLN-2C
 
| 60T
 
| B0 E4 M3 S3
 
| None
 
| Heavy Trooper
 
| 12.96M
 
|-
 
|rowspan="12"|
 
[[File:Orion.png|125px|thumb|center]]
 
 
 
'''[[Orion|ORION]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| ON1-K
 
| 75T
 
| B1 E4 M2 S0
 
| None
 
| Brawler / Close Support
 
| 10.94M
 
|-
 
| ON1-M
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.05M
 
|-
 
| ON1-MA
 
| 75T
 
| B1 E4 M3 S1
 
| None
 
| Brawler / Close Support
 
| 16.63M
 
|-
 
| ON1-MB
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.14M
 
|-
 
| ON1-MC
 
| 75T
 
| B1 E4 M3 S1
 
| None
 
| Brawler / Close Support
 
| 15.38M
 
|-
 
| ON1-MD
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.73M
 
|-
 
| ON1-M-DC
 
| 75T
 
| B1 E3 M4 S2
 
| None
 
| Brawler / Close Support
 
| 15.91M
 
|-
 
| ON1-R
 
| 75T
 
| B2 E0 M7 S0
 
| None
 
| Brawler / Close Support
 
| 15.29M
 
|-
 
| ON1-V
 
| 75T
 
| B2 E2 M3 S0
 
| None
 
| Brawler / Close Support
 
| 10.76M
 
|-
 
| ON1-VA
 
| 75T
 
| B2 E2 M2 S2
 
| None
 
| Brawler / Close Support
 
| 11.20M
 
|-
 
| ON1-V-DC
 
| 75T
 
| B2 E2 M3 S2
 
| None
 
| Brawler / Close Support
 
| 11.89M
 
|-
 
| ON2-MD2
 
| 75T
 
| B3 E3 M3 S2
 
| None
 
| Brawler / Close Support
 
| 17.31M
 
|-
 
|rowspan="2"|
 
[[File:Orion.png|125px|thumb|center]]
 
 
 
'''[[Orion|PRIMITIVE ORION]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| ON1-C
 
| 75T
 
| B1 E2 M0 S0
 
| None
 
| Primitive Brawler / Assault
 
| 11.61M
 
|-
 
| ON1-H
 
| 75T
 
| B1 E2 M3 S0
 
| None
 
| Primitive Brawler / Assault
 
| 11.75M
 
|-
 
|rowspan="7"|
 
[[File:Ostroc.png|125px|thumb|center]]
 
 
 
'''[[Ostroc|OSTROC]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| OSR-2C
 
| 60T
 
| B0 E4 M1 S4
 
| None
 
| Striker Cavalry
 
| 8.98M
 
|-
 
| OSR-2CB
 
| 60T
 
| B0 E4 M2 S4
 
| None
 
| Striker Cavalry
 
| 12.35M
 
|-
 
| OSR-2D
 
| 60T
 
| B0 E4 M1 S4
 
| None
 
| Striker Cavalry
 
| 11.51M
 
|-
 
| OSR-2L
 
| 60T
 
| B0 E4 M1 S4
 
| None
 
| Striker Cavalry
 
| 9.01M
 
|-
 
| OSR-2M
 
| 60T
 
| B0 E6 M2 S0
 
| None
 
| Striker Cavalry
 
| 9.09M
 
|-
 
| OSR-3C
 
| 60T
 
| B0 E4 M0 S4
 
| None
 
| Striker Cavalry
 
| 8.93M
 
|-
 
| OSR-3J
 
| 60T
 
| B0 E4 M4 S2
 
| None
 
| Striker Cavalry
 
| 14.61M
 
|-
 
|rowspan="6"|
 
[[File:Ostsol.png|125px|thumb|center]]
 
 
 
'''[[Ostsol|OSTSOL]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| OTL-4C
 
| 60T
 
| B0 E4 M0 S6
 
| None
 
| Striker Cavalry
 
| 12.54M
 
|-
 
| OTL-4D
 
| 60T
 
| B0 E6 M0 S6
 
| None
 
| Striker Cavalry
 
| 9.06M
 
|-
 
| OTL-4F
 
| 60T
 
| B0 E4 M0 S4
 
| None
 
| Striker Cavalry
 
| 8.90M
 
|-
 
| OTL-4PA
 
| 60T
 
| B0 E6 M0 S6
 
| None
 
| Striker Cavalry
 
| 10.86M
 
|-
 
| OTL-M5
 
| 60T
 
| B0 E6 M0 S6
 
| None
 
| Striker Cavalry
 
| 12.51M
 
|-
 
| OTL-5X
 
| 60T
 
| B4 E2 M0 S0
 
| None
 
| Sniper Cavalry
 
| 11.70M
 
|-
 
|rowspan="3"|
 
[[File:Ostwar.png|125px|thumb|center]]
 
 
 
'''[[Ostwar|OSTWAR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
65 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| OWR-2MB
 
| 65T
 
| B0 E5 M2 S5
 
| None
 
| Heavy Fire Support
 
| 13.19M
 
|-
 
| OWR-2N
 
| 65T
 
| B0 E2 M4 S1
 
| None
 
| Fire Support
 
| 9.15M
 
|-
 
| OWR-2Q
 
| 65T
 
| B0 E2 M4 S3
 
| None
 
| Fire Support
 
| 13.53M
 
|-
 
|rowspan="1"|
 
[[File:Ostwar.png|125px|thumb|center]]
 
 
 
'''[[Ostwar|PRIMITIVE OSTWAR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| OWR-2M
 
| 65T
 
| B0 E2 M3 S0
 
| None
 
| Primitive Fire Support
 
| 9.14M
 
|-
 
|rowspan="5"|
 
[[File:Penetrator.png|125px|thumb|center]]
 
 
 
'''[[Penetrator|PENETRATOR]]'''
 
 
 
'''Mech Quirk:''' Narrow Profile
 
 
 
+1 defense against being hit
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| PTR-4D
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 14.30M
 
|-
 
| PTR-4F
 
| 75T
 
| B0 E6 M2 S3
 
| None
 
| Energy Zombie
 
| 15.66M
 
|-
 
| PTR-6M
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 15.06M
 
|-
 
| PTR-6S
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 14.65M
 
|-
 
| PTR-6T
 
| 75T
 
| B0 E8 M0 S3
 
| None
 
| Energy Zombie
 
| 15.95M
 
|-
 
|rowspan="5"|
 
[[File:Perseus.png|125px|thumb|center]]
 
 
 
'''[[Perseus|PERSEUS]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| P1-PRIME
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 15.79M
 
|-
 
| P1-A
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Direct Fire Support
 
| 21.52M
 
|-
 
| P1-B
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 19.35M
 
|-
 
| P1-C
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 19.71M
 
|-
 
| P1-D
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Direct Fire Support
 
| 21.42M
 
|-
 
|rowspan="1"|
 
[[File:Prometheus.png|125px|thumb|center]]
 
 
 
'''[[Prometheus|PROMETHEUS]]'''
 
 
 
'''Mech Quirk:''' Torso Direct Neural Interface Cockpit
 
 
 
+1 initiative, +6 injuries resisted, -10% damage taken, -10% stability damage taken
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| PMTH-1
 
| 75T
 
| B0 E3 M4 S3
 
| None
 
| Experimental Frankenmech
 
| 30.02M
 
|-
 
|rowspan="3"|
 
[[File:Prometheus.png|125px|thumb|center]]
 
 
 
'''[[Prometheus|PROMETHEUS]]'''
 
 
 
'''Mech Quirk:''' Torso Cockpit
 
 
 
+1 initiative, +10 injuries resisted
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| PMTH-2
 
| 75T
 
| B0 E3 M4 S3
 
| None
 
| Frankenmech
 
| 19.83M
 
|-
 
| PMTH-3
 
| 75T
 
| B3 E2 M4 S0
 
| None
 
| Frankenmech
 
| 19.13M
 
|-
 
| PMTH-4
 
| 75T
 
| B2 E4 M0 S2
 
| None
 
| Frankenmech
 
| 19.63M
 
|-
 
|rowspan="7"|
 
[[File:Quickdraw.png|125px|thumb|center]]
 
 
 
'''[[Quickdraw|QUICKDRAW]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| QKD-4G
 
| 60T
 
| B0 E4 M2 S0
 
| None
 
| Striker Cavalry
 
| 9.10M
 
|-
 
| QKD-4H
 
| 60T
 
| B0 E4 M2 S2
 
| None
 
| Striker Cavalry
 
| 9.80M
 
|-
 
| QKD-5A
 
| 60T
 
| B0 E6 M1 S2
 
| None
 
| Striker Cavalry
 
| 9.27M
 
|-
 
| QKD-5K
 
| 60T
 
| B0 E6 M2 S3
 
| None
 
| Striker Cavalry
 
| 13.54M
 
|-
 
| QKD-6C
 
| 60T
 
| B2 E4 M0 S3
 
| None
 
| Striker Cavalry
 
| 13.77M
 
|-
 
| QKD-6M
 
| 60T
 
| B0 E2 M0 S3
 
| None
 
| Striker Cavalry
 
| 15.02M
 
|-
 
| QKD-C
 
| 60T
 
| B0 E6 M2 S3
 
| None
 
| Striker Cavalry
 
| 14.04M
 
|-
 
|rowspan="3"|
 
[[File:Timber Wolf.png|125px|thumb|center]]
 
 
 
'''[[Rakshasa|RAKSHASA]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| MDG-1A
 
| 75T
 
| B4 E6 M2 S0
 
| None
 
| Brawler / Close Assault
 
| 17.10M
 
|-
 
| MDG-1B
 
| 75T
 
| B4 E6 M2 S0
 
| None
 
| Brawler / Close Assault
 
| 17.08M
 
|-
 
| MDG-2R
 
| 75T
 
| B0 E5 M4 S0
 
| None
 
| Brawler / Close Assault
 
| 15.64M
 
|-
 
|rowspan="8"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
 
'''[[Rifleman|RIFLEMAN]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RFL-3C
 
| 60T
 
| B4 E2 M0 S0
 
| None
 
| Direct Fire Support
 
| 8.65M
 
|-
 
| RFL-3N
 
| 60T
 
| B4 E4 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 8.76M
 
|-
 
| RFL-3R
 
| 60T
 
| B4 E4 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 8.71M
 
|-
 
| RFL-4D
 
| 60T
 
| B0 E8 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 8.93M
 
|-
 
| RFL-5D
 
| 60T
 
| B0 E8 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 13.08M
 
|-
 
| RFL-M5
 
| 60T
 
| B2 E6 M0 S0
 
| None
 
| Anti-Aircraft / Direct Fire Support
 
| 12.21M
 
|-
 
| RFL-6M
 
| 60T
 
| B2 E2 M0 S2
 
| None
 
| Direct Fire Support
 
| 12.47M
 
|-
 
| RFL-RIP
 
| 60T
 
| B4 E4 M0 S2
 
| None
 
| Sniper
 
| 11.41M
 
|-
 
|rowspan="6"|
 
[[File:Roughneck.png|125px|thumb|center]]
 
 
 
'''[[Roughneck|ROUGHNECK]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
65 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| RGH-1A
 
| 65T
 
| B2 E1 M2 S5
 
| None
 
| Militarized Loadermech
 
| 10.57M
 
|-
 
| RGH-1B
 
| 65T
 
| B2 E2 M2 S3
 
| None
 
| Militarized Loadermech
 
| 10.61M
 
|-
 
| RGH-1C
 
| 65T
 
| B2 E0 M4 S2
 
| None
 
| Militarized Loadermech
 
| 10.65M
 
|-
 
| RGH-3A
 
| 65T
 
| B0 E7 M0 S1
 
| None
 
| Militarized Loadermech
 
| 14.22M
 
|-
 
| RGH-4A
 
| 65T
 
| B2 E2 M2 S3
 
| None
 
| Militarized Loadermech
 
| 10.99M
 
|-
 
| RGH-4T
 
| 65T
 
| B2 E1 M2 S5
 
| None
 
| Urban Brawler
 
| 11.58M
 
|-
 
|rowspan="1"|
 
[[File:Stalker.png|125px|thumb|center]]
 
 
 
'''[[Stalker|STALKER]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| STK-4P
 
| 75T
 
| B0 E8 M3 S0
 
| None
 
| Juggernaut / Ranged Heavy
 
| 11.68M
 
|-
 
|rowspan="3"|
 
[[File:Thanatos.png|125px|thumb|center]]
 
 
 
'''[[Thanatos|THANATOS]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| TNS-4S
 
| 75T
 
| B0 E6 M7 S0
 
| None
 
| Brawler / Close Assault
 
| 16.61M
 
|-
 
| TNS-4T
 
| 75T
 
| B3 E4 M3 S0
 
| None
 
| Brawler / Close Assault
 
| 16.13M
 
|-
 
| TNS-M5
 
| 75T
 
| B5 E2 M1 S0
 
| None
 
| Extreme Range Sniper
 
| 15.41M
 
|-
 
|rowspan="9"|
 
[[File:Thunderbolt.png|125px|thumb|center]]
 
 
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TDR-5D
 
| 65T
 
| B2 E0 M2 S4
 
| None
 
| Heavy Skirmisher / Brawler
 
| 9.40M
 
|-
 
| TDR-5PA
 
| 65T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 10.93M
 
|-
 
| TDR-5S
 
| 65T
 
| B2 E4 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 9.64M
 
|-
 
| TDR-5SB
 
| 65T
 
| B2 E4 M3 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 16.41M
 
|-
 
| TDR-5SS
 
| 65T
 
| B0 E7 M1 S2
 
| None
 
| Heavy Skirmisher / Disabler
 
| 9.76M
 
|-
 
| TDR-7M
 
| 65T
 
| B2 E4 M2 S3
 
| None
 
| Heavy Skirmisher / Brawler
 
| 14.36M
 
|-
 
| TDR-8SS
 
| 65T
 
| B0 E6 M0 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 15.61M
 
|-
 
| TDR-9S
 
| 65T
 
| B0 E6 M1 S5
 
| None
 
| Heavy Skirmisher / Disabler
 
| 13.98M
 
|-
 
| TDR-9SE
 
| 65T
 
| B0 E5 M2 S5
 
| None
 
| Heavy Skirmisher
 
| 13.85M
 
|-
 
|rowspan="1"|
 
[[File:Thunderbolt.png|125px|thumb|center]]
 
 
 
'''[[Thunderbolt|PRIMITIVE THUNDERBOLT]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| TDR-1C
 
| 65T
 
| B0 E4 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 9.93M
 
|-
 
|rowspan="10"|
 
[[File:Warhammer.png|125px|thumb|center]]
 
 
 
'''[[Warhammer|WARHAMMER]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
70 structure points, 70 stability threshold
 
 
 
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
| WHM-6D
 
| 70T
 
| B2 E6 M0 S4
 
| None
 
| Brawler / Close Assault
 
| 11.13M
 
|-
 
| WHM-6K
 
| 70T
 
| B0 E6 M1 S4
 
| None
 
| Brawler / Close Assault
 
| 11.03M
 
|-
 
| WHM-6L
 
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 10.94M
 
|-
 
| WHM-6PA
 
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 11.93M
 
|-
 
| WHM-6R
 
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 10.93M
 
|-
 
| WHM-6RB
 
| 70T
 
| B2 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 14.47M
 
|-
 
| WHM-7A
 
| 70T
 
| B0 E6 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 17.29M
 
|-
 
| WHM-7H
 
| 70T
 
| B2 E4 M1 S1
 
| None
 
| Brawler / Close Assault
 
| 17.54M
 
|-
 
| WHM-7K
 
| 70T
 
| B2 E4 M2 S6
 
| None
 
| Brawler / Close Assault
 
| 15.91M
 
|-
 
| WHM-7S
 
| 70T
 
| B2 E4 M2 S6
 
| None
 
| Brawler / Close Assault
 
| 15.38M
 
|-
 
|rowspan="5"|
 
[[File:Yeoman.png|125px|thumb|center]]
 
 
 
'''[[Yeoman|YEOMAN]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| YMN-6Y
 
| 60T
 
| B0 E0 M6 S0
 
| None
 
| Pure Missile Support
 
| 11.67M
 
|-
 
| YMN-7Y-AR
 
| 60T
 
| B0 E0 M6 S0
 
| None
 
| Pure Missile Support
 
| 13.68M
 
|-
 
| YMN-8Y
 
| 60T
 
| B0 E4 M4 S0
 
| None
 
| Pure Missile Support
 
| 14.81M
 
|-
 
| YMN-9Y
 
| 60T
 
| B0 E2 M4 S0
 
| None
 
| Pure Missile Support
 
| 12.12M
 
|-
 
| YMN-10-OR
 
| 60T
 
| B0 E0 M6 S0
 
| None
 
| Pure Missile Support
 
| 13.37M
 
|}
 
</div>
 
 
 
 
 
==Inner Sphere Assault Mechs==
 
 
 
<div class="mw-collapsible">
 
 
 
 
 
As of BTA3062 v7.6 there are approximately 44 Inner Sphere Assault Mech chassis, with 255 variants.
 
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
 
|rowspan="8"|
 
[[File:Annihilator.png|125px|thumb|center]]
 
 
 
'''[[Annihilator|ANNIHILATOR]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| ANH-1A
 
| 100T
 
| B6 E6 M0 S1
 
| None
 
| Juggernaut / Siege Mech
 
| 14.39M
 
|-
 
| ANH-1A4
 
| 100T
 
| B0 E6 M4 S0
 
| None
 
| Artillery Siege Mech
 
| 19.44M
 
|-
 
| ANH-1E
 
| 100T
 
| B0 E12 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 15.17M
 
|-
 
| ANH-1G
 
| 100T
 
| B6 E2 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 18.17M
 
|-
 
| ANH-1X
 
| 100T
 
| B6 E4 M0 S3
 
| None
 
| Juggernaut / Siege Mech
 
| 17.43M
 
|-
 
| ANH-2A
 
| 100T
 
| B8 E6 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 14.97M
 
|-
 
| ANH-2G
 
| 100T
 
| B8 E0 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 14.83M
 
|-
 
| ANH-JH
 
| 100T
 
| B5 E5 M0 S2
 
| None
 
| Juggernaut
 
| 13.67M
 
|-
 
|rowspan="13"|
 
[[File:Atlas.png|125px|thumb|center]]
 
 
 
'''[[Atlas|ATLAS]]'''
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AS7-A
 
| 100T
 
| B1 E2 M6 S3
 
| None
 
| Juggernaut / Assault
 
| 14.73M
 
|-
 
| AS7-D
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 14.18M
 
|-
 
| AS7-D-DC
 
| 100T
 
| B2 E2 M2 S2
 
| None
 
| Command Mech / Juggernaut / Close Assault
 
| 17.17M
 
|-
 
| AS7-D-H
 
| 100T
 
| B2 E5 M3 S0
 
| None
 
| Juggernaut
 
| 19.78M
 
|-
 
| AS7-D-H2
 
| 100T
 
| B2 E4 M3 S0
 
| None
 
| Juggernaut
 
| 20.01M
 
|-
 
| AS7-D-HT
 
| 100T
 
| B2 E6 M2 S4
 
| None
 
| Juggernaut / Close Assault
 
| 25.31M
 
|-
 
| AS7-K
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 18.36M
 
|-
 
| AS7-R
 
| 100T
 
| B2 E6 M3 S0
 
| None
 
| Juggernaut / Close Assault
 
| 21.28M
 
|-
 
| AS7-RS
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 16.54M
 
|-
 
| AS7-S
 
| 100T
 
| B2 E4 M4 S2
 
| None
 
| Juggernaut / Close Assault
 
| 20.42M
 
|-
 
| AS7-S2
 
| 100T
 
| B2 E4 M2 S0
 
| None
 
| Juggernaut / Close Assault
 
| 23.52M
 
|-
 
| AS7-S3
 
| 100T
 
| B2 E4 M2 S4
 
| None
 
| Juggernaut / Ranged Assault
 
| 22.55M
 
|-
 
| AS8-S
 
| 100T
 
| B4 E0 M4 S4
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.75M
 
|-
 
|rowspan="7"|
 
[[File:Awesome.png|125px|thumb|center]]
 
 
 
'''[[Awesome|AWESOME]]'''
 
 
 
'''Mech Quirk:''' Battlefists
 
 
 
Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AWS-8Q
 
| 80T
 
| B0 E7 M0 S1
 
| None
 
| Heavy Sniper / Defender
 
| 11.09M
 
|-
 
| AWS-8R
 
| 80T
 
| B0 E3 M4 S3
 
| None
 
| Heavy Fire Support / Defender
 
| 13.96M
 
|-
 
| AWS-8T
 
| 80T
 
| B0 E5 M2 S3
 
| None
 
| Heavy Fire Support / Defender
 
| 11.16M
 
|-
 
| AWS-8V
 
| 80T
 
| B0 E5 M2 S4
 
| None
 
| Heavy Fire Support / Defender
 
| 13.92M
 
|-
 
| AWS-9M
 
| 80T
 
| B0 E8 M2 S2
 
| None
 
| Heavy Sniper / Defender
 
| 19.58M
 
|-
 
| AWS-9Q
 
| 80T
 
| B0 E8 M0 S1
 
| None
 
| Heavy Sniper / Defender
 
| 18.08M
 
|-
 
| AWS-10Q
 
| 80T
 
| B0 E8 M0 S1
 
| None
 
| Heavy Flanker
 
| 18.36M
 
|-
 
|rowspan="8"|
 
[[File:Banshee.png|125px|thumb|center]]
 
 
 
'''[[Banshee|BANSHEE]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
95 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BNC-3E
 
| 95T
 
| B1 E2 M0 S4
 
| None
 
| Heavy Brawler / Sniper
 
| 14.16M
 
|-
 
| BNC-3M
 
| 95T
 
| B0 E8 M0 S6
 
| None
 
| Heavy Brawler / Sniper
 
| 15.24M
 
|-
 
| BNC-3PA
 
| 95T
 
| B1 E9 M1 S7
 
| None
 
| Heavy Brawler / Sniper
 
| 18.80M
 
|-
 
| BNC-3Q
 
| 95T
 
| B2 E0 M0 S5
 
| None
 
| Heavy Brawler / Juggernaut
 
| 15.74M
 
|-
 
| BNC-3S
 
| 95T
 
| B1 E9 M1 S7
 
| None
 
| Heavy Brawler / Sniper
 
| 17.04M
 
|-
 
| BNC-5S
 
| 95T
 
| B1 E7 M1 S5
 
| None
 
| Heavy Brawler / Sniper
 
| 20.78M
 
|-
 
| BNC-6S
 
| 95T
 
| B6 E0 M0 S3
 
| None
 
| Heavy Brawler / Sniper
 
| 21.16M
 
|-
 
| BNC-6T
 
| 95T
 
| B3 E6 M3 S1
 
| None
 
| Heavy Periphery Brawler
 
| 20.22M
 
|-
 
|rowspan="1"|
 
[[File:Banshee.png|125px|thumb|center]]
 
 
 
'''[[Banshee|PRIMITIVE BANSHEE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BNC-1E
 
| 95T
 
| B1 E3 M0 S1
 
| None
 
| Heavy Brawler / Sniper
 
| 14.88M
 
|-
 
|rowspan="9"|
 
[[File:Battlemaster.png|125px|thumb|center]]
 
 
 
'''[[Battlemaster|BATTLEMASTER]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| BLR-1D
 
| 85T
 
| B2 E7 M0 S3
 
| None
 
| Heavy Brawler / Close Assault
 
| 15.72M
 
|-
 
| BLR-1G
 
| 85T
 
| B2 E7 M1 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 13.94M
 
|-
 
| BLR-1G-DC
 
| 85T
 
| B2 E5 M1 S3
 
| None
 
| Command Mech / Heavy Brawler / Close Assault
 
| 16.22M
 
|-
 
| BLR-1GB
 
| 85T
 
| B0 E7 M1 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 22.32M
 
|-
 
| BLR-1S
 
| 85T
 
| B0 E4 M5 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 15.48M
 
|-
 
| BLR-3M
 
| 85T
 
| B2 E7 M1 S3
 
| None
 
| Heavy Brawler / Close Assault
 
| 18.90M
 
|-
 
| BLR-3S
 
| 85T
 
| B0 E6 M2 S1
 
| None
 
| Heavy Brawler / Close Assault
 
| 16.71M
 
|-
 
| BLR-4S
 
| 85T
 
| B1 E6 M1 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 20.77M
 
|-
 
| BLR-5K
 
| 85T
 
| B2 E3 M2 S2
 
| None
 
| Heavy Brawler / Close Assault
 
| 18.94M
 
|-
 
|rowspan="1"|
 
[[File:Stone Rhino.png|125px|thumb|center]]
 
 
 
'''[[Behemoth|BEHEMOTH]]'''
 
 
 
'''Mech Quirk:''' None
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| BM-1
 
| 100T
 
| B2 E4 M0 S1
 
| None
 
| Juggernaut
 
| 11.25M
 
|-
 
|rowspan="3"|
 
[[File:Berserker.png|125px|thumb|center]]
 
 
 
'''[[Berserker|BERSERKER]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| BRZ-A3
 
| 100T
 
| B0 E7 M0 S2
 
| Hatchet
 
| Melee Monster
 
| 22.26M
 
|-
 
| BRZ-B3
 
| 100T
 
| B0 E2 M4 S2
 
| Hatchet
 
| Melee Monster
 
| 22.34M
 
|-
 
| BRZ-C3
 
| 100T
 
| B0 E7 M0 S2
 
| Hatchet
 
| Melee Monster
 
| 24.11M
 
|-
 
|rowspan="6"|
 
[[File:Bullshark.png|125px|thumb|center]]
 
 
 
'''[[Bullshark|BULLSHARK]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| BSK-M3
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 32.22M
 
|-
 
| BSK-M4
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 32.47M
 
|-
 
| BSK-M5
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 32.27M
 
|-
 
| BSK-M6
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 34.96M
 
|-
 
| BSK-M7
 
| 95T
 
| B4 E4 M4 S0
 
| None
 
| Heavy Brawler
 
| 36.14M
 
|-
 
| BSK-MAZ
 
| 95T
 
| B4 E4 M2 S0
 
| None
 
| Heavy Brawler
 
| 35.06M
 
|-
 
|rowspan="11"|
 
[[File:Charger.png|125px|thumb|center]]
 
 
 
'''[[Charger|CHARGER]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| CGR-1A1
 
| 80T
 
| B0 E4 M0 S4
 
| None
 
| Heavy Scout / Harasser
 
| 11.61M
 
|-
 
| CGR-1A5
 
| 80T
 
| B1 E2 M2 S1
 
| None
 
| Assault / Brawler
 
| 11.64M
 
|-
 
| CGR-1A9
 
| 80T
 
| B0 E5 M1 S4
 
| None
 
| Support / Skirmisher
 
| 11.95M
 
|-
 
| CGR-1B1
 
| 80T
 
| B0 E6 M0 S4
 
| None
 
| Heavy Scout / Harasser
 
| 15.87M
 
|-
 
| CGR-1L
 
| 80T
 
| B0 E5 M0 S5
 
| None
 
| Heavy Scout / Sniper
 
| 11.54M
 
|-
 
| CGR-1PA1
 
| 80T
 
| B0 E5 M0 S5
 
| None
 
| Heavy Scout / Harasser
 
| 15.91M
 
|-
 
| CGR-1R1
 
| 80T
 
| B0 E1 M0 S8
 
| None
 
| Reinforced Arena Brawler
 
| 17.09M
 
|-
 
| CGR-3K
 
| 80T
 
| B0 E5 M1 S4
 
| None
 
| Support / Skirmisher
 
| 16.49M
 
|-
 
| CGR-4A4
 
| 80T
 
| B2 E4 M2 S0
 
| None
 
| Assault / Brawler
 
| 15.68M
 
|-
 
| CGR-C
 
| 80T
 
| B0 E4 M2 S3
 
| None
 
| Support / Skirmisher
 
| 17.15M
 
|-
 
| CGR-SB
 
| 80T
 
| B0 E5 M0 S5
 
| None
 
| Assault / Brawler
 
| 11.67M
 
|-
 
|rowspan="8"|
 
[[File:Corsair.png|125px|thumb|center]]
 
 
 
'''[[Corsair|CORSAIR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
95 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| COR-5R
 
| 95T
 
| B1 E5 M2 S0
 
| None
 
| Heavy Frankenmech
 
| 16.61M
 
|-
 
| COR-5T
 
| 95T
 
| B6 E5 M0 S0
 
| None
 
| Heavy Frankenmech
 
| 16.07M
 
|-
 
| COR-6R
 
| 95T
 
| B1 E2 M3 S2
 
| None
 
| Heavy Frankenmech
 
| 16.52M
 
|-
 
| COR-7A
 
| 95T
 
| B3 E4 M0 S4
 
| None
 
| Heavy Frankenmech
 
| 16.73M
 
|-
 
| COR-7R
 
| 95T
 
| B1 E2 M5 S0
 
| None
 
| Heavy Frankenmech
 
| 16.78M
 
|-
 
| COR-8R
 
| 95T
 
| B3 E5 M1 S0
 
| None
 
| Heavy Frankenmech
 
| 19.14M
 
|-
 
| COR-5R
 
| 95T
 
| B3 E5 M1 S0
 
| None
 
| Heavy Frankenmech
 
| 16.61M
 
|-
 
| COR-PL
 
| 95T
 
| B3 E5 M1 S0
 
| None
 
| Heavy Frankenmech
 
| 21.98M
 
|-
 
|rowspan="5"|
 
[[File:Crockett.png|125px|thumb|center]]
 
 
 
'''[[Crockett|CROCKETT]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| CRK-5003-0
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 18.81M
 
|-
 
| CRK-5003-1
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 21.75M
 
|-
 
| CRK-5003-1B
 
| 85T
 
| B2 E8 M0 S0
 
| None
 
| Training Mech
 
| 22.53M
 
|-
 
| CRK-5003-3
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 21.77M
 
|-
 
| CRK-5004-1
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Training Mech
 
| 22.36M
 
|-
 
|rowspan="8"|
 
[[File:Cyclops.png|125px|thumb|center]]
 
 
 
'''[[Cyclops|CYCLOPS]]'''
 
 
 
'''Mech Quirk:''' Cowl
 
 
 
Adds 10 structure and armor to the head
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| CP-10-HQ
 
| 90T
 
| B0 E6 M4 S0
 
| None
 
| Command / Fire Support
 
| 30.98M
 
|-
 
| CP-10-Q
 
| 90T
 
| B0 E3 M7 S1
 
| None
 
| Fire Support
 
| 14.58M
 
|-
 
| CP-10-Z
 
| 90T
 
| B4 E6 M2 S0
 
| None
 
| Command / Fire Support
 
| 15.12M
 
|-
 
| CP-10-Z-DC
 
| 90T
 
| B1 E6 M2 S0
 
| None
 
| Command / Fire Support
 
| 17.10M
 
|-
 
| CP-11-A
 
| 90T
 
| B3 E4 M2 S0
 
| None
 
| Command / Fire Support
 
| 15.62M
 
|-
 
| CP-11-G
 
| 90T
 
| B2 E3 M3 S0
 
| None
 
| Command / Fire Support
 
| 17.87M
 
|-
 
| CP-12-K
 
| 90T
 
| B2 E4 M2 S0
 
| None
 
| Command / Fire Support
 
| 17.52M
 
|-
 
| CP-13-M
 
| 90T
 
| B0 E5 M6 S0
 
| None
 
| Command / Close Range Fire Support
 
| 21.04M
 
|-
 
|rowspan="3"|
 
[[File:Devastator.png|125px|thumb|center]]
 
 
 
'''[[Devastator|DEVASTATOR]]'''
 
 
 
'''Mech Quirk:''' Multitrac
 
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| DVS-1D
 
| 100T
 
| B4 E6 M0 S0
 
| None
 
| Steel Wall
 
| 14.08M
 
|-
 
| DVS-2
 
| 100T
 
| B4 E6 M0 S0
 
| None
 
| Steel Wall
 
| 17.89M
 
|-
 
| DVS-1D
 
| 100T
 
| B4 E5 M0 S1
 
| None
 
| Steel Wall
 
| 17.86M
 
|-
 
|rowspan="6"|
 
[[File:Emperor.png|125px|thumb|center]]
 
 
 
'''[[Emperor|EMPEROR]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| EMP-5A
 
| 90T
 
| B2 E7 M0 S0
 
| None
 
| All Around Assault
 
| 18.38M
 
|-
 
| EMP-5P
 
| 90T
 
| B0 E8 M0 S1
 
| None
 
| All Around Assault
 
| 22.55M
 
|-
 
| EMP-6A
 
| 90T
 
| B2 E7 M0 S0
 
| None
 
| All Around Assault
 
| 21.58M
 
|-
 
| EMP-6M
 
| 90T
 
| B4 E7 M0 S1
 
| None
 
| All Around Assault
 
| 23.31M
 
|-
 
| EMP-7AIV
 
| 90T
 
| B0 E7 M2 S0
 
| None
 
| All Around Assault
 
| 22.39M
 
|-
 
| EMP-7G
 
| 90T
 
| B4 E3 M0 S0
 
| None
 
| All Around Assault
 
| 21.43M
 
|-
 
|rowspan="1"|
 
[[File:Emperor.png|125px|thumb|center]]
 
 
 
'''[[Emperor|PRIMITIVE EMPEROR]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| EMP-1A
 
| 90T
 
| B2 E3 M0 S0
 
| None
 
| All Around Assault
 
| 17.69M
 
|-
 
|rowspan="2"|
 
[[File:Fafnir.png|125px|thumb|center]]
 
 
 
'''[[Fafnir|FAFNIR]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - Gauss
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| FNR-5
 
| 100T
 
| B6 E3 M0 S0
 
| None
 
| Incredible Direct-Fire Support
 
| 19.67M
 
|-
 
| FNR-6
 
| 100T
 
| B0 E5 M4 S0
 
| None
 
| Incredible Direct-Fire Support
 
| 17.95M
 
|-
 
|rowspan="2"|
 
[[File:Grand Titan.png|125px|thumb|center]]
 
 
 
'''[[Grand Titan|GRAND TITAN]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+4 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| T-IT-N10M
 
| 100T
 
| B0 E4 M3 S3
 
| None
 
| Fast Juggernaut
 
| 22.54M
 
|-
 
| T-IT-N11M
 
| 100T
 
| B2 E5 M2 S2
 
| None
 
| Fast Juggernaut
 
| 22.57M
 
|-
 
|rowspan="10"|
 
[[File:Hatamoto Chi.png|125px|thumb|center]]
 
 
 
'''[[Hatamoto-Chi|HATAMOTO-CHI]]'''
 
 
 
'''Mech Quirk:''' Hatamoto Helmet
 
 
 
Adds 10 structure and armor to the head
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| HTM-26T
 
| 80T
 
| B0 E6 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 11.98M
 
|-
 
| HTM-27T
 
| 80T
 
| B0 E6 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.32M
 
|-
 
| HTM-27U
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.44M
 
|-
 
| HTM-27V
 
| 80T
 
| B0 E5 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.36M
 
|-
 
| HTM-27W
 
| 80T
 
| B3 E6 M3 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.14M
 
|-
 
| HTM-27Y
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.30M
 
|-
 
| HTM-28T
 
| 80T
 
| B0 E6 M6 S0
 
| None
 
| Heavy Sniper / Defender
 
| 17.40M
 
|-
 
| HTM-31K
 
| 80T
 
| B4 E0 M0 S5
 
| None
 
| Stealth City Fighter
 
| 15.11M
 
|-
 
| HTM-C
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Heavy Sniper / Defender
 
| 12.96M
 
|-
 
| HTM-CM
 
| 80T
 
| B0 E6 M0 S2
 
| None
 
| Heavy Sniper / Defender
 
| 13.28M
 
|-
 
|rowspan="5"|
 
[[File:Hauptmann.png|125px|thumb|center]]
 
 
 
'''[[Hauptmann|HAUPTMANN]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| HA1-O
 
| 95T
 
| B9 E9 M9 S10
 
| None
 
| OmniMech Assault
 
| 19.07M
 
|-
 
| HA1-OA
 
| 95T
 
| B10 E10 M10 S10
 
| None
 
| OmniMech Assault
 
| 19.80M
 
|-
 
| HA1-OB
 
| 95T
 
| B9 E10 M9 S9
 
| None
 
| OmniMech Assault
 
| 18.25M
 
|-
 
| HA1-OC
 
| 95T
 
| B9 E9 M9 S10
 
| None
 
| OmniMech Assault
 
| 20.01M
 
|-
 
| HA1-OR
 
| 95T
 
| B9 E9 M9 S10
 
| None
 
| OmniMech Artillery Support
 
| 18.75M
 
|-
 
|rowspan="9"|
 
[[File:Highlander.png|125px|thumb|center]]
 
 
 
'''[[Highlander|HIGHLANDER]]'''
 
 
 
'''Mech Quirk:''' Cowl
 
 
 
Adds 10 structure and armor to the head
 
 
 
'''Pilot Affinity:''' Nimble
 
 
 
15% more jumping distance
 
| HGN-694
 
| 90T
 
| B4 E4 M0 S0
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 22.89M
 
|-
 
| HGN-732
 
| 90T
 
| B1 E3 M4 S2
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 19.02M
 
|-
 
| HGN-732B
 
| 90T
 
| B2 E3 M2 S3
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 23.49M
 
|-
 
| HGN-733
 
| 90T
 
| B1 E2 M4 S1
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 13.16M
 
|-
 
| HGN-733C
 
| 90T
 
| B1 E2 M4 S3
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 16.03M
 
|-
 
| HGN-733P
 
| 90T
 
| B0 E4 M3 S3
 
| None
 
| Juggernaut / Sniper / Heavy Cavalry
 
| 13.54M
 
|-
 
| HGN-734
 
| 90T
 
| B2 E5 M2 S0
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 23.31M
 
|-
 
| HGN-736
 
| 90T
 
| B1 E3 M4 S2
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 23.09M
 
|-
 
| HGN-739
 
| 90T
 
| B3 E4 M3 S0
 
| None
 
| Ranged Assault / Heavy Cavalry
 
| 23.42M
 
|-
 
|rowspan="6"|
 
[[File:Imp.png|125px|thumb|center]]
 
 
 
'''[[Imp|IMP]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| IMP-1A
 
| 100T
 
| B0 E7 M2 S4
 
| None
 
| Assault Bruiser
 
| 23.35M
 
|-
 
| IMP-1B
 
| 100T
 
| B0 E8 M1 S0
 
| None
 
| Assault Bruiser
 
| 23.11M
 
|-
 
| IMP-1C
 
| 100T
 
| B1 E8 M0 S1
 
| None
 
| Assault Bruiser
 
| 21.31M
 
|-
 
| IMP-2E
 
| 100T
 
| B0 E7 M2 S0
 
| None
 
| Assault Bruiser
 
| 17.54M
 
|-
 
| IMP-3E
 
| 100T
 
| B0 E8 M2 S0
 
| None
 
| Assault Bruiser
 
| 18.61M
 
|-
 
| IMP-4E
 
| 100T
 
| B0 E10 M2 S1
 
| None
 
| Assault Bruiser
 
| 22.69M
 
|-
 
|rowspan="4"|
 
[[File:Juggernaut.png|125px|thumb|center]]
 
 
 
'''[[Juggernaut|JUGGERNAUT]]'''
 
 
 
'''Mech Quirk:''' Improved Life Support
 
 
 
+1 injuries resisted
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| JG-R9T1
 
| 90T
 
| B0 E7 M0 18S
 
| None
 
| Arena Brawler
 
| 21.27M
 
|-
 
| JG-R9T2
 
| 90T
 
| B4 E8 M0 S8
 
| None
 
| Arena Brawler
 
| 23.64M
 
|-
 
| JG-R9T3
 
| 90T
 
| B2 E7 M1 S12
 
| None
 
| Arena Brawler
 
| 24.72M
 
|-
 
| JG-R9X1
 
| 90T
 
| B0 E4 M0 S10
 
| None
 
| Arena Brawler
 
| 23.33M
 
|-
 
|rowspan="3"|
 
[[File:Crockett.png|125px|thumb|center]]
 
 
 
'''[[Katana|KATANA]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| CRK-5003-2
 
| 85T
 
| B1 E4 M3 S2
 
| None
 
| Gifted Assault Mech
 
| 18.82M
 
|-
 
| CRK-5003-C
 
| 85T
 
| B0 E1 M0 S0
 
| None
 
| Training Mech
 
| 18.81M
 
|-
 
| CRK-5003-CM
 
| 85T
 
| B0 E1 M0 S0
 
| None
 
| Training Mech
 
| 18.81M
 
|-
 
|rowspan="5"|
 
[[File:King Crab.png|125px|thumb|center]]
 
 
 
'''[[King Crab|KING CRAB]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Precise Shot
 
 
 
+1 bonus on weapon attacks
 
| KGC-0000
 
| 100T
 
| B2 E4 M4 S4
 
| None
 
| Juggernaut / Close Assault
 
| 14.79M
 
|-
 
| KGC-000B
 
| 100T
 
| B2 E4 M4 S4
 
| None
 
| Juggernaut / Close Assault
 
| 21.34M
 
|-
 
| KGC-001
 
| 100T
 
| B4 E3 M4 S2
 
| None
 
| Juggernaut / Close Assault
 
| 19.68M
 
|-
 
| KGC-002
 
| 100T
 
| B4 E4 M0 S2
 
| None
 
| Juggernaut / Close Assault
 
| 20.52M
 
|-
 
| KGC-005
 
| 100T
 
| B2 E4 M4 S4
 
| None
 
| Juggernaut / Close Assault
 
| 19.09M
 
|-
 
|rowspan="1"|
 
[[File:Mauler.png|125px|thumb|center]]
 
 
 
'''[[Linesman|LINESMAN]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| LMN-1PT
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 12.32M
 
|-
 
|rowspan="5"|
 
[[File:Longbow.png|125px|thumb|center]]
 
 
 
'''[[Longbow|LONGBOW]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| LGB-0W
 
| 85T
 
| B0 E0 M8 S0
 
| None
 
| Hail Of Missiles
 
| 15.09M
 
|-
 
| LGB-7Q
 
| 85T
 
| B0 E4 M6 S0
 
| None
 
| Hail Of Missiles
 
| 15.23M
 
|-
 
| LGB-7V
 
| 85T
 
| B0 E8 M4 S0
 
| None
 
| Hail Of Missiles
 
| 20.94M
 
|-
 
| LGB-8Q
 
| 85T
 
| B0 E4 M6 S0
 
| None
 
| Hail Of Missiles
 
| 18.48M
 
|-
 
| LGB-12C
 
| 85T
 
| B0 E0 M6 S3
 
| None
 
| Hail Of Missiles
 
| 21.34M
 
|-
 
|rowspan="1"|
 
[[File:Longbow.png|125px|thumb|center]]
 
 
 
'''[[Longbow|PRIMITIVE LONGBOW]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| LGB-0C
 
| 85T
 
| B0 E2 M2 S1
 
| None
 
| Hail Of Missiles
 
| 15.12M
 
|-
 
|rowspan="7"|
 
[[File:Mackie.png|125px|thumb|center]]
 
 
 
'''[[Mackie|MACKIE]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+4 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| MSK-7A
 
| 100T
 
| B2 E6 M0 S0
 
| None
 
| The First Battlemech
 
| 14.15M
 
|-
 
| MSK-8B
 
| 100T
 
| B3 E4 M0 S0
 
| None
 
| The First Battlemech
 
| 14.26M
 
|-
 
| MSK-9F
 
| 100T
 
| B0 E5 M2 S2
 
| None
 
| The First Battlemech
 
| 19.42M
 
|-
 
| MSK-9H
 
| 100T
 
| B3 E4 M1 S0
 
| None
 
| The First Battlemech
 
| 14.58M
 
|-
 
| MSK-10J
 
| 100T
 
| B2 E4 M0 S4
 
| None
 
| The First Battlemech
 
| 17.55M
 
|-
 
| MSK-11R
 
| 100T
 
| B2 E6 M0 S2
 
| None
 
| The First Battlemech
 
| 18.54M
 
|-
 
| MSK-S12
 
| 100T
 
| B2 E4 M0 S4
 
| None
 
| The First Battlemech
 
| 18.00M
 
|-
 
|rowspan="1"|
 
[[File:Mackie.png|125px|thumb|center]]
 
 
 
'''[[Mackie|MACKIE OMNI]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| MSK-9H-PRIME
 
| 100T
 
| B10 E12 M10 S10
 
| None
 
| The First Battlemech... With A Twist
 
| 17.17M
 
|-
 
|rowspan="3"|
 
[[File:Mackie.png|125px|thumb|center]]
 
 
 
'''[[Mackie|PRIMITIVE MACKIE]]'''
 
 
 
'''Mech Quirk:''' Primitive
 
 
 
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| MSK-5S
 
| 100T
 
| B1 E2 M0 S0
 
| None
 
| The Actual First Battlemech
 
| 14.02M
 
|-
 
| MSK-6S
 
| 100T
 
| B1 E3 M0 S0
 
| None
 
| The First Battlemech
 
| 14.02M
 
|-
 
| MSK-7S
 
| 100T
 
| B2 E3 M0 S0
 
| None
 
| The First Battlemech
 
| 14.05M
 
|-
 
|rowspan="9"|
 
[[File:Marauder II.png|125px|thumb|center]]
 
 
 
'''[[Marauder II|MARAUDER II]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| MAD-4A
 
| 100T
 
| B0 E9 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 15.46M
 
|-
 
| MAD-4B
 
| 100T
 
| B6 E5 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 15.08M
 
|-
 
| MAD-4HB
 
| 100T
 
| B0 E4 M9 S0
 
| None
 
| Rocket Brawler
 
| 15.95M
 
|-
 
| MAD-5A
 
| 100T
 
| B3 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 16.49M
 
|-
 
| MAD-5B
 
| 100T
 
| B3 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 18.65M
 
|-
 
| MAD-5C
 
| 100T
 
| B3 E7 M0 S0
 
| None
 
| Sniper / Ranged Assault
 
| 16.58M
 
|-
 
| MAD-5J
 
| 100T
 
| B4 E0 M4 S1
 
| None
 
| Sniper / Ranged Assault
 
| 17.37M
 
|-
 
| MAD-5W
 
| 100T
 
| B0 E10 M0 S0
 
| None
 
| Mobile Close Quarters Assault
 
| 18.76M
 
|-
 
| MAD-6S
 
| 100T
 
| B2 E5 M2 S0
 
| None
 
| Heavy Knife-Fighter
 
| 19.80M
 
|-
 
|rowspan="1"|
 
[[File:Matar.png|125px|thumb|center]]
 
 
 
'''[[Matar|MATAR]]'''
 
 
 
'''Mech Quirk:''' None
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SAM-RS
 
| 110T
 
| B4 E8 M0 S9
 
| None
 
| Slow Juggernaut
 
| 15.61M
 
|-
 
|rowspan="7"|
 
[[File:Mauler.png|125px|thumb|center]]
 
 
 
'''[[Mauler|MAULER]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| MAL-1R
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 15.40M
 
|-
 
| MAL-2K
 
| 90T
 
| B0 E4 M8 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 17.49M
 
|-
 
| MAL-2R
 
| 90T
 
| B4 E4 M2 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 15.36M
 
|-
 
| MAL-3R
 
| 90T
 
| B4 E0 M4 S1
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 16.18M
 
|-
 
| MAL-3S
 
| 90T
 
| B4 E6 M0 S0
 
| None
 
| Mobile Artillery
 
| 17.86M
 
|-
 
| MAL-4R
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 17.13M
 
|-
 
| MAL-C
 
| 90T
 
| B4 E2 M4 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 15.95M
 
|-
 
|rowspan="5"|
 
[[File:Nightstar.png|125px|thumb|center]]
 
 
 
'''[[Nightstar|NIGHTSTAR]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| NSR-7J
 
| 95T
 
| B6 E4 M0 S1
 
| None
 
| Heavy Brawler
 
| 17.35M
 
|-
 
| NSR-9FC
 
| 95T
 
| B4 E6 M0 S0
 
| None
 
| Heavy Sniper
 
| 20.70M
 
|-
 
| NSR-9J
 
| 95T
 
| B4 E5 M3 S1
 
| None
 
| Heavy Sniper
 
| 21.56M
 
|-
 
| NSR-10CS
 
| 95T
 
| B2 E2 M2 S2
 
| None
 
| C3 Network Master
 
| 21.82M
 
|-
 
| NSR-10K
 
| 95T
 
| B0 E0 M5 S5
 
| None
 
| Heavy Brawler
 
| 21.99M
 
|-
 
|rowspan="1"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
 
'''[[Rifleman II|RIFLEMAN II]]'''
 
 
 
'''Mech Quirk:''' Improved Communications
 
 
 
+3 increased resolve gain for all lance members
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| RFL-3N-2
 
| 80T
 
| B4 E6 M0 S0
 
| None
 
| Anti-Aircaft / Direct-Fire Support
 
| 13.15M
 
|-
 
|rowspan="5"|
 
[[File:Salamander.png|125px|thumb|center]]
 
 
 
'''[[Salamander|SALAMANDER]]'''
 
 
 
'''Mech Quirk:''' Improved Sensors
 
 
 
+10% increased sensor range, +15% increased sight range
 
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
 
15% boost to sensor and sight range
 
| PPR-5S
 
| 80T
 
| B0 E2 M6 S0
 
| None
 
| Heavy Fire Support
 
| 17.56M
 
|-
 
| PPR-5T
 
| 80T
 
| B0 E0 M6 S2
 
| None
 
| Heavy Fire Support
 
| 17.55M
 
|-
 
| PPR-6S
 
| 80T
 
| B0 E2 M6 S0
 
| None
 
| Heavy Fire Support
 
| 20.60M
 
|-
 
| PPR-6T
 
| 80T
 
| B0 E4 M4 S0
 
| None
 
| Heavy Fire Support
 
| 18.02M
 
|-
 
| PPR-7S
 
| 80T
 
| B0 E2 M6 S0
 
| None
 
| Heavy Fire Support
 
| 20.44M
 
|-
 
|rowspan="10"|
 
[[File:Stalker.png|125px|thumb|center]]
 
 
 
'''[[Stalker|STALKER]]'''
 
 
 
'''Mech Quirk:''' Combat Computer
 
 
 
-6 heat per turn
 
 
 
'''Pilot Affinity:''' Ice Cold
 
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| STK-3F
 
| 85T
 
| B0 E6 M4 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 12.32M
 
|-
 
| STK-3FB
 
| 85T
 
| B0 E6 M2 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.22M
 
|-
 
| STK-3H
 
| 85T
 
| B0 E4 M6 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 14.98M
 
|-
 
| STK-3PA
 
| 85T
 
| B0 E6 M4 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 14.54M
 
|-
 
| STK-4N
 
| 85T
 
| B0 E8 M3 S2
 
| None
 
| Juggernaut / Ranged Assault
 
| 15.32M
 
|-
 
| STK-5M
 
| 85T
 
| B0 E6 M5 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 18.69M
 
|-
 
| STK-6M
 
| 85T
 
| B0 E7 M2 S4
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.82M
 
|-
 
| STK-7D
 
| 85T
 
| B0 E6 M4 S1
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.93M
 
|-
 
| STK-7L
 
| 85T
 
| B2 E0 M7 S1
 
| None
 
| Juggernaut / Ranged Assault
 
| 20.04M
 
|-
 
| STK-8X
 
| 85T
 
| B1 E4 M2 S3
 
| None
 
| Juggernaut / Ranged Assault
 
| 19.72M
 
|-
 
|rowspan="5"|
 
[[File:Sunder.png|125px|thumb|center]]
 
 
 
'''[[Sunder|SUNDER]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SD1-O
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| First-Gen Assault Omni
 
| 20.59M
 
|-
 
| SD1-OA
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| First-Gen Assault Omni
 
| 21.20M
 
|-
 
| SD1-OB
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| First-Gen Assault Omni
 
| 23.05M
 
|-
 
| SD1-OC
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| First-Gen Assault Omni
 
| 22.33M
 
|-
 
| SD1-OD
 
| 90T
 
| B8 E8 M8 S8
 
| None
 
| First-Gen Assault Omni
 
| 20.64M
 
|-
 
|rowspan="5"|
 
[[File:Templar.png|125px|thumb|center]]
 
 
 
'''[[Templar|TEMPLAR]]'''
 
 
 
'''Mech Quirk:''' Omnimech
 
 
 
Fast Refits
 
 
 
'''Mech Quirk:''' Melee Weapon
 
 
 
Variants of this model have a melee weapon
 
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| TLR1-O
 
| 85T
 
| B13 E14 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 19.72M
 
|-
 
| TLR1-OA
 
| 85T
 
| B13 E13 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 19.93M
 
|-
 
| TLR1-OB
 
| 85T
 
| B13 E13 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 19.89M
 
|-
 
| TLR1-OC
 
| 85T
 
| B13 E13 M13 S13
 
| None
 
| Brawler / Close Assault
 
| 18.52M
 
|-
 
| TLR1-OS
 
| 85T
 
| B14 E14 M14 S14
 
| Sword
 
| Brawler / Close Assault
 
| 18.23M
 
|-
 
|rowspan="6"|
 
[[File:Thug.png|125px|thumb|center]]
 
 
 
'''[[Thug|THUG]]'''
 
 
 
'''Mech Quirk:''' Improved Targeting
 
 
 
+1 accuracy with ranged weapons
 
 
 
'''Pilot Affinity:''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| THG-10E
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 11.62M
 
|-
 
| THG-11C
 
| 80T
 
| B2 E4 M5 S0
 
| None
 
| Stealth Zombie
 
| 18.34M
 
|-
 
| THG-11E
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 14.98M
 
|-
 
| THG-11EB
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 15.32M
 
|-
 
| THG-12E
 
| 80T
 
| B2 E4 M4 S0
 
| None
 
| Heavy Zombie Mech
 
| 15.62M
 
|-
 
| THG-13K
 
| 80T
 
| B0 E8 M0 S0
 
| None
 
| Specialist Sniper
 
| 15.98M
 
|-
 
|rowspan="4"|
 
[[File:Thunder Hawk.png|125px|thumb|center]]
 
 
 
'''[[Thunder Hawk|THUNDER HAWK]]'''
 
 
 
'''Mech Quirk:''' Command Mech
 
 
 
+1 initiative
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
| TDK-7KMA
 
| 100T
 
| B4 E4 M3 S1
 
| None
 
| Ranged Assault
 
| 30.90M
 
|-
 
| TDK-7S
 
| 100T
 
| B6 E4 M0 S1
 
| None
 
| Ranged Assault
 
| 28.52M
 
|-
 
| TDK-7Y
 
| 100T
 
| B6 E4 M0 S1
 
| None
 
| Ranged Assault
 
| 28.30M
 
|-
 
| TDK-7X
 
| 100T
 
| B6 E4 M0 S1
 
| None
 
| Ranged Assault
 
| 28.35M
 
|-
 
|rowspan="4"|
 
[[File:Titan.png|125px|thumb|center]]
 
 
 
'''[[Titan|TITAN]]'''
 
 
 
'''Mech Quirk:''' Reinforcement
 
 
 
50% resistance against critical hits
 
 
 
'''Pilot Affinity:''' Resistant
 
 
 
50% less chance to suffer critical hits
 
| TI-1A
 
| 100T
 
| B0 E8 M5 S0
 
| None
 
| Prototyped Juggernaut
 
| 14.96M
 
|-
 
| TI-1G
 
| 100T
 
| B4 E4 M0 S4
 
| None
 
| Upgraded Juggernaut
 
| 21.22M
 
|-
 
| TI-1M
 
| 100T
 
| B0 E2 M7 S0
 
| None
 
| Tip Of The Spear
 
| 20.95M
 
|-
 
| TI-1T
 
| 100T
 
| B0 E8 M0 S3
 
| None
 
| Melee Juggernaut
 
| 22.10M
 
|-
 
|rowspan="2"|
 
[[File:Vanquisher.png|125px|thumb|center]]
 
 
 
'''[[Vanquisher|VANQUISHER]]'''
 
 
 
'''Mech Quirk:''' Stabilized Weapon - Ballistic Weapons
 
 
 
-2 recoil with ranged weapons
 
 
 
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
| VQR-2A
 
| 100T
 
| B4 E5 M0 S2
 
| None
 
| Heavy Sniper
 
| 21.10M
 
|-
 
| VQR-2B
 
| 100T
 
| B4 E5 M0 S2
 
| None
 
| Heavy Sniper
 
| 20.48M
 
|-
 
|rowspan="10"|
 
[[File:Victor.png|125px|thumb|center]]
 
 
 
'''[[Victor|VICTOR]]'''
 
 
 
'''Mech Quirk:''' Rugged
 
 
 
80 structure points, 80 stability threshold
 
 
 
'''Pilot Affinity:''' Agile
 
 
 
Gains 1 bonus evasion from movement
 
| VTR-9A
 
| 80T
 
| B2 E3 M1 S5
 
| None
 
| Heavy Cavalry
 
| 14.10M
 
|-
 
| VTR-9A1
 
| 80T
 
| B3 E2 M1 S4
 
| None
 
| Heavy Cavalry
 
| 14.03M
 
|-
 
| VTR-9B
 
| 80T
 
| B3 E2 M2 S1
 
| None
 
| Heavy Cavalry
 
| 11.70M
 
|-
 
| VTR-9D
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 15.14M
 
|-
 
| VTR-9K
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 15.14M
 
|-
 
| VTR-9PA
 
| 80T
 
| B3 E2 M2 S1
 
| None
 
| Heavy Cavalry
 
| 14.37M
 
|-
 
| VTR-9S
 
| 80T
 
| B2 E2 M3 S1
 
| None
 
| Heavy Cavalry / Close Assault
 
| 11.68M
 
|-
 
| VTR-10S
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 18.52M
 
|-
 
| VTR-12R
 
| 80T
 
| B2 E4 M4 S3
 
| None
 
| Heavy Cavalry
 
| 18.570M
 
|-
 
| VTR-C
 
| 80T
 
| B3 E2 M2 S2
 
| None
 
| Heavy Cavalry
 
| 15.68M
 
|-
 
|rowspan="3"|
 
[[File:Viking.png|125px|thumb|center]]
 
 
 
'''[[Viking|VIKING]]'''
 
 
 
'''Mech Quirk:''' Easy To Maintain
 
 
 
Fast Refits
 
 
 
'''Pilot Affinity:''' Sturdy
 
 
 
Gains 2 extra pilot hits
 
| VKG-2F
 
| 90T
 
| B0 E0 M6 S6
 
| None
 
| Heavy Fire Support
 
| 23.01M
 
|-
 
| VKG-2G
 
| 90T
 
| B4 E5 M0 S0
 
| None
 
| Heavy Fire Support
 
| 21.24M
 
|-
 
| VKG-2M
 
| 90T
 
| B0 E0 M8 S4
 
| None
 
| Heavy Fire Support
 
| 21.46M
 
|-
 
|rowspan="14"|
 
[[File:Zeus.png|125px|thumb|center]]
 
 
 
'''[[Zeus|ZEUS]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| ZEU-3SK
 
| 80T
 
| B2 E3 M2 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 12.66M
 
|-
 
| ZEU-5S
 
| 80T
 
| B2 E4 M1 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 17.98M
 
|-
 
| ZEU-5T
 
| 80T
 
| B0 E5 M2 S2
 
| None
 
| Fire Support / Ranged Assault
 
| 18.92M
 
|-
 
| ZEU-6A
 
| 80T
 
| B0 E5 M3 S4
 
| None
 
| Fire Support / Ranged Assault
 
| 12.34M
 
|-
 
| ZEU-6PA
 
| 80T
 
| B2 E4 M1 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 14.19M
 
|-
 
| ZEU-6S
 
| 80T
 
| B2 E4 M1 S1
 
| None
 
| Fire Support / Ranged Assault
 
| 12.24M
 
|-
 
| ZEU-6S-DC
 
| 80T
 
| B2 E4 M1 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 15.31M
 
|-
 
| ZEU-6T
 
| 80T
 
| B0 E7 M1 S4
 
| None
 
| Fire Support / Ranged Assault
 
| 14.75M
 
|-
 
| ZEU-6Y
 
| 80T
 
| B2 E2 M1 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 14.10M
 
|-
 
| ZEU-8T
 
| 80T
 
| B2 E2 M2 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 18.54M
 
|-
 
| ZEU-9S
 
| 80T
 
| B0 E5 M2 S2
 
| None
 
| Fire Support / Ranged Assault
 
| 17.78M
 
|-
 
| ZEU-9S2
 
| 80T
 
| B2 E3 M2 S2
 
| None
 
| Fire Support / Ranged Assault
 
| 17.67M
 
|-
 
| ZEU-9T
 
| 80T
 
| B0 E5 M2 S3
 
| None
 
| Fire Support / Ranged Assault
 
| 20.28M
 
|-
 
| ZEU-SK "Skokomish"
 
| 80T
 
| B1 E2 M4 S0
 
| None
 
| Legendary Flanker?
 
| 15.22M
 
|-
 
|rowspan="2"|
 
[[File:ZeusX.png|125px|thumb|center]]
 
 
 
'''[[Zeus X|ZEUS X]]'''
 
 
 
'''Mech Quirk:''' Easy To Pilot
 
 
 
+20% walking distance, +10% sprint distance
 
 
 
'''Pilot Affinity:''' Zippy
 
 
 
15% boost to sprint speed!
 
| ZEU-X
 
| 80T
 
| B2 E3 M3 S1
 
| None
 
| Prototype Fire Support / Ranged Assault
 
| 25.20M
 
|-
 
| ZEU-X-X
 
| 80T
 
| B2 E2 M3 S1
 
| None
 
| Prototype Fire Support / Ranged Assault
 
| 21.70M
 
|}
 
</div>
 
 
 
 
 
==Clan Light Mechs==
 
  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
  
  
As of BTA3062 v7.6 there are approximately 13 Clan Light Mech chassis, with 63 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="7"|
 
[[File:Adder.png|125px|thumb|center]]
 
 
'''[[Adder|ADDER]]'''
 
 
'''Mech Quirk:''' Clan Omnimech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| ADR-PRIME
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 29.70M
 
|-
 
| ADR-A
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 25.36M
 
|-
 
| ADR-B
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 26.03M
 
|-
 
| ADR-C
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 25.57M
 
|-
 
| ADR-D
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 27.12M
 
|-
 
| ADR-E
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 25.25M
 
|-
 
| ADR-H
 
| 35T
 
| B6 E6 M6 S7
 
| None
 
| Fire Support
 
| 32.98
 
|-
 
|rowspan="6"|
 
[[File:Arctic Cheetah.png|125px|thumb|center]]
 
 
'''[[Arctic Cheetah|ARCTIC CHEETAH]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| ACH-PRIME
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 23.58M
 
|-
 
| ACH-A
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 23.80M
 
|-
 
| ACH-B
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 22.45M
 
|-
 
| ACH-C
 
| 30T
 
| B7 E7 M7 S7
 
| None
 
| Light Line Mech
 
| 24.46M
 
|-
 
| ACH-D
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 21.87M
 
|-
 
| ACH-H
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Line Mech
 
| 25.89M
 
|-
 
|rowspan="1"|
 
[[File:Cephalus.png|125px|thumb|center]]
 
 
'''[[Cephalus Prototype|CEPAHLUS PROTOTYPE]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| CEP-PROTO
 
| 25T
 
| B2 E2 M2 S6
 
| None
 
| Experimental E-War Prototype
 
| 29.08M
 
|-
 
|rowspan="7"|
 
[[File:Cougar.png|125px|thumb|center]]
 
 
'''[[Cougar|COUGAR]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Cool Running
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| CGR-PRIME
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 27.56M
 
|-
 
| CGR-A
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 28.43M
 
|-
 
| CGR-B
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 33.15M
 
|-
 
| CGR-C
 
| 35T
 
| B6 E6 M6 S6
 
| None
 
| Light Fire Support
 
| 27.89M
 
|-
 
| CGR-D
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 26.54M
 
|-
 
| CGR-E
 
| 35T
 
| B6 E6 M6 S6
 
| None
 
| Light Fire Support
 
| 29.01M
 
|-
 
| CGR-H
 
| 35T
 
| B5 E5 M5 S5
 
| None
 
| Light Fire Support
 
| 31.29M
 
|-
 
|rowspan="1"|
 
[[File:Firefly.png|125px|thumb|center]]
 
 
'''[[Firefly|FIREFLY]]'''
 
 
'''Mech Quirk:''' Nimble Jumper
 
 
+15% jump distance
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| FFL-C
 
| 30T
 
| B0 E4 M2 S5
 
| None
 
| Assault Scout
 
| 17.30M
 
|-
 
|rowspan="7"|
 
[[File:Fire Moth.png|125px|thumb|center]]
 
 
'''[[Fire Moth|FIRE MOTH]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| FM-PRIME
 
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 19.42M
 
|-
 
| FM-A
 
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 20.88M
 
|-
 
| FM-B
 
| 20T
 
| B5 E5 M5 S6
 
| None
 
| Super-Fast Scout
 
| 20.15M
 
|-
 
| FM-C
 
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 19.13M
 
|-
 
| FM-D
 
| 20T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Scout
 
| 21.59M
 
|-
 
| FM-E
 
| 20T
 
| B5 E5 M5 S5
 
| None
 
| Super-Fast Scout
 
| 18.70M
 
|-
 
| FM-H
 
| 20T
 
| B9 E9 M9 S9
 
| None
 
| Super-Fast Scout
 
| 22.67M
 
|-
 
|rowspan="4"|
 
[[File:Incubus.png|125px|thumb|center]]
 
 
'''[[Incubus|INCUBUS]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion from movement
 
| INC-1
 
| 30T
 
| B0 E5 M0 S4
 
| None
 
| Second Line Garrison
 
| 16.86M
 
|-
 
| INC-2
 
| 30T
 
| B0 E5 M0 S4
 
| None
 
| Second Line Garrison
 
| 16.98M
 
|-
 
| INC-3
 
| 30T
 
| B0 E4 M1 S4
 
| None
 
| Second Line Garrison
 
| 17.29M
 
|-
 
| INC-6
 
| 30T
 
| B0 E5 M0 S4
 
| None
 
| Second Line Garrison
 
| 19.65M
 
|-
 
|rowspan="4"|
 
[[File:Jenner IIC.png|125px|thumb|center]]
 
 
'''[[Jenner IIC|JENNER IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| JR7-IIC-1
 
| 35T
 
| B0 E0 M6 S0
 
| None
 
| Second-Line Skirmisher
 
| 17.42M
 
|-
 
| JR7-IIC-2
 
| 35T
 
| B0 E2 M2 S2
 
| None
 
| Second-Line Skirmisher
 
| 17.14M
 
|-
 
| JR7-IIC-3
 
| 35T
 
| B0 E0 M2 S4
 
| None
 
| Second-Line Skirmisher
 
| 17.33M
 
|-
 
| JR7-IIC-4
 
| 35T
 
| B0 E0 M6 S0
 
| None
 
| Second-Line Skirmisher
 
| 17.33M
 
|-
 
|rowspan="11"|
 
[[File:Kit Fox.png|125px|thumb|center]]
 
 
'''[[Kit Fox|KIT FOX]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Cool Running
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| KFX-PRIME
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 19.61M
 
|-
 
| KFX-A
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 19.22M
 
|-
 
| KFX-B
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 18.71M
 
|-
 
| KFX-C
 
| 30T
 
| B5 E5 M5 S10
 
| None
 
| Light Skirmisher
 
| 20.81M
 
|-
 
| KFX-D
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 18.25M
 
|-
 
| KFX-E
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 20.84M
 
|-
 
| KFX-G
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 21.90M
 
|-
 
| KFX-H
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 19.50M
 
|-
 
| KFX-P
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 21.91M
 
|-
 
| KFX-S
 
| 30T
 
| B6 E6 M6 S6
 
| None
 
| Light Skirmisher
 
| 20.52M
 
|-
 
| KFX-W
 
| 30T
 
| B5 E5 M5 S5
 
| None
 
| Light Skirmisher
 
| 20.68M
 
|-
 
|rowspan="5"|
 
[[File:Locust IIC.png|125px|thumb|center]]
 
 
'''[[Locust IIC|LOCUST IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| LCT-IIC-1
 
| 25T
 
| B0 E1 M0 S8
 
| None
 
| Light Striker
 
| 14.50M
 
|-
 
| LCT-IIC-2
 
| 25T
 
| B0 E1 M4 S0
 
| None
 
| Light Striker
 
| 15.32M
 
|-
 
| LCT-IIC-3
 
| 25T
 
| B0 E2 M0 S4
 
| None
 
| Light Striker
 
| 12.65M
 
|-
 
| LCT-IIC-4
 
| 25T
 
| B0 E1 M0 S6
 
| None
 
| Light Striker
 
| 14.73M
 
|-
 
| LCT-IIC-5
 
| 25T
 
| B0 E1 M4 S0
 
| None
 
| Light Striker
 
| 11.89M
 
|-
 
|rowspan="8"|
 
[[File:Mist Lynx.png|125px|thumb|center]]
 
 
'''[[Mist Lynx|MIST LYNX]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| MLX-PRIME
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 20.29M
 
|-
 
| MLX-A
 
| 25T
 
| B8 E8 M8 S8
 
| None
 
| Light Workhorse
 
| 20.17M
 
|-
 
| MLX-B
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 20.22M
 
|-
 
| MLX-C
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 20.88M
 
|-
 
| MLX-D
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 19.83M
 
|-
 
| MLX-E
 
| 25T
 
| B6 E6 M6 S6
 
| None
 
| Light Workhorse
 
| 20.38M
 
|-
 
| MLX-H
 
| 25T
 
| B5 E5 M5 S5
 
| None
 
| Light Workhorse
 
| 22.26M
 
|-
 
| MLX-P
 
| 25T
 
| B8 E8 M8 S8
 
| None
 
| Light Workhorse
 
| 21.79M
 
|-
 
|rowspan="1"|
 
[[File:Piranha.png|125px|thumb|center]]
 
 
'''[[Piranha|PIRANHA]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| PIR-1
 
| 20T
 
| B0 E2 M0 S13
 
| None
 
| Light Striker
 
| 12.59M
 
|-
 
|rowspan="1"|
 
[[File:Urbanmech.png|125px|thumb|center]]
 
 
'''[[Urbanmech|URBANMECH IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| UM-IIC
 
| 30T
 
| B4 E2 M0 S2
 
| None
 
| Yes, even the Clans use it
 
| 4.65M
 
|}
 
</div>
 
 
 
==Clan Medium Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 15 Clan Medium Mech chassis, with 76 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="2"|
 
[[File:Arctic Wolf.png|125px|thumb|center]]
 
 
'''[[Arctic Wolf|ARCTIC WOLF]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion on movement
 
| ACW-1
 
| 40T
 
| B0 E0 M9 S0
 
| None
 
| Scout / Harasser
 
| 16.60M
 
|-
 
| ACW-2
 
| 40T
 
| B0 E1 M7 S0
 
| None
 
| Scout / Harasser
 
| 17.18M
 
|-
 
|rowspan="7"|
 
[[File:Black Lanner.png|125px|thumb|center]]
 
 
'''[[Black Lanner|BLACK LANNER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| BKL-PRIME
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 20.04M
 
|-
 
| BKL-A
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 21.46M
 
|-
 
| BKL-B
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 18.57M
 
|-
 
| BKL-C
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Front-Line Recon
 
| 23.54M
 
|-
 
| BKL-D
 
| 55T
 
| B11 E11 M11 S11
 
| None
 
| Front-Line Recon
 
| 20.54M
 
|-
 
| BKL-E
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 19.16M
 
|-
 
| BKL-H
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Front-Line Recon
 
| 24.10M
 
|-
 
|rowspan="6"|
 
[[File:Grendel.png|125px|thumb|center]]
 
 
'''[[Grendel|GRENDEL]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| GRD-PRIME
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 25.93M
 
|-
 
| GRD-A
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 22.48M
 
|-
 
| GRD-B
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 23.27M
 
|-
 
| GRD-C
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 21.96M
 
|-
 
| GRD-D
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 23.56M
 
|-
 
| GRD-E
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon / Raiding
 
| 22.27M
 
|-
 
|rowspan="3"|
 
[[File:Hellhound.png|125px|thumb|center]]
 
 
'''[[Hellhound|HELLHOUND]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| HLH-1
 
| 50T
 
| B0 E3 M2 S3
 
| None
 
| Second-Line Trooper
 
| 19.94M
 
|-
 
| HLH-2
 
| 50T
 
| B0 E2 M2 S2
 
| None
 
| Second-Line Trooper
 
| 23.92M
 
|-
 
| HLH-6
 
| 50T
 
| B0 E3 M2 S3
 
| None
 
| Second-Line Trooper
 
| 16.52M
 
|-
 
|rowspan="5"|
 
[[File:Hunchback IIC.png|125px|thumb|center]]
 
 
'''[[Hunchback IIC|HUNCHBACK IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| HBK-IIC
 
| 50T
 
| B4 E2 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 22.47M
 
|-
 
| HBK-IIC-2
 
| 50T
 
| B0 E6 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 32.03M
 
|-
 
| HBK-IIC-3
 
| 50T
 
| B0 E3 M4 S0
 
| None
 
| Last Gasp Brawler
 
| 22.34M
 
|-
 
| HBK-IIC-6
 
| 50T
 
| B4 E2 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 22.97M
 
|-
 
| HBK-IIC-10
 
| 50T
 
| B4 E4 M0 S0
 
| None
 
| Last Gasp Brawler
 
| 21.93M
 
|-
 
|rowspan="6"|
 
[[File:Huntsman.png|125px|thumb|center]]
 
 
'''[[Huntsman|HUNTSMAN]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| HMN-PRIME
 
| 50T
 
| B10 E10 M10 S12
 
| None
 
| Flexible Front-Line OmniMech
 
| 23.27M
 
|-
 
| HMN-A
 
| 50T
 
| B8 E8 M8 S8
 
| None
 
| Flexible Front-Line OmniMech
 
| 21.60M
 
|-
 
| HMN-B
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Flexible Front-Line OmniMech
 
| 19.98M
 
|-
 
| HMN-C
 
| 50T
 
| B10 E10 M10 S10
 
| None
 
| Flexible Front-Line OmniMech
 
| 20.31M
 
|-
 
| HMN-D
 
| 50T
 
| B7 E7 M7 S7
 
| None
 
| Flexible Front-Line OmniMech
 
| 19.62M
 
|-
 
| HMN-H
 
| 50T
 
| B8 E8 M8 S8
 
| None
 
| Flexible Front-Line OmniMech
 
| 29.80M
 
|-
 
|rowspan="7"|
 
[[File:Ice Ferret.png|125px|thumb|center]]
 
 
'''[[Ice Ferret|ICE FERRET]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| IFR-PRIME
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.90M
 
|-
 
| IFR-A
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 18.13M
 
|-
 
| IFR-B
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 18.31M
 
|-
 
| IFR-C
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.43M
 
|-
 
| IFR-D
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.81M
 
|-
 
| IFR-E
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 17.90M
 
|-
 
| IFR-H
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Super-Fast Recon
 
| 19.81M
 
|-
 
|rowspan="8"|
 
[[File:Nova.png|125px|thumb|center]]
 
 
'''[[Nova|NOVA]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Cool Running
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| NVA-PRIME
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 29.85M
 
|-
 
| NVA-A
 
| 50T
 
| B13 E13 M13 S13
 
| None
 
| Medium Workhorse
 
| 26.17M
 
|-
 
| NVA-B
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 24.14M
 
|-
 
| NVA-C
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 23.86M
 
|-
 
| NVA-D
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 22.74M
 
|-
 
| NVA-E
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 23.595M
 
|-
 
| NVA-H
 
| 50T
 
| B12 E12 M12 S12
 
| None
 
| Medium Workhorse
 
| 32.23M
 
|-
 
| NVA-S
 
| 50T
 
| B11 E11 M11 S11
 
| None
 
| Medium Workhorse
 
| 26.75M
 
|-
 
|rowspan="7"|
 
[[File:Phantom.png|125px|thumb|center]]
 
 
'''[[Phantom|PHANTOM]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| PHN-PRIME
 
| 40T
 
| B4 E4 M4 S4
 
| None
 
| Harasser
 
| 22.90M
 
|-
 
| PHN-A
 
| 40T
 
| B8 E8 M8 S8
 
| None
 
| Harasser
 
| 23.10M
 
|-
 
| PHN-B
 
| 40T
 
| B4 E4 M4 S4
 
| None
 
| Harasser
 
| 22.22M
 
|-
 
| PHN-C
 
| 40T
 
| B10 E10 M10 S10
 
| None
 
| Harasser
 
| 24.40M
 
|-
 
| PHN-D
 
| 40T
 
| B5 E5 M5 S5
 
| None
 
| Harasser
 
| 23.42M
 
|-
 
| PHN-E
 
| 40T
 
| B9 E9 M9 S9
 
| None
 
| Harasser
 
| 22.50M
 
|-
 
| PHN-H
 
| 40T
 
| B8 E8 M8 S8
 
| None
 
| Harasser
 
| 23.34M
 
|-
 
|rowspan="1"|
 
[[File:Septicemia.png|125px|thumb|center]]
 
 
'''[[Septicemia Prototype|SEPTICEMIA PROTOTYPE]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| SPT-PROTO
 
| 55T
 
| B2 E4 M2 S3
 
| None
 
| Experimental DFA Platform
 
| 26.03M
 
|-
 
|rowspan="5"|
 
[[File:Shadow Cat.png|125px|thumb|center]]
 
 
'''[[Shadow Cat|SHADOW CAT]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Cool Running
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
| SHC-PRIME
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon In Force
 
| 23.98M
 
|-
 
| SHC-A
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon In Force
 
| 27.78M
 
|-
 
| SHC-B
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon In Force
 
| 25.77M
 
|-
 
| SHC-C
 
| 45T
 
| B7 E7 M7 S7
 
| None
 
| Recon In Force
 
| 23.71M
 
|-
 
| SHC-S
 
| 45T
 
| B6 E6 M6 S6
 
| None
 
| Recon In Force
 
| 19.098M
 
|-
 
|rowspan="1"|
 
[[File:Shadow Hawk.png|125px|thumb|center]]
 
 
'''[[Shadow Hawk|SHADOW HAWK]]'''
 
 
'''Mech Quirk:''' Improved Life Support
 
 
+1 injuries resisted
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| SDH C
 
| 50T
 
| B3 E1 M3 S1
 
| None
 
| Skirmisher / Cavalry
 
| 10.29M
 
|-
 
|rowspan="8"|
 
[[File:Stormcrow.png|125px|thumb|center]]
 
 
'''[[Stormcrow|STORMCROW]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| SCR-PRIME
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 34.72M
 
|-
 
| SCR-A
 
| 55T
 
| B8 E8 M8 S8
 
| None
 
| Second-Generation OmniMech
 
| 26.08M
 
|-
 
| SCR-B
 
| 55T
 
| B8 E8 M8 S8
 
| None
 
| Second-Generation OmniMech
 
| 26.76M
 
|-
 
| SCR-C
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 23.77M
 
|-
 
| SCR-D
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 22.36M
 
|-
 
| SCR-E
 
| 55T
 
| B9 E9 M9 S9
 
| None
 
| Second-Generation OmniMech
 
| 25.98M
 
|-
 
| SCR-H
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 35.07M
 
|-
 
| SCR-I
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Second-Generation OmniMech
 
| 27.292M
 
|-
 
|rowspan="3"|
 
[[File:Vapor Eagle.png|125px|thumb|center]]
 
 
'''[[Vapor Eagle|VAPOR EAGLE]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| VGL-1
 
| 55T
 
| B0 E4 M2 S4
 
| None
 
| Garrison Duelist
 
| 23.93M
 
|-
 
| VGL-2
 
| 55T
 
| B1 E3 M0 S4
 
| None
 
| Garrison Duelist
 
| 20.80M
 
|-
 
| VGL-3
 
| 55T
 
| B0 E5 M4 S0
 
| None
 
| Garrison Duelist
 
| 23.74M
 
|-
 
|rowspan="7"|
 
[[File:Viper.png|125px|thumb|center]]
 
 
'''[[Viper|VIPER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| VPR-PRIME
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 22.73M
 
|-
 
| VPR-A
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 23.71M
 
|-
 
| VPR-B
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 22.79M
 
|-
 
| VPR-C
 
| 55T
 
| B9 E9 M9 S9
 
| None
 
| Harasser
 
| 22.27M
 
|-
 
| VPR-D
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 23.08M
 
|-
 
| VPR-E
 
| 55T
 
| B6 E6 M6 S6
 
| None
 
| Harasser
 
| 22.14M
 
|-
 
| VPR-H
 
| 55T
 
| B7 E7 M7 S7
 
| None
 
| Harasser
 
| 24.46M
 
|}
 
</div>
 
 
 
==Clan Heavy Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 21 Clan Heavy Mech chassis, with 87 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="1"|
 
[[File:Archer.png|125px|thumb|center]]
 
 
'''[[Archer|ARCHER]]'''
 
 
'''Mech Quirk:''' Battlefists
 
 
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| ARC C
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Heavy Artillery / Fire Support
 
| 13.11M
 
|-
 
|rowspan="2"|
 
[[File:Black Python.png|125px|thumb|center]]
 
 
'''[[Black Pyhton|BLACK PYTHON]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| BP-1
 
| 75T
 
| B0 E8 M0 S8
 
| None
 
| Striker
 
| 27.35M
 
|-
 
| BP-2
 
| 75T
 
| B2 E2 M0 S7
 
| None
 
| Striker
 
| 26.03M
 
|-
 
|rowspan="7"|
 
[[File:Ebon Jaguar.png|125px|thumb|center]]
 
 
'''[[Ebon Jaguar|EBON JAGUAR]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| EBJ-PRIME
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 23.56M
 
|-
 
| EBJ-A
 
| 65T
 
| B10 E10 M10 S10
 
| None
 
| Heavy Cavalry
 
| 25.60M
 
|-
 
| EBJ-B
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 28.26M
 
|-
 
| EBJ-C
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 23.01M
 
|-
 
| EBJ-D
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 24.33M
 
|-
 
| EBJ-H
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 29.966M
 
|-
 
| EBJ-S
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.74M
 
|-
 
|rowspan="3"|
 
[[File:Glass Spider.png|125px|thumb|center]]
 
 
'''[[Glass Spider|GLASS SPIDER]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| GLS-1
 
| 60T
 
| B4 E2 M0 S2
 
| None
 
| Formiddable AA Platform
 
| 18.09M
 
|-
 
| GLS-2
 
| 60T
 
| B0 E6 M0 S3
 
| None
 
| Formiddable AA Platform
 
| 29.19M
 
|-
 
| GLS-3
 
| 60T
 
| B0 E9 M0 S0
 
| None
 
| Formiddable AA Platform
 
| 30.05M
 
|-
 
|rowspan="7"|
 
[[File:Hellbringer.png|125px|thumb|center]]
 
 
'''[[Hellbringer|HELLBRINGER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| HBR-PRIME
 
| 65T
 
| B8 E8 M8 S13
 
| None
 
| Heavy Cavalry
 
| 32.39M
 
|-
 
| HBR-A
 
| 65T
 
| B7 E8 M7 S7
 
| None
 
| Heavy Cavalry
 
| 26.96M
 
|-
 
| HBR-B
 
| 65T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Cavalry
 
| 26.63M
 
|-
 
| HBR-C
 
| 65T
 
| B10 E10 M10 S10
 
| None
 
| Heavy Cavalry
 
| 25.98M
 
|-
 
| HBR-F
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.34M
 
|-
 
| HBR-H
 
| 65T
 
| B8 E8 M8 S10
 
| None
 
| Heavy Cavalry
 
| 27.73M
 
|-
 
| HBR-P
 
| 65T
 
| B12 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 32.30M
 
|-
 
|rowspan="1"|
 
[[File:Hellfire.png|125px|thumb|center]]
 
 
'''[[Hellfire|HELLFIRE]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| HLF-1
 
| 75T
 
| B0 E5 M3 S2
 
| None
 
| Heavy Laser Testbed
 
| 23.89M
 
|-
 
|rowspan="7"|
 
[[File:Linebacker.png|125px|thumb|center]]
 
 
'''[[Linebacker|LINEBACKER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion from movement
 
| LBK-PRIME
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 24.67M
 
|-
 
| LBK-A
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 23.27M
 
|-
 
| LBK-B
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 23.25M
 
|-
 
| LBK-C
 
| 65T
 
| B9 E9 M9 S9
 
| None
 
| Highly Mobile Front-Line Support
 
| 23.28M
 
|-
 
| LBK-D
 
| 65T
 
| B9 E9 M9 S9
 
| None
 
| Highly Mobile Front-Line Support
 
| 25.71M
 
|-
 
| LBK-E
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 22.22M
 
|-
 
| LBK-H
 
| 65T
 
| B8 E8 M8 S8
 
| None
 
| Highly Mobile Front-Line Support
 
| 24.55M
 
|-
 
|rowspan="3"|
 
[[File:Lupus.png|125px|thumb|center]]
 
 
'''[[Lupus|LUPUS]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| LUPUS-PRIME
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Early OmniMech
 
| 16.80M
 
|-
 
| LUPUS-A
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Early OmniMech
 
| 18.05M
 
|-
 
| LUPUS-B
 
| 60T
 
| B9 E9 M9 S9
 
| None
 
| Early OmniMech
 
| 17.49M
 
|-
 
|rowspan="6"|
 
[[File:Mad Dog.png|125px|thumb|center]]
 
 
'''[[Mad Dog|MAD DOG]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| MDD-PRIME
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 23.79M
 
|-
 
| MDD-A
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 21.95M
 
|-
 
| MDD-B
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 26.51M
 
|-
 
| MDD-C
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 22.19M
 
|-
 
| MDD-D
 
| 60T
 
| B10 E10 M10 S10
 
| None
 
| Flanking Support
 
| 23.70M
 
|-
 
| MDD-H
 
| 60T
 
| B8 E8 M8 S8
 
| None
 
| Flanking Support
 
| 31.72M
 
|-
 
|rowspan="1"|
 
[[File:Marauder.png|125px|thumb|center]]
 
 
'''[[Marauder|MARAUDER]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| MAD C
 
| 75T
 
| B2 E5 M2 S0
 
| None
 
| Sniper / Ranged Assault
 
| 14.58M
 
|-
 
|rowspan="8"|
 
[[File:Night Gyr.png|125px|thumb|center]]
 
 
'''[[Night Gyr|NIGHT GYR]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| NTG-PRIME
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 33.59M
 
|-
 
| NTG-A
 
| 75T
 
| B7 E8 M7 S7
 
| None
 
| Fire Support
 
| 30.81M
 
|-
 
| NTG-B
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 24.11M
 
|-
 
| NTG-C
 
| 75T
 
| B7 E8 M7 S7
 
| None
 
| Fire Support
 
| 32.22M
 
|-
 
| NTG-D
 
| 75T
 
| B7 E8 M7 S7
 
| None
 
| Fire Support
 
| 27.22M
 
|-
 
| NTG-E
 
| 75T
 
| B10 E10 M11 S10
 
| None
 
| Fire Support
 
| 33.04M
 
|-
 
| NTG-H
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 30.00M
 
|-
 
| NTG-L
 
| 75T
 
| B6 E7 M6 S6
 
| None
 
| Fire Support
 
| 32.63M
 
|-
 
|rowspan="5"|
 
[[File:Nova Cat.png|125px|thumb|center]]
 
 
'''[[Nova Cat|NOVA CAT]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Resistant
 
 
50% less chance to suffer critical hits
 
| NCT-PRIME
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 39.77M
 
|-
 
| NCT-A
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 41.04M
 
|-
 
| NCT-B
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 29.21M
 
|-
 
| NCT-C
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 26.42M
 
|-
 
| NCT-D
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 36.89M
 
|-
 
|rowspan="1"|
 
[[File:Orion IIC.png|125px|thumb|center]]
 
 
'''[[Orion IIC|ORION IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| ON1-IIC
 
| 75T
 
| B2 E3 M3 S0
 
| None
 
| Honor For General Kerensky
 
| 24.45M
 
|-
 
|rowspan="1"|
 
[[File:Rifleman.png|125px|thumb|center]]
 
 
'''[[Rifleman|RIFLEMAN]]'''
 
 
'''Mech Quirk:''' Improved Communications
 
 
+3 increased resolve gain for all lance members
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| RFL C
 
| 60T
 
| B4 E4 M0 S0
 
| None
 
| Anti-Aircraft / Direct-Fire Support
 
| 11.47M
 
|-
 
|rowspan="5"|
 
[[File:Rifleman IIC.png|125px|thumb|center]]
 
 
'''[[Rifleman IIC|RIFLEMAN IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| RFL-IIC
 
| 65T
 
| B0 E6 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 34.03M
 
|-
 
| RFL-IIC-2
 
| 65T
 
| B6 E0 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 18.23M
 
|-
 
| RFL-IIC-3
 
| 65T
 
| B2 E4 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 32.97M
 
|-
 
| RFL-IIC-P
 
| 65T
 
| B6 E0 M0 S1
 
| None
 
| Periphery Sniper
 
| 14.47M
 
|-
 
| RFL-IIC-X
 
| 65T
 
| B6 E0 M0 S1
 
| None
 
| Stand-Off Sniper
 
| 19.58M
 
|-
 
|rowspan="9"|
 
[[File:Summoner.png|125px|thumb|center]]
 
 
'''[[Summoner|SUMMONER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SMN-PRIME
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.33M
 
|-
 
| SMN-C
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 26.17M
 
|-
 
| SMN-B
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.27M
 
|-
 
| SMN-C
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 26.49M
 
|-
 
| SMN-D
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 34.42M
 
|-
 
| SMN-E
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.37M
 
|-
 
| SMN-F
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 25.67M
 
|-
 
| SMN-H
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 36.30M
 
|-
 
| SMN-M
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Cavalry
 
| 26.37M
 
|-
 
|rowspan="5"|
 
[[File:Sun Spider.png|125px|thumb|center]]
 
 
'''[[Sun Spider|SUN SPIDER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| SNS-PRIME
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 26.15M
 
|-
 
| SNS-A
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 24.23M
 
|-
 
| SNS-B
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 27.17M
 
|-
 
| SNS-C
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 23.48M
 
|-
 
| SNS-D
 
| 70T
 
| B8 E8 M8 S8
 
| None
 
| Variable Flanker
 
| 22.73M
 
|-
 
|rowspan="9"|
 
[[File:Timber Wolf.png|125px|thumb|center]]
 
 
'''[[Timber Wolf|TIMBER WOLF]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| TW-PRIME
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 32.83M
 
|-
 
| TW-A
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Iconic OmniMech
 
| 37.49M
 
|-
 
| TW-B
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 32.37M
 
|-
 
| TW-C
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 31.66M
 
|-
 
| TW-D
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 35.19M
 
|-
 
| TW-E
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 32.51M
 
|-
 
| TW-H
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 35.85M
 
|-
 
| TW-S
 
| 75T
 
| B10 E10 M10 S10
 
| None
 
| Iconic OmniMech
 
| 32.68M
 
|-
 
| TW-X
 
| 75T
 
| B9 E9 M9 S9
 
| None
 
| Iconic OmniMech
 
| 32.18M
 
|-
 
|rowspan="1"|
 
[[File:Thunderbolt.png|125px|thumb|center]]
 
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
 
'''Mech Quirk:''' Multitrac
 
 
Grants the multishot pilot ability to pilots that do not already have the ability
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| TDR C
 
| 65T
 
| B0 E5 M2 S2
 
| None
 
| Heavy Skirmisher / Brawler
 
| 12.48M
 
|-
 
|rowspan="4"|
 
[[File:Vision Quest.png|125px|thumb|center]]
 
 
'''[[Vision Quest|VISION QUEST]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| VQ-1NC
 
| 60T
 
| B2 E5 M0 S0
 
| None
 
| Symbolism In Motion
 
| 22.58M
 
|-
 
| VQ-1S
 
| 60T
 
| B1 E1 M4 S2
 
| None
 
| Symbolism In Motion
 
| 20.40M
 
|-
 
| VQ-2NC
 
| 60T
 
| B2 E2 M0 S3
 
| None
 
| Symbolism In Motion
 
| 28.34M
 
|-
 
| VQ-3NC
 
| 60T
 
| B2 E5 M0 S0
 
| None
 
| Symbolism In Motion
 
| 23.65M
 
|-
 
 
|rowspan="1"|
 
[[File:Warhammer.png|125px|thumb|center]]
 
 
'''[[Warhammer|WARHAMMER]]'''
 
 
'''Mech Quirk:''' Rugged
 
 
70 structure points, 70 stability threshold
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| WHM C
 
| 70T
 
| B0 E4 M1 S6
 
| None
 
| Brawler / Close Assault
 
| 15.44M
 
|}
 
</div>
 
 
 
==Clan Assault Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 19 Clan Assault Mech chassis, with 70 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="2"|
 
[[File:Annihilator.png|125px|thumb|center]]
 
 
'''[[Annihilator|ANNIHILATOR]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Mech Quirk:''' Stabilized Weapon - AC10 Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| ANH C
 
| 100T
 
| B6 E6 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 24.40M
 
|-
 
| ANH-GAUSS
 
| 100T
 
| B8 E2 M0 S0
 
| None
 
| Juggernaut / Siege Mech
 
| 28.57M
 
|-
 
|rowspan="1"|
 
[[File:Atlas.png|125px|thumb|center]]
 
 
'''[[Atlas|ATLAS]]'''
 
 
'''Mech Quirk:''' Battlefists
 
 
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
 
 
'''Pilot Affinity:''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage
 
| AS7 C
 
| 100T
 
| B2 E4 M2 S2
 
| None
 
| Juggernaut / Close Assault
 
| 17.15M
 
|-
 
|rowspan="3"|
 
[[File:Bane.png|125px|thumb|center]]
 
 
'''[[Bane|BANE]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| BNE-1
 
| 100T
 
| B10 E0 M0 S4
 
| None
 
| Striker
 
| 22.63M
 
|-
 
| BNE-2
 
| 100T
 
| B10 E0 M0 S4
 
| None
 
| Striker
 
| 22.41M
 
|-
 
| BNE-3
 
| 100T
 
| B0 E0 M11 S0
 
| None
 
| Striker
 
| 29.71M
 
|-
 
|rowspan="5"|
 
[[File:Blood Asp.png|125px|thumb|center]]
 
 
'''[[Blood Asp|BLOOD ASP]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Agile
 
 
Gains 1 bonus evasion from movement
 
| BAS-PRIME
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 41.37M
 
|-
 
| BAS-A
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 49.20M
 
|-
 
| BAS-B
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| Front-Line Assault
 
| 41.04M
 
|-
 
| BAS-C
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 33.44M
 
|-
 
| BAS-D
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 37.58M
 
|-
 
|rowspan="8"|
 
[[File:Dire Wolf.png|125px|thumb|center]]
 
 
'''[[Dire Wolf|DIRE WOLF]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| DW-PRIME
 
| 100T
 
| B12 E12 M12 S12
 
| None
 
| Unstoppable Whale
 
| 50.16M
 
|-
 
| DW-A
 
| 100T
 
| B10 E10 M10 S10
 
| None
 
| Unstoppable Whale
 
| 49.75M
 
|-
 
| DW-B
 
| 100T
 
| B15 E15 M15 S15
 
| None
 
| Unstoppable Whale
 
| 42.50M
 
|-
 
| DW-DS
 
| 100T
 
| B15 E15 M15 S15
 
| None
 
| Too Many PPCs
 
| 50.42M
 
|-
 
| DW-H
 
| 100T
 
| B12 E12 M12 S12
 
| None
 
| Unstoppable Whale
 
| 48.06M
 
|-
 
| DW-S
 
| 100T
 
| B12 E12 M12 S14
 
| None
 
| Unstoppable Whale
 
| 48.45M
 
|-
 
| DW-W
 
| 100T
 
| B9 E9 M9 S9
 
| None
 
| Unstoppable Whale
 
| 46.51M
 
|-
 
| DW-X
 
| 100T
 
| B12 E12 M12 S12
 
| None
 
| Unstoppable Whale
 
| 44.42M
 
|-
 
|rowspan="7"|
 
[[File:Executioner.png|125px|thumb|center]]
 
 
'''[[Executioner|EXECUTIONER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| EXE-PRIME
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 36.90M
 
|-
 
| EXE-A
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 38.70M
 
|-
 
| EXE-B
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 36.76M
 
|-
 
| EXE-C
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 35.54M
 
|-
 
| EXE-D
 
| 95T
 
| B12 E12 M12 S12
 
| None
 
| Assault Cavalry
 
| 38.85M
 
|-
 
| EXE-E
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 36.31M
 
|-
 
| EXE-H
 
| 95T
 
| B9 E9 M9 S9
 
| None
 
| Assault Cavalry
 
| 38.80M
 
|-
 
|rowspan="7"|
 
[[File:Gargoyle.png|125px|thumb|center]]
 
 
'''[[Gargoyle|GARGOYLE]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Zippy
 
 
15% boost to sprint speed!
 
| GAR-PRIME
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 21.39M
 
|-
 
| GAR-A
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 24.93M
 
|-
 
| GAR-B
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 23.30M
 
|-
 
| GAR-C
 
| 80T
 
| B9 E9 M9 S11
 
| None
 
| Rapid Assault
 
| 23.17M
 
|-
 
| GAR-D
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 30.00M
 
|-
 
| GAR-E
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 26.29M
 
|-
 
| GAR-H
 
| 80T
 
| B10 E10 M10 S10
 
| None
 
| Rapid Assault
 
| 23.00M
 
|-
 
|rowspan="2"|
 
[[File:Highlander IIC.png|125px|thumb|center]]
 
 
'''[[Highland IIC|HIGHLANDER IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| HGN-IIC-1
 
| 90T
 
| B2 E3 M4 S0
 
| None
 
| Second-Line Assault
 
| 28.60M
 
|-
 
| HGN-IIC-4
 
| 90T
 
| B2 E3 M4 S0
 
| None
 
| Second-Line Assault
 
| 29.03M
 
|-
 
|rowspan="7"|
 
[[File:Kingfisher.png|125px|thumb|center]]
 
 
'''[[Kingfisher|KINGFISHER]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Resistant
 
 
50% less chance to suffer critical hits
 
| KNG-PRIME
 
| 90T
 
| B8 E8 M8 S8
 
| None
 
| Front-Line Assault
 
| 34.57M
 
|-
 
| KNG-A
 
| 90T
 
| B8 E8 M8 S8
 
| None
 
| Front-Line Assault
 
| 32.44M
 
|-
 
| KNG-B
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 33.25M
 
|-
 
| KNG-C
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 40.64M
 
|-
 
| KNG-D
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 32.63M
 
|-
 
| KNG-E
 
| 90T
 
| B9 E9 M9 S9
 
| None
 
| Front-Line Assault
 
| 33.45M
 
|-
 
| KNG-H
 
| 90T
 
| B10 E10 M10 S10
 
| None
 
| Front-Line Assault
 
| 43.42M
 
|-
 
|rowspan="2"|
 
[[File:Kodiak.png|125px|thumb|center]]
 
 
'''[[Kodiak|KODIAK]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Sturdy
 
 
Gains 2 extra pilot hits
 
| KDK-1
 
| 100T
 
| B1 E9 M2 S0
 
| None
 
| Assault Cavalry
 
| 32.12M
 
|-
 
| KDK-2
 
| 100T
 
| B1 E9 M2 S0
 
| None
 
| Assault Cavalry
 
| 29.83M
 
|-
 
|rowspan="2"|
 
[[File:Mad Cat MK II.png|125px|thumb|center]]
 
 
'''[[Mad Cat MK II|MAD CAT MK II]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| MCII-1
 
| 90T
 
| B2 E4 M4 S0
 
| None
 
| Fast Assault
 
| 26.84M
 
|-
 
| MCII-7
 
| 90T
 
| B4 E4 M4 S0
 
| None
 
| Fast Assault
 
| 28.09M
 
|-
 
|rowspan="2"|
 
[[File:Marauder IIC.png|125px|thumb|center]]
 
 
'''[[Marauder IIC|MARAUDER IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| MAD-IIC
 
| 85T
 
| B0 E5 M0 S4
 
| None
 
| Second-Line Assault
 
| 31.25M
 
|-
 
| MAD-IIC-8
 
| 85T
 
| B0 E7 M1 S1
 
| None
 
| Second-Line Assault
 
| 30.43M
 
|-
 
|rowspan="1"|
 
[[File:Mauler.png|125px|thumb|center]]
 
 
'''[[Mauler|MAULER]]'''
 
 
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| MAL-5C
 
| 90T
 
| B6 E4 M0 S0
 
| None
 
| Juggernaut / Heavy Cavalry
 
| 28.77M
 
|-
 
|rowspan="1"|
 
[[File:Osteon.png|125px|thumb|center]]
 
 
'''[[Osteon Prototype|OSTEON PROTOTYPE]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Precise Shot
 
 
+1 bonus on weapon attacks
 
| EON-PROTO
 
| 85T
 
| B4 E4 M9 S4
 
| None
 
| Experimental Damage Tank
 
| 23.53M
 
|-
 
|rowspan="1"|
 
[[File:Scylla.png|125px|thumb|center]]
 
 
'''[[Scylla|SCYLLA]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| SCY-1
 
| 100T
 
| B2 E3 M4 S0
 
| None
 
| Assault Cavalry
 
| 26.31M
 
|-
 
|rowspan="4"|
 
[[File:Stone Rhino.png|125px|thumb|center]]
 
 
'''[[Stone Rhino|STONE RHINO]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| STR-1
 
| 100T
 
| B4 E4 M0 S1
 
| None
 
| Incredible Assault
 
| 20.16M
 
|-
 
| STR-2
 
| 100T
 
| B2 E6 M0 S5
 
| None
 
| Incredible Assault
 
| 31.01M
 
|-
 
| STR-5
 
| 100T
 
| B4 E6 M0 S0
 
| None
 
| Incredible Assault
 
| 22.51M
 
|-
 
| STR-6
 
| 100T
 
| B0 E16 M0 S1
 
| None
 
| Incredible Assault
 
| 31.48M
 
|-
 
|rowspan="2"|
 
[[File:Scylla.png|125px|thumb|center]]
 
 
'''[[Scylla|STORM GIANT]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons do 10% more damage
 
| STM-1
 
| 100T
 
| B3 E0 M7 S0
 
| None
 
| Assault Cavalry
 
| 26.69M
 
|-
 
| STM-2
 
| 100T
 
| B3 E3 M4 S0
 
| None
 
| Assault Cavalry
 
| 28.20M
 
|-
 
|rowspan="2"|
 
[[File:Supernova.png|125px|thumb|center]]
 
 
'''[[Supernova|SUPERNOVA]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Command Unit
 
 
Gains +1 initiative
 
| SNV-1
 
| 90T
 
| B0 E10 M0 S0
 
| None
 
| Assault Sniper
 
| 34.98M
 
|-
 
| SNV-2
 
| 90T
 
| B0 E5 M4 S0
 
| None
 
| Assault Sniper
 
| 27.90M
 
|-
 
|rowspan="4"|
 
[[File:Warhammer IIC.png|125px|thumb|center]]
 
 
'''[[Warhammer IIC|WARHAMMER IIC]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| WHM-IIC
 
| 80T
 
| B0 E7 M1 S4
 
| None
 
| Second-Line Assault
 
| 39.65M
 
|-
 
| WHM-IIC-2
 
| 80T
 
| B0 E3 M4 S4
 
| None
 
| Second-Line Assault
 
| 37.26M
 
|-
 
| WHM-IIC-3
 
| 80T
 
| B0 E7 M0 S4
 
| None
 
| Second-Line Assault
 
| 43.24M
 
|-
 
| WHM-IIC-4
 
| 80T
 
| B0 E2 M4 S5
 
| None
 
| Second-Line Assault
 
| 37.21M
 
|-
 
|rowspan="8"|
 
[[File:Warhawk.png|125px|thumb|center]]
 
 
'''[[Warhawk|WARHAWK]]'''
 
 
'''Mech Quirk:''' Clan OmniMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Resistant
 
 
50% less chance to suffer critical hits
 
| WHK-PRIME
 
| 85T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Sniper
 
| 34.97M
 
|-
 
| WHK-A
 
| 85T
 
| B9 E9 M9 S9
 
| None
 
| Heavy Sniper
 
| 30.20M
 
|-
 
| WHK-B
 
| 85T
 
| B10 E10 M10 S10
 
| None
 
| Heavy Sniper
 
| 33.05M
 
|-
 
| WHK-C
 
| 85T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 38.21M
 
|-
 
| WHK-D
 
| 85T
 
| B9 E9 M9 S9
 
| None
 
| Heavy Sniper
 
| 31.74M
 
|-
 
| WHK-F
 
| 85T
 
| B8 E8 M8 S8
 
| None
 
| Heavy Sniper
 
| 31.32M
 
|-
 
| WHK-H
 
| 85T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Sniper
 
| 38.02M
 
|-
 
| WHK-X
 
| 85T
 
| B7 E7 M7 S7
 
| None
 
| Heavy Sniper
 
| 41.00M
 
|}
 
</div>
 
 
 
==Custom Mechs==
 
 
<div class="mw-collapsible">
 
 
 
As of BTA3062 v7.6 there are approximately 11 Custom Mech chassis, with 32 variants.
 
 
{| class="wikitable" cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 75%"
 
 
|-
 
! scope="col" style="text-align: center;"|Chassis
 
! scope="col" style="text-align: center;"|Model
 
! scope="col" style="text-align: center;"|Weight
 
! scope="col" style="text-align: center;"|Hardpoints
 
! scope="col" style="text-align: center;"|Melee Weapon
 
! scope="col" style="text-align: center;"|Engine
 
! scope="col" style="text-align: center;"|Speed
 
! scope="col" style="text-align: center;"|Role
 
! scope="col" style="text-align: center;"|Value
 
|-
 
 
|rowspan="1"|
 
[[File:Annihilator.png|125px|thumb|center]]
 
 
'''[[Annihilator|ANNIHILATOR II]]'''
 
 
Mech Quirk: Stabilized Weapon - AC10 Weapons
 
 
-2 recoil with ranged weapons
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| ANH-II-L
 
| 75T
 
| B4 E0 M0 S8
 
| None
 
| Juggernaut / Siege Mech
 
| 3.15M
 
|-
 
|rowspan="1"|
 
[[File:Supernova.png|125px|thumb|center]]
 
 
'''[[Emperor Crab|EMPEROR CRAB]]'''
 
 
'''Mech Quirk:''' Narrow Profile
 
 
+1 defense against being hit
 
 
'''Pilot Affinity:''' Evasive
 
 
+2 bonus against being hit
 
| MPC-010X
 
| 100T
 
| B4 E3 M3 S0
 
| None
 
| Juggernaut / Ranged Assault
 
| 22.71M
 
|-
 
|rowspan="2"|
 
[[File:Hazard.png|125px|thumb|center]]
 
 
'''[[Hazard|HAZARD]]'''
 
 
'''Mech Quirk:''' Rugged
 
 
45 structure points, 65 stability threshold
 
 
'''Pilot Affinity:''' Encouraging
 
 
+3 morale whenever morale is gained
 
| HZD-2C
 
| 45T
 
| B0 E0 M2 S8
 
| None
 
| "Fire" Support
 
| 10.42M
 
|-
 
| HZD-2C
 
| 45T
 
| B0 E4 M2 S4
 
| None
 
| "Fire" Support
 
| 10.41M
 
|-
 
|rowspan="3"|
 
[[File:Hecatoncheires.png|125px|thumb|center]]
 
 
'''[[Hecatoncheires|HECATONCHEIRES]]'''
 
 
'''Mech Quirk:''' Command Mech
 
 
+1 initiative
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
+15% boost to sensor and sight range
 
| HEC-4C
 
| 65T
 
| B1 E4 M3 S1
 
| None
 
| Dedicated Electronic Warfare
 
| 16.00M
 
|-
 
| HEC-4H
 
| 65T
 
| B2 E4 M3 S1
 
| None
 
| Repurposed E-War Platform
 
| 14.04M
 
|-
 
| HEC-5C
 
| 65T
 
| B1 E5 M3 S1
 
| None
 
| Dedicated Electronic Warfare
 
| 15.87M
 
|-
 
|rowspan="1"|
 
[[File:Shadow Hawk LAM.png|125px|thumb|center]]
 
 
'''[[Hector|HECTOR LAM]]'''
 
 
'''Mech Quirk:''' LAM
 
 
+20% jump distance, +1 evasion pips gained from movement
 
 
'''Pilot Affinity:''' Nimble
 
 
15% more jumping distance
 
| HOR-5X
 
| 80T
 
| B4 E2 M0 S2
 
| None
 
| Experimental Super-Heavy LAM
 
| 22.13M
 
|-
 
|rowspan="1"|
 
[[File:Hyperion.png|125px|thumb|center]]
 
 
'''[[Hyperion|HYPERION]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Unlimited Power
 
 
Energy, ballistic, and missile weapons deal 10% more damage
 
| HYP-1
 
| 125T
 
| B5 E8 M0 S1
 
| None
 
| Experimental Juggernaut
 
| 40.82M
 
|-
 
|rowspan="4"|
 
[[File:Ion.png|125px|thumb|center]]
 
 
'''[[Ion|ION]]'''
 
 
'''Mech Quirk:''' Combat Computer
 
 
-6 heat per turn
 
 
'''Pilot Affinity:''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively three standard heat sinks
 
| ION-2R
 
| 70T
 
| B0 E7 M4 S0
 
| None
 
| Arena Combat
 
| 15.18M
 
|-
 
| ION-3R
 
| 70T
 
| B4 E4 M0 S0
 
| None
 
| Arena Combat
 
| 14.10M
 
|-
 
| ION-4R
 
| 70T
 
| B0 E6 M4 S0
 
| None
 
| Arena Combat
 
| 15.26M
 
|-
 
| ION-5R
 
| 70T
 
| B2 E5 M4 S0
 
| None
 
| Arena Combat
 
| 13.77M
 
|-
 
|rowspan="5"|
 
[[File:Medusa.png|125px|thumb|center]]
 
 
'''[[Medusa|MEDUSA]]'''
 
 
'''Mech Quirk:''' Clan BattleMech
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
 
 
'''Pilot Affinity:''' Keen Eyed
 
 
15% boost to sensor and sight range
 
| MED-1
 
| 50T
 
| B0 E3 M3 S1
 
| None
 
| Search-And-Destroy
 
| 24.26M
 
|-
 
| MED-2
 
| 50T
 
| B0 E4 M3 S0
 
| None
 
| Search-And-Destroy
 
| 25.39M
 
|-
 
| MED-3
 
| 50T
 
| B1 E3 M2 S1
 
| None
 
| Search-And-Destroy
 
| 22.70M
 
|-
 
| MED-4
 
| 50T
 
| B0 E1 M7 S0
 
| None
 
| Search-And-Destroy
 
| 22.70M
 
|-
 
| MED-5
 
| 50T
 
| B0 E4 M3 S0
 
| None
 
| Search-And-Destroy
 
| 24.92M
 
|-
 
|rowspan="1"|
 
[[File:Monster.png|125px|thumb|center]]
 
 
'''[[Monster|MONSTER]]'''
 
 
'''Mech Quirk:''' Hardened Cockpit
 
  
+3 injuries resisted, 45 extra structure and armor added to the head
+
==Preamble==
 +
These builds were created from the standpoint of primarily using lots of clan weaponry and FCS ADV TCs. While generally lighter/smaller than their Inner Sphere counterparts, they also typically have shorter range. The Tactics tree helps make up for that shortcoming, which is one reason why I think it's so good. If all of your LRM boats run IS LRMs you might like to spec them Gunnery, for example, if the range increase is negligible to you. For cLRMs though the range increase is huge. Being able to make called shots is extremely important, strongly consider the Precision Master Gunnery build if you do not have access to FCS ADV TCs.
  
'''Pilot Affinity:''' Resistant
+
There are many viable pilot skill builds to use but I find that these are the ones that serve me the best.
  
50% less chance to suffer critical hits
+
Breakdown and details of all of the pilot skills can be found on the dedicated [[Skills_and_Abilities|Skills And Abilities]] page.
| MNST-3R
 
| 150T
 
| B4 E2 M6 S0
 
| None
 
| Superheavy Prototype
 
| 12.53M
 
|-
 
|rowspan="8"|
 
[[File:Sorcerer.png|125px|thumb|center]]
 
  
'''[[Sorcerer|SORCERER]]'''
+
==Standard Damage Dealer Build (Tactics/Gunnery)==
 +
===Base Build===
 +
[[File:Target_Prediction.png]] + [[File:Master_Tactician.png]] + [[File:Eagle_Eye.png]] + [[File:Battlelord.png]]
  
'''Mech Quirk:''' Clan BattleMech
+
The "I like initiative and/or want my weapons to shoot further build". My go to for anything that's not extreme range and wants to put out damage. LRM boats, ATM boats, anything that isn't insane range (like artillery or Arrow IV, they have enough range so don't need the benefits from tactics, spec those into gunnery for more damage). This build lets ATM boats shoot HE and STD ammo out so far you basically never need to bring ER ammo, which means bigger damage a lot of the time than on a Gunnery build because you can use much harder hitting ammo. More turns spent shooting is more damage done for other weapons as well. Personally, I'm convinced the Tactics tree is the best tree in the game for damage dealers that aren't boating artillery.
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
+
===Support Weapon Focused Variation===
 +
[[File:Target_Prediction.png]] + [[File:Knife_Fighter.png]] + [[File:Eagle_Eye.png]] + [[File:Battlelord.png]]
  
'''Mech Quirk:''' Battlefists
+
Support weapon boats can take Knife Fighter over Master Tactician for some extra punch and extra accuracy in close and medium range bands.
  
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
+
===Close Range/Brawling Variation (More Defense Focused)===
 +
[[File:Target_Prediction.png]] OR [[File:Sensor_Lock.png]] + [[File:Knife_Fighter.png]] + [[File:Eagle_Eye.png]] + [[File:Sure_Footing.png]] OR [[File:Bulwark.png]]
  
'''Mech Quirk:''' Melee Weapon
+
Closer range builds can consider swapping out Battlelord to either Sure Footing (Piloting Tree) or Bulwark (Guts Tree) depending on the speed/evasiveness of their mech. Can also swap Target Prediction to Sensor Lock if your pilot often finds themselves unable to fire due to being out of range or line of sight. It at least gives you a useful ability you can use to help your other mechs put out some damage.
  
Variants of this model have a melee weapon
+
==Scouting/Fast Interceptor (Piloting/Tactics)==
 +
===Base Build===
 +
[[File:Sure_Footing.png]] + [[File:Invisible_Target.png]] + [[File:Sprinter.png]] + [[File:Sensor_Lock.png]]
  
'''Pilot Affinity:''' Brawler
+
My standard Scouting/Fast Interceptor build focused on staying alive and going fast. Sensor Lock as support for your heavy hitters (reveal out-of-line-of-sight targets, reduce evasion, etc.), this build is not designed to be used by primary damage dealers so you care less about their damage in general. Sure Footing over Phantom because I want the boost every turn and I run enough evasion boosters to get very high evasion regardless.
  
Kicks, punches, and physical weapon attacks deal 15% more damage
+
===Target Prediction Variation===
| SRC-1A
+
[[File:Sure_Footing.png]] + [[File:Invisible_Target.png]] + [[File:Sprinter.png]] + [[File:Target_Prediction.png]]
| 95T
 
| B0 E8 M0 S1
 
| None
 
| Fast Cavalry Assault
 
| 21.60M
 
|-
 
| SRC-1B
 
| 95T
 
| B0 E5 M4 S1
 
| None
 
| Fast Cavalry Assault
 
| 22.42M
 
|-
 
| SRC-1C
 
| 95T
 
| B0 E8 M2 S1
 
| None
 
| Fast Cavalry Assault
 
| 20.98M
 
|-
 
| SRC-1CC
 
| 95T
 
| B0 E10 M0 S1
 
| None
 
| Fast Cavalry Assault
 
| 21.23M
 
|-
 
| SRC-2D
 
| 95T
 
| B0 E2 M4 S3
 
| None
 
| Fast Cavalry Assault
 
| 20.25M
 
|-
 
| SRC-2K
 
| 95T
 
| B2 E6 M0 S4
 
| Sword
 
| Fast Cavalry Assault
 
| 19.66M
 
|-
 
| SRC-2L
 
| 95T
 
| B0 E8 M0 S3
 
| None
 
| Fast Cavalry Assault
 
| 21.84M
 
|-
 
| SRC-IIC
 
| 95T
 
| B0 E4 M4 S1
 
| None
 
| Fast Cavalry Assault
 
| 36.95M
 
|-
 
|rowspan="1"|
 
[[File:Urbanmech LAM.png|125px|thumb|center]]
 
  
'''[[Urbanmech|URBANMECH LAM]]'''
+
Replace Sensor Lock with Target Prediction if you already have a bunch of sensor lockers, generally I don't run more than 2 sensor lockers but YMMV.
  
'''Mech Quirk:''' LAM
+
==Extreme Range Damage Dealer (Gunnery/Guts)==
 +
===Base Build===
 +
[[File:Battlelord.png]] + [[File:Energy_Master.png]] OR [[File:Ballistic_Master.png]] OR [[File:Missile_Master.png]] + [[File:Stone_Cold.png]] + [[File:Bulwark.png]]
  
+20% jump distance, +1 evasion pips gained from movement
+
Long/extreme range damage dealer build. Used primarily on AC/2, ER PPC, Gauss, Sniper Arty, Long Tom, or Arrow IV boats. Maximizes damage and cooling (especially nice on low initiative PPC or artillery boats) with a nice survivability boost for staying in cover. Pretty self explanatory, this tree is very straightforward. Take the mastery skill for the weapon type you intend to use of course.
  
'''Mech Quirk 2:''' Urbanmech Narrow Profile
+
===Precision Master Variation===
 +
[[File:Battlelord.png]] + [[File:Precision_Master.png]] + [[File:Stone_Cold.png]] + [[File:Bulwark.png]]
  
+1 defense against being hit
+
Use this variation if you do not yet have access to FCS ADV TC sensor equipment that allows you to target specific enemy locations with the precise shot ability. This is extremely important for quickly taking out/disabling enemies or to have a better chance at getting ideal salvage. Either run FCS ADV TC or get this!
  
'''Pilot Affinity:''' Nimble
+
===Sure Footing Variation===
 +
[[File:Battlelord.png]] + [[File:Energy_Master.png]] OR [[File:Ballistic_Master.png]] OR [[File:Missile_Master.png]] + [[File:Stone_Cold.png]] + [[File:Sure_Footing.png]]
  
15% more jumping distance
+
Replace Bulwark with Sure Footing if you are running a faster mech and/or like to focus on evasion over damage reduction.
| UM-LAM
 
| 30T
 
| B0 E1 M2 S3
 
| None
 
| Who Even Knows?
 
| 6.80M
 
|-
 
|rowspan="5"|
 
[[File:Valkyrie II.png|125px|thumb|center]]
 
  
'''[[Valkyrie II|VALKYRIE II]]'''
+
===Target Prediction Variation===
 +
[[File:Battlelord.png]] + [[File:Energy_Master.png]] OR [[File:Ballistic_Master.png]] OR [[File:Missile_Master.png]] + [[File:Stone_Cold.png]] + [[File:Target_Prediction.png]]
  
'''Mech Quirk:''' Improved Sensors
+
If you're fairly certain the pilot will almost never be shot at you can instead opt for some team accuracy boosting utility from Target Prediction and forego the defensive bonuses. This is a good option for Artillery mechs that can fire indirectly from far away.
  
+10% increased sensor range, +15% increased sight range
+
==Melee/Tank (Guts/Tactics)==
 +
===Base Build===
 +
[[File:Bulwark.png]] + [[File:Juggernaut_Skill.png]] OR [[File:Brawler.png]] + [[File:Defensive_Formation.png]] + [[File:Sensor_Lock.png]]
  
'''Mech Quirk:''' Melee Weapon
+
Guts Primary builds are basically for melee focused mechwarriors. Pick Juggernaut for a 2nd melee weapon (hatchet/mace/lance/sword) attack or pick Brawler to get a 2nd kick depending on what you intend to do. I took sensor lock as the secondary tree skill because it's useful if you're stuck out of range you can still contribute every turn as you should be in sensor range.
  
Variants of this model have a melee weapon
+
===Sure Footing Variation===
 +
[[File:Bulwark.png]] + [[File:Juggernaut_Skill.png]] OR [[File:Brawler.png]] + [[File:Defensive_Formation.png]] + [[File:Sure_Footing.png]]
  
'''Pilot Affinity:''' Keen Eyed
+
Switch out Sensor Lock and take Sure Footing if you would rather be extra defense focused. The extra evasion and lowered stability damage taken can be helpful to give you a boost in survivability although it does leave you often with nothing to do on a turn besides move if you don't also have a number of ranged weapons. This is why typically I prefer Sensor Lock.
  
15% boost to sensor and sight range
 
| VLK-II-1A
 
| 60T
 
| B0 E3 M2 S4
 
| None
 
| Heavy Recon / Striker
 
| 13.86M
 
|-
 
| VLK-II-1M
 
| 60T
 
| B0 E9 M0 S3
 
| Mace
 
| Heavy Striker
 
| 13.87M
 
|-
 
| VLK-II-2A
 
| 60T
 
| B0 E7 M0 S1
 
| None
 
| Heavy Recon / Striker
 
| 14.37M
 
|-
 
| VLK-II-2L
 
| 60T
 
| B4 E2 M0 S2
 
| None
 
| Heavy Recon / Striker
 
| 13.07M
 
|-
 
| VLK-II-2S
 
| 60T
 
| B0 E3 M2 S3
 
| Sword
 
| Heavy Recon / Striker
 
| 13.53M
 
|}
 
 
</div>
 
</div>
<br />
 
<br />
 

Latest revision as of 01:14, 7 October 2021

Save Editor Instructions


Transferring Inventory Data To A New Save

This may be useful to you if you want to move your inventory (stored mechs, mechparts, weapons, equipment) from an old save to a new one because you started a new career (due to a save breaking update or otherwise). This will not copy Mechs in the Mech Bay (not directly, anyway, this is addressed later in the instructions), Pilots, Flashpoint/Campaign progress/completion, MRB or Faction reputation, Argo upgrades, map exploration, or anything else besides your inventory.

If you want to copy other things you can attempt to recreate them using the Save Editor's other features but that is beyond the scope of these instructions.

Step 1: Make a new career save

  • Make a new career. You may want to advance a day to get your BTA crate and what not to make sure you want to keep the save. Then save the game and close BattleTech.

Step 2: Download and open the BattleTech Save Editor

  • Note that this utility is not made by the BTA Team so we cannot provide support on it. Usual rule of "you break it, you deal with it" applies. Place it wherever you like, I put it in my BATTLETECH folder.

Step 3: Make a backup of your saves, just in case

  • It's possible to mess up your saves with the Save Editor, make a backup just in case first. Save files for BTA are stored in BATTLETECH\BTASaves\cloud\C0\SGS1.

Step 4: Export your inventory into a CSV from your old save

  • Open your old career save with the Save Editor by clicking the Load button and browsing to your old career save.
SaveEditorLoad.png
  • Make sure you're on the Inventory tab. Click the Export To File button.
SaveEditorExport.png
  • Save the Inventory Data (CSV) to a location you'll be able to find it easily. You will have to import it into your new save next.
  • If you want to duplicate your Mechbay, take a screenshot of the Mech Bay or otherwise record the info (write it down, whatever you want as long as you have the mech/variant names for later). Click the Editors menu and then MechBay.
SaveEditorMechBay.png

Step 5: Import your inventory CSV into your new save

  • Open your new career save in the Save Editor using the same Load button.
  • Go to the Inventory Tab and click the Bulk add from file button. Browse to the CSV you saved in step #4 and open it.
SaveEditorAddFromFile.png
  • Click Save and save your edited save file in the BATTLETECH\BTASaves\cloud\C0\SGS1 folder. You can overwrite the old one if you've made a backup. Otherwise you may want to rename it something else.

Step 6: Add mech parts to replicate your MechBay

  • Open the screenshot you made in step #4. Click the Scan button in the Save Editor.
SaveEditorScan.png
  • Direct it to your BATTLETECH main folder. When prompted for Mod Type, choose ModTek and click OK. The Save Editor will then scan your BATTLETECH installation and mods to pick up inventory items you can add based on the mods you are using.
  • Click the dropdown menu that says "AmmunitionBox" and change it to "MechPart" (Note: Adding full mechs is a bad idea, it will not work properly due to the way MechEngineer handles things. Add parts and assemble in game instead!).
  • Then click on the menu to the right with items and find the mechs you want to add parts for to replicate your MechBay. Add the number of parts you need to assemble (you chose this when creating the new career).

Step 7: Add cBills

Edit the Funding section on the left to be the amount of cBills you had on your old save. Or more. Or less. Or whatever you want. (Note: Extremely large amounts of cBills in the billions can cause the amount to go negative in game due to it being stored in 32 bits, please keep the amount somewhat reasonable!)

Step 8: Launch BattleTech and Load Edited Save

This is to check your inventory and make sure everything imported okay. If it did, great! If it didn't you may have to try these steps again. This is not guaranteed to work, unfortunately. You will have to search your storage and find the mechs you want to pull out to replicate your Mech Bay. You will also have to do Argo upgrades so that you can have the same number of mechs at the ready. But at least you have your stuff!

Random Useful HBS Battletech/BTA Stuff


Keyboard Shortcuts

Ctrl + Shift + I

Unhooks the camera.

Ctrl + Shift + U

Hides the UI. Requires the camera to be unhooked first!

Ctrl + K

Takes a high resolution (4k) screenshot without the UI showing. They are stored inside your user profile at C:\Users\UserName\AppData\LocalLow\Harebrained Schemes (replace Username with your actual computer username).

Ctrl + Shift + -

Brings up the console commands, assuming you have the console enabled. You can enable it by modifying the file here: BattleTechInstallFolder\BattleTech_Data\StreamingAssets\data\debug\Settings.json. Add an entry for "testToolsEnabled": true, (both the double quotes and the coma must be there!)

Assorted Bits Of Knowledge

Put Mechs with zero jump jets in Lance #1

Normally the mechs that get stuck on terrain from randomized drops are in lance 2.

Evasion Mechanics

Evasion pips up to 6 add +2 defense (+12 defense for 6 pips). Evasion pips above 6 up to the maximum of 12 add +1 defense (+6 defense for pips 7-12, +18 defense total for 12 evasion pips [max possible])

Support Weapons Ignore 3 Evasion

They do not ignore *all* evasion but 3 pips by default. Some support weapons also have more evasion ignorance on their stats that would stack.

Melee Attacks Ignore 4 Evasion

They do not ignore *all* evasion but do ignore 4 pips.

C3 Bonuses Do Not Stack

Multiple C3 Slaves or Masters on your team do not stack. A single of each should, however. Although it's possible only the higher of the two has an effect.

Hover Propulsion Vehicles Cannot Enter Forest tiles

They can however traverse burning or burned forest.

Acid mortars/SRMs and dissolving pulse lasers do not stack

They used to in the past but were changed sometime in 2020.

Rounding Of Armor/Structure values In-Game

If for whatever reason the armor or structure value ends in a decimal point, it will round to the nearest except in cases where it's X.5. In that case it uses a "Round To Even" system where it will round up OR down to the nearest even number. This provides "more equal" rounding than always rounding X.5 up like is traditional.

Headcapping - Lots Of Small Guns Or A Few Big Guns For Better Odds?

To (hopefully finally) settle the debate about "stacking lots of weapons for headshots" or "use big hit weapons", use a binomial calculator. It's the perfect solution for these kinds of problems. Here's a good one: https://stattrek.com/online-calculator/binomial.aspx

As you would expect, the probability being 0.156 with number of trials set to 1 and number of successes equal to 1, the odds of having equal to or greater than the number of successes (1) is still 0.156 or 15.6%. However, once you change the number of successes needed to 2 or higher, you start have to ramp up the number of trials (how many shots you're taking) higher and higher to reach 0.156 or higher odds of meeting or exceeding the hits required for a kill.

  • 1 hit dealing enough to kill a cockpit = 15.6% chance per weapon.
  • 2 hits required to kill a cockpit needs at least 5 shots to equal or exceed 15.6% at 17.59% chance to meet or exceed 2 hits. 4 weapons requiring 2 hits to kill = 11.74% odds.
  • 3 hits required to kill a cockpit needs at least 10 shots to equal or exceed 15.6% at 19.56% chance to meet or exceed 3 hits. 9 weapons requiring 3 hits to kill = 15.39% odds.

TL;DR version: If you can't bring at least 5x as many weapons (or at least 5x as many shots), big guns that can one shot cockpits is always the more statistically advantageous way to headcap. And if your shots take more than 2 hits to kill the cockpit, you need to bring many many more to equal the odds of a one hit kill taking out the cockpit.

Still TL; Still DR: 4 guns that can one shot cockpits are always better than 15 guns that don't one shot cockpits. And since 15 guns is the limit (due to UI issues), 4+ one shot guns are always the most probable to get headshot kills in Battletech.


Pilot Skill Builds


Preamble

These builds were created from the standpoint of primarily using lots of clan weaponry and FCS ADV TCs. While generally lighter/smaller than their Inner Sphere counterparts, they also typically have shorter range. The Tactics tree helps make up for that shortcoming, which is one reason why I think it's so good. If all of your LRM boats run IS LRMs you might like to spec them Gunnery, for example, if the range increase is negligible to you. For cLRMs though the range increase is huge. Being able to make called shots is extremely important, strongly consider the Precision Master Gunnery build if you do not have access to FCS ADV TCs.

There are many viable pilot skill builds to use but I find that these are the ones that serve me the best.

Breakdown and details of all of the pilot skills can be found on the dedicated Skills And Abilities page.

Standard Damage Dealer Build (Tactics/Gunnery)

Base Build

Target Prediction.png + Master Tactician.png + Eagle Eye.png + Battlelord.png

The "I like initiative and/or want my weapons to shoot further build". My go to for anything that's not extreme range and wants to put out damage. LRM boats, ATM boats, anything that isn't insane range (like artillery or Arrow IV, they have enough range so don't need the benefits from tactics, spec those into gunnery for more damage). This build lets ATM boats shoot HE and STD ammo out so far you basically never need to bring ER ammo, which means bigger damage a lot of the time than on a Gunnery build because you can use much harder hitting ammo. More turns spent shooting is more damage done for other weapons as well. Personally, I'm convinced the Tactics tree is the best tree in the game for damage dealers that aren't boating artillery.

Support Weapon Focused Variation

Target Prediction.png + Knife Fighter.png + Eagle Eye.png + Battlelord.png

Support weapon boats can take Knife Fighter over Master Tactician for some extra punch and extra accuracy in close and medium range bands.

Close Range/Brawling Variation (More Defense Focused)

Target Prediction.png OR Sensor Lock.png + Knife Fighter.png + Eagle Eye.png + Sure Footing.png OR Bulwark.png

Closer range builds can consider swapping out Battlelord to either Sure Footing (Piloting Tree) or Bulwark (Guts Tree) depending on the speed/evasiveness of their mech. Can also swap Target Prediction to Sensor Lock if your pilot often finds themselves unable to fire due to being out of range or line of sight. It at least gives you a useful ability you can use to help your other mechs put out some damage.

Scouting/Fast Interceptor (Piloting/Tactics)

Base Build

Sure Footing.png + Invisible Target.png + Sprinter.png + Sensor Lock.png

My standard Scouting/Fast Interceptor build focused on staying alive and going fast. Sensor Lock as support for your heavy hitters (reveal out-of-line-of-sight targets, reduce evasion, etc.), this build is not designed to be used by primary damage dealers so you care less about their damage in general. Sure Footing over Phantom because I want the boost every turn and I run enough evasion boosters to get very high evasion regardless.

Target Prediction Variation

Sure Footing.png + Invisible Target.png + Sprinter.png + Target Prediction.png

Replace Sensor Lock with Target Prediction if you already have a bunch of sensor lockers, generally I don't run more than 2 sensor lockers but YMMV.

Extreme Range Damage Dealer (Gunnery/Guts)

Base Build

Battlelord.png + Energy Master.png OR Ballistic Master.png OR Missile Master.png + Stone Cold.png + Bulwark.png

Long/extreme range damage dealer build. Used primarily on AC/2, ER PPC, Gauss, Sniper Arty, Long Tom, or Arrow IV boats. Maximizes damage and cooling (especially nice on low initiative PPC or artillery boats) with a nice survivability boost for staying in cover. Pretty self explanatory, this tree is very straightforward. Take the mastery skill for the weapon type you intend to use of course.

Precision Master Variation

Battlelord.png + Precision Master.png + Stone Cold.png + Bulwark.png

Use this variation if you do not yet have access to FCS ADV TC sensor equipment that allows you to target specific enemy locations with the precise shot ability. This is extremely important for quickly taking out/disabling enemies or to have a better chance at getting ideal salvage. Either run FCS ADV TC or get this!

Sure Footing Variation

Battlelord.png + Energy Master.png OR Ballistic Master.png OR Missile Master.png + Stone Cold.png + Sure Footing.png

Replace Bulwark with Sure Footing if you are running a faster mech and/or like to focus on evasion over damage reduction.

Target Prediction Variation

Battlelord.png + Energy Master.png OR Ballistic Master.png OR Missile Master.png + Stone Cold.png + Target Prediction.png

If you're fairly certain the pilot will almost never be shot at you can instead opt for some team accuracy boosting utility from Target Prediction and forego the defensive bonuses. This is a good option for Artillery mechs that can fire indirectly from far away.

Melee/Tank (Guts/Tactics)

Base Build

Bulwark.png + Juggernaut Skill.png OR Brawler.png + Defensive Formation.png + Sensor Lock.png

Guts Primary builds are basically for melee focused mechwarriors. Pick Juggernaut for a 2nd melee weapon (hatchet/mace/lance/sword) attack or pick Brawler to get a 2nd kick depending on what you intend to do. I took sensor lock as the secondary tree skill because it's useful if you're stuck out of range you can still contribute every turn as you should be in sensor range.

Sure Footing Variation

Bulwark.png + Juggernaut Skill.png OR Brawler.png + Defensive Formation.png + Sure Footing.png

Switch out Sensor Lock and take Sure Footing if you would rather be extra defense focused. The extra evasion and lowered stability damage taken can be helpful to give you a boost in survivability although it does leave you often with nothing to do on a turn besides move if you don't also have a number of ranged weapons. This is why typically I prefer Sensor Lock.