Difference between revisions of "RawData:Ammo AmmunitionBox Generic Bombard"
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|Name=Bombard Ammo | |Name=Bombard Ammo | ||
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. | ||
− | |Icon= | + | |Icon=mor-tar-ammo |
|Tonnage=1 | |Tonnage=1 | ||
|InventorySize=1 | |InventorySize=1 |
Latest revision as of 20:42, 22 December 2023
Ammunition | |
---|---|
UIName | Ammo Bombard |
DisallowedLocations | All |
Bonuses | ProjectilesPerShot: 2,AreaOfEffect: 60,AreaOfEffectDmg: 2,CostPerShot: 300,AmmoCount: 60 |
Cost | 20000 |
ComponentSubType | Ammunition |
Category | BOMBARD |
Manufacturer | Generic |
Icon | mor-tar-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_Bombard |
AmmoID | Ammunition_Bombard_Generic |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | Bombard Ammo |
Model | Bombard |
Capacity | 60 |
Purchasable | true |
PerUnitCost | 300 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of SHIELD. |