Difference between revisions of "RawData:Ammo AmmunitionBox Inferno SIROCCO"
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|Name=Sirocco Ammo | |Name=Sirocco Ammo | ||
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. | ||
− | |Icon=Art-illery | + | |Icon=Art-illery-ammo |
|Tonnage=1 | |Tonnage=1 | ||
|InventorySize=1 | |InventorySize=1 | ||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=AreaOfEffect: | + | |Bonuses=AreaOfEffect: 90,AreaOfEffectDmg: 20,AreaOfEffectHeatDmg: 30,AreaOfEffectSTABDmg: 10,AlwaysStartsFireAnywhere,CostPerShot: 300,AmmoCount: 20 |
|AmmoID=Ammunition_Sirocco_Inferno | |AmmoID=Ammunition_Sirocco_Inferno | ||
|Capacity=20 | |Capacity=20 |
Latest revision as of 21:48, 28 February 2024
Ammunition | |
---|---|
UIName | Ammo Sirocco Inferno |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 90,AreaOfEffectDmg: 20,AreaOfEffectHeatDmg: 30,AreaOfEffectSTABDmg: 10,AlwaysStartsFireAnywhere,CostPerShot: 300,AmmoCount: 20 |
Cost | 20000 |
ComponentSubType | Ammunition |
Category | SIROCCO |
Manufacturer | Generic |
Icon | Art-illery-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Inferno_SIROCCO |
AmmoID | Ammunition_Sirocco_Inferno |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | Sirocco Ammo |
Model | Sirocco |
Capacity | 20 |
Purchasable | true |
PerUnitCost | 300 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. |