Difference between revisions of "RawData:MechDef Assassin ASN-30"

From BTAWiki
Jump to navigation Jump to search
(automated page update)
(automated page update)
 
(4 intermediate revisions by 2 users not shown)
Line 14: Line 14:
 
|StockRole=Hunter-Killer & Ambusher
 
|StockRole=Hunter-Killer & Ambusher
 
|YangsThoughts=The -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.
 
|YangsThoughts=The -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.
|RightArmActuatorLimit=Lower
 
 
|MeleeDamage=45
 
|MeleeDamage=45
 
|MeleeInstability=20
 
|MeleeInstability=20
 
|MeleeToHitModifier=0
 
|MeleeToHitModifier=0
 +
|ChassisTags=ArmLimitLowerRight,MediumMech
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 63: Line 63:
 
|MaxArmor=100
 
|MaxArmor=100
 
|MaxRearArmor=50
 
|MaxRearArmor=50
|Hardpoints=Ballistic,Ballistic
+
|Hardpoints=Ballistic,Ballistic,AntiPersonnel
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 73: Line 73:
 
|MaxArmor=60
 
|MaxArmor=60
 
|MaxRearArmor=-1
 
|MaxRearArmor=-1
|Hardpoints=Energy,Energy,Ballistic
+
|Hardpoints=Energy,Energy,Ballistic,AntiPersonnel
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 123: Line 123:
 
|simGameMechPartCost=1288667
 
|simGameMechPartCost=1288667
 
|Version=1
 
|Version=1
|MechTags=unit_release,unit_mech,unit_medium,unit_lance_vanguard,unit_role_sniper,unit_jumpOK,Steiner,unit_notsacellum
+
|MechTags=unit_release,unit_rarity_6,unit_mech,unit_medium,unit_lance_vanguard,unit_role_sniper,unit_jumpOK,Steiner,6thLyranGuards,5thDonegalGuards,10thLyranGuards,unit_legal
 
}}
 
}}
 
{{MechLocation
 
{{MechLocation

Latest revision as of 19:52, 30 August 2024

ChassisTagsArmLimitLowerRight,MediumMech
Cost3731952
UINameAssassin
Tonnage40
VariantNameASN-30
Manufacturer
IconuixTxrIcon_assassin
StockRoleHunter-Killer & Ambusher
Rarity6
Idchassisdef_assassin_ASN-30
StartingTonnage
DetailsThe -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.
LeftArmActuatorLimit
NameAssassin
Model
weightClassMEDIUM
Purchasabletrue
YangsThoughtsThe -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.
RightArmActuatorLimit
OmniHardpoints
InternalStructure16
InventorySlots6
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationHead
Hardpoints
MaxArmor45
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots12
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationLeftArm
Hardpoints
MaxArmor60
MaxRearArmor-1
OmniHardpoints
InternalStructure50
InventorySlots12
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationLeftTorso
Hardpoints
MaxArmor100
MaxRearArmor50
OmniHardpoints
InternalStructure60
InventorySlots15
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationCenterTorso
Hardpoints
MaxArmor120
MaxRearArmor60
OmniHardpoints
InternalStructure50
InventorySlots12
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationRightTorso
HardpointsBallistic,Ballistic,AntiPersonnel
MaxArmor100
MaxRearArmor50
OmniHardpoints
InternalStructure30
InventorySlots12
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationRightArm
HardpointsEnergy,Energy,Ballistic,AntiPersonnel
MaxArmor60
MaxRearArmor-1
OmniHardpoints
InternalStructure50
InventorySlots6
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationLeftLeg
Hardpoints
MaxArmor100
MaxRearArmor-1
OmniHardpoints
InternalStructure50
InventorySlots6
ChassisIDchassisdef_assassin_ASN-30
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor100
MaxRearArmor-1
MechIDchassisdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Quirk_NimbleJumper_Assassin
MechIDchassisdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_endosteel
Rarity5
Cost746390
Idmechdef_assassin_ASN-30
Version1
simGameMechPartCost1288667
Manufacturer
UINameAssassin ASN-30
DetailsThe -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.
ChassisIDchassisdef_assassin_ASN-30
Model
NameAssassin
Purchasabletrue
IconuixTxrIcon_assassin
MechTagsunit_release,unit_rarity_6,unit_mech,unit_medium,unit_lance_vanguard,unit_role_sniper,unit_jumpOK,Steiner,6thLyranGuards,5thDonegalGuards,10thLyranGuards,unit_legal
MechIDmechdef_assassin_ASN-30
CurrentArmor40
CurrentRearArmor-1
LocationHead
AssignedArmor40
AssignedRearArmor-1
CurrentInternalStructure16
MechIDmechdef_assassin_ASN-30
CurrentArmor45
CurrentRearArmor-1
LocationLeftArm
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure30
MechIDmechdef_assassin_ASN-30
CurrentArmor55
CurrentRearArmor20
LocationLeftTorso
AssignedArmor55
AssignedRearArmor20
CurrentInternalStructure50
MechIDmechdef_assassin_ASN-30
CurrentArmor70
CurrentRearArmor20
LocationCenterTorso
AssignedArmor70
AssignedRearArmor20
CurrentInternalStructure60
MechIDmechdef_assassin_ASN-30
CurrentArmor55
CurrentRearArmor20
LocationRightTorso
AssignedArmor55
AssignedRearArmor20
CurrentInternalStructure50
MechIDmechdef_assassin_ASN-30
CurrentArmor45
CurrentRearArmor-1
LocationRightArm
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure30
MechIDmechdef_assassin_ASN-30
CurrentArmor75
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor75
AssignedRearArmor-1
CurrentInternalStructure50
MechIDmechdef_assassin_ASN-30
CurrentArmor75
CurrentRearArmor-1
LocationRightLeg
AssignedArmor75
AssignedRearArmor-1
CurrentInternalStructure50
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_hand
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_standard
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_280
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_kit_shs
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_light_center
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDemod_engineslots_size2
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDemod_engineslots_size2
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_Cockpit_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Autocannon_LB5XAC
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDAmmo_AmmunitionBox_LBX_SLUG_AC5
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDGear_JumpJet_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Laser_MediumLaserER_0-STOCK
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_JumpJet_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count1
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_JumpJet_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count2
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_JumpJet_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_JumpJet_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count1
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_JumpJet_Generic_Standard
MechIDmechdef_assassin_ASN-30
Count2
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_JumpJet_Generic_Standard