Difference between revisions of "RawData:Weapon MachineGun AntiInfantry BA"
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|DisallowedLocations=All | |DisallowedLocations=All | ||
|Bonuses=WpnCrits: +50%,PipsIgnored: 3,CostPerShot: 10 | |Bonuses=WpnCrits: +50%,PipsIgnored: 3,CostPerShot: 10 | ||
− | |||
|Type=MachineGun | |Type=MachineGun | ||
|MinRange=0 | |MinRange=0 | ||
Line 25: | Line 24: | ||
|AmmoCategory=NotSet | |AmmoCategory=NotSet | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=0 |
− | |Damage= | + | |Damage=3 |
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 |
Latest revision as of 21:09, 27 April 2024
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 60 |
AttackRecoil | 0 |
Damage | 3 |
HeatGenerated | 0 |
Type | MachineGun |
Id | Weapon_MachineGun_AntiInfantry_BA |
RangeSplit | 15,30,45 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | BA SMG |
Instability | 1 |
Bonuses | WpnCrits: +50%,PipsIgnored: 3,CostPerShot: 10 |
Cost | 2500 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1.5 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | battle-amor-suit |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 0 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 1 |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
Details | Literally an infantry-scale SMG carried in the hand of a suit of Battle Armor, the BA SMG exists to deal with infantry. While capable of damaging heavier armor in theory, in practice the BA SMG has extremely short range and damage for large-scale combat and is largely an after-thought. |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | BA SMG |
Model | Machine Gun |
Manufacturer | Sperry Browning |
Purchasable | true |
AmmoCategory | NotSet |
OverheatedDamageMultiplier | 0 |