Difference between revisions of "RawData:Weapon Laser BinaryLaserCannon 1-Defiance"
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{{Weapon | {{Weapon | ||
− | |Cost= | + | |Cost=350000 |
|Rarity=5 | |Rarity=5 | ||
|Purchasable=true | |Purchasable=true | ||
|Manufacturer=Defiance | |Manufacturer=Defiance | ||
|Model=Binary Laser Cannon | |Model=Binary Laser Cannon | ||
− | |UIName=Improved Binary Laser | + | |UIName=Improved L Binary Laser |
|Id=Weapon_Laser_BinaryLaserCannon_1-Defiance | |Id=Weapon_Laser_BinaryLaserCannon_1-Defiance | ||
− | |Name=Improved | + | |Name=Improved Large Binary Laser |
− | |Details=Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together. While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant deals increased damage and can fire the cores separately improving damage even more at close range. | + | |Details=The Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together. While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant deals increased damage and can fire the cores separately improving damage even more at close range. |
<b><color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color> </b> | <b><color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color> </b> | ||
Line 19: | Line 19: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=WpnCrits: | + | |Bonuses=WpnCrits: 10%,WpnAccuracy: +1,ModalWeapon: Linked Cores,ModalWeapon1: Split Cores,DmgFallOffMode: 30%,DmgFallOffStartMode: 155,DmgFallOffEndMode: 450,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
|Category=Energy | |Category=Energy | ||
|Type=Laser | |Type=Laser | ||
|MinRange=0 | |MinRange=0 | ||
− | |MaxRange= | + | |MaxRange=600 |
|RangeSplit=150,300,450 | |RangeSplit=150,300,450 | ||
|AmmoCategory=NotSet | |AmmoCategory=NotSet | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
|HeatGenerated=40 | |HeatGenerated=40 | ||
− | |Damage= | + | |Damage=75 |
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 | ||
Line 35: | Line 35: | ||
|HeatDamage=0 | |HeatDamage=0 | ||
|AccuracyModifier=-1 | |AccuracyModifier=-1 | ||
− | |CriticalChanceMultiplier=1. | + | |CriticalChanceMultiplier=1.1 |
|AOECapable=false | |AOECapable=false | ||
|IndirectFireCapable=false | |IndirectFireCapable=false |
Latest revision as of 05:32, 27 October 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 75 |
HeatGenerated | 40 |
Type | Laser |
Id | Weapon_Laser_BinaryLaserCannon_1-Defiance |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Improved L Binary Laser |
Instability | 0 |
Bonuses | WpnCrits: 10%,WpnAccuracy: +1,ModalWeapon: Linked Cores,ModalWeapon1: Split Cores,DmgFallOffMode: 30%,DmgFallOffStartMode: 155,DmgFallOffEndMode: 450,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
Cost | 350000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Large |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 9 |
InventorySize | 2 |
Rarity | 5 |
ComponentType | Weapon |
Details | The Binary Laser (nicknamed 'Blazers') fused two Large Laser cores together, allowing them to be fired together. While this increased penetration, the damage was still lower than firing two Large Lasers separately. This variant deals increased damage and can fire the cores separately improving damage even more at close range. <color=#00ffff>Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot.</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | Defiance |
Name | Improved Large Binary Laser |
Model | Binary Laser Cannon |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |